Kakabishan Posted January 9, 2016 Posted January 9, 2016 Hey guys,So after a bit of a long playthrough (character is level 40), my SKSE co save is 2400 kb, whereas my normal save is 17,034 kbI have quite a lot of mods, here is the load order Skyrim.esmUpdate.esmUnofficial Skyrim Patch.espDawnguard.esmUnofficial Dawnguard Patch.espHearthFires.esmUnofficial Hearthfire Patch.espDragonborn.esmUnofficial Dragonborn Patch.espSkyrim Project Optimization - Full Version.esmSchlongs of Skyrim - Core.esmSGHairPackBase.esmSexLab.esmSexLabAroused.esmZaZAnimationPack.esmCreatureFramework.esmDevious Devices - Assets.esmLanterns Of Skyrim - All In One - Main.esmDevious Devices - Integration.esmdaymoyl.esmDevious Devices - Expansion.esmCampfire.esmhdtHighHeel.esmApachiiHair.esmApachiiHairFemales.esmTKChildren.esmHepsyHair.esmClimatesOfTamriel.esmApachiiHairMales.esmBeeingFemale.esmEFFCore.esmAzarHair.esmMaster of Disguise - Legendary.esmHighResTexturePack01.espHighResTexturePack02.espHighResTexturePack03.espUnofficial High Resolution Patch.espCutting Room Floor.espSexLabNudeCreatures.espSexLabNudeCreaturesDB.espSexLabNudeCreaturesDG.espKS Hairdo's.espSkyUI.espRaceMenu.espRaceMenuPlugin.espRaceMenuOverlays.espKJ Tattoos 2K.espSOS - Smurf Average Addon.espSOS - VectorPlexus Muscular Addon.espSOS - VectorPlexus Regular Addon.espUIExtensions.espRaceMenuMorphsCBBE.espImmersive Scars.espNB-Scars.espTrueBrows.espSGEyebrows.espBrows.espSGHairPackAIO.espNiahs Hair V6.espSexLabTools.espSexLab Vanilla Voices.espSexLab Sound FX Replacer.espNecroAnims.espNonSexLabAnimationPack.espSLAnimLoader.espSexLabUtil1.espPosePicker.espPinupPoseMCM.espSexLabMatchMaker.espApropos.espMoreNastyCritters.espdD - Realistic Ragdoll Force - Realistic.espdD-No Spinning Death Animation.espRealisticHumanoidMovementSpeed.espiHUD.espLessIntrusiveHUD.espEnhancedLightsandFX.espELFX - Exteriors.espELFX - Dawnguard.espELFX - Dragonborn.espBlush When Aroused.espVipersWarpaint.espvwrNeckSeamFix.espAMatterOfTime.espAddItemMenu.espScars of Skyrim.espLanterns Of Skyrim - All In One - Cold Skyrim ENB.espvAutosaveManager.espBrawl Bugs CE.espCustomizable Camera.espWyldMenuPlugFemale.espTradeBarter.espInsignificant Object Remover.esptaniahair(hair only).espHHairstyles.espHDTEarring.espChesko_WearableLantern.esp3DNPC.espImmersive Citizens - AI Overhaul.espGuard Dialogue Overhaul.espWeapons & Armor Fixes_Remade.espWeapons & Armor_TrueOrcish&DaedricWeapons.espClothing & Clutter Fixes.espSkyrim Immersive Creatures.espELFXEnhancer.espsanguinesDebauchery.espethereal_elven_overhaul.espSkyFalls + SkyMills + DG + DB.espEatingSleepingDrinking.espCivil War Overhaul.espSkyrim Immersive Creatures - DLC2.espHDT Havok Object.espFCO - Follower Commentary Overhaul.espLeftHandRings.espchfshPlayerVoicesets.espTKChildren+3DNPC.espClothing & Clutter_3DNPC_Patch.esp3DNPC Don't Call Me Dragonborn.espDimachaerus.espDual Wield Parrying_SKSE.espWetandCold.espWetandCold - Ashes.espxazPrisonOverhaul.espxazPrisonOverhaul - Patch.espHolidays.espCombat Evolved.espImmersive Weapons.espSchlongs of Skyrim.espWeaponsArmorFixes_ImmersiveWeapons_Patch.espHothtrooper44_ArmorCompilation.espHentaiCreatures.espInconsequential NPCs.espDevious