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F3 ending vs F4 ending


Anbeegod

F3 ending vs F4 ending  

52 members have voted

  1. 1. F3 ending vs F4 ending

    • F3
      37
    • F4
      15


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Posted

Now FNV is out of the picture because it would make this poll pointless.

Broken Steel is not counted because F4 hasn't had a post-ending DLC yet, and it's unfair to count BS in.

 

Both endings suck anyways, but I'd choose F3 ending between the two for its slightly better variation depending on the LW's actual personality and deeds.

Posted

F3, I felt like it made a difference. There was something there. F4 just felt bland and pointless, just

one big boom and....nothing

felt like a waste of time. I spent most of my time in F4 trying to find something unique but just found settler after settler after settler and being the errand boy for the Minutemen so after 18 hours in I gave up and finished the main quest.....the 'pay off' was a joke. FNV isn't even considered by Beth to exist, I'd still select that one though over F3 or F4, though the

can't continue afterwards

sure felt like a kick in the head.

Guest Comrade DR. MAHUJ DIK
Posted

It depends, both have an advantage and disavantage.

in FO3 my charcter survived even if i refused to accept Beth being retarded and breaking its own lore on he ending. When asked to put the code I just tought; " Im really lucky fawkes is immune to radiation", but suddenly she dies and i get the secrificed a companion ending and I thought WTF super mutants are immune to radiation!

the best point of FO3 ending is that you become a legend thall be never forgotten (or at least I tought, untill Ive meet maxon and saw that he bacame the wasteland hittler and never commented about the lone wanderer, not even a reference). The worst ghing is that you have tobe the hero that destroys the enclave and saves everyone, for fucks sake after dad was killed by the enclave I just wanted to nuke the place with theyr personell inside then nuke theyr base! But No I had to postpone my revenge so i could wander the wasteland searching  vaults for the geck so I can finally sacrifice myself or a friend!

 

The good point of the institute ending is that you protect the only faction thatan make the wasteland less shitty and advance knownledge  even if it require some small random sacrfices its worth it, even more important then the purifier.

The bad side is that you take down the brotherhood on a really unnecessary way... Why blow the prydewhen if whe could take it! they can make emp greanades and mines, why dont make a huge emp charge teleport to the prydewen making the power armor and energy weapons useless and the raid it with synths! whe could have taken theyr tech and research!!

Also why send me to the railroad! Taker some nukes, make a bundle witha paper written "a master orders, a slave obbeys teleport and after some seconds blow them!

Guest Mogie56
Posted

Fallout 3 had a great ending as it were and I felt I had accomplished something with the endings available which were in essence were narrated.as to your choices.

Fallout 4's ending if you so chose to finish it, was more of a tough moral dilemma, do I side with this faction and kill all the people I had invested time in getting to know and saved on countless occasions or how can I keep from having to slaughter a bunch of people on my second play through. Personally I don't feel it had a bad ending but more of a harsh ending.

But I did find out it was actually scripted into the game a sort of alternative to slaughter as in having 2 missions you do not finish and having dialog with each of the factions commending you on your choice of how to get rid of the Institute and still have BoS, Minutemen and The Railroad not call for the demise of the other faction. Minutemen being neutral.

But everyone's experience is different.    

  

Guest Comrade DR. MAHUJ DIK
Posted

Fallout 3 had a great ending as it were and I felt I had accomplished something with the endings available which were in essence were narrated.as to your choices.

Fallout 4's ending if you so chose to finish it, was more of a tough moral dilemma, do I side with this faction and kill all the people I had invested time in getting to know and saved on countless occasions or how can I keep from having to slaughter a bunch of people on my second play through. Personally I don't feel it had a bad ending but more of a harsh ending.

But I did find out it was actually scripted into the game a sort of alternative to slaughter as in having 2 missions you do not finish and having dialog with each of the factions commending you on your choice of how to get rid of the Institute and still have BoS, Minutemen and The Railroad not call for the demise of the other faction. Minutemen being neutral.

But everyone's experience is different.    

Are you talking about the brotherhood alternate endieng were you become the new elder?

That would be awesome, the BOS on fallout 1,2 and NV werent the good guys, but theyalso werent bad guys, they were neutral and minded theyr business unless you had some dangerous tech. In FO3 they became something like a capítal wasteland army thatstill kept dangerous tech ouit of the wrong hands, but understood that some of the nonhuman races (ghouls and SM) werent to blame and most of them, never wanted that so they just ignored necropolis, they helped the peole and in exchange the wastelanders helped the brotherood even informing about dangerous tech sometimes, they for med a symbiotic relationship.

