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Posted

 

 

Hi, I'm having a problem with getting the mod to work, I still get a non functional vagina even when if i reinstall. 

 

Are you using cbbe or uunp version? cbbe you need the clams of skyrim body installed and I believe that is in the fomod now. You also need to check that it is the active body and check the "wall" box in bodyslide, then hit build. I don't use uunp, so I won't be much help there but I THINK you still need to build it in bs. (I could be wrong on that tho....)

 

 I'm using cbbe, I just installed clams of skyrim, but in the BodySlide I only see very few options (https://gyazo.com/55758dd0a677ddcf9f19b5bc6bd7e041). And I don't see the wall tick box.

 

 

The clams body is in there, it is the COS body. After selecting that, you should get a few more sliders. These will be above the arms sliders. Right below those is the wall box.

 

post-754416-0-33443100-1458969519_thumb.jpg

Posted

 

 

There's a problem with the Bijin mods. Your installation only replaces the body textures, not the head textures. This results in the NPC's changed by this these mods to have incompatible head and body textures.

I have this problem as well.. I'm trying to fix it with load orders but looks like it doesn't help at all. 

 

 

You know that you need original Bijin mods right? I only replace the necessary files to give them hdt pussy, my mod doesn't include full mods for Bijin, on main post are the links for the Bijin Mods.

 

 

 

Yes, but your installation replaces the body textures that come with Bijin; however, it does not replace the head textures that come with Bijin. So, you install Fair Skin Complexion via this mod with Bijin "support", all NPC's altered by Bijin will have tan heads (Bijin's head texture) and a pale body. While every other NPC in the game will have a pale head and body texture.

 

Your installation replaces the head texture in the vanilla female actor folder but for whatever reason not the Bijin actor folder.

Posted

 

 

 

Hi, I'm having a problem with getting the mod to work, I still get a non functional vagina even when if i reinstall. 

 

Are you using cbbe or uunp version? cbbe you need the clams of skyrim body installed and I believe that is in the fomod now. You also need to check that it is the active body and check the "wall" box in bodyslide, then hit build. I don't use uunp, so I won't be much help there but I THINK you still need to build it in bs. (I could be wrong on that tho....)

 

 I'm using cbbe, I just installed clams of skyrim, but in the BodySlide I only see very few options (https://gyazo.com/55758dd0a677ddcf9f19b5bc6bd7e041). And I don't see the wall tick box.

 

 

The clams body is in there, it is the COS body. After selecting that, you should get a few more sliders. These will be above the arms sliders. Right below those is the wall box.

 

attachicon.gifUntitled.jpg

 

Thanks for the help! I also figured out I didn't install it correctly. I just reinstalled it and found some bugs with the belly/bellybutton bending off to the left. But I hope this fixes it. Thanks. :)

Posted

Like I said before, mod works well for me but I am unsure if the vagina is opening as wide as it should do, and sometimes only one side opens properly unless I fidget with the animation alignment enough times.

 

EDIT: Sometimes female NPC's bodies will vanish completely, but when starting a scene (like sex) they appear breifly before fading away again. What causes this? It didn't happen on the older version. And no, I didn't select an option during install that required something else (like NPC replacers)

Posted

Hi the option of ningheim race doesn't come up when I installed it, any idea why?

 

I 2nd this question as well. I've installed the original Ningheim mod then installed this one and I don't get Ningheim in race menui but the folders are preset in All In One HDT AP, any ideas anyone?

Posted

 

 

 

 

Hi, I'm having a problem with getting the mod to work, I still get a non functional vagina even when if i reinstall. 

 

Are you using cbbe or uunp version? cbbe you need the clams of skyrim body installed and I believe that is in the fomod now. You also need to check that it is the active body and check the "wall" box in bodyslide, then hit build. I don't use uunp, so I won't be much help there but I THINK you still need to build it in bs. (I could be wrong on that tho....)

 

 I'm using cbbe, I just installed clams of skyrim, but in the BodySlide I only see very few options (https://gyazo.com/55758dd0a677ddcf9f19b5bc6bd7e041). And I don't see the wall tick box.

 

 

The clams body is in there, it is the COS body. After selecting that, you should get a few more sliders. These will be above the arms sliders. Right below those is the wall box.

