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Posted

There exist different female/futa flame atronachs.

And LoversCreatures3: then you must change the whole vanilla creatures System, all creatures have only 1 mesh. With 2 meshes we need new creatures, new Level list, new animations ,....

Posted

Flame Atronach and Spriggan would be nice with BBB, they are female or futa in LoversCreatures and mesh replacers. But all other creatures I want to have as males.

But then we need new vanilla BBB animations and sex animations.

All creatures as females? A new Project for gregathit "LoversCreaturesFemale" with at least 3 animations for every creature (rape blow Job and fucking human males.)

 

 

Umm......not going to change any creatures that are already male to female.  If someone wants to collaborate with me to do the scripts and make the meshes, THEN I will make the animations, otherwise all the male creatures will be staying as males.

 

 

 

 

Flame Atronach and Spriggan would be nice with BBB, they are female or futa in LoversCreatures and mesh replacers. But all other creatures I want to have as males.

But then we need new vanilla BBB animations and sex animations.

All creatures as females? A new Project for gregathit "LoversCreaturesFemale" with at least 3 animations for every creature (rape blow Job and fucking human males.)

 

 

i hope that Gregathit and other animators would like the idee of remaking some cretures animations in to BBB (as i am a total noob in animations)     But first i need to make the spriggan correctly (her pose in blender and nifskope is killing  i had to cheat with and i almost finished)     the flame atronach is already working and was very easy to make(no BBB).   (i could simply make other textures than to meet the vanilla one)    and why not a "loversCreatures 3)  with a random male/female apparition.

 

 

I am approximately a month away from starting the creatures overhaul, so if you want the Flame Atronach and Spriggan (as well as any other you want to bounce - like the spider deadra) to have bbb then you need to make the mesh for me.  Weight painting is not something I have time to learn right now.  I can make a bbb skeleton and I can make the animation have bbb, but without a bbb enabled mesh it won't go anywhere.

 

I WILL be adding bbb to the human side of the creature animations to all that don't already have it.  I will also be adjusting the positioning as I have been doing with the human animations overhaul.

 

 

 

There exist different female/futa flame atronachs.

And LoversCreatures3: then you must change the whole vanilla creatures System, all creatures have only 1 mesh. With 2 meshes we need new creatures, new Level list, new animations ,....

 

 

My intention was to remake a few of the meshes to make things like flame atronchs sexier.  Not sure how far I will get with that but we shall see.

 

 

Remember this won't happen vary quickly.  There are almost as many existing creature animations are there were human ones.  It has taken me around 8 months to do the human animations overhaul.  One person can only work so fast.

Posted

 

I am approximately a month away from starting the creatures overhaul, so if you want the Flame Atronach and Spriggan (as well as any other you want to bounce - like the spider deadra) to have bbb then you need to make the mesh for me.  Weight painting is not something I have time to learn right now.  I can make a bbb skeleton and I can make the animation have bbb, but without a bbb enabled mesh it won't go anywhere.

 

I WILL be adding bbb to the human side of the creature animations to all that don't already have it.  I will also be adjusting the positioning as I have been doing with the human animations overhaul.

 

 

 

 

i just made 2 skeletons and two meches the flameastronach and spriggan    full BBB

 

the skeleton did not ctd but the only animation i could test is when i killed the summond astronach the boobs were moving (could not kill the spriggan yet )

 

if you want i would be happy to give you the files

 

 

Posted

Sure, zip them up and PM them to me.  I have been compiling a lot of stuff that will go into the LC 2.0 overhaul and I'll add these to the mix.

 

Cheers,

Greg

Posted

is there a mod ( or any other way,"cheat",whatever) which allows your companions to level up along with you.or atleast at their own pace?I use MCS companions mostly,sometimes I call Marg Lena (too powerful,no need to lvl up),and I may install Vilja and Viconia.

I'm not looking for full char developement,but mostly attributes.

Guest ThatOne
Posted

Scaling levels is an option in the CS. Basic checkbox, nothing special. If you have the CS and know your way around it you can make whichever npc you want scale.

Any NPC set to use scaling can have a static difference from the player character. Apart from that, they'll level up each time the player character does.

 

Both Vilja and Viconia should level up alongside your player character without any special console commands or mod edits. For NPCs that are set to use a static level you can always use the console to set their level\health\attributes higher (syntax: setlevel, setav).

Posted

Tonight I made my very first Mage toon - A High Elf. For some (extremely stupid) reason, I was thinking I would receive a couple of useful spells - considering her Magicka and Intelligence were quite high.

But no. I received the same useless Heal Self for 8 points spell along with the do 3 (Nothing) Points damage FLARE spell that my idiot Orc got. But HE can kill things in one hit with his sword.

If a bandit even sneezes at me, I die.

 

IS THERE A MOD THAT:

 

Will let my alchemist mage defend herself - and actually have a slight chance of hurting something - right out of the gate? I am NOT really interested in downloading a mod that adds another 4 billion spells to my spellbook. I already have a massive Wall 'O Text when I hit my F3 key.

 

But Bethesda, really? FLARE? She can't even kill a vanilla mudcrab.