Deviants.espDead Body Collision.espdD - Enhanced Blood Main.espdD-Larger Splatter Size.espPoint The Way.espEEO - USP (2.0.4a) Patch.espdD-DG-DB-Immersive Creatures EBT Patch.espEstrusChaurus.espStealth Skills Rebalanced_COMPLETE.espimp_helm_legend.espimp_helm_legend2.espDuel - Combat Realism.espRealisticWaterTwo.espRealisticWaterTwo - Legendary.espImmersive Patrols II.espImmersive Horses.espSexLab_Dialogues.esp3DNPC Alternative Locations.espUniqueBows.espSexLabDefeat.espImmersive Citizens - CRF patch.espHoldBorderBanners.esp3DNPC - Winterhold Mods Patch.espEquipping Overhaul.espAcquisitive Soul Gems.espApocalypse - The Spell Package.espApocalypse - More Apocalypse.espBetterMagic_FULL.espdovahkiinrelax.espTKChildren Merged USKP Patch.espTkCHildren - Inconsequential NPCs.espInconsequential NPCs - EEO patch.espInconsequential NPCs - CRF Compatibility Patch.espchildskeletonfix.espdD Enchanted Chests.espHothtrooper44_Armor_Ecksstra.espLingerieSetCBBE3_2ByNausicaa.espAccessorize.espPrisoner Rags Replacement.espTheEyesOfBeauty.espzarias_restraints.espaMidianborn_Skyforge_Weapons.espThe Huntsman.espHairunderheadgearALLINONE.espUnique Uniques.espABT - Kevkas All-in-One.espTumblr gifts + Accessories Jewleries.espFNISspells.esp00FacialExpressions.espScopedBows.espBodySlotsMCM.espCheroBelts.espElementalArrows.espFumofumohair + Peggy Marierose.espHDT Lara Hair.espLovelyHairstylesLITE.espggxhair.espMacKom_LoreStylesHairSet.espggxTdaMiku.espHDT Female Hairstyles.espMeridaHair.espMerged hairpack.espSlof_HDT.espHair Physics Project.espdoahair.espAzarHairPonyTail 03 - Havok.espMarieRose Wig.espClimatesOfTamriel-Dawnguard-Patch.espClimatesOfTamriel-Dragonborn-Patch.espCoT-WeatherPatch.espSupreme Storms - Cot Version.espCoT-WeatherPatch_DB.espCoT-WeatherPatch_NL2.espCoT-WeatherPatch_Snow-40.espCoT-WeatherPatch_SupStorms.espVioLens.espSOS - Leito Addon.espBetter Dynamic Snow.espBrushofddom.espCCC Hairpack.espSlaveTats.espBeeingFemaleBasicAddOn.espGoToBed.espRealistic crime report radius.espTheCoenaculiCBBE.espImmersive Citizens - ELFXEnhancer patch.espDual Sheath Redux.espBijin Warmaidens.espBijin Wives.espBijin NPCs.espEFFDialogue.esp3DNPCEFF.espTeraHairWeightFix.espSample_Hairs.esp_zzSimsHair.espFh hairs-by zzjay.espCazyHair_LongVer.esp_NewHair.espRTS-Hairpack1.esp_zzCCCHairs.espNewhairpack.espmortenhairs.espCazy Hairs-by zzjay.espmaymayHairs.espSC_hairs.espCobbEncumbrance.espTraps Are Dangerous.espWM Trap Fixes.espsaLa_Hairs.espKS Hairdos - HDT.espFNIS.espCherrypie.espKS Jewelry.espWeightMorphs.espAlternate Start - Live Another Life.espTKDodge.espattack commitment movement speed fluid 3.espSOSRaceMenu.espXPMSE.espBashed Patch, 0.espDual Sheath Redux Patch.espDynDOLOD.esp So is there any specific way to reduce the SKSE Co save down? Its starting to cause some script lag because of this huge size. Is it advisable to just delete the SKSE co save and let it re generate it mid game? Or is theree any other procedure. I've been looking around for the same issues present with anyone else, but have not been able to find anything pertaining to it.Thanks
Uncle64 Posted January 9, 2016 Posted January 9, 2016 I was thinking the same thing, my have gone up to 8mb Following.
