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[DOA5LR] SIROU's MOD (1/7 UPDATE)


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Posted

If a body change (like from Harry's to Hlod) tutorial is added,

An amazing contribution to the whole modding community (especially beginners) would be wutnessed and appreciated.

Thx for the tutorial Sirou

Posted

If a body change (like from Harry's to Hlod) tutorial is added,

An amazing contribution to the whole modding community (especially beginners) would be wutnessed and appreciated.

Thx for the tutorial Sirou

Sure.

I saved every caractors Blend_file of HDM_body.

It is easy to remake this with costume.

I recommend to make Blend_file of a favorite Body(HLOD,etc).

 

Posted

 

i got bug clipping mesh when character moving, can you help ??

I may be help you,if can see bug image.

 

 

post-259779-0-46975700-1486998784_thumb.jpg

like you see in screenshot, clipping mesh in elbow and skirt in ayane costume even it show no problem like dat in studio tool

Posted

 

 

i got bug clipping mesh when character moving, can you help ??

I may be help you,if can see bug image.

 

 

attachicon.gifgame 2017-02-13 22-11-41-026.jpg

like you see in screenshot, clipping mesh in elbow and skirt in ayane costume even it show no problem like dat in studio tool

 

In this case,I translate vertex of mesh to outside,by Blender.

 

Posted

 

 

 

i got bug clipping mesh when character moving, can you help ??

I may be help you,if can see bug image.

 

 

attachicon.gifgame 2017-02-13 22-11-41-026.jpg

like you see in screenshot, clipping mesh in elbow and skirt in ayane costume even it show no problem like dat in studio tool

 

In this case,I translate vertex of mesh to outside,by Blender.

 

 

can you make some simple pic about dat, it quietly hard to understand, no offense

Posted

 

 

 

 

i got bug clipping mesh when character moving, can you help ??

I may be help you,if can see bug image.

 

 

attachicon.gifgame 2017-02-13 22-11-41-026.jpg

like you see in screenshot, clipping mesh in elbow and skirt in ayane costume even it show no problem like dat in studio tool

 

In this case,I translate vertex of mesh to outside,by Blender.

 

 

can you make some simple pic about dat, it quietly hard to understand, no offense

 

Please read"TRANSPARENT MOD MAKING SUMMARY" in top page of this Topic.

Part of "Costume Remaking"is useful in every case.

 

 

 

 

Posted

some costume have hight heel, how to fix after tranform ???

I use original body mesh of foot part.

Join  HDM_body_object(cut off foot)  and original_foot_object.

Use "TMC Polygon Insert Tool"etc, or join object by Blender.

 

Posted

 

some costume have hight heel, how to fix after tranform ???

I use original body mesh of foot part.

Join  HDM_body_object(cut off foot)  and original_foot_object.

Use "TMC Polygon Insert Tool"etc, or join object by Blender.

 

how about add hight heel ??

Posted

 

 

some costume have hight heel, how to fix after tranform ???

I use original body mesh of foot part.

Join  HDM_body_object(cut off foot)  and original_foot_object.

Use "TMC Polygon Insert Tool"etc, or join object by Blender.

 

how about add hight heel ??

 

Delete object of annecessary accesory from original TMC.

Swap high heel object and texture,from another TMC.

Specify texture for object by "TMCsuke".

Translate UV layout of object by "Blender",but It is difficult to adjust.

Good luck(^~^;)/

Posted

 

 

 

some costume have hight heel, how to fix after tranform ???

I use original body mesh of foot part.

Join  HDM_body_object(cut off foot)  and original_foot_object.

Use "TMC Polygon Insert Tool"etc, or join object by Blender.

 

how about add hight heel ??

 

Delite object of annecessary accesory from original TMC.

Swap high heel object and texture,from another TMC.

Specify texture for object by "TMCsuke".

Translate UV layout of object by "Blender",but It is difficult to adjust.

Good luck(^~^;)/

 

i got problem dat i dont know how to add Object, can you help ?

Posted

 

 

 

 

some costume have hight heel, how to fix after tranform ???

I use original body mesh of foot part.

Join  HDM_body_object(cut off foot)  and original_foot_object.

Use "TMC Polygon Insert Tool"etc, or join object by Blender.

 

how about add hight heel ??

 

Delete object of annecessary accesory from original TMC.

Swap high heel object and texture,from another TMC.

Specify texture for object by "TMCsuke".

Translate UV layout of object by "Blender",but It is difficult to adjust.

