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Why cm followers look different in the game than in CS ?


SmOoCZeG

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Posted

? two different characters.

CS = Eirin

screenshot = Keriane

Ok my bad. But I have this same problem with another mods e.g: http://www.nexusmods.com/oblivion/mods/38518/?

 

In CS and SS from mod:

 

 

 

 

38518-1-1305767823.jpg

 

 

 

 

In my game:

 

 

 

 

javE74d.png

 

 

 

 

I have last version of all mods

 

This is Eirin in my game:

 

 

 

 

post-638417-0-44327400-1443279185_thumb.png

 

 

 

 

Are you know how to fix it?

Posted

CS face render is not exactly accurate, the face you see there will always be different ingame.

 

I use and highly recommend this mod to kill those stupid smiles on NPCs and Companions.

Posted

That can't be the same characters ! Why have they different hair ?

Eirin CS and Eirin in game ; different hair style and eye Color.

And Isabell looks like  different races.

 

The face can look a Little bit different in CS and game but not eye Color and hair style.

 

 

Posted

That can't be the same characters ! Why have they different hair ?

Eirin CS and Eirin in game ; different hair style and eye Color.

And Isabell looks like  different races.

 

The face can look a Little bit different in CS and game but not eye Color and hair style.

This is the same characters 100%

 

This is bug. The most people have this same problem but a nobody can fix it :/

 

Are you know how to fix it?

Posted

CS face render is not exactly accurate, the face you see there will always be different ingame.

 

I use and highly recommend this mod to kill those stupid smiles on NPCs and Companions.

I have normal Isabelle one time, yesterday. But when i restart game, again I had this problem :/

 

Are you know how to fix it?

 

e.g when I create the my NPC (player.createfullacorcopy), she is all time normaly

Posted

I left detailed Wrye Bash instructions on how to do it in your other thread, along with a save game. If after trying that save game you still have bad results it is more than likely your set up missing or wrong resources.

 

What I'm seeing in this thread is potentially the result of no Bash Patch and/or a poor LO. For me, the way Eirin looks in CS/E is the same way she looks in-game.

Posted

I left detailed Wrye Bash instructions on how to do it in your other thread, along with a save game. If after trying that save game you still have bad results it is more than likely your set up missing or wrong resources.

 

What I'm seeing in this thread is potentially the result of no Bash Patch and/or a poor LO. For me, the way Eirin looks in CS/E is the same way she looks in-game.

For me Eirin as follower looks different than in cs/save import ( in cs/save as main character looks fine ).

For fix it I must import Eirin from save to esp ?

Posted

I don't know where you are getting that messed up Eirin from. Some save game from the author? And I think it would the opposite of what you asked; import Eirin from ESP to Save like I did in your other thread.

Posted

I don't know where you are getting that messed up Eirin from. Some save game from the author? And I think it would the opposite of what you asked; import Eirin from ESP to Save like I did in your other thread.

I know I can import to save from CM and another save. But what I need to do to fix this CM bug, but I have this problem with all CM Partners e.g:

 

Isabelle: http://www.nexusmods.com/oblivion/mods/38518

And this is my Isabelle in game:

 javE74d.png 

 

 

But when I import Isabelle from esp to my save, she looks like in screenshots from author (normally )

Posted

I am not sure if this is 100% the answer but it looks like the mod is usin the Synx race but it could be very possible, that the head the modder is using is VERY different. I am not sure which head, but it looks like it might be Ren head. A lot of us modders, tend to replace the head models on certain raes to have a more desirable look. As for the eyes, it could be the same. I've found instances where my game uses different eyes for characters that I don't have the right eye for. Judging from the eyes in the screen, try to download either the GEE eyes set. (Sorry if I am slightly wrong, kind of lazy to downloa more mods).

 

This mod has the exact eye texture.

http://www.nexusmods.com/oblivion/mods/38803/?

 

Try replace the snynx head with some of rens heads.

 

http://www.nexusmods.com/oblivion/mods/4431/?

 

Also small note, S/he could be using ENB's too that will affect the way the characters look, slightly.

 

Here's my characte with and withut ENB.

 

 

post-69966-0-99190200-1443349458_thumb.jpg

post-69966-0-38660000-1443349467_thumb.jpg

 

 

Please also backup your original files so there's no issues later on with loss of favorite looks, etc.