Then maxon comes to power after elder lyons death that was not explained and "accidentaly" shoot Sarah and becomes an wastelade nazi, they have a quest about forcing settlers to give them theyr food and try to kill danse for being a synth! Seriosly He s the character I hate the most in the whole series, for the first time i wanted the brotherhood to fall instead of alligning myself.

If you look into the files looks l9ke after becoming elder and blowing the institute, you would just ignore the synths and goodneighbour, the railroad  wouldnt be destroyed and you would recover some tech before blowing everything instead of letting it be destroyed, the brotherhood woul put it to good use and keep it safe.

The "vanilla" (aka non cut nazi version) ending is horrible! you destroy the railroad,start a witch hunt to kill all synths, but thats only te beggimning, theyll probaly execut valentine and waste goodneibour and the slog, stripping every tech out the cities, probablyn destroying the memory den, also they said several times that robots cant think theyre humans, wich can mean that theyll hunt down several robots! Apparently if a robot "lives" for too long its learning processor end giving it sentience, codsworth,curie,kleo,etc there are several cases of sentient bots on the commonwealtna nd the BPS woul kill them all!

Guest Mogie56
Posted

 

Fallout 3 had a great ending as it were and I felt I had accomplished something with the endings available which were in essence were narrated.as to your choices.

Fallout 4's ending if you so chose to finish it, was more of a tough moral dilemma, do I side with this faction and kill all the people I had invested time in getting to know and saved on countless occasions or how can I keep from having to slaughter a bunch of people on my second play through. Personally I don't feel it had a bad ending but more of a harsh ending.

But I did find out it was actually scripted into the game a sort of alternative to slaughter as in having 2 missions you do not finish and having dialog with each of the factions commending you on your choice of how to get rid of the Institute and still have BoS, Minutemen and The Railroad not call for the demise of the other faction. Minutemen being neutral.

But everyone's experience is different.    

Are you talking about the brotherhood alternate endieng were you become the new elder?

That would be awesome, the BOS on fallout 1,2 and NV werent the good guys, but theyalso werent bad guys, they were neutral and minded theyr business unless you had some dangerous tech. In FO3 they became something like a capítal wasteland army thatstill kept dangerous tech ouit of the wrong hands, but understood that some of the nonhuman races (ghouls and SM) werent to blame and most of them, never wanted that so they just ignored necropolis, they helped the peole and in exchange the wastelanders helped the brotherood even informing about dangerous tech sometimes, they for med a symbiotic relationship.

Then maxon comes to power after elder lyons death that was not explained and "accidentaly" shoot Sarah and becomes an wastelade nazi, they have a quest about forcing settlers to give them theyr food and try to kill danse for being a synth! Seriosly He s the character I hate the most in the whole series, for the first time i wanted the brotherhood to fall instead of alligning myself.

If you look into the files looks l9ke after becoming elder and blowing the institute, you would just ignore the synths and goodneighbour, the railroad  wouldnt be destroyed and you would recover some tech before blowing everything instead of letting it be destroyed, the brotherhood woul put it to good use and keep it safe.

The "vanilla" (aka non cut nazi version) ending is horrible! you destroy the railroad,start a witch hunt to kill all synths, but thats only te beggimning, theyll probaly execut valentine and waste goodneibour and the slog, stripping every tech out the cities, probablyn destroying the memory den, also they said several times that robots cant think theyre humans, wich can mean that theyll hunt down several robots! Apparently if a robot "lives" for too long its learning processor end giving it sentience, codsworth,curie,kleo,etc there are several cases of sentient bots on the commonwealtna nd the BPS woul kill them all!

 

This explains it better then my trying to type it out. just watch the full thing though.

Posted

I didn't like how Han Solo died in the end of Fallout 4.

Fallout 3 was better because they finally ended up killing Voldemort in the end.

 

"War... War never changes"- Dumbledore (The Chronicles of Narnia)

Posted

I don't get how anyone could even pick Fallout 4, every ending is the same. 

 

Fallout 4 ending:

 

Scenes:
Part 1:
Video scene 1-3 - Based on choosing to complete Nuclear Family or The Nuclear Option. 
 
Part 2:
Video scene 4 - Always the same.
 
Part 3:
Video scene 5 - Always the same.
 
Part 4:
Video scene 6 - Always the same.
 
Part 5:
Video scene 7-8 - Pretty much the same, just different gender.
 
