greyscale Posted April 2, 2016 Posted April 2, 2016 So I was wondering what you guys think about the new survival mode for Fallout 4 and if you have had any fun experiences with it? Personally I have not played Fallout 4 since it came out where I had just done one play through and completed it with the minutemen. I never really felt like playing much fo4 after that, but with the newest beta patch on steam adding survival I decided to do another play through. I've always been a big fan of survival experiences, mainly because of how challenging it can make games and suddenly you will actually need to use your brain to think if it's a good idea to go into certain combat situations. With having put over 1000 of hours into fallout new vegas survival mode and skyrim modded survival, was I hoping that Fallout 4 survival could give me some challenge, and I have to say so far it's pretty good.Maintaining the food/water/sleep systems are very straight forward, and having the possibility to use your empty bottles to pick water up means you can just stack up on bottles before a trip. So doing Covenant was very straight forward and even when I had to go down and clear corvega assembly plant did I barely have any dangerous situation, sure I got shot a few times but mostly being able to kill them before they got a chance really made it an ease. For a moment I thought survival mode would be easy and straight forward, I had not died a single time yet and it wasn't until I decided to get down towards Diamond City and I got the quest to clear out Black Street Apparel that things turned ugly. Since I had not died or experienced any bigger challenge did I decide not to go over to find any bed to save the game, and instead just wanted to fast see if I could clear our the raiders. I entered the building, one raider sees me and BAM! 1-shot dead... and it reloaded my game back at Sancutary, and I think at that point I really realized that I had maybe underestimated survival mode and also been pretty lucky in combat before getting down there. Since then have I already put a lot of hours into Fo4 Survival, and I am certainly enjoying the challenge, sure things takes a lot more time since you can't fast travel and 1 grenade can pretty much 1shot you, but that it was I enjoy about that type of play style. Survival mode is certainly not for everyone and there will be a lot who doesn't like it and just find it annoying, which I can understand. For me though this little survival addition have been way more exciting and fun than Automatron. Sure I have played games that did it better, and modded Skyrim can do just as good if not better, do I still enjoy revisiting the wasteland but in a more challenging way this time
Guest Posted April 2, 2016 Posted April 2, 2016 Just a random post here. After completing the game I didn't started it anymore. Not checked Survival mode, nor the Automatron DLC (and I got the Season Pass.) Maybe in future...
Gameplayer Posted April 2, 2016 Posted April 2, 2016 I've been looking around for a discussion on it and checked out the Forums over at Beth but from the looks of things no ones posted since the 29th ?
DoctaSax Posted April 2, 2016 Posted April 2, 2016 I've been looking around for a discussion on it and checked out the Forums over at Beth but from the looks of things no ones posted since the 29th ? Probably because the forums were slated to move to bethesda.net
Lendova Posted April 2, 2016 Posted April 2, 2016 Since then have I already put a lot of hours into Fo4 Survival, and I am certainly enjoying the challenge, sure things takes a lot more time since you can't fast travel and 1 grenade can pretty much 1shot you, but that it was I enjoy about that type of play style. Survival mode is certainly not for everyone and there will be a lot who doesn't like it and just find it annoying, which I can understand. For me though this little survival addition have been way more exciting and fun than Automatron. Sure I have played games that did it better, and modded Skyrim can do just as good if not better, do I still enjoy revisiting the wasteland but in a more challenging way this time What are your thoughts on the current version? What I see, most of the players either likes to be a mazohist or wants an ultra light survivor mode. Atleast, I not saw much things in discussions, what I think should be tweaked, changed.
