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Not looking at this from a coding perspective yet...

 

How large of a party do you expect most people will throw? Would finding 2-4 guys and putting them into the list be that taxing on a player? Especially if we could do it at generally any time, like right after we did a favor quest? "Hey, Valdr... I know you just nearly got eaten by a bear and need to setup funerals for your best friends, but.... next week I'm thinking of throwing a bash.  Think you'd be up to coming, and cumming?"  "Benor, when you're done dusting yourself off after that thrashing I just gave you, to show you there's no hard feelings and Morthal is big enough for both of us, why don't you swing by later... bring Idgrod.  The Younger, of course."

Do the SLEN options not show up for males if playing a male Hetro? or females on a female hetero? I can't remember right now, but I'm typing this up before I get into the game for a bit (going to finish rushing the MQ and see what happens when I setstage over the conference.  Programmatically would it be hard to have a "you're a cool frood" option show up after you're Friend with someone?

 

I expect almost anyone will have more people than they need... right? Your list is built from friends and you only need lover rank to start it, right?  Dragon kill orgies might be another place to get non-direct-sex relationship increases but I'm not sure if you want to depend on that happening.

 

I do also like the "if thane, allow jarl, housecarl, steward" option though. Seems you would get somewhat friendly with them while doing business in the hold.  Just give me an option to ban Erikur. Egotistical, self righteous jerk can get his own chicks... nearly got a nice girl tortured at Elenwen's party last night.

 

Would swinging be contra Mara enough to matter? Could a hetero seduce a married half of a couple and have the spouse come along to partner with others of the opposite sex for the night? Not sure that it is all that easy to parse a list, find the ones with married flags, check if the spouse is alive, and then put them on the list first.

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well I guess you have your work cut out for you if doing said lists and options for purely hetero characters...no such problem with the LGBT group just throw an orgy party and grab the nearest wang or orifice you can get your hand to... sausage party or clam fiesta...I gotta stop my followers from doing an orgy since they are all male and my character is male every time I clear a dungeon...but it feels like I'm a bigoted bastard...what if farkas and sven are really into M2M?

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Personally, I like the idea of something like a "Be sure there are plenty of companions for the guests..." BBPS provided, more or less generic npcs to fill out the party list if desired. I am assuming that it wouldn't be too difficult to detect the genders of the invited guests.  Assuming it isn't a lot more difficult to implement compared to other options, the thing I like best about it is that it bypasses all potential "but I HATE that person" issues that might arise from lists because it is beyond me how it might be possible to account for the differences (player to player, and even play-through to play-through) of tastes in npcs.

 

The VIP option, I think, might better be limited to non-Jarls. There are IC "security concerns" for this, and the Jarls' hypothetical ability to have their own private parties if they want, civil war conflicts (if that's still in progress) and so forth. Other thanes, wealthy folk, court wizards, stewards, and the like seem more likely prospects.

 

At the other end, I'd rather not have beggars (when I think of the beggars in the game I have trouble thinking of even one I'd want to have, but maybe that's just me), but stable hands, apprentices, stall keepers (as opposed to shop keepers who'd be more likely to be on my idea of the VIP list) don't raise any particular problems other individual preferences.

 

Just some thoughts, hope they spark some better ones, and thanks again for SLEN.

 

 

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Honestly, I have been disappointed with Skyrim's "love/sex/relationship system" from the very beginning. First of all the relationship rank seem to matter only in regards to questing/hiring etc. The fact that your "lovers" may be both male and female no matter what the PC's preferences is confusing. There is this "association type" as well (which you wouldn't always know in-game, you need to open CK to check) and it is independent from relationship rank (an NPC's spouse may be just an acquaintance). And when the SexLab comes in you get a complete social chaos where a gay male is courting a lesbian and they are lovers or there's a heterosexual couple, married though barely standing each other but thanks to some mod magic having sex on regular basis twice a day. I'm not saying that these examples are impossible, but in most cases they're a result of some random factors completely unfounded by the story, quests, etc. To organize all this somehow would be a real, well, fire in the hole ;) ...

 

 

Alright, I've been testing, and have come to 2 conclusions:

 

1. This is indeed a problem

2. It sucks to be hetero :)

 

1. My point exactly

2. I got used to it, but I always thought that being bisexual would be an ideal option :P .

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Hi!

 

First time posting, long time lover of your Mod.

