Ya_akira Posted May 29, 2016 Posted May 29, 2016 (edited) Are you sure you uploaded the right file? That sound way worse than it was suppose to and i'm sorry. I'm getting no changes that i can see to the dread prison locations. Maybe I'm just blind. Edited May 29, 2016 by Ya_akira
Prometeus5879 Posted May 29, 2016 Posted May 29, 2016 Are you sure you uploaded the right file? That sound way worse than it was suppose to and i'm sorry. I'm getting no changes that i can see to the dread prison locations. Maybe I'm just blind. Same here, I also get no goodies. Tried with and without the addons as it isn't clear if they are required or not, but the result is the same. Using version 3.3 of Dread Prison.
MoreForMe Posted May 29, 2016 Author Posted May 29, 2016 Make sure your load order is correct. Like with all mods like that the esp should be lower on the loadorder. If it still doesn't work, then I will check it later today.
MoreForMe Posted May 29, 2016 Author Posted May 29, 2016 OK. I know what's the problem - I just havn't noticed that a new version of Dread Prison has been released. This mod is for version 2.3. For now I've updated the description, but I will prepare another release working with version 3.3 as well (maybe even today)!
terrorofmorrowind Posted May 29, 2016 Posted May 29, 2016 I was wondering you said you can disable the flag in tesv to not be allowed in sandbox mode. But isn't that gonna cause trouble with the open world milking pumps? Or are these pumps named differently than MME's milk pumps? Btw it's good to see that i wasn't the only who thought of the "opportunities" you could have with the dreaded prison mod. I was thinking a couple of years ago of doing my thing on it but as i had trouble with my old laptop back then it never happened. But luckily you did it.
MoreForMe Posted May 29, 2016 Author Posted May 29, 2016 I was wondering you said you can disable the flag in tesv to not be allowed in sandbox mode. But isn't that gonna cause trouble with the open world milking pumps? Or are these pumps named differently than MME's milk pumps? Btw it's good to see that i wasn't the only who thought of the "opportunities" you could have with the dreaded prison mod. I was thinking a couple of years ago of doing my thing on it but as i had trouble with my old laptop back then it never happened. But luckily you did it. I didn't used MME milking pumps in this mod (no reason for creating dependencies for people who don't want to use MME). It uses 'stock' ZaZ Dwarven Milk-O-Matics that with MME's ZaZ_Patch work just like regular MME Milk Pumps. I never stumbled on the ZaZ Milk-o-Matics in any place in Skyrim, I guess they're rarely used by any other mod... So the answer is - yes - you can remove the flag just from the ZaZ Animation Pack Milk-O-Matics (and if you are using MME - you will need the ZaZ_Patch installed, and flag removed from the ZaZ_Patch Milk-o-Matics as well). This way MME "milk pumps" (including open world pumps) won't be affected. PS.: I removed this flag from ZaZ Dwarven Milk-O-Matics and MME Milk Pumps long time ago, and I didn't noticed any trouble with them - some female NPCs jump randomly into the pump from time to time (and if you are close enough MME just asks you if you wan't them to become the Milk Maids), but I find it much more IMMERSIVE... I guess if public milking wasn't an old Nord tradition, then why would somebody place these pumps around the Skyrim? Mod for Dread Prison 3.3 is finished, I just need to test it. I think I will upload it in around 3 hours.
Guest endgameaddiction Posted May 29, 2016 Posted May 29, 2016 Never thought someone would use Dread Prison as a dependency for an LL mod. I was beginning to think this that mod was just not popular here.
MoreForMe Posted May 30, 2016 Author Posted May 30, 2016 Never thought someone would use Dread Prison as a dependency for an LL mod. I was beginning to think this that mod was just not popular here. Hmmm I tought it's pretty popular. Dread Prison 3.3 compatible version released BTW...
missymaster Posted May 30, 2016 Posted May 30, 2016 until the add ons have stuff added to them can i still use them with this mod
Jezdec Posted May 30, 2016 Posted May 30, 2016 Great mod! But how do I make prisoners use milk machines?
MoreForMe Posted May 30, 2016 Author Posted May 30, 2016 until the add ons have stuff added to them can i still use them with this mod Sure! Great mod! But how do I make prisoners use milk machines? 1) Use "Puppet Master" mod and from it's dialogue select "let me show you what to do" then point on the machine and use action button (space by default). OR 2) Make her your follower (by EFF for example) and select "I need you to do something" dialogue, then point on the machine and use action button. OR 3) Remove the "ignored by sandbox" flag in the TESVEdit from the Dwarven Milk-o-Matic I and II (ZaZ Animation Pack mod) - then there's a big chance the machines will be used in the NPCs sandbox routines.