greyscale Posted April 2, 2016 Author Posted April 2, 2016 Since then have I already put a lot of hours into Fo4 Survival, and I am certainly enjoying the challenge, sure things takes a lot more time since you can't fast travel and 1 grenade can pretty much 1shot you, but that it was I enjoy about that type of play style. Survival mode is certainly not for everyone and there will be a lot who doesn't like it and just find it annoying, which I can understand. For me though this little survival addition have been way more exciting and fun than Automatron. Sure I have played games that did it better, and modded Skyrim can do just as good if not better, do I still enjoy revisiting the wasteland but in a more challenging way this time What are your thoughts on the current version? What I see, most of the players either likes to be a mazohist or wants an ultra light survivor mode. Atleast, I not saw much things in discussions, what I think should be tweaked, changed. I think the current version is fine, but I can understand if people see it as being a very harsh way of playing the game which is probably why a lot want a lighter version. There are a few tweaks to the current version I would like to see, like at the moment I think it's a bit too easy to get sleep deprivation and insomnia. Also it would be nice if more sleeping bags and beds were added around, too often do you need to know the world by hard to know where there are spots with beds since all the settlements have owned beds until you actually unlock that settlement. Talking about settlements, sadly one of the biggest issues about survival stems from the original game itself, which is the game is so heavily focused on the whole settlement system which mean you have to backtrack to Sanctuary to talk with Preston a lot of times in the first hours of gameplay before you can move him further down the map. I think the weight system could also need some extra adjustments, It's cool that everything have weight to it now and you can carry less in general, which mean walking around with 1000 of each ammunition is not possible anymore, but the different armor pieces like raider arms/legs and leather arms/legs still have a bit too higher weight value to them. I can understand when it comes to very heavy metal armor that it should be a high weight, but leather and cloth should be a lot lighter, it's almost like our player character is too weak by default unless you have a big amount of points in Strength.
Carabosse Posted April 2, 2016 Posted April 2, 2016 I kind of self imposed play of the older version the way you're forced to in new survival, so I obviously love it. I did used to save an awful lot more though . Thirst, hunger, disease is all good, it helps to role play my character. The increased encumbrance burden has made me far more picky when scav' ing and has given me a broader picture of the usefulness of most items. I understand settlements a lot better now (it's turning into a farming simulator ). I expect things to change but I'd be quite happy if it stays as it currently is.
Lendova Posted April 3, 2016 Posted April 3, 2016 Since then have I already put a lot of hours into Fo4 Survival, and I am certainly enjoying the challenge, sure things takes a lot more time since you can't fast travel and 1 grenade can pretty much 1shot you, but that it was I enjoy about that type of play style. Survival mode is certainly not for everyone and there will be a lot who doesn't like it and just find it annoying, which I can understand. For me though this little survival addition have been way more exciting and fun than Automatron. Sure I have played games that did it better, and modded Skyrim can do just as good if not better, do I still enjoy revisiting the wasteland but in a more challenging way this time What are your thoughts on the current version? What I see, most of the players either likes to be a mazohist or wants an ultra light survivor mode. Atleast, I not saw much things in discussions, what I think should be tweaked, changed. I think the current version is fine, but I can understand if people see it as being a very harsh way of playing the game which is probably why a lot want a lighter version. There are a few tweaks to the current version I would like to see, like at the moment I think it's a bit too easy to get sleep deprivation and insomnia. Also it would be nice if more sleeping bags and beds were added around, too often do you need to know the world by hard to know where there are spots with beds since all the settlements have owned beds until you actually unlock that settlement. Talking about settlements, sadly one of the biggest issues about survival stems from the original game itself, which is the game is so heavily focused on the whole settlement system which mean you have to backtrack to Sanctuary to talk with Preston a lot of times in the first hours of gameplay before you can move him further down the map. I think the weight system could also need some extra adjustments, It's cool that everything have weight to it now and you can carry less in general, which mean walking around with 1000 of each ammunition is not possible anymore, but the different armor pieces like raider arms/legs and leather arms/legs still have a bit too higher weight value to them. I can understand when it comes to very heavy metal armor that it should be a high weight, but leather and cloth should be a lot lighter, it's almost like our player character is too weak by default unless you have a big amount of points in Strength. You have some interesting, good point. I have to agree with all of them. How much do you played so far and what kind of build you tryed? I have a lot of totally garbage and unfair moment with my ranged build, focusing on semi auto weapons wih small HP pool. One shots, one hits, death under 1 sec etc. Same can happen in PA (T45). For me, all feature should be tweaked, plus: -armors/outfits should be overhauld totally. Now you have to go for full protection, so only the modular ones are the viable options. Leaving the player without choices. -weapon rebalance is necessary as well. Some are too weak. Like all pipe revolver variants. Or consumes too much ammo, like all automatic weapons, esp. the one which looks as a Tommy Gun. -perk buffs. Like the one which gives dmg mitigation. -default timescale is too fast, often I have to go sleep, before I reach my destination -the default leveled zones should go. Probably half of my one shot/hit deaths come from this. Boston can be a pure nightmare. One more thing, what I want to mention. Seriously, fakk their engine! How i'm supposed to aim with less than 30 fps at some loctions? A GTX 970+ is the entry level for low/medium preset?
