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FUTA CONTENT THREAD - Futa News and More (1/26/17 Update)


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Posted (edited)
10 hours ago, Jay1646 said:

Have you guys checked out this mod yet??

 

https://www.nexusmods.com/skyrimspecialedition/mods/172002?tab=posts

 

Looks interesting, wish I could try it out

fpRxg2a.gif

Must have for your load order, the bj animations will literally force your character mouth to open and other orifices obviously , and if the dom actor pulls out of the subs mouth, the mouth will close naturally,  also if you don't feel like adding sound to your vids, this mod does it as well, seems like it detects whether the pelvis collides with another and it makes the plap sound, just make sure you remove or lower your sexlab or ostim volume down so it doesn't overlap and it comes with its own sex sounds. Also it comes with its own speed adjuster for animations

 

I honestly may get back to doing vids now that I don't have to edit plap sounds anymore 

Edited by FutaNemesislol
Posted
5 hours ago, FutaNemesislol said:

fpRxg2a.gif

Must have for your load order, the bj animations will literally force your character mouth to open and other orifices obviously , and if the dom actor pulls out of the subs mouth, the mouth will close naturally,  also if you don't feel like adding sound to your vids, this mod does it as well, seems like it detects whether the pelvis collides with another and it makes the plap sound, just make sure you remove or lower your sexlab or ostim volume down so it doesn't overlap and it comes with its own sex sounds

 

I honestly may get back to doing vids now that I don't have to edit plap sounds anymore 

 

Woah that looks really good in action 😍

Posted

Hello my good people, I have found myself in quite the predicament trying to learn how to mod this game.

 

So, I've been wanting for a while now some outfits conversions to fit Futa characters but there isn't a lot available. So I decided to take matters into my own hands. Problem is, I have never modded Skyrim before and I've never did any 3D modelling.

 

Now here's where I'm at.

 

I've decided to edit the DX Necromancer Outfit, exported using Outfit Studio, imported it into Blender and made my edit.

 

 

Spoiler

image.thumb.png.b62945b6bad1090a4dabd8f4c2216bd6.png

 

image.png.8866b4e6cedd6b2fd4e860c9419a274b.png

This took me like 4 hours to make (First time messing with Blender)

 

So yeah, looking good and all that, but I can't figure out how to actually put it into the game. First I tried simply overwriting the original file but that obviously didn't work. Then I learned that I need to import it into OS first, copy the weights or something (didn't really understand, just followed a tutorial), export it as NIF and throw it in NifSkope to set up the textures and stuff...... I'm completely lost now, it's 6 AM and I haven't slept.....

 

Anyways, any tips will be appreciated, don't know where else to ask for help. Also, once it's done I don't mind sharing it. Thanks guys!

 

Posted (edited)
15 hours ago, LazerBunito said:

Anyways, any tips will be appreciated, don't know where else to ask for help. Also, once it's done I don't mind sharing it. Thanks guys!

Doing edits like that is always much simpler within Outfit Studio itself in the long run. BUT I do know an easy trick that you can do to avoid jumping through more hoops or recreating your work.
This will work as long as you kept the original tris intact, meaning you didn't add or remove any vertices.

Spoiler

I did a quick bulge edit in blender then exported the mesh as nif with Baddog's PyNifly addon
In Outfit Studio load the original project of the outfit you edited.
DesktopScreenshot2026_02.10-00_01_16_45.thumb.png.6bc955ad2033ab4c0d33887f54fc46b0.png
 
Go to "Slider>New Slider" name whatever, it doesn't matter unless you want to keep the slider for Bodyslide.
DesktopScreenshot2026_02.10-00_01_36_99.thumb.png.36ca41ef0d3b0dc148775395794e16ea.png
DesktopScreenshot2026_02.10-00_01_45_60.thumb.png.7e78dce812ea2bc797b4c6305ce51f09.png

Then find the new slider in the list and click the edit slider button. If the outfit has multiple parts make sure the piece(s) that you edited is selected in the Meshes list.
DesktopScreenshot2026_02.10-00_01_57_97.thumb.png.cf4853d021e6e5b85f25d1a74a7977bf.png

Go to "Slider>Import>Import to active slider>Import Nif" and import your edited nif file.
DesktopScreenshot2026_02.10-00_02_08_26.thumb.png.a7c1ac6ddcaf2418435c142758cffa25.png
DesktopScreenshot2026_02.10-00_02_18_55.thumb.png.939d1adf2c12be300af41d96148875c4.png
Voilà. Now with the slider still in edit mode apply it to the mesh with "Slider>Set Base Shape" then delete the slider.
Or don't apply and keep it if you want to use in Bodyslide.
Save the outfit as a new project (add "Futa Edit" or something to the name) and rebuild with Bodyslide.

