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FUTA CONTENT THREAD - Futa News and More (1/26/17 Update)


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1 hour ago, zarzil said:

ShorttermIncredibleJackal-size_restricte

Higher quality:

https://gfycat.com/gifs/detail/ShorttermIncredibleJackal

 

Now that I've got your attention, Futa-SMP just received a much awaited update:

My physics pack is no longer bound to my bodies or textures.  Use your own!

Someone get this man a medal!  Or, at least, try his physics pack.  I'm thinking a clean, performance-friendly fresh install with this as a core component is on my xmas list this year.

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Curious question for peeps who use body hair setups (ie. Painted Lady, Nordic Warmaiden): How do you avoid/mitigate clipping with clothing, and more importantly, the SoS base? I know it's got something to do with Bodyslide probably, and any help with settings/tips would be appreciated.

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2 hours ago, Standman said:

Curious question for peeps who use body hair setups (ie. Painted Lady, Nordic Warmaiden): How do you avoid/mitigate clipping with clothing, and more importantly, the SoS base? I know it's got something to do with Bodyslide probably, and any help with settings/tips would be appreciated.

For the Painted Lady, while there is a UUNP conversion(by Slash197, here on LL), some clipping is unavoidable, since the meshes were not made with the schlong in mind. 

 

Nordic Warmaiden has the same problem that other tattoo/decal mods have, in that anything that touches the crotch area on the female body, like pubic area tattoos, are going to look off with the schlong, since part of the texture is hidden by the schlong mesh. I don't think it is possible to have a racemenu tattoo mod for the schlong, so a seamless texture to avoid the mismatch isn't likely.

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On 12/24/2017 at 12:32 AM, Findri said:

TY again Azazellz for Penzor addon, its amazing :smile: ... This is a little retexture again....  I didn't get back my original preset but I made a new one 

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If someone told me this morning I'd be getting turned on by pics of a Draenei, I'd have called them daft.  Kudos.  Starting to really like that penz0r.

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I'm glad you liked it guys... Currently I'm having issues with snapdragon enb on interiors... It looks odd, way to bright most of the time.... I'm still a noob for what It comes to ENBs so if you got a nice preset for snapdragon or if you suggest me another fantasy themed ENB I wouldnt mind trying

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7 minutes ago, Findri said:

I'm glad you liked it guys... Currently I'm having issues with snapdragon enb on interiors... It looks odd, way to bright most of the time.... I'm still a noob for what It comes to ENBs so if you got a nice preset for snapdragon or if you suggest me another fantasy themed ENB I wouldnt mind trying

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Do you use  Enhanced Lighting and FX (Interiors Only)?

 

I have good luck with that mod with Snapdragon.

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58 minutes ago, Futanari Prisoner said:

Do you use  Enhanced Lighting and FX (Interiors Only)?

 

I have good luck with that mod with Snapdragon.

Yes, I'm using that mod... but stll, my preset looks odd to me ... It didnt look like that in the beggining.... Mabye I'll have to reinstall it

58 minutes ago, Azazellz said:

Btw, I'm working on new normal maps for my addon.

Just a teaser, how it looks in Blender for now.

 

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panzorv2_promo.thumb.jpg.350dc9ac4e0a15279031cd804b6191ff.jpg

It's still in alpha, so many things that I still have to do.

For example, I think I should make balls less veiny =)

looks great Aza, a veiny version would be fine

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6 minutes ago, Findri said:

Yes, I'm using that mod... but stll, my preset looks odd to me ... It didnt look like that in the beggining.... Mabye I'll have to reinstall it

looks great Aza, a veiny version would be fine

The other idea to me is that you possibly turned off the weather settings, which also control how the indoors appears, in ENB?  Did you change anything in the ENB?  If not, then it's definitely a mod issue.

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3 hours ago, Azazellz said:

Btw, I'm working on new normal maps for my addon.

Just a teaser, how it looks in Blender for now.

 

  Reveal hidden contents

panzorv2_promo.thumb.jpg.350dc9ac4e0a15279031cd804b6191ff.jpg

It's still in alpha, so many things that I still have to do.

For example, I think I should make balls less veiny =)

Looking good!  Your normals are my favorite part of your work.  They really pop out, especially in good ENB setups.

 

I'd personally prefer a less veiny balls option.  Since it's easier to destroy than create, why not finish the look you've got now, and then make a less vascular version?

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1 hour ago, zarzil said:

Since it's easier to destroy than create

Not in this situation.

I just cut "balls part" from final normal map, and replace it with another one.

And under "less veins" I mean "making them not so noticeable", because I've already tested those normals ingame, and on balls area it's looks not good - too many relief for such small space.

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