rydin Posted September 8, 2015 Posted September 8, 2015 Anyway what we ABSOLUTELY DON'T NEED as mod users is having our entire mod list cluttered with thousands of animations packs overwriting themselves. Please find a way to collaborate on a single pack if that's not too hard instead of creating a new one each time : / just to add why arent the new animations being pushed to the main sexlab mod, these are just new animation .... just saying... Because Ashal has enough on his hands trying to get the framework bugs fixed and support people with 1.60 issues. There is a lot of scripting to do just to get the framework to update and run right. Taking the animations off his hands was a way to allow him to focus on the main runnings of SexLab without having to stop every couple or weeks to focus on animations. There is a lot of work that goes into script the aniamtions, never mind a whole framework.
vpoteryaev Posted September 8, 2015 Author Posted September 8, 2015 Again... and again.Human's nature - if they are told not to fight, then expect...I have nothing against Rydin. In my last explanation about why it's abandoned did anyone see his name?Fans' wars are real great problem.From my side project is closed, if someone will continue - welcome. And do not regret - I hope that we will see all new Leito, FunnyBizness, llabsky (and others) animations soon in Skyrim via NSAP and MNC but a bit later.Kind Regards.
Whizkid Posted September 8, 2015 Posted September 8, 2015 Anyway what we ABSOLUTELY DON'T NEED as mod users is having our entire mod list cluttered with thousands of animations packs overwriting themselves. Please find a way to collaborate on a single pack if that's not too hard instead of creating a new one each time : / just to add why arent the new animations being pushed to the main sexlab mod, these are just new animation .... just saying... Because Ashal has enough on his hands trying to get the framework bugs fixed and support people with 1.60 issues. There is a lot of scripting to do just to get the framework to update and run right. Taking the animations off his hands was a way to allow him to focus on the main runnings of SexLab without having to stop every couple or weeks to focus on animations. There is a lot of work that goes into script the aniamtions, never mind a whole framework. i fully agree with you, but I am looking at a longer time horizon, now that 1.60 is released, we should be looking at integration into sexlab, since sexlab is the main framework and adding more animations is just a short term fix this is to allow support at a single point rather than whats now i.e. 3 to 4 mods including creatures..., unless ofc if the animation part is taken out of sexlab and another framework created like the zaz animations which is separate and integrated as another main mod. we should be looking at ways on expanding the animation e.g. 0SEX, which is sexlab plus allowing end user to change the stages/animation etc..., which is cool and immersive game play... just sharing / airing my thoughts not meant to insult or be disrespectful to the modders. peace
Vader666 Posted September 8, 2015 Posted September 8, 2015 ...we should be looking at integration into sexlab, since sexlab is the main framework and adding more animations is just a short term fix... Integration into SL means you have to update the whole framework just for adding 2 oder 3 new animations. The other con i could think of is that your animation registry will bloat quite quickly and Ashal has to raise the registry limit again. With a SINGLE outscourced animation pack you're much more flexible. I was quite pissed when i saw that Ashal integrated animations wich were already provided by NSAP, it just dosen't make sense...
TnTTnT Posted September 10, 2015 Posted September 10, 2015 @vpoteryaev One idea, since you already get permission from FunnyBizness - what do you think about takingover the non-replacer pack update?
~magic~ Posted September 10, 2015 Posted September 10, 2015 It wasn't enough for you to start modifying rydin's work without his permission, now you're undermining him completely and release a mod that does exactly the same thing his mod does? You're really something else aren't you? If this mod is rydins code, being used without his permission and against his wishes then I will not use it out of protest. However I dont like to go around throwing accusations and would like to believe he is just trying to assist the community by providing a few extra animations (that we are all waiting for) while rydin is busy. Unless you know something I do not, this attitude seems wholly unceccesary. @FinalCloud Setekh's post It is not unnecessary it is spot on. Rydin has now removed all PSC files from his mod and they will no longer be available to anyone except for modders because people are not listening to him and are uploading modified versions of his stuff when he said not to. http:///topic/38870-non-sexlab-animation-pack/?p=1296988 I for one will continue to support Rydin's mod and will not be supporting this. There is no correlation whatsoever between Rydin's code and FSAP. Rydin's NSAP code is very slick and can handle N animations, while FSAP has only the minimum required functionality and later iterations are going to run into fun when they run into the limitations of SkyUI's MCM. Okay, I have stayed out of this thread to avoid the drama but yet mow I feel I must speak up and defend myself as well as explain the situation. With words like "facist" and "ego" floating around, there needs to be clairty put on the situation. Firstly, I'd not force nor ask for FSAP to be removed. I have said many times and I believe in the first community rule. "Don't loke a mod direction, make your own". I firmly stand by this rule and there are prime examples floating on the forum. The modder made thier choice as I was still angry, yet a choice they made from freewill. I explained they can do as they please and I have no right in stopping them. My only irk was the concept. The scripts and such were original and nothing was copied. But for me, my arguement was "if someone else is gonna do what NSAP does, should I bother with NSAP? Will it be required? Should I quit NSAP and invest my time elsewhere instead of lagging behind?" I think those making cruel or unfair comments really need to take a step back and understand this is an issue they are no part of and stop making things worse with false accusations. Both the modder and I want to put things to bed so I ask that this starts now. FSAP is an interesting idea with some significant flaws, some of which have already been addressed. NSAP is by far the highest quality mod of its kind, and I invite anyone who doesn't think so to compare the scripts in FSAP to that of an older NSAP. The two mods can coexist with no problem. To boil my opinion on the "debate" in this thread down into a simple sentence: NSAP is the quality, FSAP has the potential to become the quantity.