Kakabishan Posted January 9, 2016 Author Posted January 9, 2016 I was thinking the same thing, my have gone up to 8mb Following. Are you getting some delay in some scripts too? Like defeat/Death alternative triggering, and a delay when you save the game? (Like 4-5s)?
Uncle64 Posted January 9, 2016 Posted January 9, 2016 I have more mods then you. Yes I have that. Delays up to 20 seconds. But dont use defeat/ alternate. One question have you run LOOT on your load order? It dont look right.
Kakabishan Posted January 9, 2016 Author Posted January 9, 2016 I have more mods then you. Yes I have that. Delays up to 20 seconds. But dont use defeat/ alternate. One question have you run LOOT on your load order? It dont look right. 20 seconds delay? Jeez, how do you tolerate that? . So script related things take a long while to activate/kick in for some events or such? Yeah I used LOOT to organise my mods. But I did it quite a long while back, didnt use it now. They did say not to use LOOT mid game since reordering mods mid game might screw it up.
Uncle64 Posted January 9, 2016 Posted January 9, 2016 Yes that is correct to some degree. You should not run loot all the times. I dont do that if I add one mod, I use Wrye Bash to find one good spot for it. But I always rebuild my Bashed Patch. And you do have some issues in your loadorder. Some plugins should be moved higher and some lower. You figure that out. About the delay? Ehh Why should I not? I have serius scripting in my game. But I should like to know how to make my SKCE CO save smaller.
Kakabishan Posted January 9, 2016 Author Posted January 9, 2016 Yes that is correct to some degree. You should not run loot all the times. I dont do that if I add one mod, I use Wrye Bash to find one good spot for it. But I always rebuild my Bashed Patch. And you do have some issues in your loadorder. Some plugins should be moved higher and some lower. You figure that out. About the delay? Ehh Why should I not? I have serius scripting in my game. But I should like to know how to make my SKCE CO save smaller. Which ones should be moved specifically? Hmm... Might have to start a new game again and re order it with LOOT, since my SKSE co save is so large too .. I guess we gotta keep our fingers crossed to see if someone can help us out with our SKSE Co save
Uncle64 Posted January 9, 2016 Posted January 9, 2016 You dont need to start over. Use your senses. Move BF as last ESM Move ZAZ before sexlab Wrye Bash can help you. It is all about Priority. There are on realy good tread on Steam. Read that. And you have many hair mods, do you need them all?
Kakabishan Posted January 9, 2016 Author Posted January 9, 2016 You dont need to start over. Use your senses. Move BF as last ESM Move ZAZ before sexlab Wrye Bash can help you. It is all about Priority. There are on realy good tread on Steam. Read that. And you have many hair mods, do you need them all? Hmm good point.. Just wondered why LOOT reordered them in that way before... And Im going to merge all the hairpack together, just lazy lol. Thanks for the tips
ratrace Posted January 9, 2016 Posted January 9, 2016 My skse co-save also bloated up to 1.011 kb with the main save being 11.035 kb. Caused quite some script lag. I saved some settings like my character's appearance (exported the head via the Race Menu head export function), memorized the SexLab stats and so on and deleted the skse co-save. Reloaded the game, restored my character's appearance and the Sex Lab stats - there's a mod here at LL that can do this: http://www.loverslab.com/topic/31421-sexlab-stats-manipulator/ - and played for a while. The co-save is of course growing in size again, but as of now after a few hours it's 517 kb which is tolerable. Don't know however whether that method is recommendable. But playing on a decent rig and having lags all the time just isn't acceptable for me. FUCK Bethesdas game engine by the way. Even a game engine from 2011 should be able to handle saves of that size. I think the 'ClearInvalidRegistrations' setting in the skse.ini is not aggressive enough. But that's just a wild stab in the dark. Weeks ago I had co-save bloat and it turned out it was because of the XPMSE skeleton, but the author fixed that problem a while ago. So I guess this time it's because of something else. Anyway, I'm grateful for any general hints on how to keep the skse co-save small and clean. Something like the save game script scalpel http://www.nexusmods.com/skyrim/mods/53045/? for the skse file would be cool...
