Nikudev Posted December 23, 2015 Posted December 23, 2015 Hey there, modding nooblet here again, and wanted to ask about this issue I found in the game. once I enter the Bee and Barb Mjoll, and Sapphire stretch out really far and fade away I can still talk to them but can't see them (They also only disappear once they enter the bee and barb). I don't know if this happens to other NPCs, but they are the first I've seen doing it. Can someone please help me fix this? Things I have tried -Rerun FNIS -Reinstall HDT -trying a new clean save -Vilja reset spell (Crashes my skyrim) My Load Order 0 0 Skyrim.esm 1 1 Update.esm 2 2 Unofficial Skyrim Patch.esp 3 3 Dawnguard.esm 4 4 Unofficial Dawnguard Patch.esp 5 5 HearthFires.esm 6 6 Unofficial Hearthfire Patch.esp 7 7 Dragonborn.esm 8 8 Unofficial Dragonborn Patch.esp 9 9 Schlongs of Skyrim - Core.esm 10 a SexLab.esm 11 b MFVM.esm 12 c paradise_halls.esm 13 d SexLabAroused.esm 14 e ZaZAnimationPack.esm 15 f Devious Devices - Assets.esm 16 10 Devious Devices - Integration.esm 17 11 daymoyl.esm 18 12 Devious Devices - Expansion.esm 19 13 CreatureFramework.esm 20 14 ApachiiHair.esm 21 15 HepsyHair.esm 22 16 HentaiPregnancy.esm 23 17 imperialcrossbow.esp 24 18 ImperialChange.esp 25 19 custom family home.esp 26 1a blackmarsh.esp 27 1b follower xylea.esp 28 1c SkyUI.esp 29 1d Schlongs of Skyrim.esp 30 1e SOS - Smurf Average Addon.esp 31 1f SexLabMatchMaker.esp 32 20 RaceMenuMorphsCBBE.esp 33 21 MarryMe.esp 34 22 MFVM_Hearthfire_Patch.esp 35 23 LetsBeFriends.esp 36 24 SexLabWorkingGirl.esp 37 25 sanguinesDebauchery.esp 38 26 orcstronghold.esp 39 27 Devious Deviants.esp 40 28 SexLabNudeCreatures.esp 41 29 SexLabNudeCreaturesDG.esp 42 2a SexLabNudeCreaturesDB.esp 43 2b SexLab Cumshot.esp 44 2c dD - Realistic Ragdoll Force - Realistic.esp 45 2d RaceMenuPluginXPMSE.esp 46 2e Remodeled Armor - Vanilla Replacer.esp 47 2f Remodeled Armor - Vanilla Replacer - Dawnguard.esp 48 30 Remodeled Armor - Vanilla Replacer - Dragonborn.esp 49 31 MoreNastyCritters.esp 50 32 zzEstrus.esp 51 33 EstrusChaurus.esp 52 34 ethereal_elven_overhaul.esp 53 35 OBIS.esp 54 36 summersetisles.esp 55 37 OBISDB.esp 56 38 DeviouslyHelpless.esp 57 39 Captured Dreams.esp 58 3a HentaiCreatures.esp 59 3b immersive patrols ii.esp genpeople.esp 60 3c genpeopleliter.esp 61 3d SexLab_Dialogues.esp 62 3e paradise_halls_fellglow_slave_camp.esp 63 3f hg.esp 64 40 paradise_halls_farengars_study.esp 65 41 MilkModNEW.esp 66 42 MilkModNEW AB.esp 67 43 MilkModNEW HF.esp 68 44 MilkModNEW ZaZ.esp 69 45 SummonSuccubus.esp 70 46 LiFEv1.1.esp 71 47 vMYC_MeetYourCharacters.esp 72 48 RaceMenu.esp 73 49 RaceMenuPlugin.esp 74 4a SexLab Aroused Creatures.esp 75 4b HPSoulGemBirth.esp 76 4c Alternate Start - Live Another Life.esp 77 4d ImmerSlave.esp 78 4e ImmerSlave-ParadiseHallsPatch.esp Many thanks to anyone that helps me Papyrus.1.log
freddark Posted December 23, 2015 Posted December 23, 2015 I think this is more of a hardware problem than anything else. Not enough ram and/or vram, slow cpu/gpu that kind of thing.