nutluck Posted April 3, 2016 Posted April 3, 2016 My biggest issue with it is the save on sleep. I just find that really annoying, I want my character to sleep when they need to sleep. Not because I the player feel the need to save. For me that completely breaks immersion which for me is a big part of what the survival mod is about.
greyscale Posted April 3, 2016 Author Posted April 3, 2016 Since then have I already put a lot of hours into Fo4 Survival, and I am certainly enjoying the challenge, sure things takes a lot more time since you can't fast travel and 1 grenade can pretty much 1shot you, but that it was I enjoy about that type of play style. Survival mode is certainly not for everyone and there will be a lot who doesn't like it and just find it annoying, which I can understand.For me though this little survival addition have been way more exciting and fun than Automatron. Sure I have played games that did it better, and modded Skyrim can do just as good if not better, do I still enjoy revisiting the wasteland but in a more challenging way this time What are your thoughts on the current version? What I see, most of the players either likes to be a mazohist or wants an ultra light survivor mode. Atleast, I not saw much things in discussions, what I think should be tweaked, changed. I think the current version is fine, but I can understand if people see it as being a very harsh way of playing the game which is probably why a lot want a lighter version. There are a few tweaks to the current version I would like to see, like at the moment I think it's a bit too easy to get sleep deprivation and insomnia. Also it would be nice if more sleeping bags and beds were added around, too often do you need to know the world by hard to know where there are spots with beds since all the settlements have owned beds until you actually unlock that settlement. Talking about settlements, sadly one of the biggest issues about survival stems from the original game itself, which is the game is so heavily focused on the whole settlement system which mean you have to backtrack to Sanctuary to talk with Preston a lot of times in the first hours of gameplay before you can move him further down the map. I think the weight system could also need some extra adjustments, It's cool that everything have weight to it now and you can carry less in general, which mean walking around with 1000 of each ammunition is not possible anymore, but the different armor pieces like raider arms/legs and leather arms/legs still have a bit too higher weight value to them. I can understand when it comes to very heavy metal armor that it should be a high weight, but leather and cloth should be a lot lighter, it's almost like our player character is too weak by default unless you have a big amount of points in Strength. You have some interesting, good point. I have to agree with all of them. How much do you played so far and what kind of build you tryed? I have a lot of totally garbage and unfair moment with my ranged build, focusing on semi auto weapons wih small HP pool. One shots, one hits, death under 1 sec etc. Same can happen in PA (T45). For me, all feature should be tweaked, plus: -armors/outfits should be overhauld totally. Now you have to go for full protection, so only the modular ones are the viable options. Leaving the player without choices. -weapon rebalance is necessary as well. Some are too weak. Like all pipe revolver variants. Or consumes too much ammo, like all automatic weapons, esp. the one which looks as a Tommy Gun. -perk buffs. Like the one which gives dmg mitigation. -default timescale is too fast, often I have to go sleep, before I reach my destination -the default leveled zones should go. Probably half of my one shot/hit deaths come from this. Boston can be a pure nightmare. One more thing, what I want to mention. Seriously, fakk their engine! How i'm supposed to aim with less than 30 fps at some loctions? A GTX 970+ is the entry level for low/medium preset? Currently I'm around level 20 and have probably played for about 12 hours I think. It's not much compared to how much I played the original, but I've been busy with other stuff so hopefully I can get some more time to play soon. So far I've been running a high perception and agility build to get a lot of the combat perks, but overall the perks I've selected so far have been good survival perks specially from the Endurance.My weapon selection is how I do a lot of times when I play Fallout games, Melee Weapon for small critters and bugs, 10mm for medium range targets and it's easy ammunition to find so can spam shoot with it. Then my two main weapons are an damage upgraded double-barreled shotgun for targets like ghouls and other though creatures, normally 1-shot to the head can take them out in one go, and my long range weapon is a hunting rifle which I can snipe with I'm not a big fan of using power armor but I will sometimes use it if find one and I know a tough combat might come up, and hate him or love him I still enjoy to use Dogmeat as my only companion. Sure he can be stupid at times, but he is a simple companion who only barks and a good agro magnet so I can just shoot them from far. I agree with the suggestions and tweaks you have, I think there is a lot more that could be designed towards Survival, since a lot of the things doesn't make sense for Survival as they do in the vanilla game.