 

Edited by Impish_
Posted
1 hour ago, Impish_ said:

Doing edits like that is always much simpler within Outfit Studio itself in the long run. BUT I do know an easy trick that you can do to avoid jumping through more hoops or recreating your work.
This will work as long as you kept the original tris intact, meaning you didn't add or remove any vertices.

  Hide contents

I did a quick bulge edit in blender then exported the mesh as nif with Baddog's PyNifly addon
In Outfit Studio load the original project of the outfit you edited.
DesktopScreenshot2026_02.10-00_01_16_45.thumb.png.6bc955ad2033ab4c0d33887f54fc46b0.png
 
Go to "Slider>New Slider" name whatever, it doesn't matter unless you want to keep the slider for Bodyslide.
DesktopScreenshot2026_02.10-00_01_36_99.thumb.png.36ca41ef0d3b0dc148775395794e16ea.png
DesktopScreenshot2026_02.10-00_01_45_60.thumb.png.7e78dce812ea2bc797b4c6305ce51f09.png

Then find the new slider in the list and click the edit slider button. If the outfit has multiple parts make sure the piece(s) that you edited is selected in the Meshes list.
DesktopScreenshot2026_02.10-00_01_57_97.thumb.png.cf4853d021e6e5b85f25d1a74a7977bf.png

Go to "Slider>Import>Import to active slider>Import Nif" and import your edited nif file.
DesktopScreenshot2026_02.10-00_02_08_26.thumb.png.a7c1ac6ddcaf2418435c142758cffa25.png
DesktopScreenshot2026_02.10-00_02_18_55.thumb.png.939d1adf2c12be300af41d96148875c4.png
Voilà. Now with the slider still in edit mode apply it to the mesh with "Slider>Set Base Shape" then delete the slider.
Or don't apply and keep it if you want to use in Bodyslide.
Save the outfit as a new project (add "Futa Edit" or something to the name) and rebuild with Bodyslide.

 

 

Wow, this makes things much simpler, will definitely be doing this on later projects.

 

Unfortunately, since I did add vertices (the schlong), I guess this wouldn't work now. But for the next outfit that I wanted to do this tip will definitely come in handy.

 

I managed to get the outfit working in game, well, kinda. The SMP for the skirt isn't working and the texture for the schlong is weird, working on that now.

 

Thanks for answering mate!

Posted
56 minutes ago, LazerBunito said:

Unfortunately, since I did add vertices (the schlong), I guess this wouldn't work now.

It would work, I was meaning as long as you didn't add any to the imported mesh(es) that would transfer the new shape with the slider.

Posted
4 hours ago, Impish_ said:

It would work, I was meaning as long as you didn't add any to the imported mesh(es) that would transfer the new shape with the slider.

Now I understand, was able to make some progress thanks to your tip, appreciate it.

 

All the edited part is working, the bulge is showing up okay and the SMP is working fine. Now my problem is the penis.

 

I can't for the life of me get the textures to work, it looks fine on bodyslide but as soon as I boot the game the texture get screwed.

 

Spoiler

image.png.71313c9e87ed970dacf64c6f279e8365.png

image.thumb.jpeg.caba8a783089ffc684d931ba36cb53be.jpeg

image.thumb.jpeg.f040a9ad237c72f285e404c264edcf55.jpeg

 

It looks like it's using my body texture? I don't know.

 

On NifSkope it's using the correct textures and stuff.

 

Once again it's 6AM. I'ma sleep. Peace.

Posted (edited)
8 hours ago, LazerBunito said:

I can't for the life of me get the textures to work, it looks fine on bodyslide but as soon as I boot the game the texture get screwed.