 
Dialogue:
 
Part 1:
Always the same:
"I can feel it all wash over me. The heat. The force. The radiation...the fear. It's the end of the world - all over again." 
 
Part 2: 
Only if you pick the institute:
"I've lost Shaun - all over again."
 
Part 3:
Always the same:
"I close my eyes, I see my life before all of this. Before the bombs. Everything can change in an instant, and the future you plan for yourself shifts - whether or not you're ready. At some point, it happens to all of us."
 
Part 4:
Always the same:
"I thought I...I hoped I could find my family. Cheat time. Make us whole again. The way we were."
 
Part 5:
Always the same:
"But now, I know. I know I can't go back. I know the world has changed. The road ahead will be hard. This time, I'm ready. Because I know, war...war never changes."
 
 
 
So Fallout 4 has 8 different scenes, most of which show up regardless of your actions in the game. 
In Fallout 3 there are 29 different scenes, almost all of which require some in-game condition, actually making your choices matter. 
You can compare it for yourself on these pages. 
The Fallout 3 ending is just better in every possible way. In my opinion anyway.
 
Not only that but the music was so powerful in the Fallout 3/New Vegas ending. 
 
 
Posted

Too bad they didn't rip off NV's ending like they did with the rest of the F4. But everything have simple explanation. By looking at the commonwealth level designers built for you, as script writer what you will come up with? There are little to none cities, no stories, just skeletons stuck in the walls and rotating their heads to "You spin me right round", no long-term impact you can do. Every move you did is registered on the radio already. 

Posted

FO3 simply because we got a choice. Failout 4 felt as weak and uninspired in its ending as everything else about the core game. If it was just action, people likely wouldn't care. But it's officially an "action-RPG," according to Beth, so story does matter. Lousy story = lousy role-playing game, no matter how great other aspects might be. Which, combat aside, were also pretty disappointing.

Posted

I chose the brotherhood of steel ending because I thought that father was a synth posing as my son to trick me into something.

Guest Comrade DR. MAHUJ DIK
Posted

 

F4 ending sucks a little less than F3 ending.

 

In what way? I'm very curious as to how you came to that conclusion. 

 

 

3 points, fallout 3 MQ was better but the ending was disapointing.

1) You are a hero or antihero, you cant join the enclave, you have to destroy them even if youre powerhungry you cant help them and use the purifier to control the capital wasteland.

2)The institute is the future, theyre a better option for the wastealnd than the BOS was. Yes, the esnlaved synths and kidnapped people, but youre theyr fucking leader now! you decide what theyll do, when thayll do, if you want to free the synths, you can, if you ant to ake over the commonwealth you have the power to do so. if you want to syop the kidnapings and  help the surfa you can because youre theyr fucking director!!!

3)Maxon rose to power. nothing to say hee, the fucker destroyed everithing you made on fallout 3, your quest was pointless and helped a tyrant to rise to power.

Posted

 

 

F4 ending sucks a little less than F3 ending.

 

In what way? I'm very curious as to how you came to that conclusion. 

 

 

3 points, fallout 3 MQ was better but the ending was disapointing.

1) You are a hero or antihero, you cant join the enclave, you have to destroy them even if youre powerhungry you cant help them and use the purifier to control the capital wasteland.

2)The institute is the future, theyre a better option for the wastealnd than the BOS was. Yes, the esnlaved synths and kidnapped people, but youre theyr fucking leader now! you decide what theyll do, when thayll do, if you want to free the synths, you can, if you ant to ake over the commonwealth you have the power to do so. if you want to syop the kidnapings and  help the surfa you can because youre theyr fucking director!!!

3)Maxon rose to power. nothing to say hee, the fucker destroyed everithing you made on fallout 3, your quest was pointless and helped a tyrant to rise to power.

 

 

Fair enough, those are some valid points. 

I guess if you're playing an evil character the Fallout 3 ending may seem out of place. But for me, who always goes for good karma, I liked it. 

Posted

I chose the brotherhood of steel ending because I thought that father was a synth posing as my son to trick me into something.