crusher Posted April 4, 2016 Posted April 4, 2016 This looks cool, can't wait to try. A few things come to mind: --Dynamic Level Scaling --Timescale needs to be cut in half --NPC need to be limited ammo and resources while competing with player for all resources -- region specific --NPC need randomly applied -- fatigue, illness, wellness, communicable disease states --Sleep anywhere option -- camping (resource gathering, camping -- skyrim mod), with risks/rewards (Sands of Time, sleeping module) --Repopulating areas requires -- sex. (Similar to Fallout Shelter App) --Robust Death Alternative feature, where you'll often find yourself in a worse situation, but given a few more chances before save-reload. for modders -- enslavement, hostages, cannibalism, pregnancy complications (all things Walking Dead) --
greyscale Posted April 4, 2016 Author Posted April 4, 2016 My biggest issue with it is the save on sleep. I just find that really annoying, I want my character to sleep when they need to sleep. Not because I the player feel the need to save. For me that completely breaks immersion which for me is a big part of what the survival mod is about. That is true, well currently in survival if you go to a bed to sleep for 1 hour to save and you do that too often that is when the game comes up with you becoming tired and increasing the risk of getting insomnia which will give bad sleep deprivation effects, so you want your character to actually get a 6 hour sleep. To keep the immersion I just imagine that my character sits down and relax a bit for 1 hour when I go save, but of course doing my play through I always plan to return to a settlement or town with bigger beds that allows you to sleep for more than 6 hours to get well rested. In sleeping bags and poor beds you are not allowed to go for a long sleep, so they can only be used for "save points". There are also other means of cheating sleep just like in real life, with survival Nuka Colas do give you caffeine and you can take herbalistic drugs to also avoid getting tired, I'm not sure if there is a downside doing that too much, haven't done enough experiments with that yet
nutluck Posted April 5, 2016 Posted April 5, 2016 My biggest issue with it is the save on sleep. I just find that really annoying, I want my character to sleep when they need to sleep. Not because I the player feel the need to save. For me that completely breaks immersion which for me is a big part of what the survival mod is about. That is true, well currently in survival if you go to a bed to sleep for 1 hour to save and you do that too often that is when the game comes up with you becoming tired and increasing the risk of getting insomnia which will give bad sleep deprivation effects, so you want your character to actually get a 6 hour sleep. To keep the immersion I just imagine that my character sits down and relax a bit for 1 hour when I go save, but of course doing my play through I always plan to return to a settlement or town with bigger beds that allows you to sleep for more than 6 hours to get well rested. In sleeping bags and poor beds you are not allowed to go for a long sleep, so they can only be used for "save points". There are also other means of cheating sleep just like in real life, with survival Nuka Colas do give you caffeine and you can take herbalistic drugs to also avoid getting tired, I'm not sure if there is a downside doing that too much, haven't done enough experiments with that yet Yeah I just really dislike it tied to sleep. If I want my PC to roam for 20 hours till coming home I don't want to die just before home and have to repeat it. So I would likely find myself going to places to sleep more and more often just to save which for me defeats the point. I personally don't find being forced to repeat the same content since the last save a good system. Which is why I prefer a lot of mods like Death Alternative, Defeat, etc things that in game punishes my character for losing with out me having to repeat the same content.