Posted

Tetrotoxin used to use obgev2 or 3 for his screenshots. Colormood and other things also adds depth, coloration etc..
However if head shape is "off" then you might have wrong head mesh as stated above. I think Synx race itself came with 2 or 3? headmeshes. (2 female 1 male)  and I think Isabel is "synx 2"

Posted

 

I don't know where you are getting that messed up Eirin from. Some save game from the author? And I think it would the opposite of what you asked; import Eirin from ESP to Save like I did in your other thread.

I know I can import to save from CM and another save. But what I need to do to fix this CM bug, but I have this problem with all CM Partners e.g:

 

Isabelle: http://www.nexusmods.com/oblivion/mods/38518

And this is my Isabelle in game:

 javE74d.png 

 

 

But when I import Isabelle from esp to my save, she looks like in screenshots from author (normally )

 

 

You didn't install all of the Required resources. This is what she looks like in CS/E:

 

 

post-18672-0-44513100-1443363882_thumb.jpg

 

 

 

Here is what she is supposed to look like on the MOD author's pages:

 

 

 

post-18672-0-22234700-1443363987_thumb.jpg

post-18672-0-79336800-1443363988_thumb.jpg

 

 

 

CM Partner Isabell-38518-1.7z requires The Synx Complete-38471.7z and Synx ESP Update-38471-2-3.7z

It uses Synx.esp as a Master, which can be seen in CS/E or Wrye Bash:

 

 

post-18672-0-51958700-1443364128_thumb.jpg

post-18672-0-19795500-1443364136_thumb.jpg

 

 

 

Here is what she looks like in my game:

 

 

post-18672-0-50056300-1443364310_thumb.jpg

post-18672-0-28616100-1443364311_thumb.jpg

post-18672-0-19658700-1443364312_thumb.jpg

 

 

 

As already mentioned by NeoDee above, she looks slightly different as the MOD author may be using ENB or some lighting effect MOD, which I don't use, or applied a high gloss effect. No idea.

 

Other notes:

CM Partner Isabell.esp has 3 items that are using integers in the EIDs and they should be fixed via Wrye Bash. Her helmet, armor and staff have 000 in front and they should be replaced using letters; aaa. You can export the EIDs using Wrye, edit them in a spreadsheet program and import it back in. Takes literally seconds to complete. 

 

Using integers in EIDs can cause scripting issues, and CS or CS/E can lockup and/or crash when it comes upon them. It is simply not a good MOD authoring practice.

 

----------------------------------------------------------------------------------------------------------------------------------------------------------

 

I'll venture a guess, based on your prior posts, English is not your native language. If it is not than I strongly suggest using Goggle Translate or another program and translate OPs and readme files into your native language. Most of your recent mistakes have been IMO due to not reading and comprehending requirements.

 

 

Ich werde eine Vermutung, auf der Grundlage Ihrer vorherigen Beiträge zu wagen, ist Englisch nicht Ihre Muttersprache. Wenn es nicht, als ich empfehlen mit Goggle Übersetzen oder ein anderes Programm und übersetzen OPs und Readme-Dateien in Ihre Muttersprache. Die meisten Ihrer letzten Fehler haben IMO aufgrund nicht Lesen und Begreifen Anforderungen gewesen.

 

Je vais avancer une hypothèse, basée sur vos messages antérieurs, l'anglais est votre langue maternelle. Si ce ne sont pas que ce que je suggère fortement à l'aide de lunettes Traduire ou un autre programme et traduire OPs et fichiers readme dans votre langue maternelle. La plupart de vos erreurs récentes ont été OMI raison de ne pas lire et comprendre les exigences.

 

Рискну предположить, основываясь на ваших предыдущих постов, английский не является вашим родным языком. Если это не, чем я настоятельно рекомендую использовать Goggle Перевести или другая программа и перевести ОПc и файлов README в вашем родном языке. Большинство недавних ошибок было ИМО в связи с не читает и понимание требований.

 

私はあなたの前の記事に基づいて推測し、ベンチャーだろう、英語が母国語ではありません。それは私よりもされていない場合、強くゴーグル翻訳または別のプログラムとあなたの母国語にOPsとreadmeファイルを翻訳使用してお勧めします。最近のミスのほとんどが原因で読み、要件を理解しないようにIMOされています。

 

 

  • 4 weeks later...
Posted

 

 

 

 

 

I don't know where you are getting that messed up Eirin from. Some save game from the author? And I think it would the opposite of what you asked; import Eirin from ESP to Save like I did in your other thread.