Well, you've been trapped by the omnipresent propaganda in Fallout 4, I guess. I've always much fun in reading the threads relating to it on the Nexus. Never thought how easy it is to brainwash people, the bright as well as the not too bright. Why am I slightly immune, as it seems? No idea. Guess only by chance or b/c of a malfunction in me. Whateva, the conditioning of the player begins with the striking info related to the Institute on the loading screen (something like today's 'it's all Putin's fault' lol) and when you meet settlers somewhat later they repeat the propaganda all over again... unproven, of course. Well, that's prophecy fulfilled, something that'd make any demagogue happy. Already when my other me killed Conrad Kellogg in cold blood my induced, evidently remote-controlled hate of the Institute that had killed her husband and kidnapped her son turned into something else - curiosity. I could not order my char to kill a myth, not after some 60 years that have passed in the meantime with everybody involved in the crime and/or in charge of the Institute being dead already, Kellogg the cyborg assassin included. Inherited guilt that cannot be repaid does not exist for me, I don't live in the historical past, just in the here and now.

Guest Comrade DR. MAHUJ DIK
Posted

 

I chose the brotherhood of steel ending because I thought that father was a synth posing as my son to trick me into something.

Well, you've been trapped by the omnipresent propaganda in Fallout 4, I guess. I've always much fun in reading the threads relating to it on the Nexus. Never thought how easy it is to brainwash people, the bright as well as the not too bright. Why am I slightly immune, as it seems? No idea. Guess only by chance or b/c of a malfunction in me. Whateva, the conditioning of the player begins with the striking info related to the Institute on the loading screen (something like today's 'it's all Putin's fault' lol) and when you meet settlers somewhat later they repeat the propaganda all over again... unproven, of course. Well, that's prophecy fulfilled, something that'd make any demagogue happy. Already when my other me killed Conrad Kellogg in cold blood my induced, evidently remote-controlled hate of the Institute that had killed her husband and kidnapped her son turned into something else - curiosity. I could not order my char to kill a myth, not after some 60 years that have passed in the meantime with everybody involved in the crime and/or in charge of the Institute being dead already, Kellogg the cyborg assassin included. Inherited guilt that cannot be repaid does not exist for me, I don't live in the historical past, just in the here and now.

 

 

I agree, I dont understand why people hate the institute so much. They tried to help people before and wer atacked, so they decided to stick to the shadows, theyre not evil, theyre trying to survive like everyone else, but they hace some nice tech. About the "slavery", gen 3 synths can not leave the institute, but many of them are actually happy there! Ive met several of themthat were satisfied with theyr positions, some of then even became rearchers and again one of the synths married a institute guy and was raising his children after his wife died!

 

its true that they do the odd jobs no one have time to do, but thats not slavery! theyre not mistreated or hurt, the raiders in fallout 3 enslaved people, the instuturte made them servants, they dont make forced works, most of the hevy work is made by gen 1 and 2, they got food shelter and healthcar even better the most people on commonwealth. Whats the difference between them and poor people nowadays that do shit badly paid jobs? simple the synths have a better life quality. if they flee to commonwealth they will be hated ad most people will want to kill them! the insitute evne try to bring them back alive! it would be easier to let them die or suffer on the commonwealth!

 

Also theyr tech can save much more lives than the other factions can, they kidnapped people and thats annoying, but how they were supposed to know what happens up if they didnt! Seriously read the fucking terminals and talk to people there! they tried to contact them peacefully and the idiots atacked them! The commonwealth started the war with the institute, not the oposite! Theyre not evil theyre neutral!

Posted

 

 

I chose the brotherhood of steel ending because I thought that father was a synth posing as my son to trick me into something.

Well, you've been trapped by the omnipresent propaganda in Fallout 4, I guess. I've always much fun in reading the threads relating to it on the Nexus. Never thought how easy it is to brainwash people, the bright as well as the not too bright. Why am I slightly immune, as it seems? No idea. Guess only by chance or b/c of a malfunction in me. Whateva, the conditioning of the player begins with the striking info related to the Institute on the loading screen (something like today's 'it's all Putin's fault' lol) and when you meet settlers somewhat later they repeat the propaganda all over again... unproven, of course. Well, that's prophecy fulfilled, something that'd make any demagogue happy. Already when my other me killed Conrad Kellogg in cold blood my induced, evidently remote-controlled hate of the Institute that had killed her husband and kidnapped her son turned into something else - curiosity. I could not order my char to kill a myth, not after some 60 years that have passed in the meantime with everybody involved in the crime and/or in charge of the Institute being dead already, Kellogg the cyborg assassin included. Inherited guilt that cannot be repaid does not exist for me, I don't live in the historical past, just in the here and now.

 

 

I agree, I dont understand why people hate the institute so much. They tried to help people before and wer atacked, so they decided to stick to the shadows, theyre not evil, theyre trying to survive like everyone else, but they hace some nice tech. 

