saenit432 Posted July 17 Posted July 17 2 hours ago, Ruomo said: Tara 9 Succubus Much appreciated. Found it 1
yuttin Posted July 18 Posted July 18 On 7/17/2026 at 5:27 AM, Thorgal50 said: Well, you could join TRX discord. It's got 2 canine variants and a horse one, but they are for SOS. They are build for cbbe but for my knowledge everything for cbbe is compatible with 3BA. Also there is one normal addon. Thank you for your reply. Do you happen to know of a menacing-looking penis with veins bulging out like those of a bodybuilder?
Thorgal50 Posted July 18 Posted July 18 9 hours ago, yuttin said: Thank you for your reply. Do you happen to know of a menacing-looking penis with veins bulging out like those of a bodybuilder? I don't think that there is a specified addon like that, but i think that most already available have custom sliders to do that in BodySlide. The original TRX's one doesn't have this. You would have to check for yourself all addons or maybe someone would answer that for you. From what i remember UBE addon has this.
freshmeatonthemenu Posted July 20 Posted July 20 On 7/14/2026 at 10:26 AM, Ruomo said: Oh my goodness she is so pretty!!! 3
LightMight Posted July 21 Posted July 21 Hey guys! I'm wondering if anybody could help me out. Putting it simply I'm trying to mod Skyrim for a futa on male playthrough using OStim and I'm having a few issues since I'm a modding noobie. I have some experience, but apparently not enough to fix something like penis shaft clipping through balls and pube textures not working. Anyway could anyone point me towards a modlist or guide for dummies that could help me?
Ruomo Posted July 21 Posted July 21 23 hours ago, freshmeatonthemenu said: Oh my goodness she is so pretty!!! Thanx 😘 1
eteris_sama Posted July 22 Posted July 22 16 hours ago, freshmeatonthemenu said: Gorgeous 🔥✨ Thank you :3 1
Impish_ Posted July 22 Posted July 22 (edited) Spoiler windstoneschlong.7z Add with NifSkope, as usual. The first time I experiment with using vertex alpha to blend the seam it made the magic aura effect not apply to the dong and made it slightly see-through. But I think vertex alpha to blend meshes was successful otherwise and I might go back and redo other statues. Maybe. Spoiler Back already to say it doesn't seem to work unfortunately. Unless I'm doing something really wrong. Looks great in NifSkope but doesn't translate at all in game. Having blending ticked in the alpha properties turns the unpainted vertices black for some reason. And removes shadow casting. Womp womp. Edited July 23 by Impish_ new file 10
Darkwolves602 Posted July 22 Posted July 22 23 minutes ago, Impish_ said: Reveal hidden contents windstoneschlong.7z 182.67 kB · 1 download Add with NifSkope, as usual. The first time I experiment with using vertex alpha to blend the seam it made the magic aura effect not apply to the dong and made it slightly see-through. But I think vertex alpha to blend meshes was successful otherwise and I might go back and redo other statues. Maybe. Great work as always.
Thorgal50 Posted July 22 Posted July 22 40 minutes ago, Impish_ said: Reveal hidden contents windstoneschlong.7z 182.67 kB · 1 download Add with NifSkope, as usual. The first time I experiment with using vertex alpha to blend the seam it made the magic aura effect not apply to the dong and made it slightly see-through. But I think vertex alpha to blend meshes was successful otherwise and I might go back and redo other statues. Maybe. I wonder, how do i implement it in game ??
DeviousDesires Posted July 22 Posted July 22 50 minutes ago, Impish_ said: Reveal hidden contents windstoneschlong.7z 182.67 kB · 1 download Add with NifSkope, as usual. The first time I experiment with using vertex alpha to blend the seam it made the magic aura effect not apply to the dong and made it slightly see-through. But I think vertex alpha to blend meshes was successful otherwise and I might go back and redo other statues. Maybe. Reveal hidden contents Back already to say it doesn't seem to work unfortunately. Unless I'm doing something really wrong. Looks great in NifSkope but doesn't translate at all in game. Having blending ticked in the alpha properties turns the unpainted vertices black for some reason. And removes shadow casting. Womp womp. Damn, PSBoss just released the mod on Nexus and you're already sharing these goodies with us mere mortals! You're amazing, did you know that? Btw, I'm curious about something: do you create the shlong yourself or did you get it from somewhere else?
Impish_ Posted July 22 Posted July 22 (edited) 32 minutes ago, Thorgal50 said: I wonder, how do i implement it in game ?? You need to add it to the original model yourself with the program NifSkope. Open both my file and the original, right click on the schlong, click Block>Copy Branch, then go to the og model and right click on 0 BSFadeNode then Block>Paste Branch. Adding them both to Outfit Studio and exporting as nif works too. 20 minutes ago, DeviousDesires said: Damn, PSBoss just released the mod on Nexus and you're already sharing these goodies with us mere mortals! You're amazing, did you know that? Btw, I'm curious about something: do you create the shlong yourself or did you get it from somewhere else? I've been told I use Trixter's futanari addon with some sliders and pose edits to get the shape. Edited July 22 by Impish_ 2
DeviousDesires Posted July 22 Posted July 22 6 minutes ago, Impish_ said: I use Trixter's futanari addon with some sliders and pose edits to get the shape. Oh, so that's the magic behind it! Thanks for telling me. Here's some pics of your mod in action: Spoiler Don't mind the weird/missing glow around the statue. It's probably an issue with the lighting overhauls (CS, Lightplacer, etc...) in my modlist. I'll check it out later. 2
Impish_ Posted July 23 Posted July 23 7 hours ago, Impish_ said: The first time I experiment with using vertex alpha to blend the seam it made the magic aura effect not apply to the dong and made it slightly see-through. But I think vertex alpha to blend meshes was successful otherwise and I might go back and redo other statues. Maybe. Reveal hidden contents Back already to say it doesn't seem to work unfortunately. Unless I'm doing something really wrong. Looks great in NifSkope but doesn't translate at all in game. Having blending ticked in the alpha properties turns the unpainted vertices black for some reason. And removes shadow casting. Womp womp. Think I figured it out. New character Loverslab debut btw. Spoiler Here's before for comparison Looks perfect in the right lighting. ENB can mess with it though. ENB off 9
freshmeatonthemenu Posted July 23 Posted July 23 20 hours ago, eteris_sama said: Thank you :3 Of course! I love her proportions, I wish I could get UBE to work for myself but I can never get the schlong to not be invisible 🥲 Also her face is so hot too. Love the lips, you did a good job on her!
Impish_ Posted July 23 Posted July 23 (edited) On 7/22/2026 at 1:55 PM, Impish_ said: Updated the file to a new "seamless" version. It still looks bad when the glowing effect is applied but once it's gone it's fine. This is done using two models, the penis and stripped copy of it set as a decal to blend the seam. You need to copy both parts to the original mesh. I've already begun redoing a few of the shrines. I'll share those too when I feel I've covered all that need it. Edited July 23 by Impish_ 3
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