Savaris22 Posted July 9, 2016 Posted July 9, 2016 ooookaaay, i just learned something interesting: In Vilverin there is a guy named Pyramid Head, who wields a big-ass Greatsword named the Maiden Carver i killed him and tried to take the weapon with a female character: instant death Guess the name isnt for nothing^^
Unjust Murder Posted July 9, 2016 Posted July 9, 2016  CTAddPose_v_1.esp CTAddPose_ bondage_sex.esp actors_in_charge.esp 77_Umpa_Animation.esp shinyEmotions.esp Slof's Sexy Anims.esp Woman's Move - Animation Replacer.esp Woman's Move - Walking animation Replacer.esp Woman's Move - Running Animation Replacer.esp WalkAnimSwitcher_v1.0.esp  Try removing these, see if that helps. Then just reactivate them one-by-one until you find the culprit.  Oh yes i've tried but those arn't it i dont think because i used those and my lovers anims worked fine. it's something in this mod since this is a new problem ever since installing this, and i just created a bashed patch and now all my characters eyes are black :/
Savaris22 Posted July 10, 2016 Posted July 10, 2016 okay, back to the topic of possible companions or pets: is there one of those tiger girls near anvil which is persistent? if i recall right they are called Torja or something similar
puddles Posted July 10, 2016 Author Posted July 10, 2016 Tojay, iirc. None of them are atm. They're respawning bandits. Maybe I'll place one near the border of Elsewyr.
Savaris22 Posted July 10, 2016 Posted July 10, 2016 now that im thinking about it how about hiding her in the secret torture champer behind the wall in the cellar of castle leyawin? i mean, it wouldnt be that surprising to find a rare beast race member there, would it?
Unjust Murder Posted July 10, 2016 Posted July 10, 2016 Can you tell me which anim files to delete? Cause it conflicts with lovers? :/
Savaris22 Posted July 10, 2016 Posted July 10, 2016 I would recommend to reinstall Oblivion with Lovers and lovers-related only and leaving those animation mods aside (and perhaps test if it even works) Afterwards you could install any gameplay mods you would like to have (after taking a safety copy of the folder, just to be sure), move them in the right order and be happy with it At least that is what i did every time i messed something up, and it worked out pretty well
puddles Posted July 10, 2016 Author Posted July 10, 2016 Can you tell me which anim files to delete? Cause it conflicts with lovers? :/ Unjust Murder, this mod doesn't alter any vanilla animations. Were there any mods you installed around the time you added mine? Are you using OBSE and Blockhead? And, that's a good idea, Savaris. I need to examine the script for prisoners at jails so the game doesn't add that 1k bounty even if no guards see you...
Savaris22 Posted July 10, 2016 Posted July 10, 2016 If you place her simply in the Torture Chamber (the one that connects the cellar with the lords quarters when you have to get the ring from alessia for the Thieves Guild), which isnt exactly a prison cant you simply go straight outside with her in tow? of course a bit strange to simply wander off with her, but its a pretty simple way without much work, i guess Or do you plan to place her as a captive like the one close to the gates, the crocodile-girl? because as far as ive seen it, the captives change back into their captive-position once they stand idle
Unjust Murder Posted July 11, 2016 Posted July 11, 2016 Â Can you tell me which anim files to delete? Cause it conflicts with lovers? :/ Unjust Murder, this mod doesn't alter any vanilla animations. Were there any mods you installed around the time you added mine? Are you using OBSE and Blockhead? And, that's a good idea, Savaris. I need to examine the script for prisoners at jails so the game doesn't add that 1k bounty even if no guards see you... Â Well it adds certain anims correct? I'm not too sure tho. All i know is that my lovers anims stopped workin with this mod. I guess i'll keep diggin. It just makes me cringe when thinking of reinstalling cause there is a lot of custom edits everywhere haha, sorry for being a burdenÂ
puddles Posted July 11, 2016 Author Posted July 11, 2016 Yeah a lot of my mods have tiny little compatibility edits, too. It'd be a PITA to figure out which ones and what. >_> Do things work properly when you un-tick my mod?
Unjust Murder Posted July 11, 2016 Posted July 11, 2016 Yeah a lot of my mods have tiny little compatibility edits, too. It'd be a PITA to figure out which ones and what. >_> Do things work properly when you un-tick my mod? Oh i've tried. And no they don't. Which is weird.
Fienyx Posted July 11, 2016 Posted July 11, 2016 I'm guessing this would have issues with UL and OCR?
puddles Posted July 11, 2016 Author Posted July 11, 2016 I'm guessing this would have issues with UL and OCR? I have most of the UL mods installed and Better Cities installed; no conflicts. There's no alterations to any town exteriors, to my knowledge. I'll take a peak at the ESP tomorrow to confirm that. Anything that modifies the Chapels -heavily- will probably keep the Aedra from spawning right, because they'll just fall through the abyss outside the cell forever. Still planning to make them initially disabled and be enabled and placed at the player after they complete some quest or another, eventually. Â The Minotaur Village 'might' conflict with any UL that modifies west of Chorrol, but not heavily. If any of the vanilla locations for wayshrines was altered, the Aedra set to spawn/defend them from Oblivion Gates might spawn in the wrong place/not at all. Otherwise, should be safe.
