Xpyke Posted November 22, 2017 Posted November 22, 2017 Good that you updated the original post Mirann, so I won't have to fix the index :P
balsalm Posted November 23, 2017 Posted November 23, 2017 On 11/17/2017 at 6:55 AM, spore123 said: If you download the Haydee mod: https://www.nexusmods.com/xcom2/mods/620/? and then install it to you WOTC mod directory: eg. C:\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\XComGame\Mods it will show in the list when you launch Xcom. It will show with an exclaimation mark ! in a triangle as not compatible, however it runs fine on my end out of the box, jsut make sure you have an invisible heads mod installed or you'll get funky head stuff going on! Awesome! Thanks so much!
Mirann Posted November 25, 2017 Posted November 25, 2017 Updated mod with an important bug fix (soldiers would not recover will over time) and button localizations (still missing tooltips and statistics) :) 2
arlaiste Posted November 25, 2017 Posted November 25, 2017 On 2017/11/4 at 7:20 PM, Mirann said: Renamed the prostitution mod and got it working with WotC. Added a few extra settings to increase rewards with rank, but nothing really new beyond that. 1.3: - Localizations for the ui buttons - Lover interaction now only available if bondmade is healing or ready - Added will restoration project after prostitution/infiltration (without it, will lost during those tasks would not recover over time) - Added debug restore button (enable in ini) to fix any soldier stuck in permanent "shaken" state due to the above 1.2: - Updating mod could cause stats to no longer save properly for any soldier who had already done and of the mod tasks. Should be fixed. - Added more localization strings - Default override of character generator class is removed (can be put back in with XComEngine.ini. Just remove the ;s). Should fix mod conflict 1.1: If the previous version worked in vanilla (not tested, probably doesn't), this one most definitely will not. - Bonded soldiers can spend some time together (restores will) - Captured soldiers are now actually captured if any of the chosen have been encountered, using the standard WotC capture system Update (Let's just retroactively call this 1.0): - All class names changed (old ones looked like something from a modding tutorial, so pretty high chance of weird conflicts with other mods) - Added a couple of different outcomes to infiltration missions: One is a partial success (reduced reward and slight injury), while one is meant to lead into a captured state (right now all it does is reduce reward to 0 and hp to 1) Prostitution.zip Prostitution_1.3.zip Thanks for mod. I ‘d try to translate all this to chinese.But Localizations did not have it.So Can you add these below to Localizations? The words In Prostitution.u I want translate: "Spending time with a lover strengthens will" "Infiltrate alien breeding facility" "Sell her body for supplies" "Use alien tech to accelerate pregnancy" "Try to learn something from the alien embryo" "Prostitution: " "Earnings: " "Infiltration: " "Success: " "Current Task: " "Advent - " "Sectoid - " "Viper - " "Muton - " "Chryssalid - " "Faceless - " "Archon - " "Andromedon - " "Gatekeeper - " "Avatar - " "Human - " "Lover - " "Embryo: " "Sons: " " Daughters: " I'd just translate them(in Prostitution.u)to chinese with Hex,These words can be displayed as Chinese in game.But they can not show the count. So I would want you too place them into Prostitution.int.Sorry to bother you and thanks again! 3
yankee4dtm Posted November 26, 2017 Posted November 26, 2017 Has anyone looked into adding new poses for the photo-booth? Static character poses don't seem like something that should be impossible to implement, but I don't see anything like that here, on the nexus or steam workshop. Does the toolkit just make it difficult to accomplish something like that, or is the xcom modding community so small that nobody has even tried? 1
Etienne76 Posted November 26, 2017 Posted November 26, 2017 (edited) Mirann Russian localization for 1.3 is ready, but as you and arlaiste said, some lines (statistics) are still not in the int. file. We'll be very grateful to you if these lines appear there. Thank you in advance again! Edited November 26, 2017 by Etienne76 1
