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Fallout 4 Hints at the Possibility of Changing to a Custom Race ?


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Posted

If anyone noticed, in Vault 111, Cryo Pod #1 is empty. 

I'm hoping this means it can be used for a custom race or character and swapping bodies can be implemented probably after your character witnesses the kidnapping of his/her child and murder of the spouse.  Afterall, right before you exit the vault, you are given a second chance to customize your character's appearance.

 

 

 

Posted

Nah, more likely to be extended into a DLC. Discover the dark fate of your neighbor - the person who became a ghoul and pulled the strings, after their escape from Vault 111.

Guest Mogie56
Posted

The chance to re-do your character has been a part of all Beth. games with the exclusion of FNV. which they only published. I always chalked up the empty pod to only a certain number of people were allowed (Paid for) but Shaun being too small to be left in a pod alone was left with a parent, the pod would have been his but the bombs came sooner then they had figured on.

Posted

The chance to re-do your character has been a part of all Beth. games with the exclusion of FNV. which they only published. I always chalked up the empty pod to only a certain number of people were allowed (Paid for) but Shaun being too small to be left in a pod alone was left with a parent, the pod would have been his but the bombs came sooner then they had figured on.

 

This is plausible, but then even if Shaun was old enough to occupy a pod then the writers would have to have the spouse die while in cryogenic state like the others and the pod you're in would have to be opposite of Shaun's pod so that you can witness his kidnapping.  However, they went with a infant son sharing a pod with one of the parents.  Have you noticed, no matter which spouse you choose to play, you enter the same pod and the empty pod is on the same side.

Also there is another room containing cryo pods and they are occupied meaning the empty pod should also have been occupied.

 

I'm not saying the feature to redo your character before leaving the vault is something new, just a perfect opportunity early in the game if there is a way to play a custom race.

Posted

Or, and I find this most likely, it's just a copy of the other cell with pods and the developers were too lazy to add anyone in it. If there was something planned for it, it likely got the axe along with a lot of other content Todd Howard himself had cut out. Which was the dumbest thing to do; this game doesn't have that much meat on its bones as is. Killing everything, salvage, killing everything, help settlers too weak to survive on their own, killing everything, and quests where the objective is...killing everything! Some of us expected a Fallout title, not some half-assed shooter, Howard.

Guest Mogie56
Posted

The other cell is quite different  then the one your in, I'm wondering if there is something somewhere in the vault we missed that explains the empty pod. There is one entry on the computer that states someone almost died from a pod malfunction, no other entry after that but is a possibility it malfunctioned again. hmm now I want to go back and recheck everything LOL

 

OK: went back and did some checking, on the Overseer's computer it speaks of a pod C3 malfunction and states they thought it was going to thaw "Her" out. C3 has a male occupant. It also states that "all" residents made it and only one "staff" member was missing. Here's the kicker, it states in the overseers confidential entry that empty pods are a good way to get rid of cadavers. although it doesn't say specifically how that is achieved or if it just means sealing them in a pod so as to not contaminate the vault with a decaying body. It is strange that the overseer would make that kind of gender typo. on the computer in the pod area it has the correct genders in all the pods and C1 says empty. a mystery we'll probably never know. and I've found nothing on the timeline as yet.

Posted

Typos and backstories that leave it to the individual to fill in the holes or make some sense out of it.  It does seem convenient to have an empty pod available even though there are no reason to have it there or leave it empty. 

I remember another thread where people were talking about being able to play as a synth by transfering your memory, maybe at the Memory Den.  I figured the empty cryo pod can be used to implement something similar.

Posted

The chance to re-do your character has been a part of all Beth. games with the exclusion of FNV. which they only published.

 

FONV lets you rebuild your character when you stray from Goodsprings. I think it was Skyrim which didn't have that option.

Guest Mogie56
Posted

 

The chance to re-do your character has been a part of all Beth. games with the exclusion of FNV. which they only published.

 

FONV lets you rebuild your character when you stray from Goodsprings. I think it was Skyrim which didn't have that option.

