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Lewd mods and XCOM 2


Stunami

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Posted
On 1/5/2022 at 4:02 AM, WishyWashWosh said:

Okay, so here's a very early access, basically want to check if it works on "more than my machine". So model and animations are not tip top and bugs are expected. However, it should be completely safe to add/remove from an active game with a SAVE ON THE AVENGER.

 

  • Only Sectoid and Berserker are implemented. 
  • Check XComLewd.ini and XComGameData_SoldierSkills.ini for some configurations.
  • BareBareMod is required for male
  • BareBareMod or Wrex for female can be configured in XComLewd.ini ( comment out/in whichever you prefer with semicolons)
  • Allow for males to be targeted can be set in XComGameData_SoldierSkills.ini

Not compatible with mods that change berseker/sectoid AI or model.

Prepare for the berserker's dong to be caught on everything.

 

Also, where does a Chryssalid have a penis?

LewdCom.zip 216.61 MB · 4,223 downloads

Are this mod compatible with mods like what adds playable viper?I'm know even if yes this would be a mess.

Posted

I'm really new in XCOM and XCOM 2 , so can anyone tell which type of vipers use this mod?

https://steamcommunity.com/sharedfiles/filedetails/?id=1218007143

 

Needed this because read that in xcom2 3 or even 4 different types of vipers.

Found really good SFM Lab nude viper model + someone already imported them to Blender*.

Also found tutorial how to import stuff from blender to XCOM2 SDK.

 

So in SDK probably** four different types of vipers and I don't know which is used by that mod and will need to replace them all.

 

*tried to do manually(decompiling, other) and stuck with importing textures which need to be placed on already imported skeleton(

 

**Literally bought ultimate collection few hours ago due to that mod and his NSFW potential.So have high motivation to make nude vipers :D

Posted
On 10/5/2022 at 10:17 AM, jessicavk said:

jessicavk

Thank you. 

However, looking at the XSoldier configs, I found that in addition to the weight of the soldiers, this mod adds maps for some reason, a new class (for Bradford, apparently), and a whole bunch of all sorts of completely unnecessary garbage for me.

Posted
15 hours ago, Etienne76 said:

Thank you. 

However, looking at the XSoldier configs, I found that in addition to the weight of the soldiers, this mod adds maps for some reason, a new class (for Bradford, apparently), and a whole bunch of all sorts of completely unnecessary garbage for me.

Unsure what that is or how I'd fix it, never used that mod, not even sure how I got the file.

Posted (edited)
On 10/7/2022 at 11:41 AM, OlegY said:

I'm really new in XCOM and XCOM 2 , so can anyone tell which type of vipers use this mod?

https://steamcommunity.com/sharedfiles/filedetails/?id=1218007143

 

Needed this because read that in xcom2 3 or even 4 different types of vipers.

Found really good SFM Lab nude viper model + someone already imported them to Blender*.

Also found tutorial how to import stuff from blender to XCOM2 SDK.

 

So in SDK probably** four different types of vipers and I don't know which is used by that mod and will need to replace them all.

 

*tried to do manually(decompiling, other) and stuck with importing textures which need to be placed on already imported skeleton(

 

**Literally bought ultimate collection few hours ago due to that mod and his NSFW potential.So have high motivation to make nude vipers :D

Please keep me updated. If I had to guess, they are the ones from XCOM: Chimera Squad
edit: Nvm the predates that game, I'll try to ask around, see if anyone knows

Edited by jessicavk
Posted
On 10/7/2022 at 11:41 AM, OlegY said:

I'm really new in XCOM and XCOM 2 , so can anyone tell which type of vipers use this mod?

https://steamcommunity.com/sharedfiles/filedetails/?id=1218007143

 

Needed this because read that in xcom2 3 or even 4 different types of vipers.

Found really good SFM Lab nude viper model + someone already imported them to Blender*.

Also found tutorial how to import stuff from blender to XCOM2 SDK.

 

So in SDK probably** four different types of vipers and I don't know which is used by that mod and will need to replace them all.

 

*tried to do manually(decompiling, other) and stuck with importing textures which need to be placed on already imported skeleton(

 

**Literally bought ultimate collection few hours ago due to that mod and his NSFW potential.So have high motivation to make nude vipers :D

I asked the Xcom 2 modding server, they said it's "The default Viper model. The only other models for Vipers is the Neonate and King from the Alien Hunters DLC."

Posted

Hey guys, question for you.  I've downloaded most of the armor packs from here, but its seems like there is nothing for the ruler armors for the alien hunter DLC.  They just stick my soldiers into a nude body.  When I go into the customozation options, there is only two or three options in each category, each nude.  Does anyone have any solutions?

