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oculus rift, skyrim & sex mods


XcOm04au

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Posted

I was wondering, has anybody had a chance to try oculus with skyrim plus sex mods and if they are any good?

 

Also do people have any suggestions about what people shoud try out with OR and skyrim?

Posted

I tested it out a few days ago with the CV1 version of the Oculus. And the software "Vireio Perception". 

It does not officially support Skyrim yet, but it does support F4 (havent tried F4 with it yet tho) 

 

The head tracking didn't work with the method I used to get it working but the stereoscopic 3D was fun. 

Though my Skyrim runs solid 60+ on 1920x1080 it only ran about ~30 or below when running it in stereoscopic view, I'm sure it could be improved by cutting down the settings and installing some unofficial patches but it was alright. 

 

The way I got it working was by running "Side By Side" stereoscopic 3D (via Preception) in to Virtual Desktop which has a SBS mode I think that Valves VR thing has an SBS viewer too. 

 

Anyway that's the facts out of the way so what do I think about it?

 

The enhanced first person view made it enjoyable to go look at my giant tits while running around, since the head tracking didn't work I didn't get the full VR experience, it was more like "3D" Skyrim. 

I mean it's cool and all, but I'm not blown away by it.

I ran around looked at how huge the mountains ware and did various lewd things. It was pretty neat how some poses in the first person view looked and stuff and the over all distance to things. The quality was lacking a bit tho, when you wear an Oculus (or a Vive we have one at work) it's not looking like HD anymore. You can sort of make out the pixels and at times the field of view becomes a bit blurry. But over all an enjoyable experience but nothing I would go pay £500 for.

 

(I absolutely love my characters thick equine cock in 3D btw, probably the best part of it) 

 

If you have requests on things to test or if you want I can try and take some stereoscopic screenshots or whatever if you have a google cardboard so you can see what the quality is like. 

 

That's about it really, head tracking is next to try and fix I guess. 

Posted

I tested it out a few days ago with the CV1 version of the Oculus. And the software "Vireio Perception". 

It does not officially support Skyrim yet, but it does support F4 (havent tried F4 with it yet tho) 

 

The head tracking didn't work with the method I used to get it working but the stereoscopic 3D was fun. 

Though my Skyrim runs solid 60+ on 1920x1080 it only ran about ~30 or below when running it in stereoscopic view, I'm sure it could be improved by cutting down the settings and installing some unofficial patches but it was alright. 

 

The way I got it working was by running "Side By Side" stereoscopic 3D (via Preception) in to Virtual Desktop which has a SBS mode I think that Valves VR thing has an SBS viewer too. 

 

Anyway that's the facts out of the way so what do I think about it?

 

The enhanced first person view made it enjoyable to go look at my giant tits while running around, since the head tracking didn't work I didn't get the full VR experience, it was more like "3D" Skyrim. 

 

I mean it's cool and all, but I'm not blown away by it.

I ran around looked at how huge the mountains ware and did various lewd things. It was pretty neat how some poses in the first person view looked and stuff and the over all distance to things. The quality was lacking a bit tho, when you wear an Oculus (or a Vive we have one at work) it's not looking like HD anymore. You can sort of make out the pixels and at times the field of view becomes a bit blurry. But over all an enjoyable experience but nothing I would go pay £500 for.

 

(I absolutely love my characters thick equine cock in 3D btw, probably the best part of it) 

 

If you have requests on things to test or if you want I can try and take some stereoscopic screenshots or whatever if you have a google cardboard so you can see what the quality is like. 

 

That's about it really, head tracking is next to try and fix I guess. 

 

Thanks man that was very informative !

 

I still want to get oculus but I guess I will waiit til they have official stuff for it...if it comes out that is.

 

Posted

I've got my Vive yesterday and haven't had a time to tweak a lot. Hopefully in the next few days I can manage to fix the biggest problems in running Skyrim as a VR experience and share some tips.

I ran it via Vorpx with head tracking. The problem with how the head tracking is implemented is that the player character will walk/run in the direction you are looking at. So you ned to learn to look around only moving your eyes while keeping your head straight :-)

I had a huge issue with motion sickness in both Skyrim and FO4. Only several steps and getting dizzy. Need a lot of experimentation and tweaking to fix the frame rate it seems (can't go higher than 30). 

Seems to me the setup to run the games in VR is way more complicated than anything else involving modding them. And because it is a new and developing technology there are no many helpful tutorials. 

 

On a side note - Google TiltBrush can export to .obj files which opens the possibility to create new armor and clothing like this: 

  :D

 

Posted

I've tested it with Oculus CV1 using Vorpx to enable VR.  My thoughts on it:

 

The main thing you gain is 3D and the ability to look around via turning your head.