 

How about an option to let your followers sex-up an NPC and have it add to your relationship increases? Kind of like a "thanks for letting me use your friend" thing. This would allow you to increase the number of eligible Party NPCs and still keep the immersion. 

 

Just a thought :)

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i may be being a derp here: i'm not seeing the 'cue sex party' dialog option with my spouse. are there any pre-reqs for this option? i have NOT done the temple quests yet, still running around grind out levels 'and thing and using my spouse as a cash-generator atm. buying spell books is expensive. (yes i know about the console commands, and have used them for debugging. just tring to not be overpowered AF in this run, hence the spellcaster 'build')

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Honestly, I have been disappointed with Skyrim's "love/sex/relationship system" from the very beginning. First of all the relationship rank seem to matter only in regards to questing/hiring etc. The fact that your "lovers" may be both male and female no matter what the PC's preferences is confusing. There is this "association type" as well (which you wouldn't always know in-game, you need to open CK to check) and it is independent from relationship rank (an NPC's spouse may be just an acquaintance). And when the SexLab comes in you get a complete social chaos where a gay male is courting a lesbian and they are lovers or there's a heterosexual couple, married though barely standing each other but thanks to some mod magic having sex on regular basis twice a day. I'm not saying that these examples are impossible, but in most cases they're a result of some random factors completely unfounded by the story, quests, etc. To organize all this somehow would be a real, well, fire in the hole ;) ...

 

 

Alright, I've been testing, and have come to 2 conclusions:

 

1. This is indeed a problem

2. It sucks to be hetero :)

 

1. My point exactly

2. I got used to it, but I always thought that being bisexual would be an ideal option :P .

 

I wonder if part of your first issue is that Sexlab does not take any of the CK visible relations or standings into account when seeding stats, especially if you were referencing the Sven / Faendal / Camilla triangle and the chance they both end up flagged gay (or I suppose all three flagged homosexual). I am not sure if there is a script way to handle that or if all NPCs would need to be coded into a database so they were properly flagged and tagged. Then there are the wrong entries listing people as children to or siblings of people when they are not.

 

2. I usually have a more controlled sexual "plan" with a male PC because as a straight male human myself I'm not big on guy on guy. I also have accumulated a lot of sexy female armor, but not so much stylish male garb so I'll play female PCs far more often to rock the good looks. Then I just play her as an uninhibited nympho much of the time, to bypass persuade checks, get good prices and put on the occasional porn show. I think if I were to make the seeding system, all of the Skyrim males would be straight and all the females Bi, just to make it all simple.

 

How about an option to let your followers sex-up an NPC and have it add to your relationship increases? Kind of like a "thanks for letting me use your friend" thing. This would allow you to increase the number of eligible Party NPCs and still keep the immersion.

 

I don't use a follower that often, but I do like that idea.   It compliments the method the Solutions mod uses where a male PC can let a male NPC use a female follower (or flipped in any way desired, including using followers instead of the PC for all interactions ) in its bribe/pursuade checks.

 

i may be being a derp here: i'm not seeing the 'cue sex party' dialog option with my spouse. are there any pre-reqs for this option? i have NOT done the temple quests yet, still running around grind out levels 'and thing and using my spouse as a cash-generator atm. buying spell books is expensive. (yes i know about the console commands, and have used them for debugging. just tring to not be overpowered AF in this run, hence the spellcaster 'build')

 

Well I can help with this probably, as I derped it recently.  The line is in the lovers options, with the "bake me food" and "give me blood" for vampires. You do need a lover (ie rank 4) for it to show up (which spouses usually are, in the vanilla system at least).

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i may be being a derp here: i'm not seeing the 'cue sex party' dialog option with my spouse. are there any pre-reqs for this option? i have NOT done the temple quests yet, still running around grind out levels 'and thing and using my spouse as a cash-generator atm. buying spell books is expensive. (yes i know about the console commands, and have used them for debugging. just tring to not be overpowered AF in this run, hence the spellcaster 'build')

 

Well I can help with this probably, as I derped it recently.  The line is in the lovers options, with the "bake me food" and "give me blood" for vampires. You do need a lover (ie rank 4) for it to show up (which spouses usually are, in the vanilla system at least).

 

 

confirmed: i am derps. thanks for letting me know, i hardly ever go under that menu.

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How are vampire NPCs detected for the lover perks dialogue branch? I have a couple vampire followers with custom races and while they do have the ActorTypeUndead keyword on the race the system doesn't seem to recognize them.

