Fox-MCcloud Posted February 14, 2016 Posted February 14, 2016 this is what happens when I inject honoka's texture into costumes it's because that texture was designed only for HLOD honoka, the diffuse UV map is completely different. You need to use the old Honoka textures. Here is the texture pack: Honoka body textures.7z *Use only "maroka" textures with the default reference model. Pubic hair version is also available (thanks to mario80). edit: "Maroka" texture may be slightly different to the original texture used on the reference model. Expect some nipple seams. some recursivity DOA5LR Timmy's Private Stash, Tips & Tools (Updated 021316 - Transformer v0.1.6b & Converter v0.4.0) - Page 20 - Adult Gaming - .png thanks looks a lot better, the only thing that bothers me is the neck seam now but its not that noticeable
pringles89 Posted February 15, 2016 Posted February 15, 2016 I think I may have stumbled upon someone pretty cool here. I decided to unlock my tool's smoothness value further and with my new algorithm in place. With Smoothness, the higher end of the spectrum gets you result closer to the "From" shape, and lower end is the other way around. This is what Ayane To Marie @SF500 looks like thanks timmyc! i actually prefer Marie like this. of course i am going to test out a honoka to marie transform. i seem to be the only one with texture issues, so i'll try to do some more transforms.
timmyc Posted February 15, 2016 Author Posted February 15, 2016 Apologies for the delaying in getting this much needed fix out. I was pwned for a while by a division by zero error. I fail @ elementary school math Without further ado, I bring you Timmy Character Transformer Update V0.1.7 Change LogV0.1.7- Modified the transformation logic to further enhance the smoothness of transformed models. This is especially apparent on Marie's breasts.- The "From" dropdown box auto-select is a little smarter now. This update brings mainly correction to the existing transformation algorithm. I used greedy heuristics as explained here http://www.loverslab.com/topic/50997-doa5lr-timmys-private-stash-tips-tools-updated-021316-transformer-v016b-converter-v040/?p=1466416 which can some times result in unnatural looking breast shapes (usually on anyone to Marie xform) as pictured below The issue has now been corrected, and as a result, transformation between very different shapes (to or from Marie for instance) causes less deformation, even with higher Smoothness value. Please be warned that when transforming between two very different shapes such as Marie to Ayane, the higher the smoothness value, the more resemblance the end result will be to Marie as opposed to Ayane, and vice versa. If you want the end result to look more Marie, try lowering the smoothness in the case of pretty much anyone to Marie. Here are a few examples of some extreme transformations. (This "feature" can be used in a creative way :bush:) Ayane to Marie @SF500 Marie to Ayane @SF300 Here are a few examples of the differences between a few Smoothness values on a Phase 4 to Marie transformation. As you can see, the deformation is less than that of the algorithm used in v0.1.6 as shown below This update should fix most of the anomalies (skin clipping through clothing non-physics related). There are still some issues with the transformer - mainly with accessories such as earrings and pendants that appear detached from the character after transformation. This is a tough issue to resolve, but I will be looking for ways to deal with it. In the mean time, I encourage you to try using my converter to fix these issues by hand http://www.loverslab.com/topic/50997-doa5lr-timmys-private-stash-tips-tools-updated-021116-character-transformer-tool-v014/?p=1346825 More tests Updated tool can be found here http://www.loverslab.com/topic/50997-doa5lr-timmys-private-stash-tips-tools-updated-021316-transformer-v016b-converter-v040/?p=1460252 As usual, I would love to hear what you think about this tool. Any feedback, suggestion, criticism, complaint and whatnot are most welcome. 1
timmyc Posted February 15, 2016 Author Posted February 15, 2016 After a long week of bug fixing and logic tweaking, I think my transformer tool now has both speed and quality and offers a very wide range of settings for users to play with to suit different tastes. Please let me know if you run into any issues at all - neck seams, strange transformation etc. I would very much like to hear what you guys think. Please, don't be shy
zoidnoid11 Posted February 15, 2016 Posted February 15, 2016 No complaints from me. Have you considered posting your tools to the G-rated forums like FSD or Zeta? Or even make a new thread here for them, I don't think enough people are aware of your work. Plus, you'll get more feedback/bug reports with a larger pool of users. The only problem I've had today is with a modded costume downloaded from FSD, which I assume is an issue with the mod not the tool. Not a big deal since I'm fine using it with the character it was made for, but wanted to know what your interpretation of this message is: "[ERROR] Error encountered while parsing TMC content.Reason:Index was out of range. Must be non-negative and less than the size of the collection.Parameter name: index[ERROR] Failed to load TMC - invalid format. Please try a different TMC."