I know I can import to save from CM and another save. But what I need to do to fix this CM bug, but I have this problem with all CM Partners e.g:

Isabelle: http://www.nexusmods.com/oblivion/mods/38518
And this is my Isabelle in game:

 javE74d.png 



But when I import Isabelle from esp to my save, she looks like in screenshots from author (normally )

 

 

You didn't install all of the Required resources. This is what she looks like in CS/E:

 

 

 

Here is what she is supposed to look like on the MOD author's pages:

 

 

 

CM Partner Isabell-38518-1.7z requires The Synx Complete-38471.7z and Synx ESP Update-38471-2-3.7z

It uses Synx.esp as a Master, which can be seen in CS/E or Wrye Bash:

 

 

 

Here is what she looks like in my game:

 

 

 

As already mentioned by NeoDee above, she looks slightly different as the MOD author may be using ENB or some lighting effect MOD, which I don't use, or applied a high gloss effect. No idea.

 

Other notes:

CM Partner Isabell.esp has 3 items that are using integers in the EIDs and they should be fixed via Wrye Bash. Her helmet, armor and staff have 000 in front and they should be replaced using letters; aaa. You can export the EIDs using Wrye, edit them in a spreadsheet program and import it back in. Takes literally seconds to complete. 

 

Using integers in EIDs can cause scripting issues, and CS or CS/E can lockup and/or crash when it comes upon them. It is simply not a good MOD authoring practice.

 

----------------------------------------------------------------------------------------------------------------------------------------------------------

 

I'll venture a guess, based on your prior posts, English is not your native language. If it is not than I strongly suggest using Goggle Translate or another program and translate OPs and readme files into your native language. Most of your recent mistakes have been IMO due to not reading and comprehending requirements.

 

 

Ich werde eine Vermutung, auf der Grundlage Ihrer vorherigen Beiträge zu wagen, ist Englisch nicht Ihre Muttersprache. Wenn es nicht, als ich empfehlen mit Goggle Übersetzen oder ein anderes Programm und übersetzen OPs und Readme-Dateien in Ihre Muttersprache. Die meisten Ihrer letzten Fehler haben IMO aufgrund nicht Lesen und Begreifen Anforderungen gewesen.

 

Je vais avancer une hypothèse, basée sur vos messages antérieurs, l'anglais est votre langue maternelle. Si ce ne sont pas que ce que je suggère fortement à l'aide de lunettes Traduire ou un autre programme et traduire OPs et fichiers readme dans votre langue maternelle. La plupart de vos erreurs récentes ont été OMI raison de ne pas lire et comprendre les exigences.

 

Рискну предположить, основываясь на ваших предыдущих постов, английский не является вашим родным языком. Если это не, чем я настоятельно рекомендую использовать Goggle Перевести или другая программа и перевести ОПc и файлов README в вашем родном языке. Большинство недавних ошибок было ИМО в связи с не читает и понимание требований.

 

私はあなたの前の記事に基づいて推測し、ベンチャーだろう、英語が母国語ではありません。それは私よりもされていない場合、強くゴーグル翻訳または別のプログラムとあなたの母国語にOPsとreadmeファイルを翻訳使用してお勧めします。最近のミスのほとんどが原因で読み、要件を理解しないようにIMOされています。

 

 

 

 

 

 

I have newest version and update from all this mods (CM partners, Synx and follower.

(Synx have 4 races: Synx, synx2,3,4) Isabelle is Synx. In race menu I have Synx race, and when I import face from (Isabelle) esp to my save, Isabelle looks normaly like on screenshots from author. But follower look different.

Posted

I noticed in CS Tool, when I set e.g Synx.esp as active then Isabelle looks different. But when I active CM Partner Isabell.esp Isabell looks like on ss from author
( I don't know whether it matter )

Posted

Yes, you will see differences in CS, depending on which ESP file you have active and are reviewing. Reason is those other resources are not being applied via a Bashed Tag or the Bashed Patch, when you are in CS.

 

So instead of reviewing the individual files open your Bashed Patch in CS and review the characters. If you have it setup right they should look as intended. If not you may need to further investigate how you installed things.

 

 

 

I noticed in CS Tool, when I set e.g Synx.esp as active then Isabelle looks different. But when I active CM Partner Isabell.esp Isabell looks like on ss from author

( I don't know whether it matter )

 

 

My guess is Synx.esp is using different resources and/or settings than CM Partner Isabell.esp so yeah, Isabelle will look different. Does it matter? Up to you really.

  • 8 months later...
Posted

Hi there, does anyone still have the Synx Isabell save game from Nexus? It seems to be removed...there is only the cm companion mod...but not the save -.-

...or I just can`t find it o.0

 

Does anyone still have it? Or does anyone hav a clue where to get it?

 

Thx in advance ^^

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