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Help with SKSE Co Save bloating


Kakabishan

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Posted

Hey guys,

So after a bit of a long playthrough (character is level 40), my SKSE co save is 2400 kb, whereas my normal save is 17,034 kb
I have quite a lot of mods, here is the load order

Skyrim.esm
Update.esm
Unofficial Skyrim Patch.esp
Dawnguard.esm
Unofficial Dawnguard Patch.esp
HearthFires.esm
Unofficial Hearthfire Patch.esp
Dragonborn.esm
Unofficial Dragonborn Patch.esp
Skyrim Project Optimization - Full Version.esm
Schlongs of Skyrim - Core.esm
SGHairPackBase.esm
SexLab.esm
SexLabAroused.esm
ZaZAnimationPack.esm
CreatureFramework.esm
Devious Devices - Assets.esm
Lanterns Of Skyrim - All In One - Main.esm
Devious Devices - Integration.esm
daymoyl.esm
Devious Devices - Expansion.esm
Campfire.esm
hdtHighHeel.esm
ApachiiHair.esm
ApachiiHairFemales.esm
TKChildren.esm
HepsyHair.esm
ClimatesOfTamriel.esm
ApachiiHairMales.esm
BeeingFemale.esm
EFFCore.esm
AzarHair.esm
Master of Disguise - Legendary.esm
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
Unofficial High Resolution Patch.esp
Cutting Room Floor.esp
SexLabNudeCreatures.esp
SexLabNudeCreaturesDB.esp
SexLabNudeCreaturesDG.esp
KS Hairdo's.esp
SkyUI.esp
RaceMenu.esp
RaceMenuPlugin.esp
RaceMenuOverlays.esp
KJ Tattoos 2K.esp
SOS - Smurf Average Addon.esp
SOS - VectorPlexus Muscular Addon.esp
SOS - VectorPlexus Regular Addon.esp
UIExtensions.esp
RaceMenuMorphsCBBE.esp
Immersive Scars.esp
NB-Scars.esp
TrueBrows.esp
SGEyebrows.esp
Brows.esp
SGHairPackAIO.esp
Niahs Hair V6.esp
SexLabTools.esp
SexLab Vanilla Voices.esp
SexLab Sound FX Replacer.esp
NecroAnims.esp
NonSexLabAnimationPack.esp
SLAnimLoader.esp
SexLabUtil1.esp
PosePicker.esp
PinupPoseMCM.esp
SexLabMatchMaker.esp
Apropos.esp
MoreNastyCritters.esp
dD - Realistic Ragdoll Force - Realistic.esp
dD-No Spinning Death Animation.esp
RealisticHumanoidMovementSpeed.esp
iHUD.esp
LessIntrusiveHUD.esp
EnhancedLightsandFX.esp
ELFX - Exteriors.esp
ELFX - Dawnguard.esp
ELFX - Dragonborn.esp
Blush When Aroused.esp
VipersWarpaint.esp
vwrNeckSeamFix.esp
AMatterOfTime.esp
AddItemMenu.esp
Scars of Skyrim.esp
Lanterns Of Skyrim - All In One - Cold Skyrim ENB.esp
vAutosaveManager.esp
Brawl Bugs CE.esp
Customizable Camera.esp
WyldMenuPlugFemale.esp
TradeBarter.esp
Insignificant Object Remover.esp
taniahair(hair only).esp
HHairstyles.esp
HDTEarring.esp
Chesko_WearableLantern.esp
3DNPC.esp
Immersive Citizens - AI Overhaul.esp
Guard Dialogue Overhaul.esp
Weapons & Armor Fixes_Remade.esp
Weapons & Armor_TrueOrcish&DaedricWeapons.esp
Clothing & Clutter Fixes.esp
Skyrim Immersive Creatures.esp
ELFXEnhancer.esp
sanguinesDebauchery.esp
ethereal_elven_overhaul.esp
SkyFalls + SkyMills + DG + DB.esp
EatingSleepingDrinking.esp
Civil War Overhaul.esp
Skyrim Immersive Creatures - DLC2.esp
HDT Havok Object.esp
FCO - Follower Commentary Overhaul.esp
LeftHandRings.esp
chfshPlayerVoicesets.esp
TKChildren+3DNPC.esp
Clothing & Clutter_3DNPC_Patch.esp
3DNPC Don't Call Me Dragonborn.esp
Dimachaerus.esp
Dual Wield Parrying_SKSE.esp
