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vault 68/69


jondaman123lab

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Posted

I've begun the preliminary stages of creating Vault69 by making the entrance cell to the vault in the GECK. Zippy, did you say at one point that you were working on it too, or wouldn't mind working on it?

 

Obviously, I would only be able to make the maps, and maybe add the NPC's, but actual scripting and so forth would have to be done by someone else, as I have no knowledge in that area. But it is a start.

 

I'll keep you guys posted.

Posted

when i get my computer back ill make some vault 69/68 retextured vault suits, ive never retextured a non armour peice before but ill have a go at a vault 69/68 door (one of those big rotating gear ones).

Posted

At the moment I am ignoring the door and using a placeholder, but it would be useful if someone could work up a Vault 69 Vault door texture, because I can't use photoshop for shit.

 

jondaman123lab, that is excellent, it will definitely add to the overall quality of it. Good luck with the door too!

Posted

chanellorkremlin do you mind if i call you CK? You can shorten me to J123 if ya want

 

forgot to mention that its awsum your getting started on the vault its good to get something solid produced.

 

also dont get two excited the repair people im dealing with are knuckle heads so im gunna be cautious and say it will be 2 weeks till my computer back.

Posted

Yes, do call me that. That is the nick I go by but which people have thus fair avoided!

 

Okay J123, as far as I'm concerned, its a 'done when it's done' project, but as you said, it's nice to have something concrete coming out. I'm designing it with the intent that it will be populated and 'new' - so expect more Vault 19/Vault 101 than say, 34/11/22.

 

 

Posted

While this may work on the surface' date=' I think it might start to fall apart if you start going for a character with a complete backstory.

[/quote']

May I ask that you elaborate more? I can't fix it if I don't completely understand what you think is wrong with it.

 

If the door won't open except for a man' date=' a female PC can't enter the vault. If that's only a ruse, then a female PC can enter, and all the women in the vault will realize they can leave if they want to and will then do so.

[/quote']

Have you though of how they all got in to begin with? Yeah, they can go in but can't get out. Either because Females can't open the vault door from the inside or if they get too close to the door they will be killed by the vault controlled weaponry.

How will the PC get out then? well the PC will have to Shut down/Hack the Vault mainframe to let females out.

 

As I mentioned before' date=' it seems doubtful the original inhabitants were clones.

[/quote']

I didn't say the originals were clones... I said they were CLONED. but for the sake of the experiment after they get a certain age they were all killed and THEN their clones replaced them. after those clones reach the same age they were also killed and replaced with another set based on the originals.

 

This begs the question of why no one has tried to leave yet' date=' or if they have why did they fail? If the door allows the opportunity for one person to leave, than at some point someone is going to attempt to get out, even if it means everyone else would die. If the door just refuses to open at all, than no one can even try to leave.

[/quote']

Only one will be able to leave. Even if EVERYONE wants to they can't all leave. so they'll have to kill each other. While you say that isn't so bad you only have 1 out of 1000 chance. Do you feel lucky? It's a very unlikely scenario that a group will try to form a pack to escape since it's only 1 person who can get out. Even if the do form a pack they will still be trying to eliminate each other but in a more discreet way. It's more likely that there will be a group to form preventing other to try or even think about escaping. Basic Cause and Effect. I'm just picking the most ideal one for this mod.

 

This makes me ask several questions. Mainly' date=' how does the Vault know you're there? And if it doesn't like you being there why did it let you in at all? Also, I always got the impression any malfunctions or other things happening in the vault were pre-programmed by Vault-Tec; I'm not sure the computers have the ability to improvise.

[/quote']

You opened the door. It didn't let you in, You just opened the door. The computer is not programmed to hurt those who walk in. Only those who are not authorized to leave and those who are left behind after the authorized one has left. Only exception is if that one has ruined the ratio after X amount of days. At which point the Vault will take measures to remove one person(usually the one who ruined the ratio) to bring it back to the status quo.

 

 

Why is is so hard to find girls who are punctual...

Posted

With these two vaults i thought of an idea for a reason why the vaults might let you stay even if it would mess with the ratio.

 

A)after you come in either you or someone finds the control room for the vault and messes with the program (high hacking required for this) and make it think that the ratio is to be something like mostly men to a small number of women or vise versa.

 

or

 

B)after you enter the computer suffers a malfunction that causes the system to shut down the population count mechanism (or whatever) but will the population control system is still functioning but is either set to permanently on or off (random chance or something for this) and this starts a quest where you can reprogram that to allow you to control population level.

Posted

Zippy' date=' did you say at one point that you were working on it too, or wouldn't mind working on it?

[/quote']

I had said that I would build the cell if someone else was handling the major scripting.

 

While this may work on the surface' date=' I think it might start to fall apart if you start going for a character with a complete backstory.