vpoteryaev Posted September 10, 2015 Author Posted September 10, 2015 There is no correlation whatsoever between Rydin's code and FSAP. Rydin's NSAP code is very slick and can handle N animations, while FSAP has only the minimum required functionality and later iterations are going to run into fun when they run into the limitations of SkyUI's MCM. Used in FSAP code I made as simple as it may be for every newbie to understand and add animation, also with support to divide pages by author name. In my own "build" used just one "array", filled by hands, and to add animation, i just add an entry in FillAnimsList(), and write one function. About SkyUI's 128 "limit" - pages array created dynamically with using SKSE (utility.CreateStringArray()), page name just casting int index to string. And so on... string[] Anims1 string[] Anims2 string[] Anims3 string[] Anims4 int property NumAnims auto hidden ... string function getAnimByIndex(int iIdx) if(iIdx < 128) return Anims1[iIdx] elseif(iIdx < 256) return Anims2[iIdx - 128] elseif(iIdx < 384) return Anims3[iIdx - 256] elseif(iIdx < 512) return Anims4[iIdx - 384] endif endfunction function setAnimByIdx(int iIdx, string sName) if(iIdx < 128) Anims1[iIdx] = sName elseif(iIdx < 256) Anims2[iIdx - 128] = sName elseif(iIdx < 384) Anims3[iIdx - 256] = sName elseif(iIdx < 512) Anims4[iIdx - 384] = sName endif endfunction function FillAnimsList() SetAnimByIdx(0, "3j_Anal") SetAnimByIdx(1, "3j_BreastFeeding") SetAnimByIdx(2, "3j_BreastFeedingvar") SetAnimByIdx(3, "3j_Cowgirl") ... endfunction ... event OnConfigInit() int i Anims1 = new string[128] Anims2 = new string[128] Anims3 = new string[128] Anims4 = new string[128] FillAnimsList() NumAnims = 0 while(getAnimByIndex(NumAnims) != "") NumAnims += 1 endwhile ... endevent ... Sorting by authors may be realized by splitting animation names but I do not see a reason. But this style will be hard sometimes for understanding by those who want to learn "HOW TO..." @TnTTnT About NonReplacer... Never. Not for me. Same ass like FSAP vs NSAP but rear view (or front?) Once for me more then enough. Just kidding. Nevermind. Seriously - NO. But if about to help - welcome, just ask and I will try to answer as soon as possible. Kind Regards.
pornphile Posted September 10, 2015 Posted September 10, 2015 Haven't been keeping up with releases. Is there a Non-Sex Animation Pack somewhere that includes animations not within the scope of NSAP? Exp: the solo and misc animations from Leito.
parzysty Posted September 10, 2015 Posted September 10, 2015 Is it possible to trigger a sound when thighs are slapping against buttcheeks? I remember it used to work like that in Oblivion but haven't seen that in Skyrim yet.
rydin Posted September 10, 2015 Posted September 10, 2015 Haven't been keeping up with releases. Is there a Non-Sex Animation Pack somewhere that includes animations not within the scope of NSAP? Exp: the solo and misc animations from Leito. I don't believe so. As far as I view them I thought they would be better fitting an individual mod that would require them, like how the peeing animations went to private needs. The aroysed animations may fit an arousal or quest mod. I don't think they would work well added into NSAP as the seem more like idles. Maybe someone will make an idle pack? Is it possible to trigger a sound when thighs are slapping against buttcheeks? I remember it used to work like that in Oblivion but haven't seen that in Skyrim yet. I've asked this for spanking but i don't know if anyone knows. Some one suggested it can be done by the animator in MAX but i need to research it.
