Akzyra Posted December 16, 2015 Posted December 16, 2015 View File Does exactly that:Sliders for SAM in RaceMenuNo going into MCM for a small change or setting up the character in the beginning. Was asked if this exists and I said it could be done. Got a bit interrested after looking at some scripts anddecided to give it a try. This edits the same stuff as the MCM menu. It saves to SAM itself. If not, tell me I limited the Height and the Schlong sliders to increments of 5. Fine tune it in MCM.Using these sliders can and will lag when dragged fast.Every change of the slider stacks, and it takes some time to complete.Just click on the slider bar instead of dragging. And do changes a bit slower.I will try to optimise them, but normally the changes are applied once after exiting the MCM menu of SAM. FOR SAM SUPPORT PLEASE GO HERE. I WILL ONLY SUPPORT MY PLUGIN ! ! !SAM is buggy at times, and these people know more about it anyway. Requires:Again, please visit Hall of Toque for details.SAM has problems with certain version for people.This what the download thread of SAM says: Latest SKSE Racemenu 3.3 Latest SkyUI Latest SAM Submitter Akzyra Submitted 12/16/2015 Category Body Replacers Requires RaceMenu, SAM, SkyUI, SKSE Special Edition Compatible
nappilydeestruction Posted December 17, 2015 Posted December 17, 2015 Can I still build my SAM body through Bodyslide and use these sliders? This is a very interesting racemenu plugin.
Akzyra Posted December 17, 2015 Author Posted December 17, 2015 Updated it to include the sliders for the skeleton scales that get applied when using Samson/Samuel.______ Can I still build my SAM body through Bodyslide and use these sliders? This is a very interesting racemenu plugin. I don't understand. I am not actively following SAM, but Bodyslide? This edits the same values as the MCM menu of SAM.But it should save to the MCM so that you can adjust it some more, as I limited some sliders because of lagg.______ And something can be wrong about the requirements:I just copied what SAM says.But it seems like the newer versions can cause trouble with SAM. For SAM support please go here. Not my problems.
haloatlantis Posted December 18, 2015 Posted December 18, 2015 i wish could use on female too i just hate bodyslider 2
nappilydeestruction Posted December 18, 2015 Posted December 18, 2015 Updated it to include the sliders for the skeleton scales that get applied when using Samson/Samuel. ______ Can I still build my SAM body through Bodyslide and use these sliders? This is a very interesting racemenu plugin. I don't understand. I am not actively following SAM, but Bodyslide? This edits the same values as the MCM menu of SAM. But it should save to the MCM so that you can adjust it some more, as I limited some sliders because of lagg. ______ And something can be wrong about the requirements: I just copied what SAM says. But it seems like the newer versions can cause trouble with SAM. For SAM support please go here. Not my problems. Sorry I didn't explain this correctly. You probably don't use bodyslide. Basically I was asking if its compatible meaning can I use bodyslide to build SAM body and then can I use Racemenu to use SAM sliders with it. I know I have to install SAM recoded and racemenu and the rest. I was wandering because I am planning on using ousnius' mod "WeightMorphs" and the only way to use that mod is if I build SAM through bodyslide. I hope you understand what I'm talk about. If not then I understand.
Akzyra Posted December 18, 2015 Author Posted December 18, 2015 i wish could use on female too i just hate bodyslider 2 SAM is male only, but CBBE and UUNP (both included in Bodyslide2) can be morphed ingame when you select the option at the installation of the mod. Then you need to check RaceMenu Morphs when building body and armors. It will be the same sliders as in Bodyslide 2, just ingame and player-only. Can I still build my SAM body through Bodyslide and use these sliders? This is a very interesting racemenu plugin. I don't understand. I am not actively following SAM, but Bodyslide? This edits the same values as the MCM menu of SAM. But it should save to the MCM so that you can adjust it some more, as I limited some sliders because of lagg. Sorry I didn't explain this correctly. You probably don't use bodyslide. Basically I was asking if its compatible meaning can I use bodyslide to build SAM body and then can I use Racemenu to use SAM sliders with it. I know I have to install SAM recoded and racemenu and the rest. I was wandering because I am planning on using ousnius' mod "WeightMorphs" and the only way to use that mod is if I build SAM through bodyslide. I hope you understand what I'm talk about. If not then I understand. I think that applies to the female bodies of CBBE and UUNP. SAM comes with Morphs from the beginning and should work out of the box. I only looked briefly into the code of WeightMorphs and it seems to do the same as SAM or my mod.
forgetful hatter Posted December 29, 2015 Posted December 29, 2015 This sam mod is very interesting!......any chance there is a way to randomize the npcs of skyrims size?it'd be quite the gamechanger if everyone you meet in skyrim has a different body size......better then the simple weight slider and race heights.
Akzyra Posted December 29, 2015 Author Posted December 29, 2015 This sam mod is very interesting! ......any chance there is a way to randomize the npcs of skyrims size? it'd be quite the gamechanger if everyone you meet in skyrim has a different body size......better then the simple weight slider and race heights. Not quite doable on my part. As the morphs are similar to CBBE and UUNP I guess you could randomize them. But this would be completely separate from SAMs MCM and other Systems. (Values not saved in SAM) I think the best way to do this would be to alter SAM scripts so they randomize the values when assigning to a new NPC. Or if you can write some sort of plugin, but this is something I will not create. The scripts are massive.
Garruk Posted January 2, 2016 Posted January 2, 2016 using latest racemenu causes issues with sam, can only use up to racemenu 3.3 any chance that the sliders will appear? i installed the mod and the tab shows up under racemenu, but no sliders show up
Akzyra Posted January 2, 2016 Author Posted January 2, 2016 using latest racemenu causes issues with sam, can only use up to racemenu 3.3 any chance that the sliders will appear? i installed the mod and the tab shows up under racemenu, but no sliders show up Sorry, forgot that requirement of SAM. Will see what I can do. Edit: Yeah, I dumb dumb... It checks for NiOverride and the version of RM 3.3 was considered too old.
meem11 Posted September 26, 2016 Posted September 26, 2016 Hay, I just installed this mod and SAM, (After a vigorous Hunt for SAM across the internet), And when I try to use any The race Menu Sliders they Do Nothing. FYI I'm using Racemenu ver.3.4.5 so... Do I have to revert to Racemenu ver3.3
Guest ffabris Posted November 21, 2016 Posted November 21, 2016 Looks interesting. :-) But SAM has moved away from HoT to Vector's site.
4nk8r Posted November 21, 2016 Posted November 21, 2016 Wonder if this is going to have to be relocated to vectorplexus.com due to his new EULA?
Guest ffabris Posted November 21, 2016 Posted November 21, 2016 Wonder if this is going to have to be relocated to vectorplexus.com due to his new EULA? Possibly... I don't know.
Khlas Posted November 22, 2016 Posted November 22, 2016 Wonder if this is going to have to be relocated to vectorplexus.com due to his new EULA? No. This don't use any assets from SAM, it's just called functions. You can't use this mod without SAM and this mod is nothing without it.
furkancankaya Posted June 19, 2017 Posted June 19, 2017 its not working im chancing waist but its same why ?
rtim Posted December 28, 2017 Posted December 28, 2017 4 hours ago, lafourminoir said: Dernier SAM broken link ?! 99% of SAM stuff is either on Vector Plexus website or is one of many things (as far as we know) that are now lost do to Hall of Torque no longer hosting files. 1
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