 

Maybe I'll just turn her into a big stupid Nord with an axe.

 

@ThatOne & Poontank (who posted below...)

 

Thanks for the tips. I'll check them out. Playing a magic user is really different. For now - until I get the hang of it - I'm keeping a couple of MCS companions nearby.

Guest ThatOne
Posted

Did you try Midas Magic?

http://oblivion.nexusmods.com/mods/9562//?

 

Use it in conjunction with the Spell and Item removal mod that allows you to remove unwanted spells. I don't really know of that many other spell mods.

 

Or you can make your own spells. Do whatever seems balanced in your eyes; you can have spells that deal damage per point of int, if you feel like it.

Posted

Playing a pure magic user character sure is a different and quite challenging approach than melee combat...

Later on magic can be more powerful that physical attacks, even more so with mods empowering and improving magic skills.

 

One magic enhancement system I can recommend is 'Supreme Magicka'. The downside is that every other magic user in the game also profits from it, with astonishing results like NPCs using multi-summons of powerful creatures and having all sorts of nasty spells at their disposal. The same basic vanilla rules apply to all the mod's spells as well, they need to be bought from vendors and are restricted to experience levels.

 

Removing unwanted spells and items can also be done with the console commands player.removespell <spellID> and player.removeitem <itemID> <quantity>. The respective IDs can be gotten from looking them up in the CS, from lists on web sites or using 'RefScope On Self'.

Posted

Perhaps I should post this in Tech support,but I dont wanna start a new topic for a simple (it may turn out to be a big discussion) question: Compatibilities and correct load order among the major overhauls.

I have been using OOO-big fan of it-,and MMM with increased respawn rates.Added monstergirl for further diversity.

I have an experimental copy where I have OWC-ND and I try different things.

I really want to try WAC,but from my research I didnt come to a definite conclusion about its compatibility with OOO + MMM.I have found just an esp called OOO-WAC.esp,but I have no idea which OOO version it requires.I know ppl have OWC-ND working well with WAC.

Another overhaul I want to try is Maskars,and maybe Modular Oblivion Enhanced.

So,except OOO and OWC-ND,which have compatibility issues,what would be a good install and load order for

OOO/MMM/WAC/Maskars/MOE.I'm trying to install as many as possible and still have the game playable.

I will appreciate your comments and personal experience.

@That One,thanks for your help,it works :)

Posted

The latest version of WAC is not going to be compatible with OOO, as it is intended to replace it.

 

What it sounds like you are looking for is a full blown FCOM which contains versions of OOO, the old warcry, MMM and more.

Posted

Not really FCOM Greg,as I dont want to install old OWC,Frans,and I wish to keep the esp number minimal.I am looking for OOO (or OWC ND) +MMM+WAC,ans maybe as extra Maskars.

Nepro I had overspawn in mind,but wasnt sure about TCOS.

Posted

"WAC.esp is made so it shouldn't conflict with other things, or mostly not." Mostly. Or so they say.

 

In reality there are quite a lot of mods that do conflict. Just two examples that immediately spring to my mind: 'Hentaimania 1' - places an Ayleid ruin on top of a WAC goblin encampment. 'Shezrie's Towns' has one fisherman village exactly in the same location as another WAC goblin camp, which means goblins constantly slaughtering the peaceful citizens, a small town at full-blown war.

No patches exist that I know of, so it's a lot of load order experimentation and CS work to make the mods function together without such hassles.

 

Other plugins I found to conflict are 'Unique Landscape' mods. Landscape tears can appear, and locations half buried in the ground.

The 'Land Magic' utility is somewhat of a remedy for landscape tears.

Posted

"WAC.esp is made so it shouldn't conflict with other things, or mostly not." Mostly. Or so they say.

 

In reality there are quite a lot of mods that do conflict. Just two examples that immediately spring to my mind: 'Hentaimania 1' - places an Ayleid ruin on top of a WAC goblin encampment. 'Shezrie's Towns' has one fisherman village exactly in the same location as another WAC goblin camp, which means goblins constantly slaughtering the peaceful citizens, a small town at full-blown war.

No patches exist that I know of, so it's a lot of load order experimentation and CS work to make the mods function together without such hassles.

 

Other plugins I found to conflict are 'Unique Landscape' mods. Landscape tears can appear, and locations half buried in the ground.

The 'Land Magic' utility is somewhat of a remedy for landscape tears.

 

Good info PT,I'll pass UL.I'll try install only WAC esm/esp without the add-ons,Maskars last and see how it works.

Btw we're still waiting for your monster mod release :)

Posted

It will still take a while :(.

At least I found some new silly creatures! I had tweaked a few of them to something more fitting. One of them is a giant...

Let's not spoil the surprise! Right now I'm working on new pictures featuring these freaks. They're all shot, just need to be edited.

Posted

I was wondering if there was a mod that randomly picks a bust size form hgec body frame. I would like the option for it to pick from any hegec including DMRA. Also I know there is a mod to change individuals body, but that's not what I'm after here. Thanks in advanced.