That's a little more compilcated and needs to be fixed with a plugin unfortunately. You need to add the schlong skin texture to the ArmorAddon record.
Quick rundown is

  • Load TRX addon and the outfit mod in SSEEdit
  • Copy the outfit's ArmorAddon as overwrite into a new plugin
  • Right click on the new plugin name on the left and click "Add Masters..." add the TRX plugin as a master file
  • Go into the new plugin's ArmorAddon and find the Female Biped Model section
  • Right click under MO3S Alternate Textures then click "Add Textures" then right click again, "Add". Then set up the texture swap
  • Save and make sure the plugin is active
Spoiler

DesktopScreenshot2026_02.10-15_34_35_21.thumb.png.58689b935ecedb86e25f58565517a1b8.png


Here it is in game
enb_2026-2-10_16-40-40_180.png.92886a3b3888725033cb200dfece9b33.png

 

Edited by Impish_
Posted
On 2/6/2026 at 1:42 PM, Demonella said:

It takes lots of practice to become a fu... I mean master. 😁

And with the Apprentice we now have all the standing stones covered. Those who want my edit, write a pm as usual.

 

Textures-PSBoss-MESHES-4KStandingStone-TheApprentice(Futa).thumb.jpg.4516d912dbb4f3b95c880928c3e4e8a6.jpg

 

I also made an alternate version (glasses/schlong) as well, because I felt this would suit it even better.

 

Textures-PSBoss-MESHES-4KStandingStone-TheApprentice(FutaB).thumb.jpg.f7ad355e91711f1a8803395da4a683fb.jpg

 

It's a tough job being a housecarl, so Lydia and my elf have lots of "combat training".

 

  Reveal hidden contents

TheElderScrollsVSkyrimSpecialEditionScreenshot2026_02.01-23_15_33_60.thumb.jpg.6bd136f263660db7a03681f2d348402d.jpgTheElderScrollsVSkyrimSpecialEditionScreenshot2026_02.01-23_14_07_04.thumb.jpg.4854d6acfa9a9b5a547a7cc84153152c.jpgTheElderScrollsVSkyrimSpecialEditionScreenshot2026_02.01-23_20_19_57.thumb.jpg.ebcd062d10f719541b39f70d6d148d9e.jpgTheElderScrollsVSkyrimSpecialEditionScreenshot2026_02.01-23_11_56_31.thumb.jpg.6d6d3d64212dba6cef8763a04a11ff37.jpg

 

Would like too, if you don't mind

Posted
9 hours ago, Impish_ said:

That's a little more compilcated and needs to be fixed with a plugin unfortunately. You need to add the schlong skin texture to the ArmorAddon record.
Quick rundown is

  • Load TRX addon and the outfit mod in SSEEdit
  • Copy the outfit's ArmorAddon as overwrite into a new plugin
  • Right click on the new plugin name on the left and click "Add Masters..." add the TRX plugin as a master file
  • Go into the new plugin's ArmorAddon and find the Female Biped Model section
  • Right click under MO3S Alternate Textures then click "Add Textures" then right click again, "Add". Then set up the texture swap
  • Save and make sure the plugin is active
  Hide contents

DesktopScreenshot2026_02.10-15_34_35_21.thumb.png.58689b935ecedb86e25f58565517a1b8.png


Here it is in game
enb_2026-2-10_16-40-40_180.png.92886a3b3888725033cb200dfece9b33.png

 

 

This is getting more complicated than I anticipated 😂

 

Tried doing exactly as you say and it didn't work, starting to feel dumb now.

 

Spoiler

 

Capturadetela2026-02-11002253.thumb.png.68ab795d5bf3f13c7cf740585905a516.png

 

I copied the armor addon from the original .esp onto a new one, added the TRX Addon as master, did the Alternate Texture thingy and enabled the plugin.

 

But nothing changed in-game. 😢

image.thumb.jpeg.e7cc030593d947a60be586800bfd4e30.jpeg

 

Did some testing and removed the texture in NifSkope, still, nothing changed in-game.

 

Capturadetela2026-02-11001556.png.67636d0501d876295bec94ab0b88d3e8.png

(I changed the position of CBBE_Shlong a few times, but made sure to match the 3D Index)

 

Starting to think there could be some conflict happening? Tried on a brand new character too but same results.