Savaris22 Posted July 11, 2016 Posted July 11, 2016 good thing im not using enhancing mods like better cities
puddles Posted July 11, 2016 Author Posted July 11, 2016 Eh, Better Cities really adds a lot of interesting aesthetics to the game. Makes the cities feel like actual cities, with citizens and homes that aren't only there to serve a purpose in a quest.Â
puddles Posted July 11, 2016 Author Posted July 11, 2016 Eh, Better Cities really adds a lot of interesting aesthetics to the game. Makes the cities feel like actual cities, with citizens and homes that aren't only there to serve a purpose in a quest.Â
Savaris22 Posted July 11, 2016 Posted July 11, 2016 Do all the houses in the imperial city serve a quest? You know house sintav and co.
Savaris22 Posted July 11, 2016 Posted July 11, 2016 Whatever, i dont like grand enhancement mods too much of a risk^^
ghostbutter53 Posted July 12, 2016 Posted July 12, 2016 Hi, puddles. i found one npc has missing clothing meshes. it's wemnoah in leyawinn and the missing clothes is Zenithar's Robe. i checked with RefScope and the missing meshes should be located in clothes/mgaedra/shirt.nif. Thanks before
Savaris22 Posted July 12, 2016 Posted July 12, 2016 Hi, puddles. i found one npc has missing clothing meshes. it's wemnoah in leyawinn and the missing clothes is Zenithar's Robe. i checked with RefScope and the missing meshes should be located in clothes/mgaedra/shirt.nif. Thanks before  Kinda remembers me of Harry Potter^^ Also, are the non-essential Apostles supposed to attack the Player?
puddles Posted July 12, 2016 Author Posted July 12, 2016 Hi, puddles. i found one npc has missing clothing meshes. it's wemnoah in leyawinn and the missing clothes is Zenithar's Robe. i checked with RefScope and the missing meshes should be located in clothes/mgaedra/shirt.nif. Thanks before  This is it. Thanks for po inting that out to me! I'll be sure to include it in my next update's zip, too.  And Savaris, they...shouldn't, since they aren't in any factions to my knowledge. They have a really high Responsibility, though, so if they see you attacking another NPC  and you have a weapon drawn, their disposition might drop to make them aggro. Additionally, if an enemy summons them, they will. shirtf.nif
Savaris22 Posted July 12, 2016 Posted July 12, 2016 Strange Not that it matters, though Until now they didnt seem that dangerous
Altista Posted July 12, 2016 Posted July 12, 2016  I am having a issue with black widow with stretched legs, i dont know if i missed something or my load order is wrong, could you point the issue ?  http://imgur.com/gallery/sJhlyxZ/new  load order  00 Oblivion.esm01 Lovers with PK.esm02 DLCShiveringIsles.esp03 Unofficial Oblivion Patch.esp [Version 3.5.4a]04 Oblivion Citadel Door Fix.esp05 UOP Vampire Aging & Face Fix.esp [Version 1.0.0]06 Oblivion_Character_Overhaul.esp [Version 2.0]07 MaleBodyReplacerV5.esp08 LoversAdultPlayPlusforSSP.esp09 LoversVoiceSSPplus.esp0A LoversRaperS.esp0B LoversBed.esp0C LoversPayBandit.esp0D LoversLight.esp0E Monster Girl Blockhead Edition.esp0F MadCompanionshipSpells.esp [Version 2.5]10 MCS extension.esp11 Lovers with PK.esp [Version 96v5]12 SkipTutorialv3.esp13 LoversBackup2.esp14 LoversRapeSlave.esp15 SetBody.esp16 AutoSetBody.esp17 Bashed Patch, 0.esp18 LoversMB2.esp19 LoversIdleAnimsPriority.esp1A LoversAnimObjectsPriority.esp i have all the other official add-on, but they are disabled because i don't like them, they are below all of those in the load order i am a member since 2012 and its my first post, so be gentle with me please xD
Savaris22 Posted July 12, 2016 Posted July 12, 2016 first of all i would recommend moving monstergirls.esp down, directly below LoversMB2.esp, to make sure the spawns dont get messed up otherwise i would recommend reinstalling the skeleton by the following order: reinstall the Growlf universal skeleton and the the LAPF skeleton when im having issues like this, this helps normally, otherwise i would say that you go after the recommended Load Order by feenja, normally it should appear pretty soon, they use some kind of load-order-request tracking mechanism^^ but try the skeleton thing first and try disabling autosetbody, perhaps this is messing it up
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