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How To Dick with NifSkope + Creature Framework Integration Guide


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Posted
Sadly didn't work. Maybe I set something up wrong in ssedit? If that is the case I can go through it all again, just not sure what I messed up on.

[08/12/2023 - 04:07:55PM] [CF][Main Quest] Player casting target puppet spell
[08/12/2023 - 04:08:37PM] [CF][Creature Apply] Not activating ["Glaceon" [Actor < (FF000D35)>]]; creature isn't registered; race=["Eevee" [Race <aaaEeveeRace (1A1434A1)>]] skin=["" [Armor < (1A063ED7)>]]
[08/12/2023 - 04:08:38PM] error: Static function query_applied_tattoos not found on object slavetats. Aborting call and returning None
stack:
Posted
1 hour ago, HannahLucia said:
race=["Eevee" [Race <aaaEeveeRace (1A1434A1)>]] skin=["" [Armor < (1A063ED7)>]]

you have 98cb8 as the race but that error says the race is 1434A1

Posted

Sadly that did not work. There is a separate glaceon race, but the npc glaceon uses the eevee race (Which is odd). I just tried glaceon race as well. but it did not work. The mod itself is listed as a master file to which is odd, so I might just extract the model and some of the data and make a separate esp with the follower created from scratch. (For personal use obviously). 

  • 8 months later...
Posted

Old thread but thought id share for those coming to this guide from other bethesda games for similar reasons I did, the ABC & AOS copy method 2 worked for me in Fallout 4 for transforming Super Mutants from AAF into futanari Super Mutants using UAP meshes & Female Super Mutant meshes from Nexus!

 

just gotta remember to rename the body index trishape to the same name the UAP mesh uses & match up the file structure & naming of the original mesh containing the dick & the new mesh (meaning delete any extra materials that could pop up like it did for me)

  • 2 months later...
  • 2 weeks later...
Posted
On 7/23/2024 at 5:02 PM, nothing2lose said:

can u do video for this? not really familiar with nifskope so even with your screenshooted step by step its still not clear to me

The tutorial is illustrated in detail. You can use "OutfitStudio" to directly delete the body (has cock) and import the body you want, which is more convenient and faster than nifskope

Posted

Hi,
I'm trying to add schlong on Beyond Reach's creature which based on werewolf.
I followed the tutorial to copy the nodes & meshes.

I can see the schlong is successfully added in nifskope then saved it, but on the game it's not there.

Am I missing something?
nif file with added schlong is attached.

 

Thanks

shoggoth.zip

  • 1 month later...
Posted

Since I play a Player Male and i do not want it to use mod Slongs of skyrim , i cant have a unicue body for player but i can have head of player as nif file so i thought can be added on a penis so only player can have it?

  • 3 months later...
Posted

Hi MadMansGun ,

 

I just followed your guide, i followed method 2.
I'm trying to patch the Draugrs - New models and textures mod for the animated beasts cocks mod.

 

I succeeded thanks to your guide but the draugr's penis is slightly detached from the body at the top; between the lower abdomen and the penis.
Stupidly i thought that it was enough to inflate the meshes of the lower body with outfit studio and it looks good in outfit studio but when i export the nif and save it; i have the body that is bursting in nifscope.


I can't find anything in nifscope to move the penis back towards the body a little other than the transform--edit--apply option but that won't let me do it.
I'll leave you two files if you have time to help me find a solution.

 

Thanks.

 

nif files.rar

Posted
3 hours ago, alain31 said:

I succeeded thanks to your guide but the draugr's penis is slightly detached from the body at the top; between the lower abdomen and the penis.

try using the penis from MNC's skyfem patch (under "Other Mods" in the ModCompatibilityKit)

Posted
18 hours ago, MadMansGun said:

try using the penis from MNC's skyfem patch (under "Other Mods" in the ModCompatibilityKit)

Hi,
Thanks for the answer, it worked.
Do you think i can publish the patch on loverslab or there will be authorization issues?

Posted
1 hour ago, alain31 said:

Hi,
Thanks for the answer, it worked.
Do you think i can publish the patch on loverslab or there will be authorization issues?

depend on the mod that draugr came from, you need to check its permissions tab.