timmyc Posted February 15, 2016 Author Posted February 15, 2016 No complaints from me. Have you considered posting your tools to the G-rated forums like FSD or Zeta? Or even make a new thread here for them, I don't think enough people are aware of your work. Plus, you'll get more feedback/bug reports with a larger pool of users. The only problem I've had today is with a modded costume downloaded from FSD, which I assume is an issue with the mod not the tool. Not a big deal since I'm fine using it with the character it was made for, but wanted to know what your interpretation of this message is: "[ERROR] Error encountered while parsing TMC content. Reason: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index [ERROR] Failed to load TMC - invalid format. Please try a different TMC." What are FSD and Zeta? I only know this place for DOA modding and Xentax. You can help me spread the word and point them back here I don't know many active DOA5 communities. I used to post on Xentax but the activity has been rather quiet as of late. As a matter of fact, I have actually been retired for a very long time, lol. I've only recently regained interest because of this project. As for the cryptic message - it generally means that there is an issue with the way TMC is constructed and that it may not be the "norm" which throws an error like that. basically means parsing has failed and the reported index points to an element beyond what the array contains.
riizch Posted February 15, 2016 Posted February 15, 2016 FSD is Free Step Dodge. It's one of the more hardcore DOA forums. They're more about the technical/competitive angle than the aesthetics.
LGMODS Posted February 15, 2016 Posted February 15, 2016 Just in case if you are going to post on FreeStepDodge you are not allowed to post nude or partial nude content and a link related to an other website / a link for download a content that come from DLC because they are anti-pirate. Regardings Zetaboard it's not so active too but there are less rules than FSD. In my opinion Loverlabs stay the best place about DOA5LR. --- Timmy I will share some of my experience about your tool later.
LGMODS Posted February 15, 2016 Posted February 15, 2016 Hey Timmy, I tested your tool (I had the v1.06 for these test) and it's a very great tool, it does a lot of work in a short time. The conversion is fast on a 4 core processor, only few secondes. You included the choice to open automaticly the Skeleton Patcher & Replace Skin during the process and it's very nice, gain of time. The interface is very easy to use and read, maybe missing a "reduce" option even if we can reduce it by clicking on the tool from the bottom bar on window. Most of conversion are really good, I used 50 & 100 on Smoothness options depending of the characters, here is some result : And here a weird bug that happened on these both costume (check the hand there are a very long finger (lol)) : -> The first is a conversion between Helena to Marie with Smoothness 50 and the second is a conversion from Ayane to Momiji with Smoothness 100. I also encountered an other error with a conversion from Nyotengu to Honoka (from my valentine mod without apron) in Neosis the entire body was lean and in game it was a monster, sorry I didn't took a screenshot but if you need I could reproduce it and show you. Anyway, you made a great tool, easy to use and very usefull for make a full pack of the same costume for every girls. I downloaded the last version, I will continu to make some test later, keep your good work ! [Edit] Agree with Midas, don't become like Tecmo by forgetting Males, if we can have a transformation for males it will be awesome too
Guest Midas Posted February 15, 2016 Posted February 15, 2016 Will there be a male version of this tool ? It is fantastic !