[/quote']

May I ask that you elaborate more? I can't fix it if I don't completely understand what you think is wrong with it.

As I said, I think it might fall apart. You'd have to start developing the character before you could be certain. One reason I suggest this might be a problem is because while being the only man in a world with 999 women might seem like a harem to you, it wouldn't be anything special to someone who was born and grew up in that world. If we follow your clone/kill/clone/kill thing that might not apply so much, however.

 

If the door won't open except for a man' date=' a female PC can't enter the vault. If that's only a ruse, then a female PC can enter, and all the women in the vault will realize they can leave if they want to and will then do so.

[/quote']

Have you though of how they all got in to begin with? Yeah, they can go in but can't get out. Either because Females can't open the vault door from the inside or if they get too close to the door they will be killed by the vault controlled weaponry.

Vault-Tec SOP seems to be to threaten the inhabitants but have no way on really following through with it. Vault 11 couldn't actually kill the inhabitants if they didn't do what they were supposed to. This also applies to the whole kill all the clones after a certain time thing.

 

This makes me ask several questions. Mainly' date=' how does the Vault know you're there? And if it doesn't like you being there why did it let you in at all? Also, I always got the impression any malfunctions or other things happening in the vault were pre-programmed by Vault-Tec; I'm not sure the computers have the ability to improvise.

[/quote']

You opened the door. It didn't let you in, You just opened the door. The computer is not programmed to hurt those who walk in. Only those who are not authorized to leave and those who are left behind after the authorized one has left. Only exception is if that one has ruined the ratio after X amount of days. At which point the Vault will take measures to remove one person(usually the one who ruined the ratio) to bring it back to the status quo.

The question I'm asking is if the computer is so worried about protecting the ratio then why would it let you in at all? This also prompts me to ask when Vaults got Star Trek-style sensor technology. Though I admit I haven't seen everything in every Fallout game, I'm not aware of sensors that can identify gender or distinguish between specific individuals.

 

 

As I mentioned before' date=' it seems doubtful the original inhabitants were clones.

[/quote']

I didn't say the originals were clones... I said they were CLONED. but for the sake of the experiment after they get a certain age they were all killed and THEN their clones replaced them. after those clones reach the same age they were also killed and replaced with another set based on the originals.

If they clones are all killed what are they killed by and who removes the bodies so the next batch doesn't find them?

 

This begs the question of why no one has tried to leave yet' date=' or if they have why did they fail? If the door allows the opportunity for one person to leave, than at some point someone is going to attempt to get out, even if it means everyone else would die. If the door just refuses to open at all, than no one can even try to leave.

[/quote']

Only one will be able to leave. Even if EVERYONE wants to they can't all leave. so they'll have to kill each other. While you say that isn't so bad you only have 1 out of 1000 chance. Do you feel lucky? It's a very unlikely scenario that a group will try to form a pack to escape since it's only 1 person who can get out. Even if the do form a pack they will still be trying to eliminate each other but in a more discreet way. It's more likely that there will be a group to form preventing other to try or even think about escaping. Basic Cause and Effect. I'm just picking the most ideal one for this mod.

That doesn't answer why or if no one ever tried, that just acknowledges that it's possible that they might have. You need to know for certain whether or not anyone tried. Plus, there's a problem with the whole "only one can get out" thing. Those vault doors aren't that fast. You could definitely get more than one person through before that door closed.

Posted

While this may work on the surface' date=' I think it might start to fall apart if you start going for a character with a complete backstory.

[/quote']

May I ask that you elaborate more? I can't fix it if I don't completely understand what you think is wrong with it.

As I said, I think it might fall apart. You'd have to start developing the character before you could be certain. One reason I suggest this might be a problem is because while being the only man in a world with 999 women might seem like a harem to you, it wouldn't be anything special to someone who was born and grew up in that world. If we follow your clone/kill/clone/kill thing that might not apply so much, however.

True, I guess this is a path best discussed when we have characters set up(or ready to be set up). The idea with clone/kill/clone is to record more "accurate" data. Having the general trend of the original 1000 people 10x is more accurate than the trend of 10 generation of them and their offspring who will have your said perspective of normality.

If the door won't open except for a man' date=' a female PC can't enter the vault. If that's only a ruse, then a female PC can enter, and all the women in the vault will realize they can leave if they want to and will then do so.

[/quote']

Have you though of how they all got in to begin with? Yeah, they can go in but can't get out. Either because Females can't open the vault door from the inside or if they get too close to the door they will be killed by the vault controlled weaponry.

Vault-Tec SOP seems to be to threaten the inhabitants but have no way on really following through with it. Vault 11 couldn't actually kill the inhabitants if they didn't do what they were supposed to. This also applies to the whole kill all the clones after a certain time thing.