 

e: found the condition in the scripts sources, it was simply the keyword "Vampire". I guess it was too obvious for me x_x

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Beamer, might you know if there is a conflict of some kind, if two mods both try to increase the relationship of an NPC to the PC during the same sexlab scene?

 

I've noticed sometimes that SLEN and another mod would both report what should be a +1 increase, but when I check later, I only have +1 and not +2, or the occasional +4.

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Beamer, might you know if there is a conflict of some kind, if two mods both try to increase the relationship of an NPC to the PC during the same sexlab scene?

 

I've noticed sometimes that SLEN and another mod would both report what should be a +1 increase, but when I check later, I only have +1 and not +2, or the occasional +4.

 

While technically possible, it would be very unlikely. SLEN's relationship increase is not tied to a mod event from SexLab (which would be the mechanism the other mod would have to be using to even know that SLEN initiated a sex scene), but rather is done a number of seconds after initiating the sex scene. Although in principle if you have the "disable teleport" option in SexLab turned off it's possible that this timed script runs at exactly the same time as the moment the mod event callback from SexLab fires, this seems like the sort of thing you might see once in a life time, as the timing would have to be extremely precise. If it happens frequently, then I suspect something else is going on.

 

Having said that, if you have a mod that just gives you a relationship increase any time you have sex with someone, then obviously that would not combine well with the SLEN mechanism of relationship increase chances based on type of sex and existing relationship.

I wonder if I may be doing something wrong, but whenever I charm an NPC or bribe no other options show on how we should do it.

 

Can you be more precise? What exactly do you see (as opposed to what you don't see).

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Honestly, I have been disappointed with Skyrim's "love/sex/relationship system" from the very beginning. First of all the relationship rank seem to matter only in regards to questing/hiring etc. The fact that your "lovers" may be both male and female no matter what the PC's preferences is confusing. There is this "association type" as well (which you wouldn't always know in-game, you need to open CK to check) and it is independent from relationship rank (an NPC's spouse may be just an acquaintance). And when the SexLab comes in you get a complete social chaos where a gay male is courting a lesbian and they are lovers or there's a heterosexual couple, married though barely standing each other but thanks to some mod magic having sex on regular basis twice a day. I'm not saying that these examples are impossible, but in most cases they're a result of some random factors completely unfounded by the story, quests, etc. To organize all this somehow would be a real, well, fire in the hole wink.png ...

 

 

 

Alright, I've been testing, and have come to 2 conclusions:

 

1. This is indeed a problem

2. It sucks to be hetero smile.png

 

1. My point exactly

2. I got used to it, but I always thought that being bisexual would be an ideal option tongue.png .

 

 

 

This is exactly the reason why I decided to expand the relationship system a little smile.png There is a lot more to the relationships than just quests/hiring though, in fact I would say that is the least of its effect. With most of the NPCs you can hire/ask to follow you can do so right from the start of the game anyway, without having to do a favour quest or something similar first. More important effects are things like being able to use their bed/house, getting assistance in combat, being allowed to take their stuff, getting "help my people" increases for Thane quests.

 

Also keep in mind that Skyrim does not have a "sex relationship system". Vanilla Skyrim thinks of the children, so you can't really fault Bethesda for not thinking of us perverts when they added the relationships to the CK tongue.png Most of the pre-defined relationships in the CK are there for a specific purpose (like being used in a quest to fill aliases, for example to determine who shows up as 'family' of your spouse during a wedding, or for text replacements in dialogue which is where the association type comes in). If there is no such specific purpose then most likely Bethesda did not create a relationship because it would not have any effect between NPCs anyway, so it would just be clutter.

 

Regarding gay/straight, I think people often misunderstand how this works. Your sexual orientation as defined by SexLab is reactive, not pro-active (this fits nicely into Skyrim's skill system, which works along the same principles). It's not a statement of intent about how the (N)PC is going to behave in the future, but rather it is a statement of how they have behaved in the past. It's a simple calculation of same sex vs opposite sex partners. Any NPC as well as the PC can be 'turned' from straight to gay by having plenty of same-sex partners, and vice versa. It is up to the imagination of the player to decide which NPCs are gay and which straight, and as long as you play things that way, the SexLab sexual orientation will reflect that choice.