timmyc Posted February 15, 2016 Author Posted February 15, 2016 Hey Timmy, I tested your tool (I had the v1.06 for these test) and it's a very great tool, it does a lot of work in a short time. The conversion is fast on a 4 core processor, only few secondes. You included the choice to open automaticly the Skeleton Patcher & Replace Skin during the process and it's very nice, gain of time. The interface is very easy to use and read, maybe missing a "reduce" option even if we can reduce it by clicking on the tool from the bottom bar on window. Most of conversion are really good, I used 50 & 100 on Smoothness options depending of the characters, here is some result : And here a weird bug that happened on these both costume (check the hand there are a very long finger (lol)) : -> The first is a conversion between Helena to Marie with Smoothness 50 and the second is a conversion from Ayane to Momiji with Smoothness 100. I also encountered an other error with a conversion from Nyotengu to Honoka (from my valentine mod without apron) in Neosis the entire body was lean and in game it was a monster, sorry I didn't took a screenshot but if you need I could reproduce it and show you. Anyway, you made a great tool, easy to use and very usefull for make a full pack of the same costume for every girls. I downloaded the last version, I will continu to make some test later, keep your good work ! [Edit] Agree with Midas, don't become like Tecmo by forgetting Males, if we can have a transformation for males it will be awesome too Wow! Thank you for such thorough report Lola. I really appreciate it. I am glad that the current version appears to have no major bugs. I have got some more ideas for various fixes, but any and all user feedback is most welcome! Ah yes the long finger strikes again, lol! I think my bone and collision stuff should fix it, but if that fails (if the model doesn't load in game) then the long finger might appear. Perhaps it is with an older version? If you still see the long finger with 0.1.7 please let me know what model it is and I can see if I can sort it out. When I set out to make this tool I had three goals in mind 1. Must be easy to use 2. Must be fast 3. Must be (relatively) accurate when transforming models I think I've (almost) achieved all of my goals, and I am very happy as a result. I slept soundly for the first time last night, lol! As for male version.... Will there be a male version of this tool ? It is fantastic ! I will see about that. No promises, though.
timmyc Posted February 15, 2016 Author Posted February 15, 2016 I added this to my transformer tool post in hopes to clear any confusion around what smoothness should be used. Note: For transformation between two very different shaped ladies (ie. Anyone to Marie), if you would like to retain more Marie shape, please try a lower Smoothness value. The lower the Smoothness, the more resemblance to the "From" character the final outcome will bear, and vice versa. So if you use higher smoothness value for, say Ayane to Marie transformation, Marie's breasts will appear a bit fuller (which can be a bonus to some :bush:) Higher Smoothnes does not always mean it is better, but it does help smooth out the rough edges. I encourage you to try many different values and see what you like best.
Guest Midas Posted February 15, 2016 Posted February 15, 2016 That would be so cool because males don't have many costumes. Thank you so much anyway for making DOA modding easier with this awesome tool !
timmyc Posted February 16, 2016 Author Posted February 16, 2016 A bit of what's to come - One of the biggest problems with the smoothness value is that, going waay up means a very smooth model. This typically is not a problem for characters that are shaped similarly (helena to nyotengu etc). It is, however, a huge problem for transformations such as Lisa -> Marie. I may have a solution to this problem now. Enter Adaptive Smoothness What if the tool is smart enough to not over smooth the model? SF100 comparison shots The V0.1.7 version would turn Marie into a buff little lady, but 0.1.8, at the same SF of 100, is much more Marie like in comparison. I've got some kinks to work out, but expect an update shortly. V0.1.8 Lisa To Marie @SF100 test shots
201193 Posted February 16, 2016 Posted February 16, 2016 A bit of what's to come - One of the biggest problems with the smoothness value is that, going waay up means a very smooth model. This typically is not a problem for characters that are shaped similarly (helena to nyotengu etc). It is, however, a huge problem for transformations such as Lisa -> Marie. I may have a solution to this problem now. Enter Adaptive Smoothness What if the tool is smart enough to not over smooth the model? SF100 comparison shots timmy_transformer_v0_1_8_preview.png The V0.1.7 version would turn Marie into a buff little lady, but 0.1.8, at the same SF of 100, is much more Marie like in comparison. I've got some kinks to work out, but expect an update shortly. V0.1.8 Lisa To Marie @SF100 test shots LisaToMarie_SF100_Intelligent (1).jpgLisaToMarie_SF100_Intelligent (2).jpgLisaToMarie_SF100_Intelligent (3).jpgLisaToMarie_SF100_Intelligent (4).jpg Actually, I think it will be ground breaking to have the choice of the morphing degree of the transformation. I mean, being able to get a honoka version of any costume in mind is great, but having it return to marie proportions when giving it to marie can be sometimes annoying (a buffed Marie is STILL cute) so far the control degree by setting the smoothness can help, but sometimes this leads to sacrificing quality An even crazier idea, How about male swapping (raidouka...anyone...) I know that the breast physics will be problematic (which i dont mind not having for swapped males.....for now) but this could lead to an interesting move swap approach. Great work as always Timmy and hope these ideas can be of use to you. Rock On!!!