 

 

 

Posted
2 hours ago, LazerBunito said:

Tried doing exactly as you say and it didn't work,

Oh jeez, thinking about it, its obvious to me now why it didn't work. Because it's a full body slot item.
I did a patch like that a while ago so I loaded that up to show. So what you need to do is

 

Spoiler
  • Take ONLY your schlong mesh and save it as a new Bodyslide project so it builds into a new uniquely named mesh. Build it in BS.
  • In SSEEdit copy as a new ArmorAddon record and point it to your schlong mesh
    DesktopScreenshot2026_02.11-05_26_33_99.thumb.png.ab99e4d80bd06092381bce3976255d45.png
  • Then copy as override the Armor record of the outfit and add the new schlong ArmorAddon to the Armature
    DesktopScreenshot2026_02.11-05_26_34_99.thumb.png.34d3b0f0581af0a2f381656e55103634.png
    enb_2026-2-11_05-24-33_445.png.f2cbebcc232961e3085343c7600e11f5.png

 

Posted
30 minutes ago, Impish_ said:

Oh jeez, thinking about it, its obvious to me now why it didn't work. Because it's a full body slot item.
I did a patch like that a while ago so I loaded that up to show. So what you need to do is

 

  Hide contents
  • Take ONLY your schlong mesh and save it as a new Bodyslide project so it builds into a new uniquely named mesh. Build it in BS.
  • In SSEEdit copy as a new ArmorAddon record and point it to your schlong mesh
    DesktopScreenshot2026_02.11-05_26_33_99.thumb.png.ab99e4d80bd06092381bce3976255d45.png
  • Then copy as override the Armor record of the outfit and add the new schlong ArmorAddon to the Armature
    DesktopScreenshot2026_02.11-05_26_34_99.thumb.png.34d3b0f0581af0a2f381656e55103634.png
    enb_2026-2-11_05-24-33_445.png.f2cbebcc232961e3085343c7600e11f5.png

 

 

Okay, so, first of all, you've been of great help, thank you so much.

 

I will try what you said, i think I got it.

 

Just one more info, I was trying some different things and ended up changing the NAM1 - Female Skin texture to that of the schlong, and it kinda worked. Kinda.

 

 

Spoiler

image.thumb.jpeg.aa2641d204d68fcc5f9fb5ae5341ea33.jpeg

 

Now the schlong has the correct texture but my body doesn't 😂

 

I'll give what you said a try now

Posted
2 hours ago, LazerBunito said:

image.thumb.jpeg.9558e820ff0c5a27492415a577c368c4.jpeg

 

 

  Reveal hidden contents

image.thumb.jpeg.3be6fe466087028961b9803300719ec5.jpeg

 

My first ever Skyrim mod! It took me actually 3 days to get it working 😅

 

Special thanks to Impish_ for all the help!

Looking good. 👍

Posted
On 2/8/2026 at 11:59 PM, FutaNemesislol said:

fpRxg2a.gif

Must have for your load order, the bj animations will literally force your character mouth to open and other orifices obviously , and if the dom actor pulls out of the subs mouth, the mouth will close naturally,  also if you don't feel like adding sound to your vids, this mod does it as well, seems like it detects whether the pelvis collides with another and it makes the plap sound, just make sure you remove or lower your sexlab or ostim volume down so it doesn't overlap and it comes with its own sex sounds. Also it comes with its own speed adjuster for animations

 

I honestly may get back to doing vids now that I don't have to edit plap sounds anymore 

 

Do you make these animations yourself or are they from a poser pack or something? And if it is the former, what's the workflow for that look like?

Posted (edited)
44 minutes ago, dieselpowered said:

 

Do you make these animations yourself or are they from a poser pack or something? And if it is the former, what's the workflow for that look like?

 

No I normally just find sexlab packs from anubis/anubs.

 

If you are asking because im using a shorter actor from the rest, its actually funny because anubs midget animations is actually perfect for my goblin

Edited by FutaNemesislol
Posted

I suspect it's a combination of the small mod and SAM. I've also tried it and can only confirm @FutaNemesislol's statement. The schlong automatically aligns itself towards the mouth/hand or another body opening. It takes a while until it's properly aligned; otherwise, it looks like, for example, during fellatio, the person performing oral sex is chewing, or if the penis wobbles strangely during a handjob.

 

 

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