They have robots. and turrets. and poison gas(probably). The Vault 11 wasn't design to ACTUALLY do it. So we just have DESIGN our vault 69 and 68 to ACTUALLY do through with it. Might be a nice twist if you expect the Vault won't do anything if you don't follow.

This makes me ask several questions. Mainly' date=' how does the Vault know you're there? And if it doesn't like you being there why did it let you in at all? Also, I always got the impression any malfunctions or other things happening in the vault were pre-programmed by Vault-Tec; I'm not sure the computers have the ability to improvise.

[/quote']

You opened the door. It didn't let you in, You just opened the door. The computer is not programmed to hurt those who walk in. Only those who are not authorized to leave and those who are left behind after the authorized one has left. Only exception is if that one has ruined the ratio after X amount of days. At which point the Vault will take measures to remove one person(usually the one who ruined the ratio) to bring it back to the status quo.

The question I'm asking is if the computer is so worried about protecting the ratio then why would it let you in at all? This also prompts me to ask when Vaults got Star Trek-style sensor technology. Though I admit I haven't seen everything in every Fallout game, I'm not aware of sensors that can identify gender or distinguish between specific individuals.

I didn't say sensor. Could just be watching from video feeds. Again, It's not DESIGNED to attack those who come in only after a certain amount of time has passed does it have permission.

As I mentioned before' date=' it seems doubtful the original inhabitants were clones.

[/quote']

I didn't say the originals were clones... I said they were CLONED. but for the sake of the experiment after they get a certain age they were all killed and THEN their clones replaced them. after those clones reach the same age they were also killed and replaced with another set based on the originals.

If they clones are all killed what are they killed by and who removes the bodies so the next batch doesn't find them?

Robots. They have them. Probably then burned or recycled to be use as materials for the next clones.

This begs the question of why no one has tried to leave yet' date=' or if they have why did they fail? If the door allows the opportunity for one person to leave, than at some point someone is going to attempt to get out, even if it means everyone else would die. If the door just refuses to open at all, than no one can even try to leave.

[/quote']

Only one will be able to leave. Even if EVERYONE wants to they can't all leave. so they'll have to kill each other. While you say that isn't so bad you only have 1 out of 1000 chance. Do you feel lucky? It's a very unlikely scenario that a group will try to form a pack to escape since it's only 1 person who can get out. Even if the do form a pack they will still be trying to eliminate each other but in a more discreet way. It's more likely that there will be a group to form preventing other to try or even think about escaping. Basic Cause and Effect. I'm just picking the most ideal one for this mod.

That doesn't answer why or if no one ever tried, that just acknowledges that it's possible that they might have. You need to know for certain whether or not anyone tried. Plus, there's a problem with the whole "only one can get out" thing. Those vault doors aren't that fast. You could definitely get more than one person through before that door closed.

That depends on who is writing the story. They could try to escape at anytime, maybe the first time is the time when you arrived, maybe it happened a bit earlier, Maybe they tried a few years after the vault was sealed. It's all based on what is convenient to the story and the path of the mod. Yes the doors close slow, but those turrets can shoot pretty damn fast and opening it will probably take a while too. One can try to escape in the smallest opening they can fit the turrets will kill the rest, that is if they manage to stop killing each other.

 

There are infinite amount of possibilities and scenarios that can stem from just one sentence of my Idea. It's best not to ask or think about it too much. If it makes some sense and is possible then it can work.

My Idea is based off the mod having ADULT CONTENT. From the infinite possibilities and scenarios possible I choose this.

 

I'm not sure if you LIKE the idea and want it to be better or just want to shoot the idea down.

 

PS: We can probably continue to "Refine" this idea, since apparently I have an answer to everything, but some might be flawed or even sarcastic. One of my Good/Bad traits

Posted

Maybe something like the 99 women are left after the only male dies, they managed to clone some of his semen, but for whatever reason, they keep giving birth to females, they have run out of Semen so are forced to send parties out to aquire more male slaves or semen from suitable specimens.

Posted
I'm not sure if you LIKE the idea and want it to be better or just want to shoot the idea down.
I'd say neither. What I'm doing is finding the flaws (or what I perceive as flaws' date=' obviously they're not always the same thing) and pointing them out. The intended outcome of this is to force you to refine your idea from its rather general starting point into something you can then sit down and start developing in detail.

 

I didn't say sensor. Could just be watching from video feeds. Again, It's not DESIGNED to attack those who come in only after a certain amount of time has passed does it have permission.
This allows for a new line of thought to be followed, namely that there's a real live person somewhere running all of this by watching video feeds. Which is good, becuase something with a personality (and that the player can therefore hold a conversation with) is generally much more interesting than an invisible inanimate nemesis. This also answers the still standing question of why a computer tasked with strictly maintaining a 999:1 ratio would be programmed to allow a 999:2 ratio at any point; if there's a real person in charge of the system they could override it.