siframe Posted February 16, 2016 Posted February 16, 2016 Lol, raidouka already exists in 2 forms- one substantially more nightmare-inducing than the other. Be warned that some things cannot be unseen, but if you're feeling brave have a look back through the screenies thread.... Edit: on second thoughts I think the really messed up one is in DOA5LSR's thread.
timmyc Posted February 16, 2016 Author Posted February 16, 2016 Actually, I think it will be ground breaking to have the choice of the morphing degree of the transformation. I mean, being able to get a honoka version of any costume in mind is great, but having it return to marie proportions when giving it to marie can be sometimes annoying (a buffed Marie is STILL cute) so far the control degree by setting the smoothness can help, but sometimes this leads to sacrificing quality An even crazier idea, How about male swapping (raidouka...anyone...) I know that the breast physics will be problematic (which i dont mind not having for swapped males.....for now) but this could lead to an interesting move swap approach. Great work as always Timmy and hope these ideas can be of use to you. Rock On!!! Don't worry. I will make the new adaptive smoothness toggleable so if you prefer Marie with fuller breasts, it will still be possible. As for the crazy ideas - one step at a time lol. I will get to that once I am happy with the transformation results.
zoidnoid11 Posted February 16, 2016 Posted February 16, 2016 It's great that within a day of finding a bug, you're back to the code fixing it. Good call keeping adaptive smoothness optional.
201193 Posted February 16, 2016 Posted February 16, 2016 Actually, I think it will be ground breaking to have the choice of the morphing degree of the transformation. I mean, being able to get a honoka version of any costume in mind is great, but having it return to marie proportions when giving it to marie can be sometimes annoying (a buffed Marie is STILL cute) so far the control degree by setting the smoothness can help, but sometimes this leads to sacrificing quality An even crazier idea, How about male swapping (raidouka...anyone...) I know that the breast physics will be problematic (which i dont mind not having for swapped males.....for now) but this could lead to an interesting move swap approach. Great work as always Timmy and hope these ideas can be of use to you. Rock On!!! Don't worry. I will make the new adaptive smoothness toggleable so if you prefer Marie with fuller breasts, it will still be possible. As for the crazy ideas - one step at a time lol. I will get to that once I am happy with the transformation results. Looking forwards to whatever you come up with. Keep up the great work!!
riizch Posted February 16, 2016 Posted February 16, 2016 Good to see some recognition and appreciation for Tammy's hard work. The guy doesn't get nearly enough credit around here
siframe Posted February 17, 2016 Posted February 17, 2016 Haha he's gone all 'mad scientist' and has locked himself in his computer room since he started with this tool I think. I hope he's got food in there at least. Before he started working on the tool of tools: After he finishes the 'one tool to rule them all': Note: adaptive smoothing was not used in this transformation.
timmyc Posted February 17, 2016 Author Posted February 17, 2016 Haha he's gone all 'mad scientist' and has locked himself in his computer room since he started with this tool I think. I hope he's got food in there at least. Before he started working on the tool of tools: LOL that's funny. I do think that I am wasting an unhealthy amount of time on tiny tweaks to an otherwise pretty functional tool. Too little progress and too many bugs, lol Is it really worth it to spend this much time on satisfying Marie fans who prefer more faithful reproduction of her petite frame!? The tool, as is, works pretty well for most other cases.
pringles89 Posted February 17, 2016 Posted February 17, 2016 So after some further testing, i figured out that for some reason the texture tool does not work properly for my system. I chose to go with a Kokoro to Marie conversion since it is easier to tell difference between their skin textures just from Noesis. I even tried Harry's latest texture tool, but with same result. The tool says that it update the skin texture from Kokoro to Marie, and when I open the "updated" TMC again in the same tool, it detects that the skin texture is Marie. However, if I view in Noesis or add to game, it still is using Kokoro's texture. I decided to try out ABC Transformer tool to see if result was same. I used the build from 2/15 and found that it does change texture properly from Kokoro to Marie! However, I prefer the smoothing of your tool at 100 for Marie and wanted to give her fuller figure. So I converted to Honoka first, and then back to Marie. It is a bit of an extra process to use ABC Transformer to perform the texture function, but I'm happy with the end results.
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