 

Well I found a thread: http://www.loverslab.com/topic/13908-setbody-reloaded/

 

Now are there any clothing mods that go along with it for females? Or any way to edit it manually to do so?

 

 

Setbody reloaded is exactly what you are looking for.  It comes with an auto-setbody esp file that will auto pick a body for NPC's, the first time that person is undressed.

 

If you only want HGEC then you need to adjust the ini file to only include that body type.

 

 

As to your second question, no.  There is no auto clothing that will match the different body.  There "may" be something in the works with blockhead but I don't know too much about that yet.

Posted

Blockhead currently (amongst other things) will personalize racial or npc textures, even when clothed and body meshes when unclothed. It's superb but not pure magic.

Posted

Wasn't there a mod that had things like minotaurs, ogres and trolls (other powerful stuff) spawn from the get go?

 

Also how badly would it screw things to remove the chance of things from the leveled list?

Posted

Blockhead currently (amongst other things) will personalize racial or npc textures, even when clothed and body meshes when unclothed. It's superb but not pure magic.

 

And is exactly why every other version of SetBody should be retired and put out to pasture.

Posted

Does anyone know if there a mod that stops guards from talking to you when you commit a crime and instead makes them attack you until you yield so that you can bring up the conversation?

 

 or an easy way to change the script that causes it?

Posted

Is there a mod that:

 

Stops EVERYONE in a city (or cell) from cowering when my toon walks through the doors? This is the single most annoying thing I have ever seen in my life, and it breaks every Lover's w/PK mod - and a lot of other mods. The only animation that these NPCs play now is Cower. How the heck am I supposed to play an "evil" character if everybody I meet just stands in a little huddle with their hands over their heads? I am NOT getting rid of my massive Infamy. Slaves should be honoured to be owned by my toon. 

 

I went and got "cleansed" by an Immoral Sister" and everything is fine, but why the hell would a "good" toon own slaves?  I am evil. Respect mah authoritah!

 

Verbosity Is Spoilered:

 

 

 

I tried to fix it myself by adding a condition (I actually tried all kinds of conditions...) to the Cower anims so pussy NPCs would only cower if I had my weapon out, but they still huddle with their hands over their heads. I actually just killed everyone who is killable in the Market District because I got so ticked off... That is a LOT of dead guards... And broken quests... Oops.

 

Most of the NPCs that I have enslaved are cowards and want to flee, so they are always too "Busy" being afraid of me when it comes time for their training or Selling Their Flowers... Or doing anythng at all, actually...

 

I searched useless Google and the equally useless Nexus for answers. My limited knowledge of Oblivion animations failed me. I would like the pathetic NPCs to stand up and honour me instead of pooping in their pants.

 

Thank you. Thank you very much.

 

 

Posted

Is there a mod that:

 

Stops EVERYONE in a city (or cell) from cowering when my toon walks through the doors? This is the single most annoying thing I have ever seen in my life, and it breaks every Lover's w/PK mod - and a lot of other mods. The only animation that these NPCs play now is Cower. How the heck am I supposed to play an "evil" character if everybody I meet just stands in a little huddle with their hands over their heads? I am NOT getting rid of my massive Infamy. Slaves should be honoured to be owned by my toon. 

 

I went and got "cleansed" by an Immoral Sister" and everything is fine, but why the hell would a "good" toon own slaves?  I am evil. Respect mah authoritah!

 

Verbosity Is Spoilered:

 

 

 

I tried to fix it myself by adding a condition (I actually tried all kinds of conditions...) to the Cower anims so pussy NPCs would only cower if I had my weapon out, but they still huddle with their hands over their heads. I actually just killed everyone who is killable in the Market District because I got so ticked off... That is a LOT of dead guards... And broken quests... Oops.

 

Most of the NPCs that I have enslaved are cowards and want to flee, so they are always too "Busy" being afraid of me when it comes time for their training or Selling Their Flowers... Or doing anythng at all, actually...

 

I searched useless Google and the equally useless Nexus for answers. My limited knowledge of Oblivion animations failed me. I would like the pathetic NPCs to stand up and honour me instead of pooping in their pants.

 

Thank you. Thank you very much.

 

 

 

Perhaps your toon is too evil mate :)

Seriously,my thief had 27 infamy and all my slaves adored me, so it's a mystery.Perhaps you have a "realism" mod that changes NPC behaviour?

Guest ThatOne
Posted

Is there a mod that:

 

Stops EVERYONE in a city (or cell) from cowering when my toon walks through the doors?

 

All you need to do is add an arbitrary check that will never return true to the current check for your infamy (via the AND condition\&& syntax); limit it to the adoring fan or something. Make it for non-actors. Whatever floats your boat.

 

If you only want it to stop in cities or towns, or only in cells (while allowing it to happen in worldspaces) you can just add the appropriate checks to the current infamy check (once again via the AND condition).

 

Yes, I can do it for you, but you'll have to be more specific in what you want. Just send me a private message or leave the request here.

 

 

@DrN,

Just so you know, if you have more fame than infamy, your infamy is completely ignored (except for very few and very specific scripts).

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