Kakabishan Posted January 9, 2016 Author Posted January 9, 2016 My skse co-save also bloated up to 1.011 kb with the main save being 11.035 kb. Caused quite some script lag. I saved some settings like my character's appearance (exported the head via the Race Menu head export function), memorized the SexLab stats and so on and deleted the skse co-save. Reloaded the game, restored my character's appearance and the Sex Lab stats - there's a mod here at LL that can do this: http://www.loverslab.com/topic/31421-sexlab-stats-manipulator/ - and played for a while. The co-save is of course growing in size again, but as of now after a few hours it's 517 kb which is tolerable. Don't know however whether that method is recommendable. But playing on a decent rig and having lags all the time just isn't acceptable for me. FUCK Bethesdas game engine by the way. Even a game engine from 2011 should be able to handle saves of that size. I think the 'ClearInvalidRegistrations' setting in the skse.ini is not aggressive enough. But that's just a wild stab in the dark. Weeks ago I had co-save bloat and it turned out it was because of the XPMSE skeleton, but the author fixed that problem a while ago. So I guess this time it's because of something else. Anyway, I'm grateful for any general hints on how to keep the skse co-save small and clean. Something like the save game script scalpel http://www.nexusmods.com/skyrim/mods/53045/? for the skse file would be cool... Yeah, I just hate having to re-do everything MCM related with mods, especially since I have settings I always change from the default ones...Yeah the lag is starting to get pretty bad for me in a way that scripts are taking quite longer to fire off.. I really have no clue what caused this spike, if there was like a SKSE log showing any culprits or anything :/.. I want to delete the SKSE co save, but just want to know what that does and if it is detrimental to the save later on or something, or does it just delete the stored values and stuff in the save file? When you deleted your SKSE co save, did you have to re do all your MCM stuff? Yeah, a SKSE co save cleaner would be pretty nice too lol What is really weird is that when i reload a save and save on a new file and keep saving, it bloats really badly. It will go from 2300 kb to about like 3000 kb and I have no clue why... Im just fed up at this point and would like to know how to pinpoint the problematic mod which is causing it to go awry :/
ratrace Posted January 9, 2016 Posted January 9, 2016 I want to delete the SKSE co save, but just want to know what that does and if it is detrimental to the save later on or something I can't guarantee that later on nothing bad will happen. I doubt so, but I can be wrong on that. When you deleted your SKSE co save, did you have to re do all your MCM stuff? I had to redo my character's appearance (the face). If you're using Schlongs Of Skyrim and play as a male, you must redo his genitals if you want any other shape / size than the default. Furthermore I had to redo my SexLab stats with the above mentioned mod. I'm trying to find a clue now with the Script Scalpel. Perhaps there's a possible connection between threads going on in the main save that also have an effect on the skse co-save. Let's see... EDIT: OK, I see that the flora respawn mod had 15067 script instances running. I'll remove that mod now and clean the main save with the Script Scalpel afterwards.
Kakabishan Posted January 9, 2016 Author Posted January 9, 2016 I want to delete the SKSE co save, but just want to know what that does and if it is detrimental to the save later on or something I can't guarantee that later on nothing bad will happen. I doubt so, but I can be wrong on that. When you deleted your SKSE co save, did you have to re do all your MCM stuff? I had to redo my character's appearance (the face). If you're using Schlongs Of Skyrim and play as a male, you must redo his genitals if you want any other shape / size than the default. Furthermore I had to redo my SexLab stats with the above mentioned mod. I'm trying to find a clue now with the Script Scalpel. Perhaps there's a possible connection between threads going on in the main save that also have an effect on the skse co-save. Let's see... EDIT: OK, I see that the flora respawn mod had 15067 script instances running. I'll remove that mod now and clean the main save with the Script Scalpel afterwards. How did you find out how many script instances were tied to a mod within the save cleaner? Im using http://www.nexusmods.com/skyrim/mods/52363/?