WetandCold.esp
WetandCold - Ashes.esp
xazPrisonOverhaul.esp
xazPrisonOverhaul - Patch.esp
Holidays.esp
Combat Evolved.esp
Immersive Weapons.esp
Schlongs of Skyrim.esp
WeaponsArmorFixes_ImmersiveWeapons_Patch.esp
Hothtrooper44_ArmorCompilation.esp
HentaiCreatures.esp
Inconsequential NPCs.esp
Devious Deviants.esp
Dead Body Collision.esp
dD - Enhanced Blood Main.esp
dD-Larger Splatter Size.esp
Point The Way.esp
EEO - USP (2.0.4a) Patch.esp
dD-DG-DB-Immersive Creatures EBT Patch.esp
EstrusChaurus.esp
Stealth Skills Rebalanced_COMPLETE.esp
imp_helm_legend.esp
imp_helm_legend2.esp
Duel - Combat Realism.esp
RealisticWaterTwo.esp
RealisticWaterTwo - Legendary.esp
Immersive Patrols II.esp
Immersive Horses.esp
SexLab_Dialogues.esp
3DNPC Alternative Locations.esp
UniqueBows.esp
SexLabDefeat.esp
Immersive Citizens - CRF patch.esp
HoldBorderBanners.esp
3DNPC - Winterhold Mods Patch.esp
Equipping Overhaul.esp
Acquisitive Soul Gems.esp
Apocalypse - The Spell Package.esp
Apocalypse - More Apocalypse.esp
BetterMagic_FULL.esp
dovahkiinrelax.esp
TKChildren Merged USKP Patch.esp
TkCHildren - Inconsequential NPCs.esp
Inconsequential NPCs - EEO patch.esp
Inconsequential NPCs - CRF Compatibility Patch.esp
childskeletonfix.esp
dD Enchanted Chests.esp
Hothtrooper44_Armor_Ecksstra.esp
LingerieSetCBBE3_2ByNausicaa.esp
Accessorize.esp
Prisoner Rags Replacement.esp
TheEyesOfBeauty.esp
zarias_restraints.esp
aMidianborn_Skyforge_Weapons.esp
The Huntsman.esp
HairunderheadgearALLINONE.esp
Unique Uniques.esp
ABT - Kevkas All-in-One.esp
Tumblr gifts + Accessories Jewleries.esp
FNISspells.esp
00FacialExpressions.esp
ScopedBows.esp
BodySlotsMCM.esp
CheroBelts.esp
ElementalArrows.esp
Fumofumohair + Peggy Marierose.esp
HDT Lara Hair.esp
LovelyHairstylesLITE.esp
ggxhair.esp
MacKom_LoreStylesHairSet.esp
ggxTdaMiku.esp
HDT Female Hairstyles.esp
MeridaHair.esp
Merged hairpack.esp
Slof_HDT.esp
Hair Physics Project.esp
doahair.esp
AzarHairPonyTail 03 - Havok.esp
MarieRose Wig.esp
ClimatesOfTamriel-Dawnguard-Patch.esp
ClimatesOfTamriel-Dragonborn-Patch.esp
CoT-WeatherPatch.esp
Supreme Storms - Cot Version.esp
CoT-WeatherPatch_DB.esp
CoT-WeatherPatch_NL2.esp
CoT-WeatherPatch_Snow-40.esp
CoT-WeatherPatch_SupStorms.esp
VioLens.esp
SOS - Leito Addon.esp
Better Dynamic Snow.esp
Brushofddom.esp
CCC Hairpack.esp
SlaveTats.esp
BeeingFemaleBasicAddOn.esp
GoToBed.esp
Realistic crime report radius.esp
TheCoenaculiCBBE.esp
Immersive Citizens - ELFXEnhancer patch.esp
Dual Sheath Redux.esp
Bijin Warmaidens.esp
Bijin Wives.esp
Bijin NPCs.esp
EFFDialogue.esp
3DNPCEFF.esp
TeraHairWeightFix.esp
Sample_Hairs.esp
_zzSimsHair.esp
Fh hairs-by zzjay.esp
CazyHair_LongVer.esp
_NewHair.esp
RTS-Hairpack1.esp
_zzCCCHairs.esp
Newhairpack.esp
mortenhairs.esp
Cazy Hairs-by zzjay.esp
maymayHairs.esp
SC_hairs.esp
CobbEncumbrance.esp
Traps Are Dangerous.esp
WM Trap Fixes.esp
saLa_Hairs.esp
KS Hairdos - HDT.esp
FNIS.esp
Cherrypie.esp
KS Jewelry.esp
WeightMorphs.esp
Alternate Start - Live Another Life.esp
TKDodge.esp
attack commitment movement speed fluid 3.esp
SOSRaceMenu.esp
XPMSE.esp
Bashed Patch, 0.esp
Dual Sheath Redux Patch.esp
DynDOLOD.esp