Nikudev Posted December 23, 2015 Author Posted December 23, 2015 I think this is more of a hardware problem than anything else. Not enough ram and/or vram, slow cpu/gpu that kind of thing. HDT didn't do this before, they stretched but came back. If it was a ram issue, I don't think I would have been able to enter the tavern in the first place (Happened before). but I have -Intel® Core i7-4720HQ CPU @ 2.60 GHz 2.59 GHz, Nvidia Geforce GTX 960M -8 GB Ram -64 Bit processor
Gameplayer Posted December 24, 2015 Posted December 24, 2015 I think this is more of a hardware problem than anything else. Not enough ram and/or vram, slow cpu/gpu that kind of thing. HDT didn't do this before, they stretched but came back. If it was a ram issue, I don't think I would have been able to enter the tavern in the first place (Happened before). but I have -Intel® Core i7-4720HQ CPU @ 2.60 GHz 2.59 GHz, Nvidia Geforce GTX 960M -8 GB Ram -64 Bit processor Well it "could" be CPU related but... And this sort of supports it.... First the basics. Make sure that your using a recent XPMSE Skeleton Download an HDT .XML file from Lovers Lab rather than Nexus, these here on this site are more likely to have been made this year as opposed to 2012. Alright so with those installed it "should" be optimal. The things that will kinda cause problems are stuff like having a whole lot of scripts running and even I cant get away from it entirely due to just wanting to run as much as I can get away with haha. So if its really bugging you what you can do is try to remove scripted mods that you really don't need to have running. For me that was stuff like the More Blood Mods, extra spell effects, NPC in the dark stuff, ASIS, most combat overhauls, OBIS and stuff like it, Looking through your mods list here and the line up we have is real similar but Im not running DAYMOL or SD+ right now...I have Defeat though I hear Vilja is script intense for a follower but I don't know I couldn't stand the way her audio was sounding like it was in a room so I never put a lot of time into the game with her mod. Here's a thought -RacemenuPlugginXPMSE.esp is not strictly needed >>you could remove its "script" folder and remove its ESP....AND you still have the skeleton and it still does the real job of what you downloaded it for. >I have no real idea how much that will help though. Maybe remove Estus? __________________________________________________ I done installed so much script heavy action into my game that the Followers are starting to Stretch and disappear BUT if I wait long enough they tend to come back. If you don't have patience for that 1) Disable/Enable in console corrects this 2) having less females using HDT massively improves this 3) could just use less followers 4) use less female NPC's helps 5) removing script mods helps some 6) reducing the "shadow" in graphics helps cause shadows use CPU resources...Prob help a lot actually 6a) you could use ENB to hand over "shadows" to the graphics card and RAM...that'd take the stress off the CPU
bleeargh Posted December 24, 2015 Posted December 24, 2015 Check this thread. http://www.loverslab.com/topic/34345-breasts-stretch-really-far-then-said-npc-sometimes-goes-invisible/ The female NPC's in my game didn't present this phenomena until I added the HDT ability for the hands to move the breast around. Anywho, I can always fix this on my followers by going to an interior cell and cast the "reset vilja" spell from the "Vilja in Skyrim mod" and the NPC always come back. Sometime I need to use the Aura Whisper shout to find them, though
Nikudev Posted December 24, 2015 Author Posted December 24, 2015 Check this thread. http://www.loverslab.com/topic/34345-breasts-stretch-really-far-then-said-npc-sometimes-goes-invisible/ The female NPC's in my game didn't present this phenomena until I added the HDT ability for the hands to move the breast around. Anywho, I can always fix this on my followers by going to an interior cell and cast the "reset vilja" spell from the "Vilja in Skyrim mod" and the NPC always come back. Sometime I need to use the Aura Whisper shout to find them, though Tried it again, I'm such an idiot. But confirmed Vilja reset spell helped the NPC's THANKS! Vilja replaced an Fnis file though, should I be worried>
Nikudev Posted December 24, 2015 Author Posted December 24, 2015 Anyone else have a fix for this though? aside from the VIlja spell. This bug never happened before.
Gameplayer Posted December 25, 2015 Posted December 25, 2015 Anyone else have a fix for this though? aside from the VIlja spell. This bug never happened before. Its incredibly common though. There is a thread on this each week.