 

That depends on who is writing the story. They could try to escape at anytime' date=' maybe the first time is the time when you arrived, maybe it happened a bit earlier, Maybe they tried a few years after the vault was sealed. It's all based on what is convenient to the story and the path of the mod. Yes the doors close slow, but those turrets can shoot pretty damn fast and opening it will probably take a while too. One can try to escape in the smallest opening they can fit the turrets will kill the rest, that is if they manage to stop killing each other.[/quote']Two things here. First, I haven't tested this in-game but I think at least three people (if not four or five) could stand shoulder-to-shoulder and exit the vault door simultaneously. Second, by the fact that the residents are still alive we know one of two things: Either no one has ever escaped or the Vault does not follow through with its threat. Obviously the latter can't be true, because if it were than everybody else would have left immediately after. So the former option must be true.

 

So why has no onet gotten out yet? What's to stop some random person from walking up to the Vault door and leaving in the middle of the night? Either the entire Vault is one giant room or there's some sort of guard system in place. Are these guards armed? If so, why haven't they attempted to be the ones who escape? They would certainly have an advantage over everyone else.

 

Or... Maybe they have tried. Maybe someone has gotten out, and the Vault followed through. And then it cloned them all again. Maybe the Player receives the quest hook from an NPC from the Vault and goes to the Vault (expecting it to be empty and the site of a massacre) and everything is fine... And then the quest giver suddenly shows up, says hi, and the door closes.

 

There are infinite amount of possibilities and scenarios that can stem from just one sentence of my Idea. It's best not to ask or think about it too much. If it makes some sense and is possible then it can work.

My Idea is based off the mod having ADULT CONTENT. From the infinite possibilities and scenarios possible I choose this.

Looping back around to this' date=' now. It would be [i']terrible[/i] to not ask or think about it too much. After all, what you've come up with is an idea, yes, but only that. There's nothing within your idea that can be used for the mod without developing it first. You have no specific NPCs or events, just general ideas. Which is fine, this is where all mods start, but it has to be developed to a point where you can actually start creating it.

 

One of the really nice things about the Tryout mods is that they do have unique characters and attempt to remain accurate to the Fallout world, and I think it's worth it to at least go and attempt to tell a good story, even if it just a way to get the Player having sex.

Posted

ok how about most of the 999 men in the vault have died out to a small population, the single woman acts as the vault overseer and is not allowing the men to leave becaue she doesnt want to lose all these guys looking after her

 

she could invite a female courier in to make boom boom with the say 20 men in the vault in an attempt to keep them satisfied and prevent them from leaving, the female overseer could be dilusional and think only one female can (permanently) live in the vault.

 

Perhaps this could be a reason behind the 999m/1f ratio of the vault, vault tech could be running an experiment were the one woman is of limits and fake punishments are in place to prevent sex, the males at the time of the courier could be at riot point forcing the overseer to find a loop hole and invite in the courier and any other female friends to let the guys blow of steam

 

the single woman could also capture the female pc and enslave her to please her flock of men,this could be reasoning behind there only being one citizen woman in the vault as an evolution if what vault tech has told them to believe

Posted

You do not have to use violent death to keep people in place. It's also not very convincing.

 

Do we really believe that over several hundred years that we have people clever enough to see through any lie and somehow just know whether the one-time-event of everyone dies when one person exits is true or not.... but we never had anyone stupid enough to test the system?

 

You can use addictions, lies, threats, and so on. Or you can set up a deliberately hostile environment outside -- a system the player would have to disable to approach the vault.

 

 

Posted

It worked for Vault 11. Lies about the outside environment also seemed to work with Vault 13, Vault 101 and so on... it's just the way it's handled in the lore I believe.

 

Zippy, seeing as you already had dibs on making the Vault, I'll pass the reign to you then. I wasn't sure when I started if you said you were going to make it or were planning on it, but if you are doing it then there's no point in both of us working on the same thing.

 

I'll see if there's anything else I can do with my limited Geck skills.

Posted
vault tech could be running an experiment were the one woman is of limits and fake punishments are in place to prevent sex' date=' the males at the time of the courier could be at riot point forcing the overseer to find a loop hole and invite in the courier and any other female friends to let the guys blow of steam[/quote']The problem with this is that any Vault with people still in it must have been occupied for over two hundred years. Meaning the original inhabitants are not alive any more, anyone the Player finds in these vaults has to be a much later generation.

 

 

Zippy' date=' seeing as you already had dibs on making the Vault, I'll pass the reign to you then. I wasn't sure when I started if you said you were going to make it or were planning on it, but if you are doing it then there's no point in both of us working on the same thing.

