arey Posted August 16, 2017 Posted August 16, 2017 Greetings. For whatever reason only sheated version when the unique tiger scholong is activated no matter of arousal or if in animation or not. What ocld be the problem?
Bad Dog Posted August 16, 2017 Author Posted August 16, 2017 They should be covered by the patch. Note that I don't support MNC 10 yet.
arey Posted August 16, 2017 Posted August 16, 2017 ah that could be the problem then becouse I alreadyi nstalled everything including the patch and it doesn'T work. ah that could be the problem then. i have it installed.
Morag24 Posted August 19, 2017 Posted August 19, 2017 This is a pretty amazing mod! I had a question about your comment awhile back about whether other schlong types other than smurf would be supported-- I believe that would be rather... involved? I'm running Vitruvia, which is awesome for a texture replacer... but does only support vector plexus regular. Vitruvia has a fairly hairy groin area, which hides a multitude of sins. Unfortunately the hoodie is a good bit barer at the base, which leaves a pretty unsightly seam. (Honestly the two mods together looks kind of like a bad accident with a body trimmer..) Anyone have any ideas as to how best to fix this up on my own? [if it involves xedit or just file copy-and-paste in the texture or mesh files, I can make it work. If it's CK or scripting (shudder) or nifskope (screams)... that's probably a bit out of range of my capability at the moment. But, even so, I'd appreciate any suggestions anyone has to offer.]
Bad Dog Posted August 20, 2017 Author Posted August 20, 2017 No scripting. Locate the texture file in Vitruvia and in Hoodies. copy the base area from one to the other. Pretty straightforward. If you get it done, post it here and I'll include it as a patch in a future version..
TotallyStephenHawking Posted August 20, 2017 Posted August 20, 2017 I can't seem to get this to work. I've installed the SKSE register animations (or at least I think I have, it doesn't seem to have an esp file, so I'm not sure if MO has it actually considered active). All the schlongs stay stubbornly in their sheath even when SOS claims they're erect, arousal is 100, and when switching to different schlong, it's hard as a rock (the human one is erect, but still covered with foreskin).
Bad Dog Posted August 20, 2017 Author Posted August 20, 2017 Do you know how to get a papyrus log? Do that and post the results. Also a modlist.
TotallyStephenHawking Posted August 20, 2017 Posted August 20, 2017 Here's a papyrus log and load order. Thanks for making the mod, I hope I can get it working. They look great so far, I can't wait to see how they look out of the sheath Papyrus.0.log loadorder.txt
Morag24 Posted August 20, 2017 Posted August 20, 2017 Well, I opened up all 3 mods (BD, SOS and Vitruvia) to try to get a feel for how it all worked. I think that the way Vitruvia is making the no-seam look work is by having a pretty heavy pubic bush and a pretty dark smudge on both sides of the lines where the schlong and the body map intersect. So it's going to be pretty simple to fix human_p1.color.dds on the dangle but my guys are gonna get a lot hairier as matters progress... lol. So it looks like the texture that's going to need a Sharpie taken to it is the human_p0.color.dds It will probably be a few weekends before I have time to teach myself Gimp... I did manage to get it to open dds files after much gnashing of teeth. So, next up will be much delicate questioning of my more artistically inclined friends without mentioning wtf I am up to. I haven't checked the other races or the other maps yet but I think those two would likely suffice. EDIT: Hey, I just checked in-game and checked some screenshots. There is clipping on the left side of the pubic bush area in the unaroused state but it's not horrible. In the aroused state, looks great. Here's what I did: simply grabbed a copy of the Vitruvia/sos full/01core/textures/actor/character/SOS/Smurf Average and copied the malegenitals_1.dds there. I then pasted it to desktop, renamed it to same name as in your directory, and pasted it over. There. Now I'll remember what I did.
Chucklypirate Posted August 29, 2017 Posted August 29, 2017 I can't seem to get this to work. I've installed the SKSE register animations (or at least I think I have, it doesn't seem to have an esp file, so I'm not sure if MO has it actually considered active). All the schlongs stay stubbornly in their sheath even when SOS claims they're erect, arousal is 100, and when switching to different schlong, it's hard as a rock (the human one is erect, but still covered with foreskin). I'm having the same exact problem actually! We searching for an answer because I'd love to use this.
Bad Dog Posted August 29, 2017 Author Posted August 29, 2017 Not sure what the problem is, but this is what I see. You've got RCAE installed correctly. I see BDSchlongs catching the animation events. The BDSchlong eps appears to be at slot B0 (hex) in your list. That doesn't match your loadorder, where it's B4 (females) and B5. That load order is odd and maybe wrong--try swapping them and see if that works. The schlong on the PC towards the end of the log isn't one of mine. The load order on it is AF (AF000819). My script is catching the animation event, but doing nothing with it because of that. So figure out which mod is at slot AF, and figure out if it has any armor that uses the SOS schlong slot (61, I think). If you know how to run TES5Edit, look for that form ID to figure out what it is. Either you have mods stepping on each other, or it's just loading the hoodie esps in the wrong order.
TotallyStephenHawking Posted September 2, 2017 Posted September 2, 2017 Alright thanks! I'll check it out when I can. As for why the schlong at the end of the log is different, I believe it's because at the time I switched to make sure the character was actually erect, since your shlong wasn't changing.
