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Does SexLab Defeat & SexLab Submit conflict with each other? (Mod Organizer)


adventhawk7

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The only of the two that doesn't give me as much trouble is SexLab Submit, the key to submit is Number pad 7 (N7) while the submit key for Defeat is (K). Sometimes it will work with Defeat, but I get glitches or the game crashes.

 

When I surrender with Defeat I

 

- Get the dialog to surrender, but then the enemy that opened up the dialog just walks away after saying "Oh I'll take what I want".

- Surrendering opens dialog and the animation starts, but then my character falls through the ground & teleports above & falls in the area of the Giants camp near Whiterun. (It will sometimes teleport back to where I was before falling through the ground & animation begins)

- I surrender, animation starts & ends, but then the next bandit has his/her turn and get the same as the second described bug. (cycle repeats)

- Or it just crashes.

 

When I surrender with Submit I don't get these problems, except just now when my game randomly crashed while restrained as I was heading to Windhelm approximately 30-40 seconds after last engagement. Here's a list of mods active in the left panel priority list, let me know if the mod priority is the problem.

 

- SexLab Defeat

- SexLab Submit

- Deviously Helpless

- Devious Captures

- Devious Devices Submit (I just noticed, do I need this?)

- Devious Devices Assets

- Devious Devices Integration

- Devious Devices For the Masses II

- Devious Devices Expansion

- SexLab Submit + Devious Devices (Is this basically just 2 in 1 & didn't need the SexLab Submit from above?)

- Submit + Devious Devices + Follower Friendly (Assuming that these too are a copy just like the last mod, do i only need this one?)

- Skyrim Bound

 

I'll link the mods I listed, let me know if it helps. I'm probably just doing something really stupid here overthinking things, believing I need something that is already provided in one mod with a bunch of others.

 

Defeat - http://www.loverslab.com/files/file/286-defeat-v522/

Submit - http://www.loverslab.com/files/file/247-sexlab-submit-01sep14-1133/

Deviously Helpless - http://www.loverslab.com/files/file/829-deviously-helpless/

Devious Captures - http://www.loverslab.com/files/file/804-devious-captures/

Devious Devices Submit - http://www.loverslab.com/files/file/582-sexlab-submit-devious-devices/

^(All I did with this one was renamed the mod file)

Devious Devices Assets - http://www.loverslab.com/files/file/269-devious-devices-assets/

Devious Devices Integration - http://www.loverslab.com/files/file/371-devious-devices-integration-1092015/

Devious Devices For the Masses (II) - http://www.loverslab.com/files/file/424-devious-devices-for-the-masses-i-i-updated-8-12-14/

Devious Devices Expansion - http://www.loverslab.com/files/file/1305-devious-devices-expansion-v123-10182015/

SexLab Submit + Devious Devices - http://www.loverslab.com/files/file/582-sexlab-submit-devious-devices/

^ (Again I'm assuming I don't need this or just get rid of the above separate mods? I assumed I needed it because I figured it was just adding more MCM options.)

Submit + Devious Devices + Follower Friendly - http://www.loverslab.com/files/file/877-submit-devious-devices-follower-friendly/

(Like I said, is this one all I need? I assumed it was adding MCM options.)

Skyrim Bound - http://www.loverslab.com/files/file/1076-skyrim-bound/

 

I'm only curious & asking right now because Mod Organizer isn't telling me that these mods have any overwrites, except for Devious Devices For the Masses has a conflicting overwrite with SexLab Submit + Devious Devices but I felt like it's supposed to. I'll also attach a puush picture so you can get a better general idea of what LL mods I have installed I hope it helps.

 

edit: Sorry to have wasted so many peoples time, it seems that I figured out why I was falling through the ground, it appears that I had for some odd reason, two Static Mesh Improvement Mods installed, apparently one mod I had installed came with SMIM so I turned one of them off, and haven't gotten the problem of falling through the ground since then. I still get weird bugs though, bandits still walk off after submitting after the dialog telling them to "take what they want & let me go". I then get moments where my character gets stuck as well, usually right in the middle of dialog when talking to a quest giver my character starts masterbaiting, interrupting the dialog, and after the animation she gets stuck in place (can't move, can't even draw weapon & etc.) There's a plethora of bugs I've run in to that I'm still trying to figure out how to fix, I'll keep this post updated.

post-208511-0-61366500-1453700062_thumb.png

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I dont use Submit, but either my partner or my character falls into the ground half-way. Not sure if it is a glitched animation or a glitch with defeat. I really don't think submit it conflicting, the default controls for submit might, but I used to have submit and defeat working fine together.

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I dont use Submit, but either my partner or my character falls into the ground half-way. Not sure if it is a glitched animation or a glitch with defeat. I really don't think submit it conflicting, the default controls for submit might, but I used to have submit and defeat working fine together.

 

Well I opened my LL mods in TESVEdit & found out that Defeat had some dirty edits so I'm assuming that that's what my problem is, I'm checking right now I'll edit my OP if it looks like I fixed the problem.

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I don't know submit + follower, but ALL other submit & defeat have a possible conflict when you become defeated without surrendering, so make sure you activate this option only in one of them. And it seems you mentioned (and/or linked?) Submit + devices twice. Check if you installed it twice as well. As far as i know, falling through the ground is a bug of Sexlab, might be caused by heavy scriptload. So yes... if that happens often/always probably it's because you have too much mods doing the same. 

Try it first with submit+follower and defeat if you really want both, make sure only one of them handles auto-surrender, and see if all functions of submit are still there. If submit is necessary for it, MO should tell you.

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