 

attachicon.gifUntitled.jpg

 

Thanks for the help! I also figured out I didn't install it correctly. I just reinstalled it and found some bugs with the belly/bellybutton bending off to the left. But I hope this fixes it. Thanks. :)

 

 

Glad you got it figured out! Remember you should have collision now, even with the belly. So sometimes the HDT will do things a little odd, especially if you picked one with a lot of jiggle.

 

For example, I have an idles mod in, combined with a lot of jiggle, when she has her arms crossed it will lift her breasts and sometimes depending on outfit, they deform or move to the side. That is kind of true to life, but they don't always return just from the arms moving again. Usually just another movement straightens them out again however.Gets them to bounce again.

Same with the belly and soul gem oven 3.  Pregnant belly will move and jiggle now. If it stops in a funny position, a jump or sneak toggle will fix it.

 

Hope you enjoy!

there is some way to use this mod with vanilla wolf and dog?

 

Creature framework adds equipment to those animals, and this mod adds the "bones" to make the collision. Did you check the animals box in the fomod when you were installing? There is and option for animals, and one for sexlab dildos that add collision.

Posted

I have problem with the neck texture, it doesn't accord to the body texture, it seems like a ugly cut lodged in the neck. How I can solve this?

 

- Heroedeleyenda, do you speak spanish? I understand english perfectly but if you can give a solution in spanish it would be much better.

Posted

 

there is some way to use this mod with vanilla wolf and dog?

 

Creature framework adds equipment to those animals, and this mod adds the "bones" to make the collision. Did you check the animals box in the fomod when you were installing? There is and option for animals, and one for sexlab dildos that add collision.

 

 

yes, the checkboxe is called "more nasty critter replacer" the problem is that the mod replace the body of wolves and dog even if the description said "This replacer allows player to have collisions during sex with creatures. The creatures with collisions for the moment are: Dog, Wolf, Husky, Riekling, Draugur, Falmer, Skeever, Troll, Werewolf, Death Hound, Fox, Deer, Chaurus and SabreCat." for some reason they become like this http://www.nexusmods.com/skyrim/mods/59174/? or similar

Posted

 

 

there is some way to use this mod with vanilla wolf and dog?

 

Creature framework adds equipment to those animals, and this mod adds the "bones" to make the collision. Did you check the animals box in the fomod when you were installing? There is and option for animals, and one for sexlab dildos that add collision.

 

 

yes, the checkboxe is called "more nasty critter replacer" the problem is that the mod replace the body of wolves and dog even if the description said "This replacer allows player to have collisions during sex with creatures. The creatures with collisions for the moment are: Dog, Wolf, Husky, Riekling, Draugur, Falmer, Skeever, Troll, Werewolf, Death Hound, Fox, Deer, Chaurus and SabreCat." for some reason they become like this http://www.nexusmods.com/skyrim/mods/59174/? or similar

 

 

Ah, gotcha. My misunderstanding. I'm not sure on that one. I have that in my game as well, but I put another creature mod in at the same time and didn't realize the changes to the dogs were from this mod.

 

Posted

So I updated my version, it was like version 2.0 I think and after installing 3.3, I no longer have my characters body as nude. I probably did something really stupid right? Does this mean I need to uninstall half my mods all over again and then re-setup everything again? I'm not even sure what body type I use it just says to uninstall all and this mod adds its own I guess.


 

I'm playing with different install selections and overwrites so if successful, I'll strikethrough the above and say it's working below.

 

Got it working again, well most of it at least. The boobs look slightly different but it made me improve the general looks of it so it doesn't resemble a 70 year olds sagginess. Thanks for this mod (still haven't tried it, just got the nudity working)!

Posted

I have no Idea why but something broke the arm  :blink: 

So I installed this mod but the arm is for some reason messed up. attachicon.gif20160327105747_1.jpg

 

look  in racemenu under uunp-morph to be that you have the wrong slider settings. unless you have the latest version and race menu a body replacer have the morph supported.

 

sry for bad english it´s google translate. english is not my native language.

Posted

 

I have no Idea why but something broke the arm  :blink: 

So I installed this mod but the arm is for some reason messed up. attachicon.gif20160327105747_1.jpg

 

look times in racemenu under uunp-morph to be that you have the wrong slider settings can. unless you have the latest version and race menu a body replacer have the morph supported.