 

 

 

Well technically the institute attacked first. Though it was supposedly because of a malfunctioning synth, but this was never proven. During the Massacre of the CPG all settlements of the commonwealth tried to create the Commonwealth Provisional Goverment, an initiative meant to stabilize the commonwealth region. All settlements sent a representative. The Institute sent a synth, the synth malfunctioned and killed all the representatives, ruining the chances for a more stable commonwealth. I suppose a disorganized population is easier to experiment on.

 

Then the Broken Mask Incident followed, where a synth went on a violent killing spree in Diamond City. This was probably an accident but you can't really blame people for mistrusting synths after that. 

 

And to top it all off, the institute began kidnapping people and replacing them with synths, that's not just a conspiracy theory, it really happens. One such example is Roger Warwick, he was replaced by a synth to perform biological experiments on the surface (roger and his family are farmers). Once the experiment was over, all evidence of the initiative is going to be purged. Implying that roger's family is going to be terminated as well. 

 

Sorry but that sure seems evil to me. To me the institute seems like the typical nazi scientist who performs horrible experiments on living people supposedly for the great good, no matter how many have to suffer along the way. 

Posted

 

 

Well technically the institute attacked first. Though it was supposedly because of a malfunctioning synth, but this was never proven. During the Massacre of the CPG all settlements of the commonwealth tried to create the Commonwealth Provisional Goverment, an initiative meant to stabilize the commonwealth region. All settlements sent a representative. The Institute sent a synth, the synth malfunctioned and killed all the representatives, ruining the chances for a more stable commonwealth. I suppose a disorganized population is easier to experiment on.

 

Then the Broken Mask Incident followed, where a synth went on a violent killing spree in Diamond City. This was probably an accident but you can't really blame people for mistrusting synths after that. 

 

And to top it all off, the institute began kidnapping people and replacing them with synths, that's not just a conspiracy theory, it really happens. One such example is Roger Warwick, he was replaced by a synth to perform biological experiments on the surface (roger and his family are farmers). Once the experiment was over, all evidence of the initiative is going to be purged. Implying that roger's family is going to be terminated as well. 

 

Sorry but that sure seems evil to me. To me the institute seems like the typical nazi scientist who performs horrible experiments on living people supposedly for the great good, no matter how many have to suffer along the way. 

 

 

You're top argument is already based upon propaganda, simply b/c only the protagonist's son got kidnapped (by genetic reasons to avoid the threat of extinction caused by infertile mutations; in fact Father is the 'biological father' of all Synth 3), everybody else left the Commonwealth voluntarily (cf. the Wilson affair, solved peacefully for the very 1st time, so it seems) and nobody was ever replaced by a synth 'cause that'd be cloning, not introduced by the Institute before the making of the synth-4 prototype, the protagonist's reborn synthesized son. So as long as the player doesn't meet his own cloned char, I'd be more careful when it comes to the simple adoption of a 'political' cuckoo's egg with the sole purpose to make the adversary look bad. Same is true for the BoS propaganda that states that 'most of the Wastelanders have sex with creatures of the wild', a bad if not borderline joke to justify the announced annihilation of all people of the Commonwealth by, by who, by a militant splinter faction of the BoS from Capital Wasteland, the one that killed Sarah Lyons in cold blood.

 

Posted

 

 

 

Well technically the institute attacked first. Though it was supposedly because of a malfunctioning synth, but this was never proven. During the Massacre of the CPG all settlements of the commonwealth tried to create the Commonwealth Provisional Goverment, an initiative meant to stabilize the commonwealth region. All settlements sent a representative. The Institute sent a synth, the synth malfunctioned and killed all the representatives, ruining the chances for a more stable commonwealth. I suppose a disorganized population is easier to experiment on.

 

Then the Broken Mask Incident followed, where a synth went on a violent killing spree in Diamond City. This was probably an accident but you can't really blame people for mistrusting synths after that. 

 

And to top it all off, the institute began kidnapping people and replacing them with synths, that's not just a conspiracy theory, it really happens. One such example is Roger Warwick, he was replaced by a synth to perform biological experiments on the surface (roger and his family are farmers). Once the experiment was over, all evidence of the initiative is going to be purged. Implying that roger's family is going to be terminated as well. 

 

Sorry but that sure seems evil to me. To me the institute seems like the typical nazi scientist who performs horrible experiments on living people supposedly for the great good, no matter how many have to suffer along the way. 