Ixum Posted September 10, 2015 Posted September 10, 2015 Haven't been keeping up with releases. Is there a Non-Sex Animation Pack somewhere that includes animations not within the scope of NSAP? Exp: the solo and misc animations from Leito. I think the only Leito sex anim Rydin hans't implemented is the Unicorn one (i.e. Misc)
darkevilhum Posted September 10, 2015 Posted September 10, 2015 Ixum, on 10 Sept 2015 - 6:42 PM, said: pornphile, on 10 Sept 2015 - 2:56 PM, said:Haven't been keeping up with releases. Is there a Non-Sex Animation Pack somewhere that includes animations not within the scope of NSAP? Exp: the solo and misc animations from Leito. I think the only Leito sex anim Rydin hans't implemented is the Unicorn one (i.e. Misc) That one is included in NSAP. Or atleast I think so because NSAP is the only extra anim pack I have installed atm and saw the unicorn anim last night.
rydin Posted September 10, 2015 Posted September 10, 2015 Haven't been keeping up with releases. Is there a Non-Sex Animation Pack somewhere that includes animations not within the scope of NSAP? Exp: the solo and misc animations from Leito. I think the only Leito sex anim Rydin hans't implemented is the Unicorn one (i.e. Misc) I have added unicorn
vpoteryaev Posted September 10, 2015 Author Posted September 10, 2015 Haven't been keeping up with releases. Is there a Non-Sex Animation Pack somewhere that includes animations not within the scope of NSAP? Exp: the solo and misc animations from Leito. All were planned, but... sorry. My LAST update with pattern for such anims. Included Leito Aroused (1/2). In MCM's last page just define a key and select animation. Pressing key to play anim, press again to stop. FSAP 0002.7z I hope someone will take this "ophran", I mean FSAP. To continue and support. And hope this will be useful for modders: Quick preview - quick decision to use or not. Most anims aligned, so saved time again. Kind Regards.
vpoteryaev Posted September 11, 2015 Author Posted September 11, 2015 Sorry, that I broke my word, but it's really last post (if no errors with patch). I saw that FunnyBizness having troubles with Hagraven and can't restrain from posting this. I will be happy if blabla use this for NonReplacer. Once again: this for SL 1.60+. fsap0002 patch hagraven.7z just over FSAP 0002 from previous post. If i missed something and this not work, i will replace with full build. Tested on EncHagraven (00023AB0), included only HagravenRace (000131FB): Thanks again for all animators. Kind Regards.
sharonasbar12 Posted September 12, 2015 Posted September 12, 2015 Holy crap, I've been fooling around with funnybiz's mod try to get all animations to register and this does it every time i \n a new game, effortlessly. Thank you very much. Also the netch animations won't start. They are registered and fnis has been run and confirmed. They just kill me. All other animations work fine. Thanks again for a great mod!
baltazard1122 Posted September 15, 2015 Posted September 15, 2015 Heard bad dog finished deer critter, are there any patch coming for it?
parruyo Posted September 15, 2015 Posted September 15, 2015 Dentarr said he can not continue with the mod so you can place all animations that do not have and remove from Rydin.
vpoteryaev Posted September 15, 2015 Author Posted September 15, 2015 no, no, no, not for me, never again. i do not want to steal somebody's butter or bread, especially with restriction: allowed to do this, but do not touch that. Let some ppl to gain they STARS especially if they indeed follow ones. :D 'Я скажу: не надо орден, я согласен на медаль'For me enough in real life to know - Who I Am. LL for me is only for fun.I have a 'new' (again, temporary, toy) 'Animals and Followers' and something like a debt related to llabsky (i'm always trying to follow my own rules and return debts).A pair of days (i hope not whole week - one from of my not large family died, and i must to fly and train over 8000km to one side and back) i'm going to be busy in reality, but return. Stay tuned if like me, but not in this thread. If do not like - i do not mind anyway.No regrets, no wishes to me but Good Luck and Kind Regards for you.I like Funny's: stay brutal. But in addition will be better to add: stay on your own (Будь самим собой).
ihatepolishpeople Posted September 18, 2015 Posted September 18, 2015 How do I activate the sex scenes? I can't seem to get the creature animations to work with sexlab.
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