dafinch Posted May 30, 2016 Posted May 30, 2016 3) Remove the "ignored by sandbox" flag in the TESVEdit from the Dwarven Milk-o-Matic I and II (ZaZ Animation Pack mod) - then there's a big chance the machines will be used in the NPCs sandbox routines. How would one go about this? I've looked up how to disable flags in TESV edit and nada, and i have no clue how to do it otherwise. I'm just a man that wants people to casually milk themselves, whether it be in dread prison or on the streets of Skyrim
MoreForMe Posted May 31, 2016 Author Posted May 31, 2016 3) Remove the "ignored by sandbox" flag in the TESVEdit from the Dwarven Milk-o-Matic I and II (ZaZ Animation Pack mod) - then there's a big chance the machines will be used in the NPCs sandbox routines. How would one go about this? I've looked up how to disable flags in TESV edit and nada, and i have no clue how to do it otherwise. I'm just a man that wants people to casually milk themselves, whether it be in dread prison or on the streets of Skyrim This is very simple (attachement). In your case just remove the flag from all of the pumps. In case it breaks something in your game - simply reinstall the Milk Mod Economy and ZaZ Animation Pack... removeflagfrompump.pdf
Mister X Posted June 4, 2016 Posted June 4, 2016 Is you latest file also compatible with Dread Prison v3.4 or should I wait with updating that?
MoreForMe Posted June 4, 2016 Author Posted June 4, 2016 I didn't tested it yet. I guess it shout work just fine... mostly. It doesn't really do anything with the scripts or the assets of the original mod - it just add stuff to Dread Prison cells so it shouldn't really matter which version you are using as long as cell ID remain the same (if they are not the same - the ZaZ stuff added by my mod simply won't appear).
niceboatu Posted June 18, 2016 Posted June 18, 2016 Hi, in the screenshot how did you get prisoner to use all the torture device you put in? There is no dialogue options for that.
MoreForMe Posted June 18, 2016 Author Posted June 18, 2016 Hi, in the screenshot how did you get prisoner to use all the torture device you put in? There is no dialogue options for that. For followers - select "I want you to do something" dialogue and then point at the device and push space or whatever button you binded to 'action' command. For non-followers: a) turn them to followers using the excellent "Manipulator" or "Extensible Follower Framework" mod (it may break things for some NPCs) then use the method described above OR use the equally excellent "Puppet Master" mod and select proper dialogue option. NPCs won't leave their cell though (there is no navmesh in the doors so they won't wander around the cellblock) so if you want some of them to use the device you need them teleported to you and I found the Puppet Master mentioned above the best way to do this. Also keep in mind that they will probably leave the device when you leave the prison... If you want them to stay in the device - open up the console, click on the prisoner already mounted on the device and enter "tai" command which will turn off their ai (but they will look dead).
Arala Cran Posted June 19, 2016 Posted June 19, 2016 Actually it's quite nice, but I do have some small complaints (no offense please)... 1-some of the Furo Tubs are placed in um.... "odd" spots, could you take time later on to move them around a bit? (for example, one is by a guard when in the Dread Tower Bottom Floor... when I um.... "mingle" with it, he constantly is like "whut? huh? " lol, kinda embarrassing! the 2nd one in the actual prison is also in a very eccentric place: halfway between a wall instead of on the side of it... I sometimes get stuck.) 2-again about the Furo Tubs.... kinda want to see more of them around please. Perhaps some variety like a few from Oblivion as well which had a little more going on with them but keep the others with them there too? or is that not possible? (optional, disregard this if it's not possible/don't care about it and not interested in doing so)
MoreForMe Posted June 19, 2016 Author Posted June 19, 2016 Actually it's quite nice, but I do have some small complaints (no offense please)... 1-some of the Furo Tubs are placed in um.... "odd" spots, could you take time later on to move them around a bit? (for example, one is by a guard when in the Dread Tower Bottom Floor... when I um.... "mingle" with it, he constantly is like "whut? huh? " lol, kinda embarrassing! the 2nd one in the actual prison is also in a very eccentric place: halfway between a wall instead of on the side of it... I sometimes get stuck.) 2-again about the Furo Tubs.... kinda want to see more of them around please. Perhaps some variety like a few from Oblivion as well which had a little more going on with them but keep the others with them there too? or is that not possible? (optional, disregard this if it's not possible/don't care about it and not interested in doing so) 1. I can. I will correct it in the next release (I've noticed some problems too). 2. I can only use what is provided with the ZaZ Pack - for now I don't know how to make my own 'furniture' mods (or rather - I don't have time for it ). What I can do is create dependencies with other mods which feature some cool assets (like Fox Club or Evil Lair of Hydra) but it would require to have them installed and enabled which isn't desirable...
MoreForMe Posted July 14, 2016 Author Posted July 14, 2016 The mod has been updated. Devices placement corrections, new room with a simple store and chaurus/spider breeding rooms. Milk Mod Economy is now required, Dread Prison Addon 02 (Cell Block 2) is required as well. Still no scripting, so it's very lightweight. Let me know what kind of features would you like to see next.
zax Posted July 14, 2016 Posted July 14, 2016 Let me know what kind of features would you like to see next. New/more milking machine model(s), bondage, non bondage, etc.
MoreForMe Posted July 14, 2016 Author Posted July 14, 2016 Let me know what kind of features would you like to see next. New/more milking machine model(s), bondage, non bondage, etc. Indeed. I even have one new milking machine model almost ready, but it's 3d studio model, and I have no idea about NIF format (I can export it to nif but it doesn't work ) so I would need some help with that. Scripting wouldn't be that much of a problem, as I probably can reuse original MME machine scripts (with author's permission).
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