Morag24 Posted September 4, 2017 Posted September 4, 2017 Well, I opened up all 3 mods (BD, SOS and Vitruvia) to try to get a feel for how it all worked. I think that the way Vitruvia is making the no-seam look work is by having a pretty heavy pubic bush and a pretty dark smudge on both sides of the lines where the schlong and the body map intersect. So it's going to be pretty simple to fix human_p1.color.dds on the dangle but my guys are gonna get a lot hairier as matters progress... lol. So it looks like the texture that's going to need a Sharpie taken to it is the human_p0.color.dds It will probably be a few weekends before I have time to teach myself Gimp... I did manage to get it to open dds files after much gnashing of teeth. So, next up will be much delicate questioning of my more artistically inclined friends without mentioning wtf I am up to. I haven't checked the other races or the other maps yet but I think those two would likely suffice. EDIT: Hey, I just checked in-game and checked some screenshots. There is clipping on the left side of the pubic bush area in the unaroused state but it's not horrible. In the aroused state, looks great. Here's what I did: simply grabbed a copy of the Vitruvia/sos full/01core/textures/actor/character/SOS/Smurf Average and copied the malegenitals_1.dds there. I then pasted it to desktop, renamed it to same name as in your directory, and pasted it over. There. Now I'll remember what I did.
Morag24 Posted September 4, 2017 Posted September 4, 2017 OK. I actually did get this thing to work via Gimp, but I can't upload the fix since it's not my asset. But, it's not that bad to get it to work. I was having fits trying to edit the human_p0 to make it work without a lot of clipping. I was able to darken the base just fine, and that helped, but the shaft itself had odd looking clipping and bare spots at the top. And, of course, there were some subtle differences in texture and color. I tried using the clone tool to repaint the hair and seam areas. Lol. That did not end well, my friends. So then I did it the other way. Since the BD texture is essentially the SoS texture with a slit painted onto it, I just copied the Vitruvia malegenitals_1.dds from the Smurf file and used Gimp's clone tool to paint the slit onto it.... renamed it to human_p0.color.dds, and moved it into the BD file structure. Now it's a BD schlong that looks like Vitruvia and matches the body. Whew. Function testing is gonna have to wait, unfortunately.
AAA27L0 Posted September 13, 2017 Posted September 13, 2017 Can you make a slit texture patch for this mod when you have time: https://www.nexusmods.com/skyrim/mods/76127/?
TotallyStephenHawking Posted September 16, 2017 Posted September 16, 2017 Finally got the chance to play around with it. It was indeed a load order problem. After mucking around with that for a bit, the mod works perfectly. Thanks for the help!
ShantyMan Posted September 23, 2017 Posted September 23, 2017 Not sure if this was covered already. When I switch schlongs in MCM, the schlong does not appear. I must enter racemenu through the console, then everything works fine. Does anyone know what could be causing this?
Chosen Clue Posted September 23, 2017 Posted September 23, 2017 Hey baddog, if Yiffy Age is taking up a lot of your time, I can help update Hoodies if you need me to.
Bad Dog Posted September 23, 2017 Author Posted September 23, 2017 Dunno, update with what? Patches for other texture mods are patches and can be separate. The next update I have plans depends on the YA mechanism, so that schlongs for different races can be truly independent of each other.
SylvianAddress Posted September 24, 2017 Posted September 24, 2017 The slit schlong could be perfectly retextured into a malepussy "schlong" or a null crotch "schlong"... I'm absolutely clueless about how I'd go about retexturing it like so, but would it be in the purview of the thread for me to ask how to get started?
Bad Dog Posted September 24, 2017 Author Posted September 24, 2017 I think it's already done. Put the slit schlong on a guy and see what happens.
SylvianAddress Posted September 24, 2017 Posted September 24, 2017 I think it's already done. Put the slit schlong on a guy and see what happens. As it is you get something that slightly resembles a vulva (or a null crotch, if you squint your eyes), but...
Undertakern Posted September 24, 2017 Posted September 24, 2017 So dont kown if my skrim is buged but is it mend to be that the male versions of Bad dog sheath and silt version are not available for werewolfs ?? The human is a go but i play a argonian ( werewolf (ww) ) been switching in the mcm wen i go into ww mode or els the model has no equipment to play nasty with. So i do run many mods maybe i got something to break. in short male versions of Bad dog sheath and silt version are not available for werewolfs ?? is it just my game!! if no would it be possible to make it so have a thick box for werebeasts
Bad Dog Posted September 24, 2017 Author Posted September 24, 2017 Could be a bug with werewolves. Pretty sure I enabled them, but maybe just on the human schlong. I'll look.
circuit Posted October 10, 2017 Posted October 10, 2017 This mod worked for me a few months ago, but I had to do a Clean install of Skyrim for reason un-related to this mod, and now I'm running into the same problem as TotallyStephenHawking was. The slit and sheath show up perfectly fine in a flacid state, but the refuse to switch to their 'erect' models during animations. :/ I have the RCAE installed and running. looking at the log, it seems to be throwing this error: [10/09/2017 - 08:24:13PM] Error: BDSOSSchlongQuest.HandleAnimationEvent() being called on an invalid object, aborting function callstack: [alias thePlayer on quest BDSOSSchlongQuest (D3035C13)].BDSOSSchlongPlayer.OnAnimationEventEX() - "BDSOSSchlongPlayer.psc" Line 28Not sure what to make of it. :/ including load order and log to see if anyone can help make sense of it. LoadOrder_Skyrim_2017-10-09T20-26-33.txt Papyrus.0.log
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