Darkening Demise Posted April 2, 2016 Posted April 2, 2016 Apparently there's already information regarding the achievements. Sad there's only a couple, and very simple ones too.
Bloodfang Posted April 4, 2016 Posted April 4, 2016 Well no wonder, Wasteland Workshop is like a Hearthfire DLC. But to me at least, it will be much more useful than Automatron because I will be able to create a settlement with "slaves" and arenas, so... my version of Caesar's Legion lol. I just hope they will improve and add much more objects to build because in the vanilla game without a mod like OCDecorator or a mod that extend the buildable objects, it feels lacking.
Ernest Lemmingway Posted April 4, 2016 Posted April 4, 2016 If this is real, WW might actually be a better DLC than Automatron and whatever comes out after. No plot for Bethesda to screw up. Arena fights with other humanoids (especially settlers) would be nice, but the image looks like it's planned as humans vs. animal. Any excuse to beat those braindead, kleptomaniacal, utterly generic idiots into a bloody pulp and not get attacked by the rest. It would be nice if they added a lot more things to build, but they've disappointed us every step of the way so far so I'm not getting my hopes up about that. The good stuff is always from modders, anyway. One thing I'd kill for is some sort of settlement planning where those idiot settlers do the work of building and fitting it to the geography. Especially walls around the perimeter for added defense and immersion. Hello, Bethesda! Walls around settlements as a defensive measure have been in use since before recorded history!
Varithina Posted April 4, 2016 Posted April 4, 2016 One thing I'd kill for is some sort of settlement planning where those idiot settlers do the work of building and fitting it to the geography. Especially walls around the perimeter for added defense and immersion. Hello, Bethesda! Walls around settlements as a defensive measure have been in use since before recorded history! And the wall keeps most of the nasty critters out, build it all around add heavy machine gun turrets at regular spaces, mix in missile turrets and pretty much most things are kept out, though to be honest on most of the settlements a wall takes too much of the build space to be really viable, unless you use a mod to increase space that is. Though again watching all the settlers run out to attack things rather than hiding behind the walls and defences has me going wtf, I build all the walls/buildings and the first sign of an attack you damn well charge out to attack whatever is incoming, let the damn turrets and robots (with dlc/mods installed) deal with them that is what I built them for after all.
Ernest Lemmingway Posted April 4, 2016 Posted April 4, 2016 One thing I'd kill for is some sort of settlement planning where those idiot settlers do the work of building and fitting it to the geography. Especially walls around the perimeter for added defense and immersion. Hello, Bethesda! Walls around settlements as a defensive measure have been in use since before recorded history! And the wall keeps most of the nasty critters out, build it all around add heavy machine gun turrets at regular spaces, mix in missile turrets and pretty much most things are kept out, though to be honest on most of the settlements a wall takes too much of the build space to be really viable, unless you use a mod to increase space that is. Though again watching all the settlers run out to attack things rather than hiding behind the walls and defences has me going wtf, I build all the walls/buildings and the first sign of an attack you damn well charge out to attack whatever is incoming, let the damn turrets and robots (with dlc/mods installed) deal with them that is what I built them for after all. Really it's more for immersion than actual defense. At least as it stands now where turrets (and anything from mods/DLC) are the only things that actually increase Settlement Defense. Bethesda getting the settlers' AI to do something intelligent? Nah, leave that to the modders. Who actually know how to do things right. Echoes of "Run For Your Lives" for Skyrim.
Bloodfang Posted April 4, 2016 Posted April 4, 2016 Here's some example of how stupid the AI pathfinding can be : keep in mind that I've spent hours trying to find out if it was because there wasn't enough space or something, prefabs or walls the result is the same. They're dumb. http://steamcommunity.com/sharedfiles/filedetails/?id=574974343http://steamcommunity.com/sharedfiles/filedetails/?id=575499633 In the end I just gave up. If you try to make something just a little more complex than a square house with no 1st floor it's gonna be hardcore. That was my face after I realised how much they didn't improve the AI since Oblivion lol : http://steamcommunity.com/sharedfiles/filedetails/?id=572176809
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