 

That also means that if you're only presenting your followers with same-sex choices as potential sex partners, they will eventually turn gay according to SexLab. If you want your followers to be straight, you'll have to make sure they can get their relief with opposite sex partners.

 

The sexual preference within SLA determines how fast an actor gets aroused when seeing naked people. Although this is more pro-active than the SexLab orientation, you shouldn't look for much more behind it. After all, SLA uses the vanilla sex, not the SexLab gender - it relates to what the actors see more than what they do. It does not limit who NPCs can have sex with, and again if they're highly aroused and you don't make sure that they can get their relief with opposite sex actors, then eventually they're going to look for it elsewhere. In short, it's all in your hands, but it takes a little more effort than just flipping a switch.

 

For me it all tends to work quite well, but then again I generally don't use mods that make NPCs have sex with each other without me initiating it or at least heavily influencing their choice of partner. If you do use such mods and they initiate a lot of sex scenes between random people, then it is likely that all your NPCs will end up being bi in the long run according to SexLab.

Well when I charm an npc even if I just let the conversation go through normally or if I rush it then the conversation closes with no choices when the charm succeeds.

 

Check your papyrus log, you probably have a problem in your installation, like the one mentioned in these posts.

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Honestly, I have been disappointed with Skyrim's "love/sex/relationship system" from the very beginning. First of all the relationship rank seem to matter only in regards to questing/hiring etc. The fact that your "lovers" may be both male and female no matter what the PC's preferences is confusing. There is this "association type" as well (which you wouldn't always know in-game, you need to open CK to check) and it is independent from relationship rank (an NPC's spouse may be just an acquaintance). And when the SexLab comes in you get a complete social chaos where a gay male is courting a lesbian and they are lovers or there's a heterosexual couple, married though barely standing each other but thanks to some mod magic having sex on regular basis twice a day. I'm not saying that these examples are impossible, but in most cases they're a result of some random factors completely unfounded by the story, quests, etc. To organize all this somehow would be a real, well, fire in the hole wink.png ...

 

 

Alright, I've been testing, and have come to 2 conclusions:

 

1. This is indeed a problem

2. It sucks to be hetero smile.png

 

1. My point exactly

2. I got used to it, but I always thought that being bisexual would be an ideal option tongue.png .

 

I wonder if part of your first issue is that Sexlab does not take any of the CK visible relations or standings into account when seeding stats, especially if you were referencing the Sven / Faendal / Camilla triangle and the chance they both end up flagged gay (or I suppose all three flagged homosexual). I am not sure if there is a script way to handle that or if all NPCs would need to be coded into a database so they were properly flagged and tagged. Then there are the wrong entries listing people as children to or siblings of people when they are not.

 

2. I usually have a more controlled sexual "plan" with a male PC because as a straight male human myself I'm not big on guy on guy. I also have accumulated a lot of sexy female armor, but not so much stylish male garb so I'll play female PCs far more often to rock the good looks. Then I just play her as an uninhibited nympho much of the time, to bypass persuade checks, get good prices and put on the occasional porn show. I think if I were to make the seeding system, all of the Skyrim males would be straight and all the females Bi, just to make it all simple.

 

 

How about an option to let your followers sex-up an NPC and have it add to your relationship increases? Kind of like a "thanks for letting me use your friend" thing. This would allow you to increase the number of eligible Party NPCs and still keep the immersion.

 

I don't use a follower that often, but I do like that idea.   It compliments the method the Solutions mod uses where a male PC can let a male NPC use a female follower (or flipped in any way desired, including using followers instead of the PC for all interactions ) in its bribe/pursuade checks.

 

 

i may be being a derp here: i'm not seeing the 'cue sex party' dialog option with my spouse. are there any pre-reqs for this option? i have NOT done the temple quests yet, still running around grind out levels 'and thing and using my spouse as a cash-generator atm. buying spell books is expensive. (yes i know about the console commands, and have used them for debugging. just tring to not be overpowered AF in this run, hence the spellcaster 'build')

 

Well I can help with this probably, as I derped it recently.  The line is in the lovers options, with the "bake me food" and "give me blood" for vampires. You do need a lover (ie rank 4) for it to show up (which spouses usually are, in the vanilla system at least).

 

 

 

Although it would 'work' for the purpose needed here, I'm having a hard time coming up with a way it could be initiated that would not equate outright pimping/whoring, which is more at home in other mods. I could make it a double charm roll (having to charm both the 'stranger' and your sex-by-proxy follower) but that would probably lead to a lot of frustration because of the many failures it would cause.