So is there any specific way to reduce the SKSE Co save down? Its starting to cause some script lag because of this huge size. Is it advisable to just delete the SKSE co save and let it re generate it mid game? Or is theree any other procedure. I've been looking around for the same issues present with anyone else, but have not been able to find anything pertaining to it.
Thanks :D

Posted

I was thinking the same thing, my have gone up to 8mb

 

Following.

 

Are you getting some delay in some scripts too? Like defeat/Death alternative triggering, and a delay when you save the game? (Like 4-5s)?

Posted

I have more mods then you. Yes I have that. Delays up to 20 seconds.

But dont use defeat/ alternate.

 

One question have you run LOOT on your load order?

It dont look right.

Posted

I have more mods then you. Yes I have that. Delays up to 20 seconds.

But dont use defeat/ alternate.

 

One question have you run LOOT on your load order?

It dont look right.

20 seconds delay? Jeez, how do you tolerate that? :o. So script related things take a long while to activate/kick in for some events or such?

Yeah I used LOOT to organise my mods. But I did it quite a long while back, didnt use it now. They did say not to use LOOT mid game since reordering mods mid game might screw it up.

Posted

Yes that is correct to some degree. You should not run loot all the times.

I dont do that if I add one mod, I use Wrye Bash to find one good spot for it. But I always rebuild my Bashed Patch.

And you do have some issues in your loadorder.

 

Some plugins should be moved higher and some lower.

You figure that out.

 

About the delay? Ehh Why should I not? I have serius scripting in my game.

But I should like to know how to make my SKCE CO save smaller.

Posted

Yes that is correct to some degree. You should not run loot all the times.

I dont do that if I add one mod, I use Wrye Bash to find one good spot for it. But I always rebuild my Bashed Patch.

And you do have some issues in your loadorder.

 

Some plugins should be moved higher and some lower.

You figure that out.

 

About the delay? Ehh Why should I not? I have serius scripting in my game.

But I should like to know how to make my SKCE CO save smaller.

 

Which ones should be moved specifically? Hmm... Might have to start a new game again and re order it with LOOT, since my SKSE co save is so large too :(.. I guess we gotta keep our fingers crossed to see if someone can help us out with our SKSE Co save

 

 

Posted

You dont need to start over.

Use your senses.

Move BF as last ESM

Move ZAZ before sexlab

 

Wrye Bash can help you.

It is all about Priority. There are on realy good tread on Steam. Read that.

 

And you have many hair mods, do you need them all?

 

 

Posted

You dont need to start over.

Use your senses.

Move BF as last ESM

Move ZAZ before sexlab

 

Wrye Bash can help you.

It is all about Priority. There are on realy good tread on Steam. Read that.

 

And you have many hair mods, do you need them all?

 

Hmm good point.. Just wondered why LOOT reordered them in that way before... And Im going to merge all the hairpack together, just lazy lol. Thanks for the tips :)

Posted

My skse co-save also bloated up to 1.011 kb with the main save being 11.035 kb. Caused quite some script lag. I saved some settings like my character's appearance (exported the head via the Race Menu head export function), memorized the SexLab stats and so on and deleted the skse co-save. Reloaded the game, restored my character's appearance and the Sex Lab stats - there's a mod here at LL that can do this:

http://www.loverslab.com/topic/31421-sexlab-stats-manipulator/

 - and played for a while. The co-save is of course growing in size again, but as of now after a few hours it's 517 kb which is tolerable.

 

Don't know however whether that method is recommendable. But playing on a decent rig and having lags all the time just isn't acceptable for me. FUCK Bethesdas game engine by the way. Even a game engine from 2011 should be able to handle saves of that size.

