yatol Posted September 8, 2015 Posted September 8, 2015 And I didn't know this was a bodyslide thread so I'm out. You guys have fun. just showing you where your bs num uv set = 1 is from useless tuto say you have to apply the change open a random armor nif move a mesh around save the nif load the game equip the armor and... surprise, there's no difference in game, you forgot to apply the change
Kendo 2 Posted September 8, 2015 Posted September 8, 2015 Updating the tangents will fix that, but it can also wreck the material properties of meshes with mutiple drawsides, like the emmisives on the daedric armor. Updating tangents won't work on everything. @ RC I'm trying to wrap my head around modding Witcher3. Once that happens Bethesda can kiss my ass.
SurpriseFatty Posted September 8, 2015 Author Posted September 8, 2015 Ok so after further experiments, I found this neck gap only applies to NPCs that have my specific femalebody_0/1.nif files. Basically what I did was go to a follower that uses CBBE like sofia for example and i took my female body nif files and replaced her default body files with it. Sofia also has the gap its been too long since I used her to be able to track down whatever initially caused this. This would explain why my custom follower also is having the gap. I did the same thing with serana but no neck gap. So maybe it only applies to non-vanilla NPCs who use CBBE? On the newest playthrough I started (after this problem showed up) I opted to do it with Sofia as my main follower. She also has the neck gap. None of the other Vanilla NPCs or non-cbbe stanalone followers are having this problem anymore. However, every NPC that is not from a mod still has the color mismatch. I'm thinking the face altering in this pic is connected to the neck gap, Maybe its ECE? a long time ago my main character had this problem when i tried to go from ECE to racemenu. (when xpmse3 was released i thought i might try out racemenu.) Right side is her original face with ECE. On the left is her face with racemenu installed. I do prefer racemenu over ECE for the use but it does this to my face and it seems like i cant get the same look with racemenu so i ditched it and went back to ECE. Possible correlation between the face swapping and neck gap? When i load in on my female character now, her face looks like the left side with the small neck gap but almost immediately switches to the correct look with no neck gap. They both auto fix at the same time. Which only happens on my female pc. Another example: Custom follower with my CBBE body files, Left side is before the neck gap occured and right side is taken today. Looks very similar to the picture in the last spoiler.
Dillpickle Posted September 8, 2015 Posted September 8, 2015 my vanilla nifs look like that Then I guess everyone is wrong and it doesn't matter if we use BS UVs or not. Your game obviously works with them and my game obviously works without them. Yeah, Nexus wiki = no thanks. Too much bad information there. TESAdventures has better tutorials, if that information is what people are looking for. And I didn't know this was a bodyslide thread so I'm out. You guys have fun. I use nifskope 1.1.0 rc7, and like you I have "Num UV Sets" - open the exact same nif with nifskope 2.0 and it is now "BS Num UV Sets". Presumably they've just changed the name somewhere down the line for some reason...
Kendo 2 Posted September 8, 2015 Posted September 8, 2015 I use nifskope 1.1.0 rc7, and like you I have "Num UV Sets" - open the exact same nif with nifskope 2.0 and it is now "BS Num UV Sets". Presumably they've just changed the name somewhere down the line for some reason... So none of us know as much as we think we do. Cell says I'm wrong, I say he's wrong...and we're both right and wrong at the same time. Who-duh thunk it? I'm still using the developer's Qt's from 2011 I got from eronel55. I mod games other than Bethesda releases so I need that shit. Thanks for the versions clarification.
t3h0th3r Posted September 8, 2015 Posted September 8, 2015 Yeah, newer versions of Nifskope (1.1.3 and 2alpha at least) have renamed "Num UV sets" to "BS Num UV sets". Wether or not the body needs "Has vertex colors" depends if it actually has them (bodies usually don't, heads can have it, this is just from personal experience: disable on body, nothing happens, disable on head: black head), enabling it substantially increases mesh size. http://afkmods.iguanadons.net/index.php?/topic/3656-skyrim-dissecting-skyrim-meshes/ i guess the idea with the NPC replacer is spot on (that snapping into place on the PC, wouldn't happen if it was a general mesh issue).
Kendo 2 Posted September 8, 2015 Posted September 8, 2015 When I get 'the gap' the first thing I do is check the meshes. If the body sections are named something stupid like UNP_Body or BaseMesh I change them to to something the game understands like FemaleUnderwearBody:0 or clothes_skin. As long as I don't have a save with an NPC set to one body weight and then install a mod that changes them, it works for me. Otherwise, it is start a new game so the modded NPCs will have the right body scale and head morphs. Massive NPC overhaul = new game.
yatol Posted September 8, 2015 Posted September 8, 2015 (bodies usually don't, heads can have it, this is just from personal experience: disable on body, nothing happens, disable on head: black head) without have vertex color with
ousnius Posted September 8, 2015 Posted September 8, 2015 I already stated earlier that Num BS Sets got renamed in recent NifSkope versions. Apparently those are 1.1.3 and 2.0 (the earliest I used was 1.1.3, so I always saw BS Num UV Sets). Yeah, newer versions of Nifskope (1.1.3 and 2alpha at least) have renamed "Num UV sets" to "BS Num UV sets". Wether or not the body needs "Has vertex colors" depends if it actually has them (bodies usually don't, heads can have it, this is just from personal experience: disable on body, nothing happens, disable on head: black head), enabling it substantially increases mesh size.http://afkmods.iguanadons.net/index.php?/topic/3656-skyrim-dissecting-skyrim-meshes/i guess the idea with the NPC replacer is spot on (that snapping into place on the PC, wouldn't happen if it was a general mesh issue). As I also stated earlier, if meshes get black after turning vertex colors off, then you have to turn the flag in the shader off as well.
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