 

It did make another idea pop in my mind though. Currently when starting a 3some with a lover, you can only choose allies/lovers (plus dragon kill witnesses) as 3rd actor, but I could change that. For example, allowing actors with a lower relationship rank but with a high arousal to be picked as 3rd actor.

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It did make another idea pop in my mind though. Currently when starting a 3some with a lover, you can only choose allies/lovers (plus dragon kill witnesses) as 3rd actor, but I could change that. For example, allowing actors with a lower relationship rank but with a high arousal to be picked as 3rd actor.

 

 

Definitely a +1 for that idea.

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Beamer, might you know if there is a conflict of some kind, if two mods both try to increase the relationship of an NPC to the PC during the same sexlab scene?

 

I've noticed sometimes that SLEN and another mod would both report what should be a +1 increase, but when I check later, I only have +1 and not +2, or the occasional +4.

 

While technically possible, it would be very unlikely. SLEN's relationship increase is not tied to a mod event from SexLab (which would be the mechanism the other mod would have to be using to even know that SLEN initiated a sex scene), but rather is done a number of seconds after initiating the sex scene. Although in principle if you have the "disable teleport" option in SexLab turned off it's possible that this timed script runs at exactly the same time as the moment the mod event callback from SexLab fires, this seems like the sort of thing you might see once in a life time, as the timing would have to be extremely precise. If it happens frequently, then I suspect something else is going on.

 

Having said that, if you have a mod that just gives you a relationship increase any time you have sex with someone, then obviously that would not combine well with the SLEN mechanism of relationship increase chances based on type of sex and existing relationship.

 

 

Well one that I use often is Sexlab Util, and it is rather old so I'm not sure what it uses.  It does not seem to care how sex starts, but triggers on stages as much as anything else.  There are options for on sex start, orgasm, end, after sex and the event I usually try to use I have set to display a message, and increase the relationship. I have wondered if order of those two events matter, or if stage influences the success based on obtaining both actors.

 

Before I did a lot of testing I thought I'd ask, and hoped I hadn't asked already :blush: if something somehow would prevent that.

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Beamer, might you know if there is a conflict of some kind, if two mods both try to increase the relationship of an NPC to the PC during the same sexlab scene?

 

I've noticed sometimes that SLEN and another mod would both report what should be a +1 increase, but when I check later, I only have +1 and not +2, or the occasional +4.

 

While technically possible, it would be very unlikely. SLEN's relationship increase is not tied to a mod event from SexLab (which would be the mechanism the other mod would have to be using to even know that SLEN initiated a sex scene), but rather is done a number of seconds after initiating the sex scene. Although in principle if you have the "disable teleport" option in SexLab turned off it's possible that this timed script runs at exactly the same time as the moment the mod event callback from SexLab fires, this seems like the sort of thing you might see once in a life time, as the timing would have to be extremely precise. If it happens frequently, then I suspect something else is going on.

 

Having said that, if you have a mod that just gives you a relationship increase any time you have sex with someone, then obviously that would not combine well with the SLEN mechanism of relationship increase chances based on type of sex and existing relationship.

 

 

 

Well one that I use often is Sexlab Util, and it is rather old so I'm not sure what it uses.  It does not seem to care how sex starts, but triggers on stages as much as anything else.  There are options for on sex start, orgasm, end, after sex and the event I usually try to use I have set to display a message, and increase the relationship. I have wondered if order of those two events matter, or if stage influences the success based on obtaining both actors.

 

Before I did a lot of testing I thought I'd ask, and hoped I hadn't asked already blush.gif if something somehow would prevent that.

 

 

You wrote "There are options for on sex start, orgasm, end, after sex and the event I usually try to use I have set to display a message, and increase the relationship." It's not entirely clear to me from that sentence to which of the events you have attached the relationship increase. However to minimize conflicts I would attach the relationship increase to the last possible event (the after sex event I guess). That way it should give the increase well after SLEN is long done with everything. To which event you attach the message should not matter.

 

I don't use SexLab Util so I cannot vouch for how that is written, if for example it stores the current rank at the start of the sex scene and changes it to current+1 during the specified event, then you're pretty much out of luck, it's almost always going to conflict. But I assume it's written a bit more sane than that and that it reads the current rank right before it makes its adjustment.

