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What is this and Requests thread


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Posted

I would say the ones that have BBB in their description have it and the ones that don't don't have it. I don't think it's been converted to every body type all I ever see is big tittied versions of it don't think I have ever seen a smaller tittied version.

 

There is the actual GSBmodders Dragon Song located here along with a bunch of others as well. http://www.loverslab.com/files/download/134-the-gsb-compendium/

 

There is also a HTBDragonSongOutfits in there as well.

Posted

Installed the one from Megax780 and it is BBB enabled.

 

Puh, but Dragon Song and Krista's Lady Skanda suck fps without end. I experienced this effect once for the Priestess of Dibella BBB + Butt Bounce outfit and I thought it was the added butt bounce animation, but Dragon Song and Skandia are just BBB enabled and both armors don't have big .nifs. Maybe it's the polygon count, but there should be no need for such a high polygon count, Lady Fantasy has a very similar style and works just well.

Posted

It depends where those models came from the models that krista use are from places like DAZ studios those types will almost always have a high poly count not to mention the texture files will also be very high as well. I had one that I loaded into nifskope from a different person that used DAZ models the one outfit had so much poly and high textures that it even lagged in nifskope when I was turning it around looking at it. Some armors/weapons might also have something one them that is causing lag there is the one pirate mod on the nexus and the pirate captains that carry a certain sword if you looked at them at all it was insta lag from whatever was on the sword stealing it from them fixed it.

 

You might also be able to clean the nifs up some if there are things left in them that were not deleted. If a person uses remove instead of remove branch all of what was attached to the branch stays in the nif except for the item that was deleted using remove bogus nodes will remove those from the nif.

 

Open them in nifskope click spells/optimize/remove bogus nodes then save as if there are anything in the nif that is no longer used by anything and is just taking up space in the nif they will be deleted and that will also change the nif files size.

Posted

It depends where those models came from the models that krista use are from places like DAZ studios those types will almost always have a high poly count not to mention the texture files will also be very high as well. I had one that I loaded into nifskope from a different person that used DAZ models the one outfit had so much poly and high textures that it even lagged in nifskope when I was turning it around looking at it. Some armors/weapons might also have something one them that is causing lag there is the one pirate mod on the nexus and the pirate captains that carry a certain sword if you looked at them at all it was insta lag from whatever was on the sword stealing it from them fixed it.

 

You might also be able to clean the nifs up some if there are things left in them that were not deleted. If a person uses remove instead of remove branch all of what was attached to the branch stays in the nif except for the item that was deleted using remove bogus nodes will remove those from the nif.

 

Open them in nifskope click spells/optimize/remove bogus nodes then save as if there are anything in the nif that is no longer used by anything and is just taking up space in the nif they will be deleted and that will also change the nif files size.

 

Thanks, I will try the .nifskope cleanup. I have almost all Oblivion Krista mods (because to be honest they are of ultimate quality), but the differences in performance loss while wearing different outfits in full 3rd person zoom is not understandable.  

 

While an armor like Dragon Song and Lady Skanda sucks almost 15 fps, the Lady Fantasy and Lady Sexy outfits who appear to be very detailed too come along with almost no performance loss.

 

I already adjusted the overpowered effects on some of those outfits in the hope they would be the reason or at least a major part of the reason for the performance drop, but this made almost no difference. Must be either differences in polygon count or the "dirty edits" in the .nifs you mentioned.    

Guest endgameaddiction
Posted

Well, here I am. New to Oblivion and the whole TES franchise. I bought the Anthology the other day as I've decided to just drift away from Fallout until FO4 comes out and maybe see how that is as I wasn't all that happy with FNV. It's time for something new. I've installed Arena, Daggerfall, Morrowind and Oblivion. I chose not to installl Skyrim because if I do I'll just mod that game and probably forget about Oblivion. I figure for now I'll just do a run through of Morrowind and Oblivion. Not interested in modding Morrowind just Oblivioin and Skyrim. Perhaps later on if I gain interest. I've pretty much been downloading a lot of needed and essential mods like OMM, OBSE, AA (because I manually install AA instead *shruggs*) BUDA's Fullscreen for Oblivion. Pretty much the same type of programs used for Fallout.

 

Going through the armor lists to see what I like. I'm still undecided on what actual body replacer I would like to use for the moment. I figure for the moment I'm going to be using a modders race just to enhance the experience a bit of the eye candy world. When I get familiar with it, I'll start doing my own thing.

 

I'm looking for a mod like CASM that auto saves your games in increments by 5mins or even earlier like 3mins. So far I've found that Incremental Saver on Nexus, but the amount of downloads and endorsements makes me believe that there is probably a better one.