 

I think the 'ClearInvalidRegistrations' setting in the skse.ini is not aggressive enough. But that's just a wild stab in the dark.

 

Weeks ago I had co-save bloat and it turned out it was because of the XPMSE skeleton, but the author fixed that problem a while ago. So I guess this time it's because of something else.

 

 

Anyway, I'm grateful for any general hints on how to keep the skse co-save small and clean. Something like the save game script scalpel

 

http://www.nexusmods.com/skyrim/mods/53045/?

 

for the skse file would be cool...

Posted

My skse co-save also bloated up to 1.011 kb with the main save being 11.035 kb. Caused quite some script lag. I saved some settings like my character's appearance (exported the head via the Race Menu head export function), memorized the SexLab stats and so on and deleted the skse co-save. Reloaded the game, restored my character's appearance and the Sex Lab stats - there's a mod here at LL that can do this:

http://www.loverslab.com/topic/31421-sexlab-stats-manipulator/

 - and played for a while. The co-save is of course growing in size again, but as of now after a few hours it's 517 kb which is tolerable.

 

Don't know however whether that method is recommendable. But playing on a decent rig and having lags all the time just isn't acceptable for me. FUCK Bethesdas game engine by the way. Even a game engine from 2011 should be able to handle saves of that size.

 

I think the 'ClearInvalidRegistrations' setting in the skse.ini is not aggressive enough. But that's just a wild stab in the dark.

 

Weeks ago I had co-save bloat and it turned out it was because of the XPMSE skeleton, but the author fixed that problem a while ago. So I guess this time it's because of something else.

 

 

Anyway, I'm grateful for any general hints on how to keep the skse co-save small and clean. Something like the save game script scalpel

 

http://www.nexusmods.com/skyrim/mods/53045/?

 

for the skse file would be cool...

 

Yeah, I just hate having to re-do everything MCM related with mods, especially since I have settings I always change from the default ones...Yeah the lag is starting to get pretty bad for me in a way that scripts are taking quite longer to fire off.. I really have no clue what caused this spike, if there was like a SKSE log showing any culprits or anything :/..

 

I want to delete the SKSE co save, but just want to know what that does and if it is detrimental to the save later on or something, or does it just delete the stored values and stuff in the save file? When you deleted your SKSE co save, did you have to re do all your MCM stuff?

 

Yeah, a SKSE co save cleaner would be pretty nice too lol

 

What is really weird is that when i reload a save and save on a new file and keep saving, it bloats really badly. It will go from 2300 kb to about like 3000 kb and I have no clue why... Im just fed up at this point and would like to know how to pinpoint the problematic mod which is causing it to go awry :/

 

Posted

 

I want to delete the SKSE co save, but just want to know what that does and if it is detrimental to the save later on or something

I can't guarantee that later on nothing bad will happen. I doubt so, but I can be wrong on that.

 

When you deleted your SKSE co save, did you have to re do all your MCM stuff?

I had to redo my character's appearance (the face). If you're using Schlongs Of Skyrim and play as a male, you must redo his genitals if you want any other shape / size than the default. Furthermore I had to redo my SexLab stats with the above mentioned mod.

 

 

I'm trying to find a clue now with the Script Scalpel. Perhaps there's a possible connection between threads going on in the main save that also have an effect on the skse co-save. Let's see...

 

EDIT: OK, I see that the flora respawn mod had 15067 script instances running. I'll remove that mod now and clean the main save with the Script Scalpel afterwards.

Posted

 

 

I want to delete the SKSE co save, but just want to know what that does and if it is detrimental to the save later on or something

I can't guarantee that later on nothing bad will happen. I doubt so, but I can be wrong on that.

 

When you deleted your SKSE co save, did you have to re do all your MCM stuff?

I had to redo my character's appearance (the face). If you're using Schlongs Of Skyrim and play as a male, you must redo his genitals if you want any other shape / size than the default. Furthermore I had to redo my SexLab stats with the above mentioned mod.

 

 

I'm trying to find a clue now with the Script Scalpel. Perhaps there's a possible connection between threads going on in the main save that also have an effect on the skse co-save. Let's see...

 

EDIT: OK, I see that the flora respawn mod had 15067 script instances running. I'll remove that mod now and clean the main save with the Script Scalpel afterwards.

 

 

How did you find out how many script instances were tied to a mod within the save cleaner? Im using http://www.nexusmods.com/skyrim/mods/52363/?

