Zor2k13 Posted February 12, 2016 Posted February 12, 2016 I get down to the lich or marauder faction and CRASH every time. Why is this thing so dam sensitive? Do I have a problem with the mod I am working with or is the CSE just an evil devious thing by design?
Zor2k13 Posted February 12, 2016 Author Posted February 12, 2016 Ok got it, click on the faction to edit then edit the faction stuff then click apply and then be careful here by selecting that SAME faction that has been edited and only then select the next faction to be edited. If I don't do it that way the CSE crashes. I finally got through the factions I needed to edit dam it took forever fuuuuuuuuuu!! Thankfully I don't get this problem in other areas of the CSE.
Baron Of Hell Posted February 12, 2016 Posted February 12, 2016 I use TES4Edit for factions edits. I didn't have the problems you are talking about with it.
Zor2k13 Posted February 12, 2016 Author Posted February 12, 2016 I have never added anything with TES4EDIT didn't know I could do that. Usually I only get out TES4EDIT to remove stuff I screwed up or to clean something.
fejeena Posted February 12, 2016 Posted February 12, 2016 I do most things with TES4Edit. Only compile Scripts, set NPC Appearance and indoor and world cell edding with CSE51.
Zor2k13 Posted February 12, 2016 Author Posted February 12, 2016 So the CSE is always kind of annoying then?
fejeena Posted February 12, 2016 Posted February 12, 2016 ? don't know. I never created or changed factions with CSE. I started using the CS/CSE many year after I worked with TES4Edit ( before I used CS only for watch things in cells or world space ) many functions of the CS I don't know
Baron Of Hell Posted February 12, 2016 Posted February 12, 2016 I would say there are positives and negatives to CSE, and TES4Edit. Creating NPCs I do in CSE. Fixing a googly eye I'll do in TES4Edit. Adding some dungeons to Vile Lair I use CSE. Renaming spells or items I use TES4Edit. Just a matter of using the right tool for job.
gregathit Posted February 13, 2016 Posted February 13, 2016 Yes, CSE is annoying as hell.........so save OFTEN (like after every other edit). It has a 6th sense that knows when you have entered enough data to really make you spitting mad if it crashed and does so just when it dawns on you that you had better save immediately, as you haven't in a while........ But as frustrating as it is.........it is miles better than just using the vanilla CS.
Zor2k13 Posted February 13, 2016 Author Posted February 13, 2016 That is exactly what happened to me lol. Rage quit twice trying to just edit factions:-( I saved after every faction edit and that seemed to help but dam it took a long time.
Vaelorian Posted February 13, 2016 Posted February 13, 2016 My copy of the CSE works almost flawlessly; I've never experienced any issues with editing factions as you've described above. And I've done a lot of extensive faction editing and creating. Perhaps you've just got an unstable version of the CSE, or a mismatching version one of it's requirements. One thing it does seem to require is to have a mic plugged into your machine if you want to edit dialog. Don't ask why, because I don't know. As a result, I very rarely use TES4Edit.
varenne Posted February 13, 2016 Posted February 13, 2016 Try going into Properties of TESConstructionSet.exe and switch Compatibility mode to Windows XP. I have not done much editing of factions, so no help there. Like others here though I use both CSE and TES4Edit.
fejeena Posted February 13, 2016 Posted February 13, 2016 I tested factions: edit factions and create new. No crashes. I use ConstructionSet extender version 51 with Construction Set v1.2. No Construction Set v1.0 installed ( you only need it if you want to create lip sync files, I don't need it ). OBSE 21 During the last years modding I had less than 10 crashes. NOT counted the Landscape editing crashes. The Landscape editing crashes constantly. I save before change a ground texture or size of the cursor. And save before close the Landscape editor window, to 50% it crashes if you close the window. But everything else I've done with the CSE works almost without crashes.
gregathit Posted February 13, 2016 Posted February 13, 2016 The crashes I have had have been mostly when I have dealt with dialogue and quests. I have had a few crashes when working with animations. Mostly I think it is subject to the size of the plugin you may be modding. I had more crashes with large plugins than small ones. Who really knows as there isn't any real logging that identifies what caused the crash that is reliable that I have found.
myuhinny Posted February 13, 2016 Posted February 13, 2016 I don't think I have had many crashes with the CS. The CK for skyrim on the other hand I save after each add of a armor as you never know when it'll get a burr up it's ass and not like a armor you are adding and crash.
Zor2k13 Posted February 14, 2016 Author Posted February 14, 2016 When I try to select a reference in render window for what bed an npc should sleep in the selection fails. If I try to use the drop down menus to select it, that bed is not listed. I did set the bed ownership to the npc that I was trying to assign a sleep package to though so maybe it already "knows" what to do since the bed is owned by the npc? I will try the suggestions you guys listed and that xp compatibility thing makes sense gonna try that too.
fejeena Posted February 14, 2016 Posted February 14, 2016 The bed is not in the list if it is not persistent. You can only use persistent references in AI packages ( or a object type ) So set the bed persistent and add NPC ownership.
Zor2k13 Posted February 14, 2016 Author Posted February 14, 2016 Well so far the npc sleeps there every time but the bed is a default bed at the upstairs area of the merchants inn. The bed is the middle bed aka the second room so I don't know if it is not persistent by default I will have to check.
varenne Posted February 14, 2016 Posted February 14, 2016 I think most of these crashes experienced are due to memory management. CS and I think, not 100% sure CSE also were built on or during the 32-bit WinXP days. It is vastly different than say Win7, 8 or 10 or but especially 64-bit versions. I did at one point a long while back experiment with mouse cursor settings, but I didn't discover anything significant. That I feel comes into play with your specific graphics card, the memory it has and the interaction between it CS/CSE and your O/S. Using CS/E 5.xxx I seldom if ever crash during an entire editing session, maybe 6x a year. MODs with integers in the EditID are f'ing annoying, so I exported all of those out and fixed 'em then imported them back in. Those can in-game lead to CTDs if a resource is being called by a script, so there may be potential for it to cause issues in CS/CSE too.
Zor2k13 Posted February 14, 2016 Author Posted February 14, 2016 How do I turn off the generic ground texture square thing in the preview window when previewing static items?
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