h38fh2mf Posted January 9, 2016 Posted January 9, 2016 That sounds way too much. My SKSE co-save is 19 kB after playing for a long time. I made a modification to SKSE so it logs the size of different sections (attached to post). Use it to load into that bad save and then exit game, go to "Documents/My Games/Skyrim/SKSE/skse.log". Find the first line "loading co-save", it was around line 86 for me but it depends how many plugins you have. Under it, now it shows: Loading mod list: ... (all your plugins here) Size of MODS section was 1201.Loading menu open/close event registrations... Size: 0Loading key input event registrations... Size: 0Loading control input event registrations... Size: 0Loading mod callback event registrations... Size: 0Loading crosshair ref event registrations... Size: 20Loading camera event registrations... Size: 4Loading actor action event registrations... Size: 0Unhandled chunk type in Core_LoadCallback: 4E494E55 (UNIN) Size: 4Loading SKSEPersistentObjectStorage data... Size: 8Loading SKSEDelayFunctorManager data... Size: 0Plugin 'SKSE' loaded its data, length: 7138Plugin 'SchlongsOfSkyrim' loaded its data, length: 4498Plugin 'SexLabUtil' loaded its data, length: 4118Plugin 'papyrusutil plugin' loaded its data, length: 2855 The last 4 lines starting with "Plugin" are about co-save. For you it may be less or more lines depending on your plugins. The sizes are in bytes, if I add them up it becomes 18609 which is approximately the size of my co-save (actual size in windows is 18 677 bytes). When you are done, put back the regular SKSE dll. You guys who have very large co-saves post this info here, it could be useful to solve a bug some mod is having. skse_1_9_32 log cosave size.zip
ratrace Posted January 9, 2016 Posted January 9, 2016 @Kakabishan: How did you find out how many script instances were tied to a mod within the save cleaner? Im using http://www.nexusmods.com/skyrim/mods/52363/? I'm using http://www.nexusmods.com/skyrim/mods/53045/?
ratrace Posted January 9, 2016 Posted January 9, 2016 That sounds way too much. My SKSE co-save is 19 kB after playing for a long time. I made a modification to SKSE so it logs the size of different sections (attached to post). Use it to load into that bad save and then exit game, go to "Documents/My Games/Skyrim/SKSE/skse.log". Find the first line "loading co-save", it was around line 86 for me but it depends how many plugins you have. Under it, now it shows: Loading mod list: ... (all your plugins here) Size of MODS section was 1201. Loading menu open/close event registrations... Size: 0 Loading key input event registrations... Size: 0 Loading control input event registrations... Size: 0 Loading mod callback event registrations... Size: 0 Loading crosshair ref event registrations... Size: 20 Loading camera event registrations... Size: 4 Loading actor action event registrations... Size: 0 Unhandled chunk type in Core_LoadCallback: 4E494E55 (UNIN) Size: 4 Loading SKSEPersistentObjectStorage data... Size: 8 Loading SKSEDelayFunctorManager data... Size: 0 Plugin 'SKSE' loaded its data, length: 7138 Plugin 'SchlongsOfSkyrim' loaded its data, length: 4498 Plugin 'SexLabUtil' loaded its data, length: 4118 Plugin 'papyrusutil plugin' loaded its data, length: 2855 The last 4 lines starting with "Plugin" are about co-save. For you it may be less or more lines depending on your plugins. The sizes are in bytes, if I add them up it becomes 18609 which is approximately the size of my co-save (actual size in windows is 18 677 bytes). When you are done, put back the regular SKSE dll. You guys who have very large co-saves post this info here, it could be useful to solve a bug some mod is having. Thanks for your help! I have the following result using your modified skse dll: Size of MODS section was 3426. Loading menu open/close event registrations... Size: 0 Loading key input event registrations... Size: 0 Loading control input event registrations... Size: 0 Loading mod callback event registrations... Size: 0 Loading crosshair ref event registrations... Size: 12 Loading camera event registrations... Size: 12 Loading actor action event registrations... Size: 0 Unhandled chunk type in Core_LoadCallback: 4E494E55 (UNIN) Size: 12 Loading SKSEPersistentObjectStorage data... Size: 8 Loading SKSEDelayFunctorManager data... Size: 0 Plugin 'SKSE' loaded its data, length: 17920 Plugin 'JContainers' loaded its data, length: 2395 Plugin 'SexLabUtil' loaded its data, length: 7043 Plugin 'papyrusutil plugin' loaded its data, length: 4304 Plugin 'chargen' loaded its data, length: 16104 Plugin 'nioverride' loaded its data, length: 462380 ...and it seems that the nioverride plugin (part of the RaceMenu mod without which I cannot play), the papyrusutil (SexLab) and the jcontainers (SexLab Animation Picker among others) plugins have a big part in making the co-save so big. For all other users: I had the dll checked, it's save to use. Here is the report: https://www.virustotal.com/de/file/012760d108f5f9615eb60888a1bbe8596a08e55b9390e5f7f67f55f01046672d/analysis/1452346213/ No offense intended h38fh2mf, but I'm always very cautious when installing dlls. Your modified skse dll is very useful!