 

 

Posted

That sounds way too much. My SKSE co-save is 19 kB after playing for a long time. I made a modification to SKSE so it logs the size of different sections (attached to post). Use it to load into that bad save and then exit game, go to "Documents/My Games/Skyrim/SKSE/skse.log".
 
Find the first line "loading co-save", it was around line 86 for me but it depends how many plugins you have.

 

Under it, now it shows:

Loading mod list:

... (all your plugins here)

Size of MODS section was 1201.
Loading menu open/close event registrations... Size: 0
Loading key input event registrations... Size: 0
Loading control input event registrations... Size: 0
Loading mod callback event registrations... Size: 0
Loading crosshair ref event registrations... Size: 20
Loading camera event registrations... Size: 4
Loading actor action event registrations... Size: 0
Unhandled chunk type in Core_LoadCallback: 4E494E55 (UNIN) Size: 4
Loading SKSEPersistentObjectStorage data... Size: 8
Loading SKSEDelayFunctorManager data... Size: 0

Plugin 'SKSE' loaded its data, length: 7138
Plugin 'SchlongsOfSkyrim' loaded its data, length: 4498
Plugin 'SexLabUtil' loaded its data, length: 4118
Plugin 'papyrusutil plugin' loaded its data, length: 2855

 

The last 4 lines starting with "Plugin" are about co-save. For you it may be less or more lines depending on your plugins.

 

The sizes are in bytes, if I add them up it becomes 18609 which is approximately the size of my co-save (actual size in windows is 18 677 bytes).

 

When you are done, put back the regular SKSE dll.

 

You guys who have very large co-saves post this info here, it could be useful to solve a bug some mod is having.

skse_1_9_32 log cosave size.zip

Posted

That sounds way too much. My SKSE co-save is 19 kB after playing for a long time. I made a modification to SKSE so it logs the size of different sections (attached to post). Use it to load into that bad save and then exit game, go to "Documents/My Games/Skyrim/SKSE/skse.log".

 

Find the first line "loading co-save", it was around line 86 for me but it depends how many plugins you have.

 

Under it, now it shows:

Loading mod list:

... (all your plugins here)

Size of MODS section was 1201.

Loading menu open/close event registrations... Size: 0

Loading key input event registrations... Size: 0

Loading control input event registrations... Size: 0

Loading mod callback event registrations... Size: 0

Loading crosshair ref event registrations... Size: 20

Loading camera event registrations... Size: 4

Loading actor action event registrations... Size: 0

Unhandled chunk type in Core_LoadCallback: 4E494E55 (UNIN) Size: 4

Loading SKSEPersistentObjectStorage data... Size: 8

Loading SKSEDelayFunctorManager data... Size: 0

Plugin 'SKSE' loaded its data, length: 7138

Plugin 'SchlongsOfSkyrim' loaded its data, length: 4498

Plugin 'SexLabUtil' loaded its data, length: 4118

Plugin 'papyrusutil plugin' loaded its data, length: 2855

 

The last 4 lines starting with "Plugin" are about co-save. For you it may be less or more lines depending on your plugins.

 

The sizes are in bytes, if I add them up it becomes 18609 which is approximately the size of my co-save (actual size in windows is 18 677 bytes).

 

When you are done, put back the regular SKSE dll.

 

You guys who have very large co-saves post this info here, it could be useful to solve a bug some mod is having.

 

Thanks for your help! I have the following result using your modified skse dll:

 

Size of MODS section was 3426.

Loading menu open/close event registrations... Size: 0

Loading key input event registrations... Size: 0

Loading control input event registrations... Size: 0

Loading mod callback event registrations... Size: 0

Loading crosshair ref event registrations... Size: 12

Loading camera event registrations... Size: 12

Loading actor action event registrations... Size: 0

Unhandled chunk type in Core_LoadCallback: 4E494E55 (UNIN) Size: 12

Loading SKSEPersistentObjectStorage data... Size: 8

Loading SKSEDelayFunctorManager data... Size: 0

Plugin 'SKSE' loaded its data, length: 17920

Plugin 'JContainers' loaded its data, length: 2395

Plugin 'SexLabUtil' loaded its data, length: 7043

Plugin 'papyrusutil plugin' loaded its data, length: 4304

Plugin 'chargen' loaded its data, length: 16104

Plugin 'nioverride' loaded its data, length: 462380

 

...and it seems that the nioverride plugin (part of the RaceMenu mod without which I cannot play), the papyrusutil (SexLab) and the jcontainers (SexLab Animation Picker among others) plugins have a big part in making the co-save so big.