[/quote']There's no reason we can't both do some cell building. Without knowing any specifics I can't be certain, but there will probably be more than one cell within the Vault(s). If you've already started on something, keep going if you want. I never started making anything because I was going to wait on a more specific concept for the Vault as a whole.

 

For the record, the only major thoughts I had as to the cell design so far were these:

  • We need a new main Vault door retexture
  • We need the normal interior Vault door retextured
  • The two Vaults should either be identical or mirrored in layout

 

I'm still scribbling down plot ideas right now. I might post something about them later today.

Posted
I'm not sure if you LIKE the idea and want it to be better or just want to shoot the idea down.
I'd say neither. What I'm doing is finding the flaws (or what I perceive as flaws' date=' obviously they're not always the same thing) and pointing them out. The intended outcome of this is to force you to refine your idea from its rather general starting point into something you can then sit down and start developing in detail.[/quote']

Don't just find flaws, also find solutions for those flaws.

 

I didn't say sensor. Could just be watching from video feeds. Again' date=' It's not DESIGNED to attack those who come in only after a certain amount of time has passed does it have permission.[/quote']This allows for a new line of thought to be followed, namely that there's a real live person somewhere running all of this by watching video feeds. Which is good, becuase something with a personality (and that the player can therefore hold a conversation with) is generally much more interesting than an invisible inanimate nemesis. This also answers the still standing question of why a computer tasked with strictly maintaining a 999:1 ratio would be programmed to allow a 999:2 ratio at any point; if there's a real person in charge of the system they could override it.
I didn't really say that there was a person watching. It's the Vault Mainframe watching the Vault dwellers from the cameras, hidden and non-hidden.

However that idea is interesting. Maybe originally there was someone who was overseeing this secretly. The person dies but the Vault computers still continues to do what the person had been doing. The PC's arrival caused inconsistency and took the Vault time to assess the situation. Which could explain why you weren't "removed" automatically

 

That depends on who is writing the story. They could try to escape at anytime' date=' maybe the first time is the time when you arrived, maybe it happened a bit earlier, Maybe they tried a few years after the vault was sealed. It's all based on what is convenient to the story and the path of the mod. Yes the doors close slow, but those turrets can shoot pretty damn fast and opening it will probably take a while too. One can try to escape in the smallest opening they can fit the turrets will kill the rest, that is if they manage to stop killing each other.[/quote']Two things here. First, I haven't tested this in-game but I think at least three people (if not four or five) could stand shoulder-to-shoulder and exit the vault door simultaneously. Second, by the fact that the residents are still alive we know one of two things: Either no one has ever escaped or the Vault does not follow through with its threat. Obviously the latter can't be true, because if it were than everybody else would have left immediately after. So the former option must be true.

 

So why has no onet gotten out yet? What's to stop some random person from walking up to the Vault door and leaving in the middle of the night? Either the entire Vault is one giant room or there's some sort of guard system in place. Are these guards armed? If so, why haven't they attempted to be the ones who escape? They would certainly have an advantage over everyone else.

 

Or... Maybe they have tried. Maybe someone has gotten out, and the Vault followed through. And then it cloned them all again. Maybe the Player receives the quest hook from an NPC from the Vault and goes to the Vault (expecting it to be empty and the site of a massacre) and everything is fine... And then the quest giver suddenly shows up, says hi, and the door closes.

I'm more for the no one tried to escape route. Either because the Vault did something showed it's seriousness about the consequence(Is the Vault serious? it's up for debate)

The Vault Entrance has turrets as guards. That last part sounds interesting. But rather than getting it directly from the escaped NPC, the player could find a journal or something of the long-dead escapee. Something in the journal makes the PC curious and then searches for the Vault.

Or we can even say that the people are just too afraid of the outside. Since the clones think that they JUST got in the vault they wouldn't even dream about leaving. To make that fear stronger the Vault Could show fake images or videos of the outside world in a uninhabitable state.

 

There are infinite amount of possibilities and scenarios that can stem from just one sentence of my Idea. It's best not to ask or think about it too much. If it makes some sense and is possible then it can work.

My Idea is based off the mod having ADULT CONTENT. From the infinite possibilities and scenarios possible I choose this.

Looping back around to this' date=' now. It would be [i']terrible[/i] to not ask or think about it too much. After all, what you've come up with is an idea, yes, but only that. There's nothing within your idea that can be used for the mod without developing it first. You have no specific NPCs or events, just general ideas. Which is fine, this is where all mods start, but it has to be developed to a point where you can actually start creating it.

 

One of the really nice things about the Tryout mods is that they do have unique characters and attempt to remain accurate to the Fallout world, and I think it's worth it to at least go and attempt to tell a good story, even if it just a way to get the Player having sex.

