CliftonJD Posted July 27 Author Posted July 27 (edited) 10 hours ago, GuruSR said: I tried that, though, it did erase the name on that dialogue on a new slave (just acquired), but I had walked that slave back, and as soon as the DWF said the cell changed, I looked at the newly snagged slave and nope, no name. Definitely a cell change issue, something is emptying the name. What would be touching the names on a CELL change? GuruSR. based on the log spam, id say the next suspect mod is hex 67 so about mod 103 floods the log: Spoiler [07/24/2026 - 08:28:47AM] ERROR: Attempted to add invalid perk to the actor stack: [ (00000014)].Actor.AddPerk() - "<native>" Line ? [_q_PoisonDosesIncreasedQst (67000D63)]._q_GenericFirstRunQuestScript.OnInit() - "_q_GenericFirstRunQuestScript.psc" Line 19 [07/24/2026 - 08:28:47AM] ERROR: Array index 1856597 is out of range (0-0) stack: Edited July 27 by CliftonJD
CliftonJD Posted July 28 Author Posted July 28 (edited) if fixing that doesnt fix the problem, it gets harder to track it. too many mods including niloveride or xpmse work at cell changes. next objective would be to see if the problem persists on a new save, not saying to give up on the old saves, but for now just rule that out. it gives us a better view on how to proceed if its something in the save, even if its something that has to be gained over time like a pregnancy, has to be considered, but first is it something that happens from the start of the game. edit, just an added comment to, i doubt even pregnancy for it, that was just example Edited July 28 by CliftonJD just a typo/grammar
GuruSR Posted July 31 Posted July 31 On 7/28/2026 at 1:46 AM, CliftonJD said: if fixing that doesnt fix the problem, it gets harder to track it. too many mods including niloveride or xpmse work at cell changes. next objective would be to see if the problem persists on a new save, not saying to give up on the old saves, but for now just rule that out. it gives us a better view on how to proceed if its something in the save, even if its something that has to be gained over time like a pregnancy, has to be considered, but first is it something that happens from the start of the game. edit, just an added comment to, i doubt even pregnancy for it, that was just example Poison Darts is the one giving that error. The vanishing names only happened when I upgraded to the newer releases of the trio (PAHE). The game I'm playing now is a new game, the character was setup long ago as a start save, so nothing was in it aside from the character design. Not even Sexlab was installed in it. Poison Darts, if I can find a different version, will get rid of that spam, sadly, no source with it. But that mod has been around before the PAHE went in. GuruSR.
CliftonJD Posted August 1 Author Posted August 1 21 hours ago, GuruSR said: Poison Darts is the one giving that error. The vanishing names only happened when I upgraded to the newer releases of the trio (PAHE). The game I'm playing now is a new game, the character was setup long ago as a start save, so nothing was in it aside from the character design. Not even Sexlab was installed in it. Poison Darts, if I can find a different version, will get rid of that spam, sadly, no source with it. But that mod has been around before the PAHE went in. GuruSR. but the newer release hasnt gone out yet for Le, ive been waiting on somebody to test the home sweet home back-port from Se. if youre saying the vanishing names happened after upgrading hsh, then i would try disabling the sex attacks of followers against the slaves from the hsh mcm to see if that fixes it. if not, then we can try getting you an older version of hsh, instead of newer version
GuruSR Posted August 6 Posted August 6 On 8/1/2026 at 12:14 PM, CliftonJD said: but the newer release hasnt gone out yet for Le, ive been waiting on somebody to test the home sweet home back-port from Se. if youre saying the vanishing names happened after upgrading hsh, then i would try disabling the sex attacks of followers against the slaves from the hsh mcm to see if that fixes it. if not, then we can try getting you an older version of hsh, instead of newer version Okay, I'll look at that setting, though I updated every mod, PAHE and HSH and AYGAS, as I had older versions of all 3 (and their related patches). GuruSR. 1
GuruSR Posted August 27 Posted August 27 On 8/1/2026 at 12:14 PM, CliftonJD said: but the newer release hasnt gone out yet for Le, ive been waiting on somebody to test the home sweet home back-port from Se. if youre saying the vanishing names happened after upgrading hsh, then i would try disabling the sex attacks of followers against the slaves from the hsh mcm to see if that fixes it. if not, then we can try getting you an older version of hsh, instead of newer version What exactly is the setting for the sex attacks, can't seem to find the item, possibly not named that? GuruSR.