Guest Posted April 6, 2016 Posted April 6, 2016 I'm having a problem with version 1.5 It don't let any mods load into the game! anyone knows how to fix it?
snafoofoo Posted April 7, 2016 Posted April 7, 2016 If you tab out really fast when sleeping it will autosave before the 1st hour ticks over and you wont risk infection, insomnia, etc... I'm having a problem with version 1.5 It don't let any mods load into the game! anyone knows how to fix it? Try this... http://www.nexusmods.com/fallout4/mods/11479/?
Joomla Posted April 7, 2016 Posted April 7, 2016 I personally dislike the save mechanic. Say what you want but that is not what i look from survival mode. I dont want the game to turn more punishing i want it to be more interesting. Andn if this doesnt change im just going to wait for realistic needs and diseases mod equivalent to come out on fallout 4.
Mexicola88 Posted April 7, 2016 Posted April 7, 2016 Well im gonna wait for a fast travel and save anytime mod then i give it a try repeating the same over and over again because you can`t save is a gamebreaker for me. Well then maybe after fast travelling you have to eat, drink and sleep because your tired or something like that but not fast travel at all no way. And if we can play it modded YOU HAVE TO SAVE seriously the game gets unstable.
MoeffG Posted April 7, 2016 Posted April 7, 2016 [...] I dont want the game to turn more punishing i want it to be more interesting. [...] Dunno what you mean by interesting then, cause beeing punished for a bad idea makes my game way more interesting. If you could save everywhere, anytime, it takes out all difficulty. While saving via sleep is indeed strange, i would prefer if you can manually save in safe locations like settlements. In general, playing in the new survival mode made me play way better, more tactical and i use more advantages the game gives me. For the first time i actually use drugs like Jet, or look for / improve armor to get better protection. (Though i still don't use VATS) Well im gonna wait for a fast travel and save anytime mod then i give it a try repeating the same over and over again because you can`t save is a gamebreaker for me. Well then maybe after fast travelling you have to eat, drink and sleep because your tired or something like that but not fast travel at all no way. And if we can play it modded YOU HAVE TO SAVE seriously the game gets unstable. You can sorta fast travel, with Vertibirds. And if you remove both the Fast-Travel and Saving restrictions, then what's the point of playing the survival mode. Because those 2 are the mayor reason why the game is more difficult. Thirst is no problem, yesterday i took 60 bottles of purified water with me. Same for hunger, had 20 corn at hand. Illnesses are just a minor issue, when i was level 3 i was able to make medicine myself. (Had to, because of the red rocket molerats infecting me) Reduced carry weight just means i don't take 4 20kg guns with me, but just one and a small sidearm.
