Guest Posted January 19, 2016 Share Posted January 19, 2016 I've seen some odd shit happening with SafetyLoad enabled. I don't know if it's indeed the culprit but between area transitions, which are loading screens basically, sometimes the lighting and/or the weather condition becomes bugged, like having a sunny day in Blackreach. Thanks for pointing that out because recently I had a similar issue, i'll have to test more to find out. Link to comment
h38fh2mf Posted January 19, 2016 Author Share Posted January 19, 2016 Its funny how people want you to write a description in the mod page on exactly what your mod fixes on the nexus site when all they have to do is read the .ini file XD Yeah the explanation given to me was that they don't want to "give" me a download, I think they use it like a currency at nexus or something lol. Link to comment
Guest Posted January 19, 2016 Share Posted January 19, 2016 Its funny how people want you to write a description in the mod page on exactly what your mod fixes on the nexus site when all they have to do is read the .ini file XD Yeah the explanation given to me was that they don't want to "give" me a download, I think they use it like a currency at nexus or something lol. hahaha so stupid xD Link to comment
D_ManXX2 Posted January 20, 2016 Share Posted January 20, 2016 Its funny how people want you to write a description in the mod page on exactly what your mod fixes on the nexus site when all they have to do is read the .ini file XD They are a bit cautios now have you not seen seen the forum the section ?? they got hacked a few months back due to people uploading stuff within mods like.dll files that was actually a virus. they manage to hack several users account and also one of the moderators if i remembered right. Link to comment
gooser Posted January 22, 2016 Share Posted January 22, 2016 Ugh. As of today my Skyrim has gone bonkers. I'm in the middle of mod development and I was in the process of simplifying my load. But now I get CTD - even before the Bethesda smoke. Everything checks out Tes5edit, Wrye, I've rebuilt my patches a few times. Same procedure I've used over the last year. So I enabled the minidump, and I installed the Crash 5 Fixes mod. Here's my current dump, and yes I've searched for "5e93e2" but could not find another reports... TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\guids.ini, error 2 Unable to load image D:\Program Files (x86)\Steam\gameoverlayrenderer.dll, Win32 error 0n2 *** WARNING: Unable to verify timestamp for gameoverlayrenderer.dll *** ERROR: Module load completed but symbols could not be loaded for gameoverlayrenderer.dll Unable to load image D:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\hdtHighHeelNative.dll, Win32 error 0n2 *** WARNING: Unable to verify timestamp for hdtHighHeelNative.dll *** ERROR: Module load completed but symbols could not be loaded for hdtHighHeelNative.dll *** WARNING: Unable to verify timestamp for hdtPhysicsExtensions.dll *** ERROR: Module load completed but symbols could not be loaded for hdtPhysicsExtensions.dll *** WARNING: Unable to verify timestamp for XAudio2_6.dll *** WARNING: Unable to verify timestamp for nvd3dum.dll *** ERROR: Module load completed but symbols could not be loaded for nvd3dum.dll TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\modclass.ini, error 2 FAULTING_IP: TESV+1e93e2 005e93e2 833800 cmp dword ptr [eax],0 EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 005e93e2 (TESV+0x001e93e2) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000000 Parameter[1]: 40000000 Attempt to read from address 40000000 DEFAULT_BUCKET_ID: INVALID_POINTER_READ PROCESS_NAME: TESV.exe ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s". EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s". EXCEPTION_PARAMETER1: 00000000 EXCEPTION_PARAMETER2: 40000000 READ_ADDRESS: 40000000 FOLLOWUP_IP: TESV+1e93e2 005e93e2 833800 cmp dword ptr [eax],0 FAULTING_THREAD: 00002168 PRIMARY_PROBLEM_CLASS: INVALID_POINTER_READ BUGCHECK_STR: APPLICATION_FAULT_INVALID_POINTER_READ IP_ON_HEAP: 35981234 The fault address in not in any loaded module, please check your build's rebase log at \bin\build_logs\timebuild\ntrebase.log for module which may contain the address if it were loaded. FRAME_ONE_INVALID: 1 LAST_CONTROL_TRANSFER: from 35981234 to 005e93e2 STACK_TEXT: WARNING: Stack unwind information not available. Following frames may be wrong. 0fbbfcf8 35981234 00000000 123653c0 0054f81a TESV+0x1e93e2 0fbbfcfc 00000000 123653c0 0054f81a 123653c0 0x35981234 SYMBOL_STACK_INDEX: 0 SYMBOL_NAME: TESV+1e93e2 FOLLOWUP_NAME: MachineOwner MODULE_NAME: TESV IMAGE_NAME: TESV.exe DEBUG_FLR_IMAGE_TIMESTAMP: 51437ce5 STACK_COMMAND: ~37s; .ecxr ; kb FAILURE_BUCKET_ID: INVALID_POINTER_READ_c0000005_TESV.exe!Unknown BUCKET_ID: APPLICATION_FAULT_INVALID_POINTER_READ_TESV+1e93e2 Thanks! Link to comment