Akzyra Posted December 25, 2015 Posted December 25, 2015 I think it is something with incompatible meshes and XML.Causing Havok to stretch so far it bugs out the mesh. And please use spoilers for long things like loadorder. This is the code: [spoiler] Text here [/spoiler]
Gameplayer Posted December 25, 2015 Posted December 25, 2015 Its CPU related. Havok is run off CPU, Shadows are run off the CPU A lot of Processes are run off the CPU Skeleton and XML choice only go so far, its true that some are better than others. Only reason why Vilja spell is nice is because it does the job of "consol command disable enable for you". Vilja herself as a mod is script heavy. Using a Lot of scipts that are active will burden your computers allotted resources for Skyrim and therefor effects Havoc. Papyrus can actually slow your Frame Rates to help ensure that the scripts that are supposed to go off do...Of course that doesn't mean it will of course function at all. There is just a point where you load down your game so much that stuff stops functioning well. Havoc is just one of those Sign Posts that says hey you done overburdened your game. Seriously I could play for days without ever seeing the symptoms you have described by running a lighter load order.
Nikudev Posted December 25, 2015 Author Posted December 25, 2015 I fixed it I guess, I just kept alt tabbing to this post then she came back. (Oh I installed new xpmse skeletons as well, and made a new save before that, but the bug still persisted only difference is, she can appear only once I come near her.) Thank you all! Sorry I did not know
Nikudev Posted December 26, 2015 Author Posted December 26, 2015 SPecific details on how I it got fixed -Updated XPMSE and Requirements -went infront of the stretched sapphire npc that fades once going far -opened console -alt tabbed whille console was open -FIxed
spadgas Posted September 17, 2016 Posted September 17, 2016 *blush* resurrecting this. I get this problem lots. You can go into a cell and watch an npc streeeeeeeeeeeeeeeeeeetch and disappear. Sometimes they disappear before you see them, which makes them quite hard to fight. In fact you can watch yourself stretch as you enter a cell most of the time. Saving quitting and reloading helps a lot of the time but that can be so terribly slow (I end up alt tabbing to task manager, watching the skyrim disk usage, ctrl-alt-del when it drops to zero an awful lot of the time when I do that). I find it hard to believe it's CPU that causes this because according to task manager my CPU is running at about 20% and my gpu appears to be fairly unstressed
tazdotnet Posted September 17, 2016 Posted September 17, 2016 *blush* resurrecting this. I get this problem lots. You can go into a cell and watch an npc streeeeeeeeeeeeeeeeeeetch and disappear. Sometimes they disappear before you see them, which makes them quite hard to fight. In fact you can watch yourself stretch as you enter a cell most of the time. Saving quitting and reloading helps a lot of the time but that can be so terribly slow (I end up alt tabbing to task manager, watching the skyrim disk usage, ctrl-alt-del when it drops to zero an awful lot of the time when I do that). I find it hard to believe it's CPU that causes this because according to task manager my CPU is running at about 20% and my gpu appears to be fairly unstressed modern cpus have multiple cores but they keep all but one parked to conserve power, they won't unpark them until there is a sustained demand for more cycles, the actual load required before the cpu kicks up another core depends on the actual number of cores and architecture of the cpu also intel chips with hyper-threading can have performance problems because hyper threads do not run as fast as regular threads (i'm over simplifying here) in beth games this can cause all kinds of issues and skyrim can't use more than 4 cores and havok is limited on how much of that it gets My system never gets above 30% but i have 6 cores and my followers do sometimes vanish
Karthwasten Posted September 17, 2016 Posted September 17, 2016 Happening with me as well. I first noticed invisible NPCs in at the Mages College in Winterhold, but the "stretch until becoming invisible" glitch seems to occur most frequently in Riften. XP32 version 3.88, FNIS 6.3, HDT Physics 14.28. Hmm. I see XPMSE is now 3.90. I'll try updating to that version, but I'm doubtful. Edit 09/17/2016 : Well replacing 3.88 with 3.90 may actually have worked. Spent the last 90 minutes of real time in Riften and didn't see a single stretch or invisible npc. They were a constant "feature" before. Not sure though if it's the new version or just the fact that I re-installed XPMSE.
spadgas Posted September 18, 2016 Posted September 18, 2016 updated everything (including the havok threads to 4) and still getting attacked by invisible bandits.
yatol Posted September 19, 2016 Posted September 19, 2016 I find it hard to believe it's CPU that causes this because according to task manager my CPU is running at about 20% and my gpu appears to be fairly unstressed cpu have nothing to do with that game want to put that npc somewhere, hdt want to put its tits and butt somewhere else that's the stretching, tits go back to the body, or body go to the tits maybe hdt is load before the npc, that still don't have any location, and when the game load the npc in cell x, hdt is load on cell y maybe when that npc is load, hdt still think you are the cell you came from, and move its tits and butt there maybe... something similar, some stuff have to be load before something else
allsunday Posted September 19, 2016 Posted September 19, 2016 Yo, why come y'all ain't know 'bout dis one? I be using it n I ain't even trippin, namsayin? http://www.nexusmods.com/skyrim/mods/77815/?