 

I began playing Oblivion two days ago. And last night doing a quest my save got corrupted the moment I stepped out of a house and instally CTD. Haven't been able to load it since so yeah... I had put 7+ hours of gameplay, which is not much, but still. :/ I planned to play a whole vanilla playthrough. At least the main quest line, but  I can't resist now that I'm starting completely over. So I'm wondering if there is a better mod that generates saves through the gameplay or Should I just use that Incremental Saver? I'm also interested in a hires textures or a complete overhaul. If anyone feels like PMing me a list of goodies, that's cool, but no biggy.

Posted

Although this isn't the primary function of the application, 'Streamline' is what you probably should give a try. It has a feature named 'Streamsave' which is a rotating system of autosaves that generates saves in configurable increments. The main purpose of the mod however is to enhance performance.

 

The game's internal autosave feature is something you should deactivate. All of them: 'Options' menu > 'Gameplay' > 'Save On Wait/Rest/Travel'. It is said these autosaves are prone to corruption. Although the same thing is also said about quicksaves, I still keep on using the quicksave feature with only very rare instances of save corruption. But nothing can replace frequently making 'real' saves, ideally into a new slot every time.

 

These two posts here in particular contain a lot of helpful links to gameplay- as well as graphics-enhancing mods.

This thread here also contains a lot of information about graphics enhancements.

 

For body replacers, 'SetBody' is the way to go as it offers you about every body type available for the game. The whole mod system currently is under reconstruction with much more refined files about to get released soon.

 

 

Guest endgameaddiction
Posted

Yeah, I'm familiar with this as the same occurs for Fallout. Thanks for the links, I'll look into those.

  • 2 weeks later...
Posted

Would anyone happen to have an active download for the Trokturian Cow race? Everywhere I've looked seems to either be inactive or linking to an inactive download.

Posted

I am looking for props in the vein of:

-Shells

-Pieces of string\rope

-Colored cloth\glass

-Cheap\fake\flawed\damaged gems\pearls

-Painted\carved wood

-Feathers

-Anything "tribal", "ancient african", "mayan" or "indian"

 

If you know of any 3d model (doesn't have to be Oblivion game-ready) that comes with a texture and fits that general description, please let me know.

Thanks.

Posted

Is there a mod that changes casting animation according to the spell you choose?

 

Hmmm.. I personally don't use this mod because I'm fine with vanilla casting animations, but you can try Spell Singer, link below:

 

http://www.nexusmods.com/oblivion/mods/16900/?

 

Not sure if it changes every single spell to a different animation, but it changes the casting animations, as well as the staff idle animations.. (If that makes sense)... And it's only third person, however.

 

(I believe this is the type of thing you're looking for, if not, sorry I must've misread *-*)

Posted

 

Is there a mod that changes casting animation according to the spell you choose?

 

Hmmm.. I personally don't use this mod because I'm fine with vanilla casting animations, but you can try Spell Singer, link below:

 

http://www.nexusmods.com/oblivion/mods/16900/?

 

Not sure if it changes every single spell to a different animation, but it changes the casting animations, as well as the staff idle animations.. (If that makes sense)... And it's only third person, however.

 

(I believe this is the type of thing you're looking for, if not, sorry I must've misread *-*)

 

 

Actually i was hoping for a mod that detect which spell you have "equipped" and then assign a different animation for that spell only .for random example i want the restore health spell animation to be the vanilla one and for the restore fatigue to use the animation of that file you mentioned above - (i ll look at that file)- im looking for the script that does it

Thanks

 

Posted

There was some mod by the name of "special ability" or something. I think you can find an english version on the nexus. It does pretty much what you want for the spells registered there. If you can use the CS you can copy the scripts to register the animtions you want for the spells you want.

 

As for a mod that allows you to select a unique animation for each spell... None that I know of.

Posted

@Kastano

To get some picture about scripted animations switching, you can peek into PlayerSlaveEncounters'plugin (http://www.loverslab.com/topic/15074-player-slave-encounters-v0691-updated-17-jan-14/ - something strange does "More Reply Options" button today, so i failed to make nice link ): ) scripts (IchSlaveAnchor, IchRoughJustice, and other, with commands like

VarNPC.ToggleSpecialAnim "ZMCCuffWalk.kf" 1
in them), which toggle some of 'common' animations for chosen npc or player according their "cuffed"\"free" state. Correct usage of that functions requires very accurate monitoring of character's status, taking in account special events like "load-another-save" and situations where character's behavior is affected by external forces (knock-out, falling, swimming etc). Possible bug lookslike these toggled animations tend to "stick" to character even after "unaffected" savegame is loaded.

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