 

I totally forgot about that leaving GoodSprings and yeah Skyrim didn't have that feature, I always had a save just before Hadvar says "Who are You". so I didn't have to sit through the wagon ride every time which is why I  had the thought it did have the feature, My Bad :) . Then came "Alternate Start-Live another life".

Posted

 

 

The chance to re-do your character has been a part of all Beth. games with the exclusion of FNV. which they only published.

 

FONV lets you rebuild your character when you stray from Goodsprings. I think it was Skyrim which didn't have that option.

 

I totally forgot about that leaving GoodSprings and yeah Skyrim didn't have that feature, I always had a save just before Hadvar says "Who are You". so I didn't have to sit through the wagon ride every time which is why I  had the thought it did have the feature, My Bad :) . Then came "Alternate Start-Live another life".

 

 

Alternate Start could prove very difficult for Fallout 4. The entire story revolves around the Sole Survivor and the background Bethesda has given him/her. Although I suppose there's a fix for that as well: http://www.loverslab.com/topic/57828-fallout-4-main-quest-overhaul/

Posted

I'll add to this conversation only that if you know Bethesda's style you could easily say that pod was empty for a reason and not laziness. If there is 1 thing that Bethesda always does right (and better imo than any other game company) is writing stories in the scenery/background objects.

 

You can hardly turn a corner in any of the towns and not spot something that if you stop and look tells some kind of "story" in pictures (teddy bears, skeleton's arranged holding each other, skeleton next to shovel  with 2 graves nearby, etc).

 

Bethesda is the master at telling miscellaneous stories through objects placed in the world environment. 

Posted

The other cell is quite different  then the one your in, I'm wondering if there is something somewhere in the vault we missed that explains the empty pod. There is one entry on the computer that states someone almost died from a pod malfunction, no other entry after that but is a possibility it malfunctioned again. hmm now I want to go back and recheck everything LOL

 

OK: went back and did some checking, on the Overseer's computer it speaks of a pod C3 malfunction and states they thought it was going to thaw "Her" out. C3 has a male occupant. It also states that "all" residents made it and only one "staff" member was missing. Here's the kicker, it states in the overseers confidential entry that empty pods are a good way to get rid of cadavers. although it doesn't say specifically how that is achieved or if it just means sealing them in a pod so as to not contaminate the vault with a decaying body. It is strange that the overseer would make that kind of gender typo. on the computer in the pod area it has the correct genders in all the pods and C1 says empty. a mystery we'll probably never know. and I've found nothing on the timeline as yet.

Or the woman in the pod, did get thawed out,  knocked out the scientist and stuffed him inside the cyro pod after taking his clothing. 

Posted

I'll add to this conversation only that if you know Bethesda's style you could easily say that pod was empty for a reason and not laziness. If there is 1 thing that Bethesda always does right (and better imo than any other game company) is writing stories in the scenery/background objects.

 

You can hardly turn a corner in any of the towns and not spot something that if you stop and look tells some kind of "story" in pictures (teddy bears, skeleton's arranged holding each other, skeleton next to shovel  with 2 graves nearby, etc).

 

Bethesda is the master at telling miscellaneous stories through objects placed in the world environment. 

 

Much of what you mention are injections of emotional mini stories or humorous moments all to add some substance to the game.  There are also easter eggs like Dunwich Borers (a link to the Dunwich company in FO3 which is influenced by H.P. Lovecraft) and the snapshot moment of the climactic ending to BladeRunner.

 

If the empty pod has a story, it's because the player gives it one.  Maybe it's something that will be revealed in a DLC.

Posted

 

The chance to re-do your character has been a part of all Beth. games with the exclusion of FNV. which they only published.

 

FONV lets you rebuild your character when you stray from Goodsprings. I think it was Skyrim which didn't have that option.

 

 

Skyrim did not had that option but they added the Face Sculptor in Riften.

Guest Mogie56
Posted

 

 

The chance to re-do your character has been a part of all Beth. games with the exclusion of FNV. which they only published.

 

FONV lets you rebuild your character when you stray from Goodsprings. I think it was Skyrim which didn't have that option.