Lorenzini Posted September 19, 2016 Posted September 19, 2016 Yo, why come y'all ain't know 'bout dis one? I be using it n I ain't even trippin, namsayin? http://www.nexusmods.com/skyrim/mods/77815/? New file I guess. Thanks for bringing it up to our attention. Cheers!
Gameplayer Posted September 19, 2016 Posted September 19, 2016 That only became available recently as in like last month. Vague description, a lack of testimonails, and well its a dll file. So that and well I don't tend to have the issue occur with enough frequency that it bothers me.
squares Posted September 19, 2016 Posted September 19, 2016 Yo, why come y'all ain't know 'bout dis one? I be using it n I ain't even trippin, namsayin? http://www.nexusmods.com/skyrim/mods/77815/? It does nothing for me.
spoonsinger Posted September 19, 2016 Posted September 19, 2016 That only became available recently as in like last month. Vague description, a lack of testimonails, and well its a dll file. So that and well I don't tend to have the issue occur with enough frequency that it bothers me. Mind the modder who did it also did AddItemMenu & FaceToFace. Both of which are well regarded, so the dll thing shouldn't be an issue.
hafestus Posted September 20, 2016 Posted September 20, 2016 I ran into this issue several times most of my problems stemmed from xml files for stand alone followers I now always replace the xml files for them seems to help
Fredas Posted February 7, 2017 Posted February 7, 2017 Resurrecting this. I know it's not a hardware issue. It's basically what Yatol said earlier in the thread: When the NPC appears, HDT immediately tries to sort out the placement of their butt and breast bones. Best case scenario is you get a slight jiggle from both. Occasionally, this attempt at equilibrium fails and you're left with bones that jiggle madly and ceaselessly. In my game with my profile, any female NPC that spawns on the horizon has their appearance immediately given away by the fact that their body is hundreds of feet away from their breast / butt bones, resulting in a visible stretched polygon between the two locations. Within about five seconds, HDT ultimately scoots the bones back to the NPC, taking the stretched bits with them, like some kind of Mr. Fantastic effect. Sometimes the NPC ends up fading out during this multi-second process, and I've supposed that this is some sort of panic button built into the engine. That's the worst case scenario. So what seems to be going on is that spawning NPCs do a one-frame teleport the moment they appear, and HDT-enabled bones are left to try to sort out this physical impossibility. I imagine one's XML profile affects how well this is handled, but obviously being forced to change breast physics based on something hypothetically irrelevant like that is an unacceptable compromise. Does anyone have that beta fix that was referenced a here a few months back? I would be able to gauge its efficacy pretty quick, simply from either the continued phenomenon of breasts stretched into poles on the horizon, or its cessation.
PervyPotter Posted February 7, 2017 Posted February 7, 2017 Resurrecting this. I know it's not a hardware issue. It's basically what Yatol said earlier in the thread: When the NPC appears, HDT immediately tries to sort out the placement of their butt and breast bones. Best case scenario is you get a slight jiggle from both. Occasionally, this attempt at equilibrium fails and you're left with bones that jiggle madly and ceaselessly. In my game with my profile, any female NPC that spawns on the horizon has their appearance immediately given away by the fact that their body is hundreds of feet away from their breast / butt bones, resulting in a visible stretched polygon between the two locations. Within about five seconds, HDT ultimately scoots the bones back to the NPC, taking the stretched bits with them, like some kind of Mr. Fantastic effect. Sometimes the NPC ends up fading out during this multi-second process, and I've supposed that this is some sort of panic button built into the engine. That's the worst case scenario. So what seems to be going on is that spawning NPCs do a one-frame teleport the moment they appear, and HDT-enabled bones are left to try to sort out this physical impossibility. I imagine one's XML profile affects how well this is handled, but obviously being forced to change breast physics based on something hypothetically irrelevant like that is an unacceptable compromise. Does anyone have that beta fix that was referenced a here a few months back? I would be able to gauge its efficacy pretty quick, simply from either the continued phenomenon of breasts stretched into poles on the horizon, or its cessation. Although the mod is no longer on Nexus, the mod author left a download link, just highlight the link and paste it into your browser, it's a link to the mod on mediafire http://www.nexusmods.com/skyrim/mods/77815/?
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