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How To Dick with NifSkope + Creature Framework Integration Guide


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Posted
8 hours ago, MadMansGun said:

the skinForm is likely correct if its changing.

it sounds more like you may of forgotten to add the CFArmorAroused keyword to your aroused armor, CF uses that to see if a mesh is still equipped to remove it.

Okay, you were right and that fixed it! I couldn't do it in Tes5Edit for some reason so I just added it in the CK but now everything is working. Thank you for your help.

Posted
2 hours ago, CyberQueen said:

couldn't do it in Tes5Edit for some reason

you needed to "copy as override" something from CF into your mod/patch*, doing that would of forced xedit to add it as a master file to your mod/patch and allow you add the keyword.

*you can delete whatever you copied to your mod afterwords.

Posted
2 hours ago, MadMansGun said:

you needed to "copy as override" something from CF into your mod/patch*, doing that would of forced xedit to add it as a master file to your mod/patch and allow you add the keyword.

*you can delete whatever you copied to your mod afterwords.

I have another question if you'd be willing to help. Is there a special trick to the horse? I'm trying to use a Donkey mod from the nexus but everytime I go through the same process, once I need to copy the branch of the actual penis in nifscope I get an error that says unknown branch...

Posted
1 minute ago, CyberQueen said:

I have another question if you'd be willing to help. Is there a special trick to the horse? I'm trying to use a Donkey mod from the nexus but everytime I go through the same process, once I need to copy the branch of the actual penis in nifscope I get an error that says unknown branch...

sounds like you missed some nodes....or the mesh you are trying to copy to is not in the right format, eg: can't copy from a LE mesh to a SE, or vice versa.

 

also scope should not be needed for horse based stuff, there penis has been setup as a stand alone addon mesh, assuming they are still the same race esp wise you should be able to reuse MNC's formids, just change the skinname and skinform id:

 

            "skinName": "Your Creature Name Here EG Brown Donkey because this is using the brown horse's penis",
            "normalArmor": "__formData|MoreNastyCritters.esp|0xAAAB",
            "arousedArmor": "__formData|MoreNastyCritters.esp|0x230ec",
            "RaceName": "Horse",
            "raceForm": "__formData|Skyrim.esm|0x131fd",
            "skinForm": "__formData|YourModHere.esp|0xYourFormidHere",
            "stripArmor": false

 

Posted
2 hours ago, MadMansGun said:

sounds like you missed some nodes....or the mesh you are trying to copy to is not in the right format, eg: can't copy from a LE mesh to a SE, or vice versa.

 

also scope should not be needed for horse based stuff, there penis has been setup as a stand alone addon mesh, assuming they are still the same race esp wise you should be able to reuse MNC's formids, just change the skinname and skinform id:

 

            "skinName": "Your Creature Name Here EG Brown Donkey because this is using the brown horse's penis",
            "normalArmor": "__formData|MoreNastyCritters.esp|0xAAAB",
            "arousedArmor": "__formData|MoreNastyCritters.esp|0x230ec",
            "RaceName": "Horse",
            "raceForm": "__formData|Skyrim.esm|0x131fd",
            "skinForm": "__formData|YourModHere.esp|0xYourFormidHere",
            "stripArmor": false

 

I think I see what you mean. Is it the same with the werewolf? I noticed their penis is also stand alone.

Posted (edited)
4 hours ago, CyberQueen said:

I think I see what you mean. Is it the same with the werewolf? I noticed their penis is also stand alone.

yes, both were changed to work this way to help deal with mod compatibly problems (or at least try to, too many horse mods and now too many werewolf mods)

the downside is that doing this also added to cf's workload, because now it has to deal with the non aroused meshes as well, it also means those 2 races spawn/load in without balls and it takes a few secs for them to be equipped.

 

dragons also have a mix of both setups, but in there case it was done more to save file space.

Edited by MadMansGun
  • 3 weeks later...
Posted

Hi, i followed this guide before multiple times and it worked, but now i am trying to do it for Pitbull Mastiffs- Mihail Monsters and Animals with no luck...

When i try to copy the penis i get unknown branch error.

Posted
1 hour ago, nezar said:

Hi, i followed this guide before multiple times and it worked, but now i am trying to do it for Pitbull Mastiffs- Mihail Monsters and Animals with no luck...

When i try to copy the penis i get unknown branch error.

likely missing a node that's not normally missing, eg: a pelvis node.

try copying the body to the penis instead of the penis to the body.

Posted
3 minutes ago, MadMansGun said:

likely missing a node that's not normally missing, eg: a pelvis node.

try copying the body to the penis instead of the penis to the body.

I already tried that and it gave me the same error.

Posted
3 hours ago, MadMansGun said:

maybe the mesh is in the wrong format then (LE vs SE)

And is there any way to make it work? by the way i checked again and the error says unknown block not branch, i don't know if that makes a difference.

  • 2 months later...
Posted

 

Quote

What could cause this - exmoor pony from animal research esp has no dick and is no avaliable in creature framework menu. Also he has no schlong. Is there any thing I can do?

That was my question before - so I have some of them working, so do I need to do also creature framework stuff?

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