 

I feel obliged to warn you that with regards to SLEN, adding extra relationship points this way is really making it a lot harder on yourself. You reduce the total amount of relationship ranks you can gain in SLEN by a large percentage (I'd estimate at least 80%), and you are decreasing the chance even further because in SLEN the chance to get an increase is higher when the current relationship rank is lower. You could be finding it very hard to reach the SLEN levels required for the shout, the large sex parties, and possible future developments ;)

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Greetings,

 

I just had my first party and have a couple of notes:

 

I think that "pass of the party" should be "pace of the party" both in the quest menu and dialog options.

 

The other thing is very likely something on my end, though I don't know what might cause it: When I was asking my follower to set up the party her responses, the first two times, flashed past in an instant - too fast to read, and I wasn't clicking, I'd seen those posts here already - which resulted in my having only the 'nevermind I changed my mind' response rather than a choice of numbers to invite. The third attempt worked just fine. This happened twice.

 

I had to cancel my first party attempt before the party started, but after seeing the guest list (a RL thing happened so I canceled before save and exit). When I  got the guest list for the second try it still included the names from the first one even though 2 from the first list weren't actually guests at the second try. I still got only 4 guests and the party went well all the way to ending time, so, a tiny thing as far as I can tell.

 

Hope that's helpful and thanks again for your work. I like pretty much everything about SLEN, even the stuff I don't use (but can, with superlative ease, disable).

 

 

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Greetings,

 

I just had my first party and have a couple of notes:

 

I think that "pass of the party" should be "pace of the party" both in the quest menu and dialog options.

 

The other thing is very likely something on my end, though I don't know what might cause it: When I was asking my follower to set up the party her responses, the first two times, flashed past in an instant - too fast to read, and I wasn't clicking, I'd seen those posts here already - which resulted in my having only the 'nevermind I changed my mind' response rather than a choice of numbers to invite. The third attempt worked just fine. This happened twice.

 

I had to cancel my first party attempt before the party started, but after seeing the guest list (a RL thing happened so I canceled before save and exit). When I  got the guest list for the second try it still included the names from the first one even though 2 from the first list weren't actually guests at the second try. I still got only 4 guests and the party went well all the way to ending time, so, a tiny thing as far as I can tell.

 

Hope that's helpful and thanks again for your work. I like pretty much everything about SLEN, even the stuff I don't use (but can, with superlative ease, disable).

 

I must have read over that 'pass' thing a million times without seeing that, I'll fix it :)

 

The text flashing past sounds like you might be up for a new mouse or keyboard soon, I can't explain that any other way.

 

It's not technically possible that the guest list contains names from a previous party. There is only 1 book object, filled with quest aliases pointing to a single quest. I've actually tried every way I could think of to somehow preserve the guest list after a party (as a sort of memento) but it's simply not possible the way text replacements and quest aliases work. However, when you don't have enough friends+ yet to entirely fill all the lines in the book, then every time you plan a new one, the book will contain the same names. As your planner tells you, before the party it is not a final list, but a list of people that can be invited. Only after the party starts you can ask for a final list, from which the names of the people that have not been invited are removed. So the first time, you saw the before list, and the second time, you saw the after list, from which a few NPCs were removed because you had more names in the book than the amount of people you could invite.

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Honestly, I have been disappointed with Skyrim's "love/sex/relationship system" from the very beginning. First of all the relationship rank seem to matter only in regards to questing/hiring etc. The fact that your "lovers" may be both male and female no matter what the PC's preferences is confusing. There is this "association type" as well (which you wouldn't always know in-game, you need to open CK to check) and it is independent from relationship rank (an NPC's spouse may be just an acquaintance). And when the SexLab comes in you get a complete social chaos where a gay male is courting a lesbian and they are lovers or there's a heterosexual couple, married though barely standing each other but thanks to some mod magic having sex on regular basis twice a day. I'm not saying that these examples are impossible, but in most cases they're a result of some random factors completely unfounded by the story, quests, etc. To organize all this somehow would be a real, well, fire in the hole wink.png ...