Mirann Posted November 27, 2017 Posted November 27, 2017 Uploaded a version now that should have every string in the .int file
j_money1000 Posted November 28, 2017 Posted November 28, 2017 On 7/29/2016 at 6:24 AM, kexx456 said: Aw hell Yeah! Need to apply higher-res textures, and well, finish torso, arms and helmet (both with and without visor), but holy shit, I'm so freaking happy how this turned out!! The legs move exactly as they should! where do you get that armor/ top
rionwt Posted November 28, 2017 Posted November 28, 2017 16 hours ago, j_money1000 said: where do you get that armor/ top Torso pack by Kexx456, all listed on the mod index
Mirann Posted November 28, 2017 Posted November 28, 2017 On 26.11.2017 at 1:03 PM, yankee4dtm said: Has anyone looked into adding new poses for the photo-booth? Static character poses don't seem like something that should be impossible to implement, but I don't see anything like that here, on the nexus or steam workshop. Does the toolkit just make it difficult to accomplish something like that, or is the xcom modding community so small that nobody has even tried? The biggest problem is that the source is quite complex and the documentation pretty poor, so figuring out how to do anything pretty much requires reading the code, guessing and testing :) Once someone figures out exactly how, I doubt adding a pose would be a lot of work. 1
SkyrimReturner Posted November 29, 2017 Posted November 29, 2017 Wow I've been playing XCom 2 for a while and only just noticed it's got a section in LL too. Very noob question - I got most of the mods working, but how does this Prostitution mod work? Do I need to build something, access options somewhere? I installed the mods and they show up, but in game I have no idea what to do . Thanks in advance! ^^ **Dug up the original mod which shows a screenshot of the button on the soldier screen. I don't see it however. I use the alternative mod launcher which shows a conflict between this and the MINT Any Class mod on Steam. I would have thought any clash will be with soldier stat mods and not custom classes?
Etienne76 Posted December 1, 2017 Posted December 1, 2017 As I promised, russian localization for Prostitution mod (1.4) Thank you, Mirann for this mod! Protitution_RUS.rar
arlaiste Posted December 1, 2017 Posted December 1, 2017 On 2017/11/4 at 7:20 PM, Mirann said: Renamed the prostitution mod and got it working with WotC. Added a few extra settings to increase rewards with rank, but nothing really new beyond that. 1.4.1: - Some bad indices completely messed up the stats screen (but only the visualization of it). Fixed 1.4: - Localized the rest (I think) 1.3: - Localizations for the ui buttons - Lover interaction now only available if bondmade is healing or ready - Added will restoration project after prostitution/infiltration (without it, will lost during those tasks would not recover over time) - Added debug restore button (enable in ini) to fix any soldier stuck in permanent "shaken" state due to the above 1.2: - Updating mod could cause stats to no longer save properly for any soldier who had already done and of the mod tasks. Should be fixed. - Added more localization strings - Default override of character generator class is removed (can be put back in with XComEngine.ini. Just remove the ;s). Should fix mod conflict 1.1: If the previous version worked in vanilla (not tested, probably doesn't), this one most definitely will not. - Bonded soldiers can spend some time together (restores will) - Captured soldiers are now actually captured if any of the chosen have been encountered, using the standard WotC capture system Update (Let's just retroactively call this 1.0): - All class names changed (old ones looked like something from a modding tutorial, so pretty high chance of weird conflicts with other mods) - Added a couple of different outcomes to infiltration missions: One is a partial success (reduced reward and slight injury), while one is meant to lead into a captured state (right now all it does is reduce reward to 0 and hp to 1) Prostitution.zip Prostitution_1.4.1.zip That is great! Thanks very much for your work.Love you !!!