Posted
On 10/7/2022 at 7:41 PM, OlegY said:

I'm really new in XCOM and XCOM 2 , so can anyone tell which type of vipers use this mod?

https://steamcommunity.com/sharedfiles/filedetails/?id=1218007143

 

Needed this because read that in xcom2 3 or even 4 different types of vipers.

Found really good SFM Lab nude viper model + someone already imported them to Blender*.

Also found tutorial how to import stuff from blender to XCOM2 SDK.

 

So in SDK probably** four different types of vipers and I don't know which is used by that mod and will need to replace them all.

 

*tried to do manually(decompiling, other) and stuck with importing textures which need to be placed on already imported skeleton(

 

**Literally bought ultimate collection few hours ago due to that mod and his NSFW potential.So have high motivation to make nude vipers :D

Now working on merging ingame skeleton with nsfw viper model(Final part).

Posted
On 10/11/2022 at 10:06 AM, jessicavk said:

I asked the Xcom 2 modding server, they said it's "The default Viper model. The only other models for Vipers is the Neonate and King from the Alien Hunters DLC."

Thanks.I made a right guess about their outlook and began with default viper model))

Posted (edited)

I'm sending this if someone can make right normal, diffuse and mask maps or find out answer how to make them.Explanation, i have normal and diffuse maps for material + made mask map and result just ok, not so good like material made with ingame maps(nrm,dif,msk).

If someone findout how to make them proper i wil greatly apprecciate this + mod will be better.

 

As i think main problem is additional layers for ingame maps.

 

P.S. If someone succeed pls send me .tga files.

Viper.zip

Edited by OlegY
Posted (edited)

Torso and left arm fully rigged, right arm by 2/3.If everything good mod will be tommorow or at Monday.

 

 

Upd:Fully rigged right arm, breast area and 4/5 parts of neck.Left : Head(hardest part , especially rigging insides), Hoodie and tail(easiest parts).

 

Upd 2:Unfortunately mod won't be completed today, from early morning and until now haven't electricity.Neck fully rigged, head in progress and likely 33%-50% of it would be rigged today.

Edited by OlegY
Information update
Posted
On 10/15/2022 at 10:12 PM, OlegY said:

Torso and left arm fully rigged, right arm by 2/3.If everything good mod will be tommorow or at Monday.

 

 

Upd:Fully rigged right arm, breast area and 4/5 parts of neck.Left : Head(hardest part , especially rigging insides), Hoodie and tail(easiest parts).

 

Upd 2:Unfortunately mod won't be completed today, from early morning and until now haven't electricity.Neck fully rigged, head in progress and likely 33%-50% of it would be rigged today.

Head was harder than i thought , especially insides.Now found a cool option to hide selected polygons(unfortanetely only now).Here's some screenshots about this - https://drive.google.com/drive/folders/1w0fyPKiWzzRsAlhIcBcHZkt93zKNc6fB?usp=sharing

Posted
On 10/19/2022 at 7:21 PM, Fallen Raider said:

My Team to save Earth from the Ethereals

  Hide contents

Sharpshooter: Consuela "Сobra" Rodriguez

Poster_050.png.a711a40cbc1b150de6346d1fe61140a7.png

 

Psi-Operative: Jolly "Jojo" Jormond

Poster_056.png.c44ae54842460a6087df190653f139a2.png

 

Ranger: Jeanne "Rousse" Moreau

Poster_060.png.f7864d7470460abc869dd0df6eefec01.png

 

Templar: Annette "Pride" Wallen

Poster_055.png.976a72589231c37dd6de8fe4592b19af.png

 

Reaper: Sofia "Spotter" Makarova

Poster_057.png.ace5b220c16a3a2d24b348d767151e48.png

 

Specialist: Yin "Balance" Yang

Poster_052.png.68b14ae038fa7b2da6217e5381c07b29.png

Damn, very nice! ❤️

Posted
On 10/22/2022 at 12:36 PM, ROCKY3310 said:

I'm using the prostitution2.1.1 mod, but some of the task buttons seem to be lost……What should I do? Does any one know how to fix it?

IMG_20221023_002330.png

As far as I know, that looks right to me - assuming she's never been on a mission from the mod.

Posted (edited)

Ooh, i compeletely forgot about coding part, and tutorial unfortunately too ((

Very busy today so will make this tomorrow(if find template or something).If you know any mod that change existing enemy outlook pls tell his name.

 

For now instead of mod pls take this demonstration video about model with animations)

https://drive.google.com/file/d/172gr2P-aXAtUHGS3wggQW3Sxmh9VEDJq/view?usp=sharing

P.S. If google drive still not made this video in preview mode just download it(22mb)

 

Edited by OlegY

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