Joomla Posted April 7, 2016 Posted April 7, 2016 [...] I dont want the game to turn more punishing i want it to be more interesting. [...] Dunno what you mean by interesting then, cause beeing punished for a bad idea makes my game way more interesting. If you could save everywhere, anytime, it takes out all difficulty. While saving via sleep is indeed strange, i would prefer if you can manually save in safe locations like settlements. In general, playing in the new survival mode made me play way better, more tactical and i use more advantages the game gives me. For the first time i actually use drugs like Jet, or look for / improve armor to get better protection. (Though i still don't use VATS) the thing is im not playing survival difficulty for straight up game getting harder, im looking for more immersive playthrough. imagine skyrim + realistic needs and diseases. also if i want game to get hard i want it to get hard in good way. saving in style its in survival mode is on very border of the stuff, bethesda games even unmodded arent the most stable and on pure vanilla fallout 4 (before 2016) i managed to have my game freeze/go infinitely on load screen/out right crash multiple times. and then you travel 10 minutes outside and you are already on disadvantage, even less than 5 minutes in the most dense area of the map can have tons of stuff fitted in it. this is why vanilla auto save after doors is good, it keeps you from constantly having to go through same tedious area to try again some other part and there is very very thin line when having to go through same area is good and when its totally opposite (as an example blight town in dark souls is good one where it doesnt take way too much to get back to try quelaag but it gives work and bad one would be lost izalith where you just walk the same path 90% of the "boss fight" until you manage to get past all the insta kills bed of chaos has) what i look for from pure difficulty perspective would be enemies being smarter/enemies and myself hitting harder, traps being more deadly and that sort of stuff not constantly being afraid that if some random enemy with high powered weapon manages to round the corner before i find a bed. thats not what i play fallout 4. todd howard mentioned they took inspiration from dark souls bonfire system, but guess what dark souls has been built on the idea that you use bonfires as save points and i freakking love dark souls i have played tons of it. with the save system i wouldnt play survival. as someone on reddit suggested have survival with only the needs/fatigue/new disease stuff and have hardcore with all from survival + the save restrictions. that or have option toggles. unless they come up with either of those im just waiting for mod to fix them.
Eth4rlad Posted April 7, 2016 Posted April 7, 2016 Who thought being unable to save in a Bethesda Game regularly was a good idea?
Captain Cobra Posted April 7, 2016 Posted April 7, 2016 It's IMMERSIVE because sometimes people just randomly die. :^)
Lendova Posted April 8, 2016 Posted April 8, 2016 I personally dislike the save mechanic. Say what you want but that is not what i look from survival mode. I dont want the game to turn more punishing i want it to be more interesting. Andn if this doesnt change im just going to wait for realistic needs and diseases mod equivalent to come out on fallout 4. Tbh, just the idiots defend this. Nothing designed to support, justify such a save system. Its not just too punishing, but breaks the immersion as well.
Regallag Posted April 8, 2016 Posted April 8, 2016 Does survival mode do anything to stealth? Because it kinda bugs me that enemies just forget that their comrade's head just exploded (not just an FO4 thing). Going from [CAUTION] to [uNDETECTED] should mean either killing everyone or sneaking away.
Guest Posted April 8, 2016 Posted April 8, 2016 If you tab out really fast when sleeping it will autosave before the 1st hour ticks over and you wont risk infection, insomnia, etc... I'm having a problem with version 1.5 It don't let any mods load into the game! anyone knows how to fix it? Try this... http://www.nexusmods.com/fallout4/mods/11479/? don't work well... Is it possible to downgrade the version? if I install 1.4 will it work?
Jusey1 Posted April 9, 2016 Posted April 9, 2016 Does survival mode do anything to stealth? Because it kinda bugs me that enemies just forget that their comrade's head just exploded (not just an FO4 thing). Going from [CAUTION] to [uNDETECTED] should mean either killing everyone or sneaking away. Stealth has always been overpowering in Bethesda games due to their AI. Bethesda really need to enhance their AI and possibly make them flat-out look for you rather than wandering around, getting picked off. Tbh, just the idiots defend this. Nothing designed to support, justify such a save system. Its not just too punishing, but breaks the immersion as well. Honestly, I like the challenge and beds are everywhere in the wasteland so it shouldn't be too hard to save, for the most part at least. Then again, I'm your crazy "check everywhere" type of guy, so I know the map very well and where a lot of the beds, workbenches, etc are at. Ha-ha. Though, I do agree that it will be too punishing for some players, easily. But not immersion breaking. I find normal saving as immersion breaking. Saving only during rest makes a bit more sense than the "pause menu". At least, how I look at it myself. ("Oh, I feel like that something bad might happen in that building, I'ma rest here for a moment and get myself ready for a fight just in-case.")... Gotta remember, if this was the real deal... We would be resting a lot due to fighting being a very tiresome activity, and due to wounds needing to be healed.
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