Guest Posted February 28, 2016 Posted February 28, 2016 Are there any third-party programs similar to CK that work with FO4? No. Wait 2 months.
alucrad90 Posted February 29, 2016 Posted February 29, 2016 Are there any third-party programs similar to CK that work with FO4? FO4editor Yeah it's even a little bit better than CK if you don't want coding work
Guest Posted February 29, 2016 Posted February 29, 2016 Are there any third-party programs similar to CK that work with FO4? FO4editor Yeah it's even a little bit better than CK if you don't want coding work Hello. Can you edit a cell in Fo4Editor? Can you define what are the items used by the vanilla activators? Can you create a new item that can be used by other mods? (Can you create an ESP that has the ID of an ESP and not the id of the vanilla ESM???)
oniric1 Posted February 29, 2016 Posted February 29, 2016 yes, i do some cell edit, use vanilla activators to make trap and my item can be used in other mod. is yes for all
Kernel39 Posted February 29, 2016 Posted February 29, 2016 I just want to put some jewelry on my beautiful female character. Some modders I've spoken to have definitely agreed to make jewelry mods.
shadowknyght Posted February 29, 2016 Posted February 29, 2016 Quick question. For "forced" mods with player as victim, would the system be capable of randomizing the NPC's choices as to positions and whatnot or would the position decisions have to be made by the player. Not really a modder, but I suppose you could put a "forced" tag on an interaction and then have the sex interactions be randomized using any animation marked with a forced tag or something like that.
bp70 Posted April 27, 2016 Posted April 27, 2016 Is how Lovers with PK from Oblivion divided animations up by groups of sexual positions. By this I mean that you had dialogue options to choose woman on top, doggy style, man on top, foreplay, and standing sex animations. Something similar was in the FONV sexout mod, but you still could have doggy style sex positions lumped together with standing sex positions in the vaginal options. I dont know if skyrim really had a way to divide up the animations by type like in Oblivion (I never really played it) but im hoping that fallout 4 will do so like Oblivion. Perhaps even go a bit further, like have dialogue options for sitting face to face animations (thinking lotus position here), and wacky animations that fit no where else, and kissing/fondling options as well as the ones we had in oblivion.
Sural Argonus Posted April 28, 2016 Posted April 28, 2016 I think that all depends on the modders. ONce the framework is functioning, we will know more. Since the GECK in in open beta, more people are attacking it now, so we should see more results soon. Animations still seem to be a challenge, if I understood CPU correctly.
alucrad90 Posted April 28, 2016 Posted April 28, 2016 sex framworks always have the position fillter, problem is it is just not such interesting that you select a position from a very long list, no matter by dialogue or something else
pipdude Posted April 28, 2016 Posted April 28, 2016 That type of control over the scene is possible. There are some obstacles to overcome before getting to that part though. I'm not seeing a process for creating the animations in the first place yet. In Skyrim, you could export an animation from Max and then convert it to Skyrim ready format with a command line tool. As far as I know, that command line tool does not exist yet for Fallout 4. Ideally, Bethesda will give us (or someone will make) a plugin for Max that skips the command line business and outputs a game-ready animation directly.
andrewflowers1 Posted April 29, 2016 Posted April 29, 2016 the geck is out now so anybody have any news on sextec (or fallout 4 sexlab)
Guest Posted April 29, 2016 Posted April 29, 2016 The spec just started. So do not expect anything before a few months. Keep in mind that the CK was out "almost publicly" only a couple of days ago.
Slammer64 Posted April 29, 2016 Posted April 29, 2016 Not to mention that we still have no idea exactly how animations work...
andrewflowers1 Posted April 29, 2016 Posted April 29, 2016 Okay thanks everyone. post if there is some news. Not to mention that we still have no idea exactly how animations work... the CK doesn't have animations?
Guest Posted April 29, 2016 Posted April 29, 2016 the CK doesn't have animations? CK gives you the ability to directly attach an HKX animation file to an AnimationBehavior (Idle). So technically we don't need FNIS for basic animations. But do you have any idea how to create an HKX animation that can be read by FO4? I don't. And I collaborated with the only guy I know that is progressing well on this subject. Follow this thread AF4. And there are a bunch of other items missing/unclear/not yet possible. So just wait. Enjoy your game. And one day it will be out. But for sure not soon.
andrewflowers1 Posted April 29, 2016 Posted April 29, 2016 the CK doesn't have animations? CK gives you the ability to directly attach an HKX animation file to an AnimationBehavior (Idle). So technically we don't need FNIS for basic animations. But do you have any idea how to create an HKX animation that can be read by FO4? I don't. And I collaborated with the only guy I know that is progressing well on this subject. Follow this thread AF4. And there are a bunch of other items missing/unclear/not yet possible. So just wait. Enjoy your game. And one day it will be out. But for sure not soon. so af4 have to come out first right? i guess ill check back in like six months.
Guest Posted April 29, 2016 Posted April 29, 2016 Dex is progressing well. And probably in a short while we will have a way to create new animations. Or better: animators will have a way to do it. From the code point of view FO4 is 95% the same as Skyrim, so that is not a big deal. But we still miss some important functions that were added by SKSE and are not yet in F4SE.
andrewflowers1 Posted April 29, 2016 Posted April 29, 2016 Dex is progressing well. And probably in a short while we will have a way to create new animations. Or better: animators will have a way to do it. From the code point of view FO4 is 95% the same as Skyrim, so that is not a big deal. But we still miss some important functions that were added by SKSE and are not yet in F4SE. Okay cool. F04 is really 95% the same as skyrim? Wow thats amazing. anyways i got like a year or two of college left so that should be plenty of time for F04 to be up to par with skyrim modding.
alucrad90 Posted April 29, 2016 Posted April 29, 2016 Not to mention that we still have no idea exactly how animations work... Acturally you can use some vanilla animations as dummy files for framework development So i'm sure Ashal is quite busy these days
Mexicola88 Posted April 29, 2016 Posted April 29, 2016 What about devious devices would that be possible in the near future? I mean the clothing like restricting corset and collar etc. can`t be so hard to create like animations. I would really love to have the set of restricting clothing corset, collar, boots and gloves and of course the chastity belts and plugs in fo4. I mean it should be possible to create those before the actual sextec. Or am i completely wrong about this? Porting it from Skyrim i not possible?
toastman3 Posted April 29, 2016 Posted April 29, 2016 It took quite sometime for sexlab to get where it was from sexis, I say fap with other mediums and be patient it will 'cum' when it will 'cum'. (Poor joke Ikr)
youngfool Posted April 29, 2016 Posted April 29, 2016 Sextec?? is this official? was there a vote on this?
Guest Posted April 29, 2016 Posted April 29, 2016 Sextec?? is this official? was there a vote on this? Yes, between Contributors and Moderators.
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