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FUTA CONTENT THREAD - Futa News and More (1/26/17 Update)


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Posted
On 7/17/2026 at 5:27 AM, Thorgal50 said:

Well, you could join TRX discord. It's got 2 canine variants and a horse one, but they are for SOS. They are build for cbbe but for my knowledge everything for cbbe is compatible with 3BA. Also there is one normal addon.

Thank you for your reply. Do you happen to know of a menacing-looking penis with veins bulging out like those of a bodybuilder?

Posted
9 hours ago, yuttin said:

Thank you for your reply. Do you happen to know of a menacing-looking penis with veins bulging out like those of a bodybuilder?

I don't think that there is a specified addon like that, but i think that most already available have custom sliders to do that in BodySlide. The original TRX's one doesn't have this. You would have to check for yourself all addons or maybe someone would answer that for you. From what i remember UBE addon has this.

Posted

Hey guys! 

I'm wondering if anybody could help me out. Putting it simply I'm trying to mod Skyrim for a futa on male playthrough using OStim and I'm having a few issues since I'm a modding noobie. I have some experience, but apparently not enough to fix something like penis shaft clipping through balls and pube textures not working. Anyway could anyone point me towards a modlist or guide for dummies that could help me? 

 

Posted (edited)


image.png.880232951cca7e6bf271a52cda2a18ea.png

Spoiler

image.png.ead6eac0ef7819d00c1af31f642d1c13.png

 

windstoneschlong.7z

Add with NifSkope, as usual.
The first time I experiment with using vertex alpha to blend the seam it made the magic aura effect not apply to the dong and made it slightly see-through. But I think vertex alpha to blend meshes was successful otherwise and I might go back and redo other statues. Maybe.

Spoiler

Back already to say it doesn't seem to work unfortunately. Unless I'm doing something really wrong. Looks great in NifSkope but doesn't translate at all in game.
image.png.2616bd26d62728166fd63cc767b5f493.png
Having blending ticked in the alpha properties turns the unpainted vertices black for some reason. And removes shadow casting. Womp womp.
image.png.805e1f2d4c98649f3a443c029d20ce48.png

 

Edited by Impish_
new file
Posted
23 minutes ago, Impish_ said:


image.png.880232951cca7e6bf271a52cda2a18ea.png

  Reveal hidden contents

image.png.ead6eac0ef7819d00c1af31f642d1c13.png

windstoneschlong.7z 182.67 kB · 1 download

Add with NifSkope, as usual.
The first time I experiment with using vertex alpha to blend the seam it made the magic aura effect not apply to the dong and made it slightly see-through. But I think vertex alpha to blend meshes was successful otherwise and I might go back and redo other statues. Maybe.

Great work as always.

Posted
40 minutes ago, Impish_ said:


image.png.880232951cca7e6bf271a52cda2a18ea.png

  Reveal hidden contents

image.png.ead6eac0ef7819d00c1af31f642d1c13.png

windstoneschlong.7z 182.67 kB · 1 download

Add with NifSkope, as usual.
The first time I experiment with using vertex alpha to blend the seam it made the magic aura effect not apply to the dong and made it slightly see-through. But I think vertex alpha to blend meshes was successful otherwise and I might go back and redo other statues. Maybe.

I wonder, how do i implement it in game ??

Posted
50 minutes ago, Impish_ said:


image.png.880232951cca7e6bf271a52cda2a18ea.png

  Reveal hidden contents

image.png.ead6eac0ef7819d00c1af31f642d1c13.png

windstoneschlong.7z 182.67 kB · 1 download

Add with NifSkope, as usual.
The first time I experiment with using vertex alpha to blend the seam it made the magic aura effect not apply to the dong and made it slightly see-through. But I think vertex alpha to blend meshes was successful otherwise and I might go back and redo other statues. Maybe.

  Reveal hidden contents

Back already to say it doesn't seem to work unfortunately. Unless I'm doing something really wrong. Looks great in NifSkope but doesn't translate at all in game.
image.png.2616bd26d62728166fd63cc767b5f493.png
Having blending ticked in the alpha properties turns the unpainted vertices black for some reason. And removes shadow casting. Womp womp.
image.png.805e1f2d4c98649f3a443c029d20ce48.png

 

 

Damn, PSBoss just released the mod on Nexus and you're already sharing these goodies with us mere mortals! You're amazing, did you know that?