I don't want to spend TOO much time on it since it's not like it's the one that's going to be used. The goal was to make it general so that those who read the idea will get a sense of what could be happening. There's no named characters since I'm just horrible with naming, but also because I wanted the one who will pick this mod up to be the one to name them. Same with the events. They are left general so that that can be replaced and/or expanded more easily. Again: If my idea or atleast part of it has been decided to be included in the mod then I'll start making everything more specific, probably still no character names but events, quest, rewards, Background, etc. will have more information.

Yes I agree with you the tryouts are great for that reason. I do TRY to do that with my ideas but more general, but I'm no writer, expressing my ideas(or even myself) was never my strong point.

 

Posted
I'm not sure if you LIKE the idea and want it to be better or just want to shoot the idea down.
I'd say neither. What I'm doing is finding the flaws (or what I perceive as flaws' date=' obviously they're not always the same thing) and pointing them out. The intended outcome of this is to force you to refine your idea from its rather general starting point into something you can then sit down and start developing in detail.[/quote']

Don't just find flaws, also find solutions for those flaws.

I could, but it would rapidly cease to be your story anymore. Unless you don't care?

 

I didn't say sensor. Could just be watching from video feeds. Again' date=' It's not DESIGNED to attack those who come in only after a certain amount of time has passed does it have permission.[/quote']This allows for a new line of thought to be followed, namely that there's a real live person somewhere running all of this by watching video feeds. Which is good, becuase something with a personality (and that the player can therefore hold a conversation with) is generally much more interesting than an invisible inanimate nemesis. This also answers the still standing question of why a computer tasked with strictly maintaining a 999:1 ratio would be programmed to allow a 999:2 ratio at any point; if there's a real person in charge of the system they could override it.
I didn't really say that there was a person watching. It's the Vault Mainframe watching the Vault dwellers from the cameras, hidden and non-hidden.

However that idea is interesting. Maybe originally there was someone who was overseeing this secretly. The person dies but the Vault computers still continues to do what the person had been doing. The PC's arrival caused inconsistency and took the Vault time to assess the situation. Which could explain why you weren't "removed" automatically

Again, I don't think Vault computers have ever demonstrated a developing AI. There's no way for the Vault to tell the difference between male and female or different individuals via a video camera or otherwise, the only way this could be done is if there was a real person in control somewhere.
That depends on who is writing the story. They could try to escape at anytime' date=' maybe the first time is the time when you arrived, maybe it happened a bit earlier, Maybe they tried a few years after the vault was sealed. It's all based on what is convenient to the story and the path of the mod. Yes the doors close slow, but those turrets can shoot pretty damn fast and opening it will probably take a while too. One can try to escape in the smallest opening they can fit the turrets will kill the rest, that is if they manage to stop killing each other.[/quote']Two things here. First, I haven't tested this in-game but I think at least three people (if not four or five) could stand shoulder-to-shoulder and exit the vault door simultaneously. Second, by the fact that the residents are still alive we know one of two things: Either no one has ever escaped or the Vault does not follow through with its threat. Obviously the latter can't be true, because if it were than everybody else would have left immediately after. So the former option must be true.

 

So why has no onet gotten out yet? What's to stop some random person from walking up to the Vault door and leaving in the middle of the night? Either the entire Vault is one giant room or there's some sort of guard system in place. Are these guards armed? If so, why haven't they attempted to be the ones who escape? They would certainly have an advantage over everyone else.

 

Or... Maybe they have tried. Maybe someone has gotten out, and the Vault followed through. And then it cloned them all again. Maybe the Player receives the quest hook from an NPC from the Vault and goes to the Vault (expecting it to be empty and the site of a massacre) and everything is fine... And then the quest giver suddenly shows up, says hi, and the door closes.

The Vault Entrance has turrets as guards.
Turrets as guards doesn't work. If the Vault is supposed to let one person out, then if some random person walked up to the door in the middle of the night and left, the turrets wouldn't stop them. Live guards would.
There are infinite amount of possibilities and scenarios that can stem from just one sentence of my Idea. It's best not to ask or think about it too much. If it makes some sense and is possible then it can work.

My Idea is based off the mod having ADULT CONTENT. From the infinite possibilities and scenarios possible I choose this.

Looping back around to this' date=' now. It would be [i']terrible[/i] to not ask or think about it too much. After all, what you've come up with is an idea, yes, but only that. There's nothing within your idea that can be used for the mod without developing it first. You have no specific NPCs or events, just general ideas. Which is fine, this is where all mods start, but it has to be developed to a point where you can actually start creating it.

 

One of the really nice things about the Tryout mods is that they do have unique characters and attempt to remain accurate to the Fallout world, and I think it's worth it to at least go and attempt to tell a good story, even if it just a way to get the Player having sex.