 

For all other users: I had the dll checked, it's save to use. Here is the report:

 

https://www.virustotal.com/de/file/012760d108f5f9615eb60888a1bbe8596a08e55b9390e5f7f67f55f01046672d/analysis/1452346213/

 

No offense intended h38fh2mf, but I'm always very cautious when installing dlls.

 

Your modified skse dll is very useful!

 

Posted

Hmm so ni override seems to add most of it (450 kb). I don't even use that plugin it's so buggy and crashy and the owner refuses to release source code because "we wouldn't understand it" lol...

Posted

Hmm so ni override seems to add most of it (450 kb). I don't even use that plugin it's so buggy and crashy and the owner refuses to release source code because "we wouldn't understand it" lol...

 

At least I'm a bit wiser now. Thank you so much for your help. Have you ever considered contacting the skse team to point them to your solution for finding out about co-save bloating mods?

Posted

You guys who have very large co-saves post this info here, it could be useful to solve a bug some mod is having.

 
Plugin 'SKSE' loaded its data, length: 22986
Plugin 'chargen' loaded its data, length: 319
Plugin 'JContainers' loaded its data, length: 71149
Plugin 'nioverride' loaded its data, length: 402920
Plugin 'SexLabUtil' loaded its data, length: 21539
Plugin 'ShapeAtlasForMen' loaded its data, length: 53045
Plugin 'papyrusutil plugin' loaded its data, length: 92472
 
it seems like mostly nioverride. BeeingFemale use that. RaceMenu as well i think. Tho i've noticed co-save starting to bloat when i started using xpmse 3+.
 
Co-save size 649kb. game is stable (or at least i did not notice anything game breaking)
 
Altho i got a save where co-save went even up to 1.2mb (around 200 hours played). I've noticed that somewhere above 1mb my game starts to become unstable.
Posted

 

Altho i got a save where co-save went even up to 1.2mb (around 200 hours played). I've noticed that somewhere above 1mb my game starts to become unstable.

That's also my limit where the game becomes more or less unstable. And yes, RaceMenu uses NiOverride and Chargen.

Posted

At least I'm a bit wiser now. Thank you so much for your help. Have you ever considered contacting the skse team to point them to your solution for finding out about co-save bloating mods?

Don't think it's worth to mention, it's only a very simple edit, they would have no problem doing this themselves if they decided to.

Posted

 

it seems like mostly nioverride. BeeingFemale use that. RaceMenu as well i think. Tho i've noticed co-save starting to bloat when i started using xpmse 3+.
 

 

I think Groov's fixed that now. I don't use any of the racemenu stuff in XPMSE so I just extracted the skeleton and library (for EC+) into a new archive and used that which stopped the bloat for me.

 

Posted

Mine is currently about 279KB, although my actual save is closing to 20 MB.  
 
Size of MODS section was 6128.
Loading menu open/close event registrations... Size: 0
Loading key input event registrations... Size: 0
Loading control input event registrations... Size: 0
Loading mod callback event registrations... Size: 0
Loading crosshair ref event registrations... Size: 28
Loading camera event registrations... Size: 4
Loading actor action event registrations... Size: 0
Unhandled chunk type in Core_LoadCallback: 4E494E55 (UNIN) Size: 4
Loading SKSEPersistentObjectStorage data... Size: 8
Loading SKSEDelayFunctorManager data... Size: 0
Plugin 'SKSE' loaded its data, length: 23634
Plugin 'JContainers' loaded its data, length: 153
Plugin 'SchlongsOfSkyrim' loaded its data, length: 13611
Plugin 'papyrusutil plugin' loaded its data, length: 247079

 

You can have a look at your co-save's content using a hex editor. Mine has some SexLab data and way too much exposure data for SL Aroused.

 

I wonder if there's a way to clean the exposure data for SexLab Aroused without uninstalling the mod. Not sure if uninstalling would clean the data though.

 

Posted

It wouldn't clean it, but there's no point to either it doesn't make it slow, you can have thousands of stuff saved in PapyrusUtil and not notice any performance hit at all.

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