201193 Posted February 5, 2017 Posted February 5, 2017 If a body change (like from Harry's to Hlod) tutorial is added, An amazing contribution to the whole modding community (especially beginners) would be wutnessed and appreciated. Thx for the tutorial Sirou
SirouTake Posted February 5, 2017 Author Posted February 5, 2017 If a body change (like from Harry's to Hlod) tutorial is added, An amazing contribution to the whole modding community (especially beginners) would be wutnessed and appreciated. Thx for the tutorial Sirou Sure. I saved every caractors Blend_file of HDM_body. It is easy to remake this with costume. I recommend to make Blend_file of a favorite Body(HLOD,etc). Â
SirouTake Posted February 9, 2017 Author Posted February 9, 2017 Updated KOKORO_DLCU_031 & CHRISTIE_DLCU_010 1
pringles89 Posted February 11, 2017 Posted February 11, 2017 Thank you Sirou, I enjoy the transparent mods you make, very sexy!
Wish Upon a Star Posted February 13, 2017 Posted February 13, 2017 i got bug clipping mesh when character moving, can you help ??
SirouTake Posted February 13, 2017 Author Posted February 13, 2017 i got bug clipping mesh when character moving, can you help ?? I may be help you,if can see bug image. Â
Wish Upon a Star Posted February 13, 2017 Posted February 13, 2017  i got bug clipping mesh when character moving, can you help ?? I may be help you,if can see bug image.   like you see in screenshot, clipping mesh in elbow and skirt in ayane costume even it show no problem like dat in studio tool
SirouTake Posted February 13, 2017 Author Posted February 13, 2017   i got bug clipping mesh when character moving, can you help ?? I may be help you,if can see bug image.   game 2017-02-13 22-11-41-026.jpg like you see in screenshot, clipping mesh in elbow and skirt in ayane costume even it show no problem like dat in studio tool  In this case,I translate vertex of mesh to outside,by Blender. Â
Wish Upon a Star Posted February 13, 2017 Posted February 13, 2017    i got bug clipping mesh when character moving, can you help ?? I may be help you,if can see bug image.   game 2017-02-13 22-11-41-026.jpg like you see in screenshot, clipping mesh in elbow and skirt in ayane costume even it show no problem like dat in studio tool  In this case,I translate vertex of mesh to outside,by Blender.   can you make some simple pic about dat, it quietly hard to understand, no offense
SirouTake Posted February 13, 2017 Author Posted February 13, 2017     i got bug clipping mesh when character moving, can you help ?? I may be help you,if can see bug image.   game 2017-02-13 22-11-41-026.jpg like you see in screenshot, clipping mesh in elbow and skirt in ayane costume even it show no problem like dat in studio tool  In this case,I translate vertex of mesh to outside,by Blender.   can you make some simple pic about dat, it quietly hard to understand, no offense  Please read"TRANSPARENT MOD MAKING SUMMARY" in top page of this Topic. Part of "Costume Remaking"is useful in every case.    Â
SirouTake Posted February 16, 2017 Author Posted February 16, 2017 Updated KOKORO_DLCU_007 & NAOTORA_COS_004 1
Wish Upon a Star Posted February 17, 2017 Posted February 17, 2017 some costume have hight heel, how to fix after tranform ???
SirouTake Posted February 17, 2017 Author Posted February 17, 2017 some costume have hight heel, how to fix after tranform ??? I use original body mesh of foot part. Join HDM_body_object(cut off foot) and original_foot_object. Use "TMC Polygon Insert Tool"etc, or join object by Blender. Â
Wish Upon a Star Posted February 17, 2017 Posted February 17, 2017  some costume have hight heel, how to fix after tranform ??? I use original body mesh of foot part. Join HDM_body_object(cut off foot) and original_foot_object. Use "TMC Polygon Insert Tool"etc, or join object by Blender.  how about add hight heel ??
SirouTake Posted February 17, 2017 Author Posted February 17, 2017   some costume have hight heel, how to fix after tranform ??? I use original body mesh of foot part. Join HDM_body_object(cut off foot) and original_foot_object. Use "TMC Polygon Insert Tool"etc, or join object by Blender.  how about add hight heel ??  Delete object of annecessary accesory from original TMC. Swap high heel object and texture,from another TMC. Specify texture for object by "TMCsuke". Translate UV layout of object by "Blender",but It is difficult to adjust. Good luck(^~^;)/
Wish Upon a Star Posted February 20, 2017 Posted February 20, 2017    some costume have hight heel, how to fix after tranform ??? I use original body mesh of foot part. Join HDM_body_object(cut off foot) and original_foot_object. Use "TMC Polygon Insert Tool"etc, or join object by Blender.  how about add hight heel ??  Delite object of annecessary accesory from original TMC. Swap high heel object and texture,from another TMC. Specify texture for object by "TMCsuke". Translate UV layout of object by "Blender",but It is difficult to adjust. Good luck(^~^;)/  i got problem dat i dont know how to add Object, can you help ?