  • 2 weeks later...
Posted (edited)

i did everything in this guide did schlong mesh did all edits but can't figure out whats the problem, in animation monster's schlong not appear still no schlong mesh i check all json lines everythings is looks ok.Any suggestion please

Edited by Dubbubibu
Posted (edited)
2 hours ago, Dubbubibu said:

i did everything in this guide did schlong mesh did all edits but can't figure out whats the problem, in animation monster's schlong not appear still no schlong mesh i check all json lines everythings is looks ok.Any suggestion please

use the json checker website to make use you did not miss any commas

https://jsonchecker.com/

 

make sure you did not misname the esp/esm files in your json (or do something like misname a esp as a esm).

 

and make sure your formids are correct (the most common mistake)

formids are 8 numbers long and the first 2 numbers are replaced with 0x in the json.

17000801 would be 0x000801 ( or can just be 0x801 because all the numbers after 07 are 0 )

17100801 would be 0x100801 (not 0x801)

 

make sure your formids are pointing to armors and not armoraddon.

Edited by MadMansGun
Posted
On 1/21/2025 at 10:55 PM, MadMansGun said:

use the json checker website to make use you did not miss any commas

https://jsonchecker.com/

 

make sure you did not misname the esp/esm files in your json (or do something like misname a esp as a esm).

 

and make sure your formids are correct (the most common mistake)

formids are 8 numbers long and the first 2 numbers are replaced with 0x in the json.

17000801 would be 0x000801 ( or can just be 0x801 because all the numbers after 07 are 0 )

17100801 would be 0x100801 (not 0x801)

 

make sure your formids are pointing to armors and not armoraddon.

Thank you for taking the time to reply.I tried and checked but still not working i tried different creatures (foglings) and they worked fine but still garkain and vampire lord not working.If you find the time to check, I would appreciate it. I suspect it's the skinform id, it seems like that's the only thing that doesn't match. I wrote the one in the non player section.

Spoiler

{
  "modID": "mihailvampirelordsandbeasts",
  "ModName": "mihailvampirelordsandbeasts",
  "creatures": [
    {
      "skinName": "Garkain",
      "restrictedSlots": [],
      "arousedArmor": "__formData|mihailvampirelordsandbeasts.esp|0xAA43",
      "normalArmor": null,
      "RaceName": "Garkain",
      "raceForm": "__formData|mihailvampirelordsandbeasts.esp|0x23F3F",
      "skinForm": "__formData|mihailvampirelordsandbeasts.esp|0x23F41"
    },
    {
      "skinName": "Garkain Alpha",
      "restrictedSlots": [],
      "arousedArmor": "__formData|mihailvampirelordsandbeasts.esp|0xAA44",
      "normalArmor": null,
      "RaceName": "Garkain Alpha",
      "raceForm": "__formData|mihailvampirelordsandbeasts.esp|0x29053",
      "skinForm": "__formData|mihailvampirelordsandbeasts.esp|0x29055"
    },
    {
      "skinName": "Fogling Wood",
      "restrictedSlots": [],
      "arousedArmor": "__formData|mihailvampirelordsandbeasts.esp|0xAA4A",
      "normalArmor": null,
      "RaceName": "Fogling Wood",
      "raceForm": "__formData|mihailvampirelordsandbeasts.esp|0x5901",
      "skinForm": "__formData|mihailvampirelordsandbeasts.esp|0x5903"
    },
    {
      "skinName": "Fogling Cairn ",
      "restrictedSlots": [],
      "arousedArmor": "__formData|mihailvampirelordsandbeasts.esp|0xAA4B",
      "normalArmor": null,
      "RaceName": "Fogling Cairn",
      "raceForm": "__formData|mihailvampirelordsandbeasts.esp|0x5901",
      "skinForm": "__formData|mihailvampirelordsandbeasts.esp|0x5906"
    },
    {
      "skinName": "Fogling Swamp",
      "restrictedSlots": [],
      "arousedArmor": "__formData|mihailvampirelordsandbeasts.esp|0xAA4C",
      "normalArmor": null,
      "RaceName": "Fogling Swamp",
      "raceForm": "__formData|mihailvampirelordsandbeasts.esp|0x5901",
      "skinForm": "__formData|mihailvampirelordsandbeasts.esp|0x5909"
    },
    {
      "skinName": "Fogling Woodfall",
      "restrictedSlots": [],
      "arousedArmor": "__formData|mihailvampirelordsandbeasts.esp|0xAA4D",
      "normalArmor": null,
      "RaceName": "Fogling Woodfall",
      "raceForm": "__formData|mihailvampirelordsandbeasts.esp|0x5901",
      "skinForm": "__formData|mihailvampirelordsandbeasts.esp|0x590C"
    },
    {
      "skinName": "Vampire Lord Grand",
      "restrictedSlots": [],
      "arousedArmor": "__formData|mihailvampirelordsandbeasts.esp|0xAA52",
      "normalArmor": null,
      "RaceName": "Vampire Lord Grand",
      "raceForm": "__formData|mihailvampirelordsandbeasts.esp|0x80D",
      "skinForm": "__formData|mihailvampirelordsandbeasts.esp|0xAA13",
      "stripArmor": true,
      "stripWeapons": true
    },
    {
      "skinName": "Vampire Lord Common",
      "restrictedSlots": [],
      "arousedArmor": "__formData|mihailvampirelordsandbeasts.esp|0xAA53",
      "normalArmor": null,
      "RaceName": "Vampire Lord Common",
      "raceForm": "__formData|mihailvampirelordsandbeasts.esp|0xAA15",
      "skinForm": "__formData|mihailvampirelordsandbeasts.esp|0xAA18",
      "stripArmor": true,
      "stripWeapons": true
    }
  ]
}