 

The thing that hurts the experience is that Skyrim doesn't have positional tracking like a game that was made for VR.  This causes what I will call the wheelchair effect.  You feel like your sitting in a wheelchair.  Your there, in the scene, and can look around at will, but you have to use your controller to move your chair to where you want to be in the scene.  You can't just stand up and walk around in the scene.  A game that illustrates the difference would be the VR hacked version of Illusion's Play Club that's floating around the VR forums.  In that "game", i can queue up a scene with a guy and girl, stand up, and walk around in the scene.  You can lay down in the floor and look up her skirt or grab a bag of popcorn and sit next to them as they go at it.  You are "there". 

 

As long as you understand the limitations of VR in Skyrim, there's still plenty of fun to be had.  Sit at bar at the Bannered Mare and sip beer while watching Whiterun's people come and go, doable. Go out to end of a pier in Riften and watch the sun set, doable.  I've even "walked" from Riften to Falkreath.  Killing things is easy as load arrow, look directly at them, release arrow, they die.  Be sure to stop by the captured dreams shop (if you got that mod loaded) and look around. :)  Rolling through a cleared mine is as creepy as I expected.  Especially when I hit a gate trap and the gate with spikes came swinging around at me.  Plenty of fun to be had although I can't recommend trying to play through the game in first person using VR.  Without positional tracking, the motion doesn't feel natural and, over time, will start to cause VR sickness.  

 

I find image resolution okay.. but do wish it was higher.  The issue there is that it is spread out over such as a wide field of view (104 degrees according to Vorpx).  You would get same effect cranking Skyrim at 1080p on a 70" panel and sitting 5 feet from it so it fills your field of view.  It's kinda like playing Skyrim at 720p on a regular display.. doable and enjoyable, but certainly wishing it was better.

 

And as other's have mentioned, frame rate will suffer at times depending on how complex the scene is.

 

That's my thoughts on it.  People are often looking for a solid yes or no on Skyrim VR and there is no answer, because the answer is somewhere in between.  It works.. but with limitations.

 

Hope that helps.

 

 

Posted

Before starting the game you need to run Vorpx Config, find Skyrim and apply the settings. It will change the FOV to 120 and the resolution to a 5:4 format. Both are important. 

You can try setting the resolution to 1920x1440. Then in the game you can experiment with the image zoom and hud zoom options.

Posted

Skyrim has head tracking (via Vorpx or Vireio) on Oculus and Vive.

 

 

What thornd7 is talking about will never happen in Skyrim. It will never also happen in Fallout. They are different kinds of games from the one he is giving as an example. 

If the virtual world is 2 by 2 meters then you can have the player explore it. But with big virtual worlds the experience will be different. 

Judging from what we know from the demo, FO4VR will be a series of standing experiences as you use teleport to move around. I hope they will not make the mistake of relying only on teleportation, but it is too early to know for sure. 

 

The head tracking is attached to the mouse movement. Looking around in the game with your head is the same as looking around by moving the mouse.

 

What Skyrim doesn't have now is positional tracking. You are looking at the world thru the eyes of your character or the 3rd person camera. Real life movement up and down or left and right or forward and backwards are not handled, only the movement of the head. 

 

For Skyim to be playable in VR it needs to run consistently at 45 fps. There are two challenges here. The first one is "consistently" - in Skyrim and FO4 the fps can be different according to where you are (indoors, outdoors, inns, crowded places). The other problem is that when rendered for VR the fps generally drops a lot. I had to get rid of all texture mods in order to achieve 45 fps. I managed to keep SMIM (Static Mesh Improvement Mod) but nothing else. 

 

The real question about Skyrim is what you want to do with it in VR. Do you want to experience it or fully play it. 

If you want to play it as a "hack and slash" game then it seems fine. The problems come when you need to use HUD - talking to NPCs, buying and selling, managing the inventory... The notifications (on the top left) are impossible to read.

If you want to experience it as a world it is quite good. Last night I spent 10 (real life) minutes sitting next to the campfire in Riverwood (added by ETAC) looking at the stars, the moon, the houses, the fire, the trees, listening to the ambient music, contemplating the meaning of life. One of the first things I realized when looking at the world thru the eyes of my character is how tall I am (he is).

In my opinion VR is a great way to experience the world, but not the game as a game. However if you already have hundreds of hours in it that is not a problem :-) 

 

 

P.S. There is already a mod that allows to play GTA with the Vive controllers and with full position tracking. I guess there will be something like this for Skyrim soon, but it will be helpful only for playing in "hack and slash" style I think.

 

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