I don't want to spend TOO much time on it since it's not like it's the one that's going to be used. The goal was to make it general so that those who read the idea will get a sense of what could be happening. There's no named characters since I'm just horrible with naming, but also because I wanted the one who will pick this mod up to be the one to name them. Same with the events. They are left general so that that can be replaced and/or expanded more easily. Again: If my idea or atleast part of it has been decided to be included in the mod then I'll start making everything more specific, probably still no character names but events, quest, rewards, Background, etc. will have more information.

Yes I agree with you the tryouts are great for that reason. I do TRY to do that with my ideas but more general, but I'm no writer, expressing my ideas(or even myself) was never my strong point.

Which is why I'm trying in my own special way to get you to express more of your ideas. Without anything like events, quests, rewards, backgrounds, etc., none of this is going to be included in the mod because without those there is no mod.
Posted
For the record' date=' the only major thoughts I had as to the cell design so far were these:

[list']

[*]We need a new main Vault door retexture

[*]We need the normal interior Vault door retextured

[*]The two Vaults should either be identical or mirrored in layout

 

I'm still scribbling down plot ideas right now. I might post something about them later today.

 

I agree. At the moment I'm only concentrating on Vault 69 (easier to explain plot wise) and it will be a functioning Vault, like Vault 21 - so clean, working, etc. I'm planning on adding inaccessible doors, windows that suggest the vault is larger, things of the sort. I wouldn't know where to begin with importing files into GECK for the new textures, so I won't be touching that, although I think J123 said he would give them a try.

 

I find getting the map out of the way first makes thinking of the plot later a bit easier; after all, it will mainly revolve around dialogue and so forth.

 

 

Posted
I'm not sure if you LIKE the idea and want it to be better or just want to shoot the idea down.
I'd say neither. What I'm doing is finding the flaws (or what I perceive as flaws' date=' obviously they're not always the same thing) and pointing them out. The intended outcome of this is to force you to refine your idea from its rather general starting point into something you can then sit down and start developing in detail.[/quote']

Don't just find flaws, also find solutions for those flaws.

I could, but it would rapidly cease to be your story anymore. Unless you don't care?

To say that's it's completely mine? I don't care. To say I contributed or the idea was based on my idea? I do.

Those who create something usually find less things wrong with their creation. Since it's theirs.

Plus I might not completely agree with your suggestion but come up with a better one than my last idea. So it's still "Mine" to say the least.

 

I didn't say sensor. Could just be watching from video feeds. Again' date=' It's not DESIGNED to attack those who come in only after a certain amount of time has passed does it have permission.[/quote']This allows for a new line of thought to be followed, namely that there's a real live person somewhere running all of this by watching video feeds. Which is good, becuase something with a personality (and that the player can therefore hold a conversation with) is generally much more interesting than an invisible inanimate nemesis. This also answers the still standing question of why a computer tasked with strictly maintaining a 999:1 ratio would be programmed to allow a 999:2 ratio at any point; if there's a real person in charge of the system they could override it.
I didn't really say that there was a person watching. It's the Vault Mainframe watching the Vault dwellers from the cameras, hidden and non-hidden.

However that idea is interesting. Maybe originally there was someone who was overseeing this secretly. The person dies but the Vault computers still continues to do what the person had been doing. The PC's arrival caused inconsistency and took the Vault time to assess the situation. Which could explain why you weren't "removed" automatically

Again, I don't think Vault computers have ever demonstrated a developing AI. There's no way for the Vault to tell the difference between male and female or different individuals via a video camera or otherwise, the only way this could be done is if there was a real person in control somewhere.

Not really an Ai. It's copying what the original "scientist" who was over seeing the experiment. Or maybe the scientist programmed it to do what he/she does/did. Or even how to determine how the people's gender are found by the Vault. Like maybe logging what you do and compare it to both gender's actions based on the video taken from the experiments.

 

That depends on who is writing the story. They could try to escape at anytime' date=' maybe the first time is the time when you arrived, maybe it happened a bit earlier, Maybe they tried a few years after the vault was sealed. It's all based on what is convenient to the story and the path of the mod. Yes the doors close slow, but those turrets can shoot pretty damn fast and opening it will probably take a while too. One can try to escape in the smallest opening they can fit the turrets will kill the rest, that is if they manage to stop killing each other.[/quote']Two things here. First, I haven't tested this in-game but I think at least three people (if not four or five) could stand shoulder-to-shoulder and exit the vault door simultaneously. Second, by the fact that the residents are still alive we know one of two things: Either no one has ever escaped or the Vault does not follow through with its threat. Obviously the latter can't be true, because if it were than everybody else would have left immediately after. So the former option must be true.

