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Unofficial BrutalRapers Update! 11th of April 2012


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Posted

Hello all, been a while since I uploaded anything here,,,

Right now I am playing through Fallout SexoutNGified and one thing iritated me. Even a strong character will still be raped.

 

This is nothing fancy, I just added a small script tidbit to the script in Brutal Rapers.

 

Now if the raper does NOT use drugs while trying to rape you the script will calculate weather he/she is successful based on both characters strenght and luck skills.

EDIT: Clarification.. By drfault rapers have a 75% chance of drugging you. This you can adjust from 0 to 100 %, and I thought your strenght would mean nothing if you are drugged, so therefore you can only resist if raper fails to drug you.

 

I have to admit I have given the rapist an advantage. The rapist has a score based on str + luck / 1.5, while the player has a score based on str + luck / 2.

 

 

I have added no MCM support for this feature, nor will I.

 

This file is based on the file Loogie linked to in the OP of brutal rapers as the last stable file. I do not know if it's the current one or not, but I really hope you enjoy this small edit!

SexoutBrutalRapers.esp

  • 2 weeks later...
Posted

Noone commented on this.. Does that mean that it works as intended?

Have anyone resisted rape with it? Did you like the way it was done?

Posted

Noone commented on this.. Does that mean that it works as intended?

Have anyone resisted rape with it? Did you like the way it was done?

 

I got to play with a bit, fought off no one, but didn't really get to play for long.

Posted

My toon with 9-10 Str and 7+ Luck resists very few attempts so...

 

Also, when she does resist the NPC that was after her continues to follow her around until she zones.

Posted

I have low str (like 3-4) but luck @ 9-10 and have yet to fight anyone off, but it does say the message about how I.. fail to fight anyone off

Posted

My toon with 9-10 Str and 7+ Luck resists very few attempts so...

 

Also' date=' when she does resist the NPC that was after her continues to follow her around until she zones.

[/quote']

 

Maybe someone should add a MCM toggle to change the ratio a bit..

Sound weird that he should follow you around tho, I probably just forgot a evp or something...

 

  • 1 month later...
Posted

its kinda funny they go flyin like hittin a brick wall when they try to rape you. my str is 7 and lvl 3 toughness

 

I haven't played rapers in a while. May give it another chance just to see this.

 

'The rapist has a score based on str + luck / 1.5, while the player has a score based on str + luck / 2.'

 

Personally, I'd add a basic MCM option, just to tweak those multipliers. Or give the slider a simple equation, the difference between your strength and luck is your multiplier. For example, a toon with 9 strength and 5 luck would have a 9+5/4, and a big brawler with 10 strength, but minimal luck (who needs luck when you have power) of 3. so 10+3/7. That could lead to some seriously unfair (and amusing) match-ups.

 

If this post seems to ramble, I have a migraine and the forces of Vicodin and Zolpidem are doing battle in my brain. Be happy I can mostly spell.

Posted
Noone commented on this.. Does that mean that it works as intended?

Have anyone resisted rape with it? Did you like the way it was done?

This feature isn't part of the other version in the original thread is it by chance?

Posted

Its not in the original version. Maybe time to add it on. I cant make up my mind if I prefer the resist chance from this version or the *only stalk at night" feature of the other version

Posted

Just to clarify:

Do Sleep/Wait rape and combat rape still work fully when one turns stalkers off?

 

The three works independantly, so yes.

Posted

Just to clarify:

Do Sleep/Wait rape and combat rape still work fully when one turns stalkers off?

 

The three works independantly' date=' so yes.

[/quote']

 

They have independent on/off switches, but the chances of you getting raped from the time-passing menus uses your stalker frequency and rate numbers.

Posted

idk...i kinda like havin to keep on guard all the time insteada knowin "they only come out at night"

 

That option is a toggle in MCM so you can have it anyway you like. :)

Posted

I just tried this version to see how it would go.

 

Hilariously, when I visited The Fort, some of the slaves started raping the legion soldiers, which caused them to flee and cower in fear. As funny as it was, it kind of broke immersion. The slaves also stole some of the legion soldiers weapons.

 

It could be my fault. I didn't start a new game with the plugin, just loaded a save. Everything else was working fine though...well as fine as constantly being on the look out for rapists can be.

Posted

I just tried this version to see how it would go.

 

Hilariously' date=' when I visited The Fort, some of the slaves started raping the legion soldiers, which caused them to flee and cower in fear. As funny as it was, it kind of broke immersion. The slaves also stole some of the legion soldiers weapons.

 

It could be my fault. I didn't start a new game with the plugin, just loaded a save. Everything else was working fine though...well as fine as constantly being on the look out for rapists can be.

[/quote']

 

To avoid that, add the slaves to the SexoutSLActorDataIsSubmissive FormList in SCR

Posted

The stalkers are very unfinished and kinda immersion breaking at times.

Personally I recommend turning off "female stalk male" and turning the percentage fairly low.

 

In my own game I have stalkers turned off in general, just making it undesirable to rest on a random mat in the middle of a city, as well as messing with 4 enemies at once and taking too much damage.

Hookups is much more appropriate for interactions like it, though it might make your companions badger you for sex.

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