 

 

Skyrim did not had that option but they added the Face Sculptor in Riften.

 

Yes I already stated that and had forgotten about FNV's option when leaving Goodsprings. You have the chance in FO4 before leaving the Vault and also the Barber for hair and the plastic surgeon Dr. Sun both in Diamond City.

But in one form or another they've all had some sort of option to change appearance, be it at the beginning or at some place in the game. Nicer when it's at the beginning but you deal with it, plus it usually works better then having to bring up the console to do it.

Posted

 

 

 

The chance to re-do your character has been a part of all Beth. games with the exclusion of FNV. which they only published.

 

FONV lets you rebuild your character when you stray from Goodsprings. I think it was Skyrim which didn't have that option.

 

 

Skyrim did not had that option but they added the Face Sculptor in Riften.

 

Yes I already stated that and had forgotten about FNV's option when leaving Goodsprings. You have the chance in FO4 before leaving the Vault and also the Barber for hair and the plastic surgeon Dr. Sun both in Diamond City.

But in one form or another they've all had some sort of option to change appearance, be it at the beginning or at some place in the game. Nicer when it's at the beginning but you deal with it, plus it usually works better then having to bring up the console to do it.

 

Agreed but honestly I am happy that the appereance change npc wasnt at begging.

 

The reason is when I payed Fallout 4 i picked and modified my character faces before entering the vault(114), but after doing alot of quests in the Wasteland i felt that my character did not look like she had gone trough countless decisions,raider kills and more.

 

The moment I found that the character appereance and the hair barber were in Diamond City i immidiatently changed my character's face, thanks to that I feel lot better when I play my character :)

Guest Mogie56
Posted

Now if your characters appearance could actually "visually" change over time, like when they get body slammed by a Deathclaw naturally you would sustain bruising, broken bones, cuts, gashes etc. (other then instant death) and when healed they go away depending on how well your body handles stimpacks it could be instant or over night. that would be something :) Being slapped by a deathclaw, that's gonna leave a mark. but that's far and away from the OP here LOL.

 

Posted

Now if your characters appearance could actually "visually" change over time, like when they get body slammed by a Deathclaw naturally you would sustain bruising, broken bones, cuts, gashes etc. (other then instant death) and when healed they go away depending on how well your body handles stimpacks it could be instant or over night. that would be something :) Being slapped by a deathclaw, that's gonna leave a mark. but that's far and away from the OP here LOL.

 

Actually, the point I'm was making with the topic is using the empty pod as a base for mods.  For now, if someone made a custom race then the modder would either have to replace the starting characters with the custom race or implement a way to swap bodies later.

 

What you mention can be done by making the empty pod a regenerator that heals wounds or reconstructs damaged body parts (that face reconstruction scene from Elysium comes to mind).

 

Guest Mogie56
Posted

I went back and made a new character, upon entering Vault 111 once you go up the stairs and cross the catwalk, to the right is a man and woman supposedly husband and wife. they stay at that spot the entire time. all the pods on both sides are occupied with the exception of C-1. it remains empty. one could assume the couple (not wanting to be separated) were then tossed out as is suggested in the overseers terminal. Orders from Vault-Tec. I haven't seen a TES or Fallout game yet that new races couldn't be added. But from my limited understanding of things I've read from others much more knowledgeable then I it's going to be a real pain because of the limits placed by the engine. But the talented modders always seem to find a way :) . And of course you have several races within the game that at some point will probably be made playable. but that would take a whole lot of work considering everyone in the commonwealth hates synths, supermutants, raiders, and their all paranoid about each other being a synth. options are few on the set races and no idea how much trouble it would be to insert a new race or hybrid of the existing races.

Posted

What if the person who was suppose to occupy it, never made it to the vault?  In the opening dialogue, your character and spouse discuss the Vault-Tec guy keeps coming by the house.  Perhaps the empty pod is because someone refused to open the door?

Guest Mogie56
Posted

Could very well be, I tend not to read too much into these sorts of things. I'm sure there is a reason behind it, doubtfully an oversight at any rate.

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