CliftonJD Posted August 28 Author Posted August 28 10 hours ago, GuruSR said: What exactly is the setting for the sex attacks, can't seem to find the item, possibly not named that? GuruSR. the Le version might not have all 3 options shown here: but if you dont have all 3 options, then setting the follower arousal level to 100 should disable it
GuruSR Posted August 28 Posted August 28 15 hours ago, CliftonJD said: the Le version might not have all 3 options shown here: but if you dont have all 3 options, then setting the follower arousal level to 100 should disable it All that was there is the Follower arousal level, which I set to 100 to disable, but that itself shouldn't cause the cell change name blanking. That really doesn't make sense, as I have no follower. What scripts are responsible for the name setting? GuruSR.
CliftonJD Posted August 28 Author Posted August 28 (edited) On 7/25/2026 at 6:58 PM, GuruSR said: I have the "My Home is Your Home dialogue patch.esp" and "ParadiseHallsMiasLairPatch.esp", wonder which one of the Mais Lair patch I have. Believe I only saw one of each. But I just checked, no sources for the Mias Lair. I do see "VernonSexSlaveScript.pex" and "SexSlaveFramework.pex". Not sure about the dialogue patch, I'll look. Hmm, apparently, MHIYM didn't fully install (looks like it removed the original and upgraded just the esp). So I'm going to test it with the scripts actually present, see what kind of chaos that'll present. GuruSR. you checked that you have those scripts, but those scripts already exist with miaslair, the scripts that come with pahe to fix the problem from it are script replacements of those to prevent miaslair from scanning pahe slaves On 8/28/2026 at 11:11 AM, GuruSR said: All that was there is the Follower arousal level, which I set to 100 to disable, but that itself shouldn't cause the cell change name blanking. That really doesn't make sense, as I have no follower. What scripts are responsible for the name setting? GuruSR. jcontainers handles name changes until another mod takes over control of that npc. those 2 mods are the only known problems with the slaves losing their names, and why there are fixes for it included with pahe. just seems prudent we should rule out the known issues before we go looking for the chance of a new issue after all this time Edited August 29 by CliftonJD
xyzxyz Posted August 28 Posted August 28 Does anyone know why Lovers Comfort lists Pahe slaves as prisoners instead of slaves? What faction is that? Slaves can just be a housecarl with a zbf collar.
CliftonJD Posted August 28 Author Posted August 28 (edited) 2 hours ago, xyzxyz said: Does anyone know why Lovers Comfort lists Pahe slaves as prisoners instead of slaves? What faction is that? Slaves can just be a housecarl with a zbf collar. non-combat slaves are added to the "dunPrisonerFaction" to counter random violence against slaves, its a standard skyrim faction for npc prisoners. ask them to fight for you should move them from the prisoner faction to player ally faction Edited August 28 by CliftonJD 1
CliftonJD Posted September 10 Author Posted September 10 update 8.2.0: fix/updates to the incorrect/obsolete scripts mcm translation fixes gender checks added to the "yes sir" dialogue response so this should only occur if the player is male or if sexlab reports the player as male recompiled the bsa(hope that fixes it) update 8.2.1 : checks for none objects before handling of sex events updates to the dwarven dd suits patch for current devious devices changes changes to the listed slave occupation of combat slaves from the mcm based on their highest skill, such as conjurers, 1handed, 2handed, archer. other casters are still listed as mage and melee slaves with more than 1 highest skill such as archer, swordsman are still listed as fighters--- important note here that low level bandit archers are not skilled as archers so those slaves will be displayed as what they are skilled at instead changes to the slaves update strength event of combat slaves for leveling with player based on their highest skill or skillset. should balance their skills better--- same note as above on archers update 8.2.2 : fixes an issue with the renamer freezing the game when used from the first slave list fixes a couple timing issues with the slave skill detector and the slave update registry preventing combat slaves from updating update 8.2.3 : fixes the suggested name given by the renamer minor tweaks to performance of the slave skill updates update 8.2.4Le : rechecks the devious update minor script tweaks update 8.2.4 unprotect slaves Le: slaves can die mostly this update just brings you current with the se version and updates the devious suits patch and the LE backport of the latest home sweet home has been added to the download as well 2
Gräfin Zeppelin Posted September 10 Posted September 10 Hallo and thanks alot for the update. Do you know by any chance if the latest pahe version still works with the latest DOM version for le ?