 

 

You're top argument is already based upon propaganda, simply b/c only the protagonist's son got kidnapped (by genetic reasons to avoid the threat of extinction caused by infertile mutations; in fact Father is the 'biological father' of all Synth 3), everybody else left the Commonwealth voluntarily (cf. the Wilson affair, solved peacefully for the very 1st time, so it seems) and nobody was ever replaced by a synth 'cause that'd be cloning, not introduced by the Institute before the making of the synth-4 prototype, the protagonist's reborn synthesized son. So as long as the player doesn't meet his own cloned char, I'd be more careful when it comes to the simple adoption of a 'political' cuckoo's egg with the sole purpose to make the adversary look bad. Same is true for the BoS propaganda that states that 'most of the Wastelanders have sex with creatures of the wild', a bad if not borderline joke to justify the announced annihilation of all people of the Commonwealth by, by who, by a militant splinter faction of the BoS from Capital Wasteland, the one that killed Sarah Lyons in cold blood.

 

 

 

Are you saying the Broken Mask Incident and CPG massacre never happened? It's possible that it's all a lie since the player wasn't there, though I doubt it. These events took place before the Institute got it's bad reputation, it wouldn't really make sense to blame the institute at that time. These are the events that started the general mistrust of the Institute and by extension Synths. 

 

Roger Warwick really is replaced though, so was the mayor of Diamond City. It's in the game. There's a quest and terminal entry that covers it. 

 

Also how do you know Sarah Lyons was killed by a militant splinter faction? Proctor Quinlan's terminal only mentions that she was killed in action, not by who. And I don't know of another source that covers her death. 

Posted

 

 

Are you saying the Broken Mask Incident and CPG massacre never happened? It's possible that it's all a lie since the player wasn't there, though I doubt it.

 

Roger Warwick really is replaced though, so was the mayor of Diamond City. It's in the game. There's a quest and terminal entry that covers it. 

 

Also how do you know Sarah Lyons was killed by a militant splinter faction? Proctor Quinlat's terminal only mentions that she was killed in action, not by who. And I don't know of another source that covers her death. 

 

Feel free to believe what you want to believe. Dr Karlin can't even look beyond the horizon of Diamond City, the famous bowl I mean . Building a better crop is thus based upon nothing but the allegations of a crazy woman similar to a farmer's daughter that got raped by aliens. Ooops, me is a farmer's daughter. Okay... ^^

If memory serves (random dialogues /w Knights on the street, I think) Sarah got killed by Maxson personally to gain leadership as self-proclaimed 'Elder' of the BoS in DC w/o ever having been in the line of succession. That attempt apparently was just partly successful, for otherwise he'd reside in DC and not hover in a frakkin' zeppelin above Boston. Still in game the Knights hate Elder Lyons, guess why. Besides, how do we spell 'outcasts', hmm?

 

Whateva, have a nice day and thanks for the interesting conversation. Keep it up!

 

Posted

Unpopular opinion here: I much favored FO4 ending(s) than the FO3's. 

In FO3 pre-broken steel, You have the same ending and the only difference is karma. Post brokensteel, you choose who gets to press that botton and FEV everyone or not. You don't get a lot of choices and you don't get to say "No" to the BoS (until you get the chance to nuke them from orbit, but that choice there is pretty silly), you also don't get to own a faction (ex: Minuteman, Yesman) and no pushing for anarchy/true freedom/etc. 

In FO4, I get to choose 4 factions, In two of them I can do so with minimal amount of bloodshed (Sparing The Railroad by going mass fusion and turn into BOS, or just Minuteman Teaparty the Instutute) or alternatively I can pursue true anarchy by Defeating the Institute and then the BoS. Sure you don't get slideshow of what happens later for the factions/settlement/characters you helped and that kinda sucks, but remember, the adventure hardly ends after the faction wars, there are more things to do. Sadly, It doesn't have as many quests as skyrim, but that should (and I hope to Talos that it does) be fixed after the story DLCs and mods. 

And yet another unpopular opinion: I think factions in FO4 are better balanced than even that of FONV. In FONV there is little reason to help Caesar, they are literal scum with crap firepower, crap benefits, crap goals and discriminates women. Whereas NCR is lorewise and gameplaywise decent, with good benefits, idealistic goals that is way more plausible than the legion, and no jerk that still spat in your face when you are idolized just because you're a lady. Moreover, all but one ending require you to eliminate the legion, but only one ending requires you to attack and eliminate NCR, that isn't really balanced is it? Icing on the cake: you don't get to play after the ending unless you mod.

 

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