 

So why has no onet gotten out yet? What's to stop some random person from walking up to the Vault door and leaving in the middle of the night? Either the entire Vault is one giant room or there's some sort of guard system in place. Are these guards armed? If so, why haven't they attempted to be the ones who escape? They would certainly have an advantage over everyone else.

 

Or... Maybe they have tried. Maybe someone has gotten out, and the Vault followed through. And then it cloned them all again. Maybe the Player receives the quest hook from an NPC from the Vault and goes to the Vault (expecting it to be empty and the site of a massacre) and everything is fine... And then the quest giver suddenly shows up, says hi, and the door closes.

The Vault Entrance has turrets as guards.
Turrets as guards doesn't work. If the Vault is supposed to let one person out, then if some random person walked up to the door in the middle of the night and left, the turrets wouldn't stop them. Live guards would.

That's what your pointing out. The Vault dweller's them selves are the guards. They'll have people(more than one) guarding it so no one escapes. They are also guarding each other.

This can easily be solved by simply taking their desire away. Which can be diminished with my "cloning" idea. Or pretty much any method that would make the inhabitants think that they haven't been in the vault for a long time.

 

There are infinite amount of possibilities and scenarios that can stem from just one sentence of my Idea. It's best not to ask or think about it too much. If it makes some sense and is possible then it can work.

My Idea is based off the mod having ADULT CONTENT. From the infinite possibilities and scenarios possible I choose this.

Looping back around to this' date=' now. It would be [i']terrible[/i] to not ask or think about it too much. After all, what you've come up with is an idea, yes, but only that. There's nothing within your idea that can be used for the mod without developing it first. You have no specific NPCs or events, just general ideas. Which is fine, this is where all mods start, but it has to be developed to a point where you can actually start creating it.

 

One of the really nice things about the Tryout mods is that they do have unique characters and attempt to remain accurate to the Fallout world, and I think it's worth it to at least go and attempt to tell a good story, even if it just a way to get the Player having sex.

I don't want to spend TOO much time on it since it's not like it's the one that's going to be used. The goal was to make it general so that those who read the idea will get a sense of what could be happening. There's no named characters since I'm just horrible with naming, but also because I wanted the one who will pick this mod up to be the one to name them. Same with the events. They are left general so that that can be replaced and/or expanded more easily. Again: If my idea or atleast part of it has been decided to be included in the mod then I'll start making everything more specific, probably still no character names but events, quest, rewards, Background, etc. will have more information.

Yes I agree with you the tryouts are great for that reason. I do TRY to do that with my ideas but more general, but I'm no writer, expressing my ideas(or even myself) was never my strong point.

Which is why I'm trying in my own special way to get you to express more of your ideas. Without anything like events, quests, rewards, backgrounds, etc., none of this is going to be included in the mod because without those there is no mod.

Thanks.

It's like the question Which one comes first the chicken or the egg.

But I say both. A general or Vague Idea can get you started on the mod, then you refine that idea more.

Something like: Approved Idea? > Story Progression > Mod Start > Refine Plot/Story >

For me we're still in Approve Idea.

 

Posted

 

This can easily be solved by simply taking their desire away. Which can be diminished with my "cloning" idea. Or pretty much any method that would make the inhabitants think that they haven't been in the vault for a long time.

 

 

A thought to go with this that could work as a possible "enslavement" type addition (at least for one of the vaults) and a possible story of how the vault is still functioning is that the original occupants died but the computer (having been programmed with an experimental AI) opened the vault when someone came to the vault and drugged them and put them in stasis or something... anyway years latter the courier comes along to the vault and gets captured as well finally rounding out the number of occupants to the original numbers and the computer gives everyone amnesia and places them into the rooms of the original occupants and creates "journals(diaries)" for everyone with how the original people went about their lives and why they are in the vault.

 

Just an idea for the story could take parts of this for other ideas.

 

Posted

well allot of ideas have been brewing lately but has anyone started scripting yet?

 

Or know of someone with the time and skills to do so?

 

Im aware that the actual vault is being worked on

Posted

well allot of ideas have been brewing lately but has anyone started scripting yet?

 

Or know of someone with the time and skills to do so?

 

Im aware that the actual vault is being worked on

 

scripting is best done after you know how things will look. It's easy for you to change your mind about how things work, but scripting the details takes time.

 

Also, I think different kinds of scripts will appeal to different scripters.

 

Anyways, when you have a good idea of what scripts you need? When you reach that point, doing the scripting should be relatively easy. I think that I would concentrate on NPCs and dialogs first.

 

Posted
Anyways' date=' when you have a good idea of what scripts you need? When you reach that point, doing the scripting should be relatively easy. I think that I would concentrate on NPCs and dialogs first.[/quote']Yep. You have to know who says what when before you can tell them to say it.

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