Jump to content

Does SexLab Defeat & SexLab Submit conflict with each other? (Mod Organizer)


adventhawk7

Recommended Posts

The only of the two that doesn't give me as much trouble is SexLab Submit, the key to submit is Number pad 7 (N7) while the submit key for Defeat is (K). Sometimes it will work with Defeat, but I get glitches or the game crashes.

 

When I surrender with Defeat I

 

- Get the dialog to surrender, but then the enemy that opened up the dialog just walks away after saying "Oh I'll take what I want".

- Surrendering opens dialog and the animation starts, but then my character falls through the ground & teleports above & falls in the area of the Giants camp near Whiterun. (It will sometimes teleport back to where I was before falling through the ground & animation begins)

- I surrender, animation starts & ends, but then the next bandit has his/her turn and get the same as the second described bug. (cycle repeats)

- Or it just crashes.

 

When I surrender with Submit I don't get these problems, except just now when my game randomly crashed while restrained as I was heading to Windhelm approximately 30-40 seconds after last engagement. Here's a list of mods active in the left panel priority list, let me know if the mod priority is the problem.

 

- SexLab Defeat

- SexLab Submit

- Deviously Helpless

- Devious Captures

- Devious Devices Submit (I just noticed, do I need this?)

- Devious Devices Assets

- Devious Devices Integration

- Devious Devices For the Masses II

- Devious Devices Expansion

- SexLab Submit + Devious Devices (Is this basically just 2 in 1 & didn't need the SexLab Submit from above?)

- Submit + Devious Devices + Follower Friendly (Assuming that these too are a copy just like the last mod, do i only need this one?)

- Skyrim Bound

 

I'll link the mods I listed, let me know if it helps. I'm probably just doing something really stupid here overthinking things, believing I need something that is already provided in one mod with a bunch of others.

 

Defeat - http://www.loverslab.com/files/file/286-defeat-v522/

Submit - http://www.loverslab.com/files/file/247-sexlab-submit-01sep14-1133/

Deviously Helpless - http://www.loverslab.com/files/file/829-deviously-helpless/

Devious Captures - http://www.loverslab.com/files/file/804-devious-captures/

Devious Devices Submit - http://www.loverslab.com/files/file/582-sexlab-submit-devious-devices/

^(All I did with this one was renamed the mod file)

Devious Devices Assets - http://www.loverslab.com/files/file/269-devious-devices-assets/

Devious Devices Integration - http://www.loverslab.com/files/file/371-devious-devices-integration-1092015/

Devious Devices For the Masses (II) - http://www.loverslab.com/files/file/424-devious-devices-for-the-masses-i-i-updated-8-12-14/

Devious Devices Expansion - http://www.loverslab.com/files/file/1305-devious-devices-expansion-v123-10182015/

SexLab Submit + Devious Devices - http://www.loverslab.com/files/file/582-sexlab-submit-devious-devices/

^ (Again I'm assuming I don't need this or just get rid of the above separate mods? I assumed I needed it because I figured it was just adding more MCM options.)

Submit + Devious Devices + Follower Friendly - http://www.loverslab.com/files/file/877-submit-devious-devices-follower-friendly/

(Like I said, is this one all I need? I assumed it was adding MCM options.)

Skyrim Bound - http://www.loverslab.com/files/file/1076-skyrim-bound/

 

I'm only curious & asking right now because Mod Organizer isn't telling me that these mods have any overwrites, except for Devious Devices For the Masses has a conflicting overwrite with SexLab Submit + Devious Devices but I felt like it's supposed to. I'll also attach a puush picture so you can get a better general idea of what LL mods I have installed I hope it helps.

 

edit: Sorry to have wasted so many peoples time, it seems that I figured out why I was falling through the ground, it appears that I had for some odd reason, two Static Mesh Improvement Mods installed, apparently one mod I had installed came with SMIM so I turned one of them off, and haven't gotten the problem of falling through the ground since then. I still get weird bugs though, bandits still walk off after submitting after the dialog telling them to "take what they want & let me go". I then get moments where my character gets stuck as well, usually right in the middle of dialog when talking to a quest giver my character starts masterbaiting, interrupting the dialog, and after the animation she gets stuck in place (can't move, can't even draw weapon & etc.) There's a plethora of bugs I've run in to that I'm still trying to figure out how to fix, I'll keep this post updated.

post-208511-0-61366500-1453700062_thumb.png

Link to comment

I dont use Submit, but either my partner or my character falls into the ground half-way. Not sure if it is a glitched animation or a glitch with defeat. I really don't think submit it conflicting, the default controls for submit might, but I used to have submit and defeat working fine together.

Link to comment

I dont use Submit, but either my partner or my character falls into the ground half-way. Not sure if it is a glitched animation or a glitch with defeat. I really don't think submit it conflicting, the default controls for submit might, but I used to have submit and defeat working fine together.

 

Well I opened my LL mods in TESVEdit & found out that Defeat had some dirty edits so I'm assuming that that's what my problem is, I'm checking right now I'll edit my OP if it looks like I fixed the problem.

Link to comment

I don't know submit + follower, but ALL other submit & defeat have a possible conflict when you become defeated without surrendering, so make sure you activate this option only in one of them. And it seems you mentioned (and/or linked?) Submit + devices twice. Check if you installed it twice as well. As far as i know, falling through the ground is a bug of Sexlab, might be caused by heavy scriptload. So yes... if that happens often/always probably it's because you have too much mods doing the same. 

Try it first with submit+follower and defeat if you really want both, make sure only one of them handles auto-surrender, and see if all functions of submit are still there. If submit is necessary for it, MO should tell you.

Link to comment

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use