Xpyke Posted December 1, 2017 Posted December 1, 2017 7 hours ago, Etienne76 said: As I promised, russian localization for Prostitution mod (1.4) Thank you, Mirann for this mod! Protitution_RUS.rar Just added your translation to the mod index as well, thank you! 1
Mirann Posted December 2, 2017 Posted December 2, 2017 On 1.12.2017 at 10:03 AM, Etienne76 said: As I promised, russian localization for Prostitution mod (1.4) Thank you, Mirann for this mod! Protitution_RUS.rar Nice! 1.4 has some broken indices for the localization strings; The only change you should need for 1.4.1 is to change StatisticsText[16-20] to StatisticsText[4-9] :) 1
SkyrimReturner Posted December 6, 2017 Posted December 6, 2017 Got Mirann's mod to work after removing the MINT solder mod. ^^ Thank you for alternative way to get supplies/intel xD On the topic of mods, is anyone aware of voice packs that suit this category? I'm a bit surprised that I couldn't find any and have started to look into how to create them =D
LightningGearz Posted December 9, 2017 Posted December 9, 2017 I'm trying to use the WOTC Moomany tattoo mod, but I can't seem to get the tattoos to show up on the butts, or only the boobs like in the pictures he has for the vanilla version of it. I also can't find the handprint tattoos like they have if anyone has those. Anyone know the answer to either of these questions? These are what they look like, I can't get the ones that just have a single decal to be positioned where I want them to be. 1
indixavior17 Posted December 15, 2017 Posted December 15, 2017 I'm sorry if this has been answered already but, what exactly does the prostitution mod do? I've tried to look at past posts but its hard finding it with 50+ pages.
leggen Posted December 16, 2017 Posted December 16, 2017 On 12/13/2017 at 1:49 PM, Antibot_One said: Naked vipers mod when? Not soon enough. I honestly expected this to be one of the first mods, what with everyone going crazy over sneks. I'm honestly disappointed it hasn't happened yet. 1
Guest Posted December 17, 2017 Posted December 17, 2017 I hate to be this guy, but can anyone help me out here? Back before WoTC came out, I had the nude mods installed for soldiers and everything worked perfectly. However, I tried to update everything with the new mod versions but now I am simply missing a bunch of torso/leg/arms, etc. As in, if I preview that piece, the soldier is missing a section of their body. Same goes with some of the leg/torso/arm packs available in this thread. Anyone know how to fix this?
Angeraw Posted December 18, 2017 Posted December 18, 2017 Hello, i m looking for mod for xcom2 to make female soldiers body model more beauty and with a bit bigger boobs and more customization options
deblueseven Posted December 21, 2017 Posted December 21, 2017 On 2017-09-17 at 7:10 PM, n00bling said: Hey just got back to XCOM 2 because of War of the chosen here is an update to my old face mod prototype. A few more normal maps and diffuse maps to create some new faces. Download link: https://mega.nz/#!0vBn0JjK!eQOyVK5CLNdadp_Y18KUF8vnf6rPSYDwtS4PaNN-OfI Special thanks to CD Projekt Red and Bioware for base textures (I just reworked them to fit into XCOM 2). Here is a couple of screenshots: Reveal hidden contents https://pixxxels.org/image/7qvhxzxut/ Reveal hidden contents https://pixxxels.org/image/7416m7qcl/ Reveal hidden contents https://pixxxels.org/image/km82yi2hx/ Reveal hidden contents https://pixxxels.org/image/a0o7mhw6d/ Reveal hidden contents https://pixxxels.org/image/ol5ahbr51/ Reveal hidden contents https://pixxxels.org/image/42aec9d7p/ I'm crashing and getting this error "pure virtual function being called while application was running" then something about GLS at the end when hovering the mouse over any face from this last update. Note I do not have the WOTC DLC but really though why would faces require that? They just add more faces right just like the former version of this mod?
deblueseven Posted December 21, 2017 Posted December 21, 2017 On 2017-09-18 at 6:28 AM, scs5210 said: My game crashes when I try to select one of the new faces. Shame too. UPDATE: Figured it out. works great now. Would be great if you shared that in case someone else has the same issue...
TheMalignOne Posted December 21, 2017 Posted December 21, 2017 I second this. The first version of FacesOfXCom works just fine, but the second one crashes the game. The mod description also mentions that it requires "XPACK=true", but what the hell is XPACK and where can I find it to edit? I'm starting to have a strong suspicion that it has something to do with WotC which I don't have.
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