Good luck(^~^;)/

 

i got problem dat i dont know how to add Object, can you help ?

 

If annecessary accesory object is "WGT_body_6",delite it from Original TMC.(I use "TMC Polygon Tool")

Export tmcmesh of high heel from other TMC.(I use "TMC Polygon Tool")

Insert tmcmesh of high heel to "WGT_body_6".(I use "TMC Polygon Insert Tool")

If heel is out of position,translate heel object by Blender,and insert it.

 

Posted

 

 

 

 

 

some costume have hight heel, how to fix after tranform ???

I use original body mesh of foot part.

Join  HDM_body_object(cut off foot)  and original_foot_object.

Use "TMC Polygon Insert Tool"etc, or join object by Blender.

 

how about add hight heel ??

 

Delite object of annecessary accesory from original TMC.

Swap high heel object and texture,from another TMC.

Specify texture for object by "TMCsuke".

Translate UV layout of object by "Blender",but It is difficult to adjust.

Good luck(^~^;)/

 

i got problem dat i dont know how to add Object, can you help ?

 

If annecessary accesory object is "WGT_body_6",delite it from Original TMC.(I use "TMC Polygon Tool")

Export tmcmesh of high heel from other TMC.(I use "TMC Polygon Tool")

Insert tmcmesh of high heel to "WGT_body_6".(I use "TMC Polygon Insert Tool")

If heel is out of position,translate heel object by Blender,and insert it.

 

can you make pic tutorial, dont need specific about hight heel, just simple about add object

Posted

 

 

 

 

 

 

some costume have hight heel, how to fix after tranform ???

I use original body mesh of foot part.

Join  HDM_body_object(cut off foot)  and original_foot_object.

Use "TMC Polygon Insert Tool"etc, or join object by Blender.

 

how about add hight heel ??

 

Delete object of annecessary accesory from original TMC.

Swap high heel object and texture,from another TMC.

Specify texture for object by "TMCsuke".

Translate UV layout of object by "Blender",but It is difficult to adjust.

Good luck(^~^;)/

 

i got problem dat i dont know how to add Object, can you help ?

 

If annecessary accesory object is "WGT_body_6",delite it from Original TMC.(I use "TMC Polygon Tool")

Export tmcmesh of high heel from other TMC.(I use "TMC Polygon Tool")

Insert tmcmesh of high heel to "WGT_body_6".(I use "TMC Polygon Insert Tool")

If heel is out of position,translate heel object by Blender,and insert it.

 

can you make pic tutorial, dont need specific about hight heel, just simple about add object

 

Sorry, I can't help you more.

 

Posted

 

 

 

 

 

 

 

some costume have hight heel, how to fix after tranform ???

I use original body mesh of foot part.

Join  HDM_body_object(cut off foot)  and original_foot_object.

Use "TMC Polygon Insert Tool"etc, or join object by Blender.

 

how about add hight heel ??

 

Delite object of annecessary accesory from original TMC.

Swap high heel object and texture,from another TMC.

Specify texture for object by "TMCsuke".

Translate UV layout of object by "Blender",but It is difficult to adjust.

Good luck(^~^;)/

 

i got problem dat i dont know how to add Object, can you help ?

 

If annecessary accesory object is "WGT_body_6",delite it from Original TMC.(I use "TMC Polygon Tool")

Export tmcmesh of high heel from other TMC.(I use "TMC Polygon Tool")

Insert tmcmesh of high heel to "WGT_body_6".(I use "TMC Polygon Insert Tool")

If heel is out of position,translate heel object by Blender,and insert it.

 

can you make pic tutorial, dont need specific about hight heel, just simple about add object

 

Sorry, I can't help you more.

 

it ok, i just take more time for learn

Posted

OBJECT CHANGE (Case of High_heels)

   SAMPLE: KOKORO_DLCU_029,CHRISTIE_COS_003,KOKORO_DLC_004

   BODY: HDM_NUDE_Mod_3.36 / KOKORO(remaked)

   BLENDER: Installed "for Blender tmcmesh Importer-Exporter"

 

post-1131337-0-81135900-1488330009_thumb.jpgpost-1131337-0-63790800-1487979283_thumb.jpgpost-1131337-0-44162700-1487979296_thumb.jpg

post-1131337-0-85539100-1487979310_thumb.jpgpost-1131337-0-72714800-1488330044_thumb.jpgpost-1131337-0-98418400-1488330083_thumb.jpg

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