markdf Posted January 25, 2016 Share Posted January 25, 2016 You are the world's greatest hero. Link to comment
noobsaleh Posted January 25, 2016 Share Posted January 25, 2016 Your work needs more attention, both here and on nexus. Seriously, it's helped me out a bunch. Link to comment
Guest Posted January 25, 2016 Share Posted January 25, 2016 Thank you very much for this mod. Sometimes I had infinite load screen on fast travel to Whiterun, Falkreath and Riften although having mods that should prevents that and my SKSE.ini was set according to most popular settings. Thanks to your mod, I don't have ILSs any more. Link to comment
Guest Posted January 25, 2016 Share Posted January 25, 2016 Really awesome job with this appreciate all the hard work! Link to comment
terrorofmorrowind Posted January 31, 2016 Share Posted January 31, 2016 Great job but i have to mention one thing. Apparently Safetyload doesn't work for everyone as i get more crashes tha ever before with this. You see the thing is i have only ever have any CTD when i try to use sexlab animations. without this i managed to get 10 times after another including other npc's doing their stuff before the r6025 virtual error came up again. When i used SL i couldn't even start an animation but it did only CTD to desktop. I don't know if that's a good thing or bad thing. Btw i changed the heapsizes to 512 and 768 because again this seems to be the only match for me to work (512 in heap is also the recommended size in ssme). Link to comment
markdf Posted January 31, 2016 Share Posted January 31, 2016 Does this work to counteract CTD caused by sexlab and its dependant mods? My game is pretty well optimized, and without sexlab mods i get close to no CTD at all (i wont claim having no CTD, since even a pure skyrim can have one on a rare occasion). However, using the sexlab, zaz animation, etc, i encounter CTD on a pretty regular basis. Does someone have experience with this mod in this regard? Great job but i have to mention one thing. Apparently Safetyload doesn't work for everyone as i get more crashes tha ever before with this. You see the thing is i have only ever have any CTD when i try to use sexlab animations. without this i managed to get 10 times after another including other npc's doing their stuff before the r6025 virtual error came up again. When i used SL i couldn't even start an animation but it did only CTD to desktop. I don't know if that's a good thing or bad thing. Btw i changed the heapsizes to 512 and 768 because again this seems to be the only match for me to work (512 in heap is also the recommended size in ssme). If you're getting a lot of CTDs during sexlab scenes, make sure that you've installed vcredist_x86.exe from the Skyrim game directory. Sometimes you have to reinstall it, since installing other software or updating Windows can overwrite those files. Link to comment
bjornk Posted February 3, 2016 Share Posted February 3, 2016 Data/SKSE/SKSE.ini: Set DefaultHeapInitialAllocMB:Memory to 768. If you are using a lot of mods or higher uGrid than 5 then set 1024. Helps with CTD during save load, especially if you can load the save after qasmoke. Max value is 1280. Set ScrapHeapSizeMB:Memory to 256. Higher values caused me CTD more often when moving around. Setting the DefaultHeapInitialAllocMB as 1024 (it was 768 before) indeed seems to help with crashes on save load. I've kept my ScrapHeapSizeMB setting as 512 though. Have also enabled SafetyLoad again, but it's set to work on loading screens only. Values higher than 768 for DefaultHeapInitialAllocMB make my game very unstable and crash prone. Have reverted back to 768/256 and started using SMME instead of SKSE. I get much less crashes now. Link to comment