h38fh2mf Posted January 9, 2016 Posted January 9, 2016 Hmm so ni override seems to add most of it (450 kb). I don't even use that plugin it's so buggy and crashy and the owner refuses to release source code because "we wouldn't understand it" lol...
ratrace Posted January 9, 2016 Posted January 9, 2016 Hmm so ni override seems to add most of it (450 kb). I don't even use that plugin it's so buggy and crashy and the owner refuses to release source code because "we wouldn't understand it" lol... At least I'm a bit wiser now. Thank you so much for your help. Have you ever considered contacting the skse team to point them to your solution for finding out about co-save bloating mods?
aqqh Posted January 9, 2016 Posted January 9, 2016 You guys who have very large co-saves post this info here, it could be useful to solve a bug some mod is having. Plugin 'SKSE' loaded its data, length: 22986 Plugin 'chargen' loaded its data, length: 319 Plugin 'JContainers' loaded its data, length: 71149 Plugin 'nioverride' loaded its data, length: 402920 Plugin 'SexLabUtil' loaded its data, length: 21539 Plugin 'ShapeAtlasForMen' loaded its data, length: 53045 Plugin 'papyrusutil plugin' loaded its data, length: 92472 it seems like mostly nioverride. BeeingFemale use that. RaceMenu as well i think. Tho i've noticed co-save starting to bloat when i started using xpmse 3+. Co-save size 649kb. game is stable (or at least i did not notice anything game breaking) Altho i got a save where co-save went even up to 1.2mb (around 200 hours played). I've noticed that somewhere above 1mb my game starts to become unstable.
ratrace Posted January 9, 2016 Posted January 9, 2016 Altho i got a save where co-save went even up to 1.2mb (around 200 hours played). I've noticed that somewhere above 1mb my game starts to become unstable. That's also my limit where the game becomes more or less unstable. And yes, RaceMenu uses NiOverride and Chargen.
h38fh2mf Posted January 9, 2016 Posted January 9, 2016 At least I'm a bit wiser now. Thank you so much for your help. Have you ever considered contacting the skse team to point them to your solution for finding out about co-save bloating mods? Don't think it's worth to mention, it's only a very simple edit, they would have no problem doing this themselves if they decided to.
Slorm Posted January 9, 2016 Posted January 9, 2016 it seems like mostly nioverride. BeeingFemale use that. RaceMenu as well i think. Tho i've noticed co-save starting to bloat when i started using xpmse 3+. I think Groov's fixed that now. I don't use any of the racemenu stuff in XPMSE so I just extracted the skeleton and library (for EC+) into a new archive and used that which stopped the bloat for me.
bjornk Posted January 9, 2016 Posted January 9, 2016 Mine is currently about 279KB, although my actual save is closing to 20 MB. Size of MODS section was 6128.Loading menu open/close event registrations... Size: 0Loading key input event registrations... Size: 0Loading control input event registrations... Size: 0Loading mod callback event registrations... Size: 0Loading crosshair ref event registrations... Size: 28Loading camera event registrations... Size: 4Loading actor action event registrations... Size: 0Unhandled chunk type in Core_LoadCallback: 4E494E55 (UNIN) Size: 4Loading SKSEPersistentObjectStorage data... Size: 8Loading SKSEDelayFunctorManager data... Size: 0Plugin 'SKSE' loaded its data, length: 23634Plugin 'JContainers' loaded its data, length: 153Plugin 'SchlongsOfSkyrim' loaded its data, length: 13611Plugin 'papyrusutil plugin' loaded its data, length: 247079 You can have a look at your co-save's content using a hex editor. Mine has some SexLab data and way too much exposure data for SL Aroused. I wonder if there's a way to clean the exposure data for SexLab Aroused without uninstalling the mod. Not sure if uninstalling would clean the data though.
h38fh2mf Posted January 9, 2016 Posted January 9, 2016 It wouldn't clean it, but there's no point to either it doesn't make it slow, you can have thousands of stuff saved in PapyrusUtil and not notice any performance hit at all.
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