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Faulty animations


channing84

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Posted

So the problem im running in to is that animations play but they are just both npcs standing on top of each other. I tried a plethora of things to try and fix this issue but have had zero luck so far

So i will post some info and see where it goes from there 

post-293959-0-69318900-1465537150_thumb.png

Posted

Ran FNIS, got 3 warnings.  haven't tried LOOT yet. How do i use LOOT

Cut and paste the TEXT from the FNIS output window, screen shots don't allow us to see ALL of the output without uploading ridiculous multiple screens.

 

The warnings you got indicate that More Nasty Critters and Sexlab Aroused are not properly installed. Re-install them and try FNIS again to see if those warning can be cleared up.

 

If you still get no animations, post the full TEXT of the FNIS output window.

Posted
FNIS Behavior V6.3   6/10/2016 5:16:43 PM

Skyrim: 1.9.32.0 - F:\Steam\steamapps\common\Skyrim\ (Steam)

 

Skeleton(hkx) female: XPMS2HDT (115 bones)   male: XPMS2HDT (115 bones)

Patch: "SKELETON Arm Fix" 

 

Reading DD V3.0.beta1  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 181 alternate animations) ...

Reading Defeat V5  ( 0 furniture, 2 offset, 3 paired, 1 kill, 0 chair, 0 alternate animations) ...

Reading FNISBase V6.3 ...

Reading FNISCreatureVersion V6.1 ...

Reading FNISSpells V5.0.1  ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 chair, 0 alternate animations) ...

Reading MNC V?.? ...

>>Warning: AnimationList found in  "Animations\SexLab", but no corresponding Behavior file. Incomplete mod IGNORED.<<

Reading SexLabAroused V?.? ...

>>Warning: AnimationList found in  "Animations\SexLabCreature", but no corresponding Behavior file. Incomplete mod IGNORED.<<

Reading XPMSE V6.1  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ...

Reading ZaZAnimationPack V6.1  ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...

 

All Anim Lists scanned. Generating Behavior Files ...

mt_behavior usage: 26.5 %   ( 26 furniture, 31 offset, 0 chair, 99 alternate animations)

0_master usage: 10.5 %   ( 12 paired, 1 kill, 132 alternate animations)

Alternate Animation mods: 2 sets: 30 total groups: 58 added file slots: 376 alternate files: 345

 

Create Creature Behaviors ...

Reading MNC V?.? ...

>>Warning: AnimationList found in  "Animations\SexLabCreature", but no corresponding Behavior file. Incomplete mod IGNORED. (bear)<<

 

 1664 animations for 9 mods successfully included (character)

 513 animations for 1 mods and 22 creatures successfully included.

 3 Warning(s).

Posted

Disable your previous "FNIS patch" and try again, i had a similar issue when i had my previous fnis patch enabled

Unfortunately that didnt work.  I tried uninstalling and reinstalling mods with and without the patch to no avail. 

Posted

Download and install SexLabFramework_v162_FULL.

Unless you have previous version (1.61) install, you should not use patch version.

Posted

Download and install SexLabFramework_v162_FULL.

Unless you have previous version (1.61) install, you should not use patch version.

That fixed the warning in FNIS, 

got the animations for the beasties to work with the pc only, the beastie still is static

Posted

Everything seems to be working now, expect some male on female animations and creatures being static

i tired the work around that was suggested for MNC which was going to FNIS and stopping creature packs while reinstalling MNC, unfortunately to no avail.  I mean the PC animation for the beastie scenes works just fine its the creatures that are satic.

Posted

1. Can you post FNIS output again?

2. Have you enable creature animation in Sexlab MCM?

FNIS Behavior V6.3   6/11/2016 5:25:03 PM
Skyrim: 1.9.32.0 - F:\Steam\steamapps\common\Skyrim\ (Steam)
 
Skeleton(hkx) female: XPMS2HDT (115 bones)   male: XPMS2HDT (115 bones)
Patch: "SKELETON Arm Fix" 
 
Reading DD V3.0.beta1  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 181 alternate animations) ...
Reading Defeat V5  ( 0 furniture, 2 offset, 3 paired, 1 kill, 0 chair, 0 alternate animations) ...
Reading FNISBase V6.3 ...
Reading FNISCreatureVersion V6.1 ...
Reading FNISSpells V5.0.1  ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 chair, 0 alternate animations) ...
Reading MNC V?.? ...
Reading SexLab V1.62 ...
Reading SexLabAroused V?.? ...
Reading SexLabCreature V1.61 ...
Reading XPMSE V6.1  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ...
Reading ZaZAnimationPack V6.1  ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...
 
All Anim Lists scanned. Generating Behavior Files ...
mt_behavior usage: 26.5 %   ( 26 furniture, 31 offset, 0 chair, 99 alternate animations)
0_master usage: 10.5 %   ( 12 paired, 1 kill, 132 alternate animations)
Alternate Animation mods: 2 sets: 30 total groups: 58 added file slots: 376 alternate files: 345
 
Create Creature Behaviors ...
Reading MNC V?.? ...
Reading SexLabCreature V1.62 ...
 
 2867 animations for 11 mods successfully included (character)
 835 animations for 2 mods and 33 creatures successfully included.
 
 
 
 
 
 
And yes I have enabled it in MCM
Posted

Why is there reading SexLabCreature V1.61 and reading SexLabCreature V1.62 is there 2 versions of SexLabCreature active? If so turn off the older one and try running FNIS again and see if that works. If only one is active it could be that there is a old FNIS log and making a copy of it and then deleting it and running FNIS might fix the problem.

Posted

That is because when you change stuff/turn stuff off there is still shit from the stuff you turned off floating around in your save files. A save cleaner might fix it but the general rule is if you change something to start a new game but it depends on what you removed/turned off. Turning scripted mods off mid game play is a no no as their scripts will still be active in your save file and can and will cause problems a save cleaner might be able to fix the save but not always. Stuff like armor mods are fine as they are usually only clothing and turning them off will not hurt unless you turn them off while wearing the armor/outfit then that might cause a CTD trying to load the save.

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