SirouTake Posted February 20, 2017 Author Posted February 20, 2017     some costume have hight heel, how to fix after tranform ??? I use original body mesh of foot part. Join HDM_body_object(cut off foot) and original_foot_object. Use "TMC Polygon Insert Tool"etc, or join object by Blender.  how about add hight heel ??  Delete object of annecessary accesory from original TMC. Swap high heel object and texture,from another TMC. Specify texture for object by "TMCsuke". Translate UV layout of object by "Blender",but It is difficult to adjust. Good luck(^~^;)/  i got problem dat i dont know how to add Object, can you help ?  If annecessary accesory object is "WGT_body_6",delite it from Original TMC.(I use "TMC Polygon Tool") Export tmcmesh of high heel from other TMC.(I use "TMC Polygon Tool") Insert tmcmesh of high heel to "WGT_body_6".(I use "TMC Polygon Insert Tool") If heel is out of position,translate heel object by Blender,and insert it. Â
Wish Upon a Star Posted February 20, 2017 Posted February 20, 2017      some costume have hight heel, how to fix after tranform ??? I use original body mesh of foot part. Join HDM_body_object(cut off foot) and original_foot_object. Use "TMC Polygon Insert Tool"etc, or join object by Blender.  how about add hight heel ??  Delite object of annecessary accesory from original TMC. Swap high heel object and texture,from another TMC. Specify texture for object by "TMCsuke". Translate UV layout of object by "Blender",but It is difficult to adjust. Good luck(^~^;)/  i got problem dat i dont know how to add Object, can you help ?  If annecessary accesory object is "WGT_body_6",delite it from Original TMC.(I use "TMC Polygon Tool") Export tmcmesh of high heel from other TMC.(I use "TMC Polygon Tool") Insert tmcmesh of high heel to "WGT_body_6".(I use "TMC Polygon Insert Tool") If heel is out of position,translate heel object by Blender,and insert it.  can you make pic tutorial, dont need specific about hight heel, just simple about add object
SirouTake Posted February 20, 2017 Author Posted February 20, 2017       some costume have hight heel, how to fix after tranform ??? I use original body mesh of foot part. Join HDM_body_object(cut off foot) and original_foot_object. Use "TMC Polygon Insert Tool"etc, or join object by Blender.  how about add hight heel ??  Delete object of annecessary accesory from original TMC. Swap high heel object and texture,from another TMC. Specify texture for object by "TMCsuke". Translate UV layout of object by "Blender",but It is difficult to adjust. Good luck(^~^;)/  i got problem dat i dont know how to add Object, can you help ?  If annecessary accesory object is "WGT_body_6",delite it from Original TMC.(I use "TMC Polygon Tool") Export tmcmesh of high heel from other TMC.(I use "TMC Polygon Tool") Insert tmcmesh of high heel to "WGT_body_6".(I use "TMC Polygon Insert Tool") If heel is out of position,translate heel object by Blender,and insert it.  can you make pic tutorial, dont need specific about hight heel, just simple about add object  Sorry, I can't help you more. Â
Wish Upon a Star Posted February 20, 2017 Posted February 20, 2017        some costume have hight heel, how to fix after tranform ??? I use original body mesh of foot part. Join HDM_body_object(cut off foot) and original_foot_object. Use "TMC Polygon Insert Tool"etc, or join object by Blender.  how about add hight heel ??  Delite object of annecessary accesory from original TMC. Swap high heel object and texture,from another TMC. Specify texture for object by "TMCsuke". Translate UV layout of object by "Blender",but It is difficult to adjust. Good luck(^~^;)/  i got problem dat i dont know how to add Object, can you help ?  If annecessary accesory object is "WGT_body_6",delite it from Original TMC.(I use "TMC Polygon Tool") Export tmcmesh of high heel from other TMC.(I use "TMC Polygon Tool") Insert tmcmesh of high heel to "WGT_body_6".(I use "TMC Polygon Insert Tool") If heel is out of position,translate heel object by Blender,and insert it.  can you make pic tutorial, dont need specific about hight heel, just simple about add object  Sorry, I can't help you more.  it ok, i just take more time for learn
SirouTake Posted February 23, 2017 Author Posted February 23, 2017 Updated KOKORO_DLCU_016 & MILA_DLCU_030 1
SirouTake Posted February 24, 2017 Author Posted February 24, 2017 OBJECT CHANGE (Case of High_heels) Â Â SAMPLE: KOKORO_DLCU_029,CHRISTIE_COS_003,KOKORO_DLC_004 Â Â BODY: HDM_NUDE_Mod_3.36 / KOKORO(remaked) Â Â BLENDER: Installed "for Blender tmcmesh Importer-Exporter" Â
SirouTake Posted March 2, 2017 Author Posted March 2, 2017 Updated KOKORO_DLC_001 & HONOKA_DLCU_227 1
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