markdf Posted February 3, 2016 Share Posted February 3, 2016 Data/SKSE/SKSE.ini: Set DefaultHeapInitialAllocMB:Memory to 768. If you are using a lot of mods or higher uGrid than 5 then set 1024. Helps with CTD during save load, especially if you can load the save after qasmoke. Max value is 1280. Set ScrapHeapSizeMB:Memory to 256. Higher values caused me CTD more often when moving around. Setting the DefaultHeapInitialAllocMB as 1024 (it was 768 before) indeed seems to help with crashes on save load. I've kept my ScrapHeapSizeMB setting as 512 though. Have also enabled SafetyLoad again, but it's set to work on loading screens only. Values higher than 768 for DefaultHeapInitialAllocMB make my game very unstable and crash prone. Have reverted back to 768/256 and started using SMME instead of SKSE. I get much less crashes now. Are you using an ENB or ENBoost? The "ExpandSystemMemoryX64=true" option in ENBLocal.ini doesn't player nice with increased heap sizes. In general, increasing DefaultHeapInitialAllocMB shouldn't increase crashes unless something is terribly wrong with your load order. Link to comment
bjornk Posted February 3, 2016 Share Posted February 3, 2016 No, I don't use any ENB or ENBoost. I've had no crashes since I reverted back to 768/256. Link to comment
LukeDuke Posted February 6, 2016 Share Posted February 6, 2016 No crashes here with 1024/256 even with ENB/ENBoost. Finally after all those years Skyrim is stable for me! Thank you for this mod/fix. Link to comment
Guest Posted February 6, 2016 Share Posted February 6, 2016 No, I don't use any ENB or ENBoost. I've had no crashes since I reverted back to 768/256. I listened to your suggestion and it has made the game more stable for me as well. Also does anyone know if the HDT memory patch thing does anything or help in any way? Link to comment
aljustineg Posted February 7, 2016 Share Posted February 7, 2016 is okay to use ReduceSystemMemoryUsage true for a laptop user? Data/SKSE/SKSE.ini: Set DefaultHeapInitialAllocMB:Memory to 768. If you are using a lot of mods or higher uGrid than 5 then set 1024. Helps with CTD during save load, especially if you can load the save after qasmoke. Max value is 1280. Set ScrapHeapSizeMB:Memory to 256. Higher values caused me CTD more often when moving around. Setting the DefaultHeapInitialAllocMB as 1024 (it was 768 before) indeed seems to help with crashes on save load. I've kept my ScrapHeapSizeMB setting as 512 though.Have also enabled SafetyLoad again, but it's set to work on loading screens only. Values higher than 768 for DefaultHeapInitialAllocMB make my game very unstable and crash prone. Have reverted back to 768/256 and started using SMME instead of SKSE. I get much less crashes now. so i can only choose one either skse or ssme what about some mods the req skse? Link to comment
bjornk Posted February 7, 2016 Share Posted February 7, 2016 You can use SSME along with SKSE, just comment out the [Memory] section in SKSE.INI. Link to comment
aljustineg Posted February 7, 2016 Share Posted February 7, 2016 You can use SSME along with SKSE, just comment out the [Memory] section in SKSE.INI. ok thanks il try that out and also you skse ini 256/768 since 256/756 or 512/1024 doesnt work on me t You can use SSME along with SKSE, just comment out the [Memory] section in SKSE.INI. one thing do i need to install this on MO or just paste it directly on steam common appse skyrim folder Link to comment
bjornk Posted February 7, 2016 Share Posted February 7, 2016 No, the DLL and the INI file both go into the folder where TESV.EXE is. Link to comment
aljustineg Posted February 7, 2016 Share Posted February 7, 2016 ok thanks so far i still did get any crashes im exploring skyrim exterior for 5 hours i guess your skse settings work Link to comment
GregariousGibbon Posted February 19, 2016 Share Posted February 19, 2016 Hey what's your view on this: http://www.nexusmods.com/skyrim/mods/73618/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D73618%26preview%3D&pUp=1 And how does it work alongside this? Would you recommend it for stability sake? It's probably quite hard to gauge stability but i'm not sure whether its worth the downsides for running for a whoel playthrough. Link to comment
aljustineg Posted February 19, 2016 Share Posted February 19, 2016 that was a crash fix from ENB already tried it i didnt saw any downside on it its makes my game smoother and removes the lag and stuttering Link to comment
h38fh2mf Posted February 19, 2016 Author Share Posted February 19, 2016 I don't know, author doesn't say what it does and no source available. Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now