 

I have this problem too, it still persists after uninstalling and deleting this mod. Can you rephrase what you meant to say ? Your answer sounds like gibberish to me.

Posted

 

 

I have no Idea why but something broke the arm  :blink: 

So I installed this mod but the arm is for some reason messed up. attachicon.gif20160327105747_1.jpg

 

look times in racemenu under uunp-morph to be that you have the wrong slider settings can. unless you have the latest version and race menu a body replacer have the morph supported.

 

I have this problem too, it still persists after uninstalling and deleting this mod. Can you rephrase what you meant to say ? Your answer sounds like gibberish to me.

 

 

sry for bad english it´s google translate. english is not my native language.better I can not formulate it.

 

 

Posted

 

 

 

I have no Idea why but something broke the arm  :blink: 

So I installed this mod but the arm is for some reason messed up. attachicon.gif20160327105747_1.jpg

 

look times in racemenu under uunp-morph to be that you have the wrong slider settings can. unless you have the latest version and race menu a body replacer have the morph supported.

 

I have this problem too, it still persists after uninstalling and deleting this mod. Can you rephrase what you meant to say ? Your answer sounds like gibberish to me.

 

 

sry for bad english it´s google translate. english is not my native language.better I can not formulate it.

 

 

 

 

This is skeleton problem, If you have deadly mutilation mod is not compatible with my mod and xpmse skeleton or at least I never managed to make these mods work together.

 

Install last skeleton XP32 Maximum Skeleton Extended 3.77 with default options and overwrite all.

 

Have a nice day!

 

Posted

@HeroedeLeyenda there is some way to use your mod with vanilla dog and wolves?

 

Vanilla dogs and wolves are ugly as shit, this is why I replace them...

 

You have to delete the files on these folders:

 

meshes\actors\canine\character assets dog

meshes\actors\canine\character assets wolf

textures\actors\dog\

textures\actors\dog\

 

Now you will have vanilla, but you will not have collisions. If you want collisions you have to drag and drop the files from more nasty critters original mod to these folders manually and attach xml with nifskope to every file.

 

Have a nice day!

 

Posted

Herode can you tell me if i should use texblend even if i use uunp?

 

If you are going to use any of the textures of my mod you don't need to use texblend, but if you are going to use any texture out of my mod, maybe, some textures aren't blended.

 

Have a nice day!

 

Posted

 

Herode can you tell me if i should use texblend even if i use uunp?

If you are going to use any of the textures of my mod you don't need to use texblend, but if you are going to use any texture out of my mod, maybe, some textures aren't blended.

 

Have a nice day!

Thanks im using fair skin textures and layenda body preset. So i guess im covered
Posted

Like I said before, mod works well for me but I am unsure if the vagina is opening as wide as it should do, and sometimes only one side opens properly unless I fidget with the animation alignment enough times.

 

EDIT: Sometimes female NPC's bodies will vanish completely, but when starting a scene (like sex) they appear breifly before fading away again. What causes this? It didn't happen on the older version. And no, I didn't select an option during install that required something else (like NPC replacers)

 

The female NPCs changing is not a version of the mod thign, it's a matter of where in the gameworld you are. Specifically this happens a LOT around Riften for some peculiar reason, inside the inn and all houses textured like the inn. Happens with all HDT-Enabled females, not just ones from this mod.

 

 

This is skeleton problem, If you have deadly mutilation mod is not compatible with my mod and xpmse skeleton or at least I never managed to make these mods work together.

 

Install last skeleton XP32 Maximum Skeleton Extended 3.77 with default options and overwrite all.

 

Have a nice day!

 

 

 

Not caused by Deadly Mutilation. XPMSE is fully compatible with Deadly Mutilation, just overwrite DM's skeleton with XMPSE and the mods work fine togeher.

 

Another more valid reason to not use Deadly Mutilation is that the way the mod works is through on-hit spells put on every attack you make, this makes makes it so that both your combat and perk mods may not work properly, because DM's on-hit spell will override any such spell used by these type of mods, such as to impose special conditions from a special weapon attack from either SkyRe, PerMa or Ordinator, as well as to in general put more of a strain on your game during combat script-wise.

Posted

I've figure out the setting of color slider used in AIOP was using too much power form exterior and causing unstable, can we have a setting chooser in next version?

(I had get the origin mod, they had provide couple lesser color option for the mod that let other script heavy mod stay on track.)

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