 

Btw, I'm curious about something: do you create the shlong yourself or did you get it from somewhere else?

Posted (edited)
32 minutes ago, Thorgal50 said:

I wonder, how do i implement it in game ??

You need to add it to the original model yourself with the program NifSkope. Open both my file and the original, right click on the schlong, click Block>Copy Branch, then go to the og model and right click on 0 BSFadeNode then Block>Paste Branch.
Adding them both to Outfit Studio and exporting as nif works too.

20 minutes ago, DeviousDesires said:

 

Damn, PSBoss just released the mod on Nexus and you're already sharing these goodies with us mere mortals! You're amazing, did you know that?

 

Btw, I'm curious about something: do you create the shlong yourself or did you get it from somewhere else?

I've been told ;) 
I use Trixter's futanari addon with some sliders and pose edits to get the shape.

Edited by Impish_
Posted
6 minutes ago, Impish_ said:

I use Trixter's futanari addon with some sliders and pose edits to get the shape.

 

Oh, so that's the magic behind it! Thanks for telling me. Here's some pics of your mod in action:

 

Spoiler

ScreenShot1656.png.5a9c1e0a05709dba1eab3017f0ae86f3.pngScreenShot1658.png.7d778b98b97c5be6acfcf1cd21d8ca45.png

 

Don't mind the weird/missing glow around the statue. It's probably an issue with the lighting overhauls (CS, Lightplacer, etc...) in my modlist. I'll check it out later.

Posted
7 hours ago, Impish_ said:

The first time I experiment with using vertex alpha to blend the seam it made the magic aura effect not apply to the dong and made it slightly see-through. But I think vertex alpha to blend meshes was successful otherwise and I might go back and redo other statues. Maybe.

  Reveal hidden contents

Back already to say it doesn't seem to work unfortunately. Unless I'm doing something really wrong. Looks great in NifSkope but doesn't translate at all in game.
image.png.2616bd26d62728166fd63cc767b5f493.png
Having blending ticked in the alpha properties turns the unpainted vertices black for some reason. And removes shadow casting. Womp womp.
image.png.805e1f2d4c98649f3a443c029d20ce48.png

Think I figured it out. New character Loverslab debut btw.
image.png.09a9bc0dc8846500aca0ad0e2427de33.png

Spoiler

Here's before for comparison
image.png.a5df8d4e736525087b74bb2b27f6ef90.png

Looks perfect in the right lighting.

image.png.049b62decaf3986444f33e4eb5b435f5.png

ENB can mess with it though.

image.png.b3c7fa83581016263d669dece3ef349d.png

ENB off

image.png.5cd811c6cb237dac7b0f4892a223a024.png

 

Posted
20 hours ago, eteris_sama said:

Thank you :3

 

Of course! I love her proportions, I wish I could get UBE to work for myself but I can never get the schlong to not be invisible 🥲

Also her face is so hot too. Love the lips, you did a good job on her!

Posted (edited)
On 7/22/2026 at 1:55 PM, Impish_ said:

image.png.880232951cca7e6bf271a52cda2a18ea.png

Updated the file to a new "seamless" version. It still looks bad when the glowing effect is applied but once it's gone it's fine.
image.png.55ea1a0694bacd68a8845ff98f04b0bc.png
This is done using two models, the penis and stripped copy of it set as a decal to blend the seam. You need to copy both parts to the original mesh.
image.png.5f362b76789c11313384f773b765b8d2.png

I've already begun redoing a few of the shrines. I'll share those too when I feel I've covered all that need it.

Edited by Impish_
Posted

Zilphia - Pure, naked...

 

20260724132557_1.thumb.jpg.4cd41359fdff7d1308402992f86f8ba9.jpg

 

Spoiler

 

 

20260724131402_1.thumb.jpg.a644fc20b02b7ff8e213e671111d7037.jpg  20260724131507_1.thumb.jpg.6fc4e8378f7591e33336de30824fdbe6.jpg

 

... and always horny

zilphia.gif  

 

20260724132025_1.thumb.jpg.5c76b2bad62e8911cb493155793d4032.jpg  20260724133220_1.thumb.jpg.b38720af31d6b6ced2e95b16fc8ea0ce.jpg

 

 

 

 

 

 

 

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