CliftonJD Posted September 10 Author Posted September 10 2 hours ago, Gräfin Zeppelin said: Hallo and thanks alot for the update. Do you know by any chance if the latest pahe version still works with the latest DOM version for le ? i believe it should still work, but not certain on it
Gräfin Zeppelin Posted September 11 Posted September 11 17 hours ago, CliftonJD said: i believe it should still work, but not certain on it Thank you, I will check it out then 1
HrobKing Posted September 15 Posted September 15 hi i have a weird problem, i installed 8.2.4 version but when i start a new game and start the mod from the mcm it shows me " status unknown please click to restart the mod" clicking to restart it doesn't work i found some errors in papyrus logsPapyrus.0.log what can i do to fix this problem
CliftonJD Posted September 16 Author Posted September 16 7 hours ago, HrobKing said: hi i have a weird problem, i installed 8.2.4 version but when i start a new game and start the mod from the mcm it shows me " status unknown please click to restart the mod" clicking to restart it doesn't work i found some errors in papyrus logsPapyrus.0.log what can i do to fix this problem looks like youre missing some files, most likely the paradise_halls_SLExtension.bsa
HrobKing Posted September 16 Posted September 16 (edited) 15 hours ago, CliftonJD said: looks like youre missing some files, most likely the paradise_halls_SLExtension.bsa that is weird because i do have that file in my game installed i installed the mod using vortex Edited Wednesday at 07:59 PM by HrobKing image uploaded
CliftonJD Posted Wednesday at 10:40 PM Author Posted Wednesday at 10:40 PM 6 hours ago, HrobKing said: that is weird because i do have that file in my game installed i installed the mod using vortex what version of skyrim are you playing it from
HrobKing Posted Wednesday at 10:43 PM Posted Wednesday at 10:43 PM 2 minutes ago, CliftonJD said: what version of skyrim are you playing it from LE
CliftonJD Posted Wednesday at 11:23 PM Author Posted Wednesday at 11:23 PM 16 minutes ago, HrobKing said: LE ok, somethings not making sense, maybe try downloading again 1
HrobKing Posted Wednesday at 11:50 PM Posted Wednesday at 11:50 PM (edited) 1 hour ago, CliftonJD said: ok, somethings not making sense, maybe try downloading again redownloaded and put the 7z file into vortex i launched and started a new game and tried to start the mod but it still shows the same the " unknown please click to restart mod" issue for some reason though the 8.1.9 version seems to work fine EDIT : Here my load order plugins.txt Edited Thursday at 01:09 AM by HrobKing uploaded my load order
CliftonJD Posted Thursday at 02:29 AM Author Posted Thursday at 02:29 AM 2 hours ago, HrobKing said: for some reason though the 8.1.9 version seems to work fine ok, thanks for the additional testing, ive used the files from 8.1.9 to fix the corruption in the files so hopefully it works this time 1
HrobKing Posted Thursday at 02:34 AM Posted Thursday at 02:34 AM 4 minutes ago, CliftonJD said: ok, thanks for the additional testing, ive used the files from 8.1.9 to fix the corruption in the files so hopefully it works this time np i'll redownload now and see if it works thanks 1
HrobKing Posted Thursday at 03:11 AM Posted Thursday at 03:11 AM 40 minutes ago, CliftonJD said: ok, thanks for the additional testing, ive used the files from 8.1.9 to fix the corruption in the files so hopefully it works this time nope doesn't work still 😞
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