Spoiler

armoraah.png.d51b59dd86d3769553f83208379a5a12.pngarmoraan.png.cb7ba5e3324d141a42bc90dc871032a5.pngarmorh.png.e9e37483893b5857d83bb07dd406aaac.pngarmorn.png.4df7b5bf539d40993596e073c6621475.pngnonplayer.png.3d106abca3743f0d49827accefdabe56.pngrace.png.c8484c3a35dca531985112e44d6b9cf5.png

 

Posted (edited)
On 1/23/2025 at 9:44 AM, MadMansGun said:

your ids look like there correct. have you tried hitting the reinstall mods button in CF?

Spoiler

cf.png.f387307484226be63bc81d3cf45f234d.png

yes i did but still not working. They showing like this in the creature framework

Edited by Dubbubibu
  • 4 months later...
Posted

Hey I've been trying to use the methods here to copy the boar penis to the Mihail pig mod, but every time I go to do copy/paste the last part (the penis BSTriShape) it tells me "Could not insert NiBlock." and "Unknown block." Is there anyway to get around this? 

Posted

sounds like you may be trying to copy a SE mesh into a LE mesh.....that or you missed a penis node...or the mesh you are trying to copy is for another creature.

 

also Mihail has a nasty habit of not baseing his creatures on what you think it should be, eg: i've seen plenty of 2 legged creatures that are actually horses cut in half.

  • 2 months later...
  • 3 months later...
Posted
On 5/25/2025 at 10:37 PM, MadMansGun said:

sounds like you may be trying to copy a SE mesh into a LE mesh.....that or you missed a penis node...or the mesh you are trying to copy is for another creature.

 

also Mihail has a nasty habit of not baseing his creatures on what you think it should be, eg: i've seen plenty of 2 legged creatures that are actually horses cut in half.

I was wondering if you could help me with something: I'm trying to get new creature models to work with creature framework. I've got most of it working but I can't  find the "skinForm" in Tes5Edit. So the new dog I'm using starts off with the right mesh, then when aroused, creature framework does change him to the correct hard mesh, but then he never reverts back to the base mesh once unaroused. I'm thinking it's because I have the wrong "skinForm" but I don't know... what do you think?

Posted
5 hours ago, CyberQueen said:

I was wondering if you could help me with something: I'm trying to get new creature models to work with creature framework. I've got most of it working but I can't  find the "skinForm" in Tes5Edit. So the new dog I'm using starts off with the right mesh, then when aroused, creature framework does change him to the correct hard mesh, but then he never reverts back to the base mesh once unaroused. I'm thinking it's because I have the wrong "skinForm" but I don't know... what do you think?

the skinForm is likely correct if its changing.

it sounds more like you may of forgotten to add the CFArmorAroused keyword to your aroused armor, CF uses that to see if a mesh is still equipped to remove it.

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