 

 

 

Alright, I've been testing, and have come to 2 conclusions:

 

1. This is indeed a problem

2. It sucks to be hetero smile.png

 

1. My point exactly

2. I got used to it, but I always thought that being bisexual would be an ideal option tongue.png .

 

 

 

This is exactly the reason why I decided to expand the relationship system a little smile.png There is a lot more to the relationships than just quests/hiring though, in fact I would say that is the least of its effect. With most of the NPCs you can hire/ask to follow you can do so right from the start of the game anyway, without having to do a favour quest or something similar first. More important effects are things like being able to use their bed/house, getting assistance in combat, being allowed to take their stuff, getting "help my people" increases for Thane quests.

 

Also keep in mind that Skyrim does not have a "sex relationship system". Vanilla Skyrim thinks of the children, so you can't really fault Bethesda for not thinking of us perverts when they added the relationships to the CK tongue.png Most of the pre-defined relationships in the CK are there for a specific purpose (like being used in a quest to fill aliases, for example to determine who shows up as 'family' of your spouse during a wedding, or for text replacements in dialogue which is where the association type comes in). If there is no such specific purpose then most likely Bethesda did not create a relationship because it would not have any effect between NPCs anyway, so it would just be clutter.

 

Regarding gay/straight, I think people often misunderstand how this works. Your sexual orientation as defined by SexLab is reactive, not pro-active (this fits nicely into Skyrim's skill system, which works along the same principles). It's not a statement of intent about how the (N)PC is going to behave in the future, but rather it is a statement of how they have behaved in the past. It's a simple calculation of same sex vs opposite sex partners. Any NPC as well as the PC can be 'turned' from straight to gay by having plenty of same-sex partners, and vice versa. It is up to the imagination of the player to decide which NPCs are gay and which straight, and as long as you play things that way, the SexLab sexual orientation will reflect that choice.

 

That also means that if you're only presenting your followers with same-sex choices as potential sex partners, they will eventually turn gay according to SexLab. If you want your followers to be straight, you'll have to make sure they can get their relief with opposite sex partners.

 

The sexual preference within SLA determines how fast an actor gets aroused when seeing naked people. Although this is more pro-active than the SexLab orientation, you shouldn't look for much more behind it. After all, SLA uses the vanilla sex, not the SexLab gender - it relates to what the actors see more than what they do. It does not limit who NPCs can have sex with, and again if they're highly aroused and you don't make sure that they can get their relief with opposite sex actors, then eventually they're going to look for it elsewhere. In short, it's all in your hands, but it takes a little more effort than just flipping a switch.

 

For me it all tends to work quite well, but then again I generally don't use mods that make NPCs have sex with each other without me initiating it or at least heavily influencing their choice of partner. If you do use such mods and they initiate a lot of sex scenes between random people, then it is likely that all your NPCs will end up being bi in the long run according to SexLab.

 

Now I see why SLEN is such a good mod. You seem not only comprehend the Skyrim's system, but also 'feel' it, so to speak, and where I saw problems by looking at the surface only, you'd rather focus on things you CAN actually work with. This is a much better attitude than mine. :)

 

To make it clear, I realize that there so "sex relationship system" in Skyrim, that's not what I meant. I'm not going into details about it again, not to spam the thread with stuff that perhaps should be discussed elsewhere.

 

 Anyway, you made some very good points about relationships. And you're especially right about one thing: as long as it is the PC who triggers sex events, it is up to me what's going to happen. The thing is I want NPCs and followers in my game to have sexual life also independently from my character's actions. And not only for some perverted reasons (but mainly, yes :P), for example, I sometimes like to rob some bandits or Stormcloaks while they're having fun with each other without having to kill them which isn't that challenging for my char at the moment.

 

To sum it up: I use SLEN along with SexLife and Scent of Sex (plus Lover's Comfort) and now when I finally understand how the sexual orientation really works (thank you!) I think I am much closer to tailor the sexual part of my Skyrim to my liking... :D

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Well one that I use often is Sexlab Util, and it is rather old so I'm not sure what it uses.  It does not seem to care how sex starts, but triggers on stages as much as anything else.  There are options for on sex start, orgasm, end, after sex and the event I usually try to use I have set to display a message, and increase the relationship. I have wondered if order of those two events matter, or if stage influences the success based on obtaining both actors.

 

You wrote "There are options for on sex start, orgasm, end, after sex and the event I usually try to use I have set to display a message, and increase the relationship." It's not entirely clear to me from that sentence to which of the events you have attached the relationship increase. However to minimize conflicts I would attach the relationship increase to the last possible event (the after sex event I guess). That way it should give the increase well after SLEN is long done with everything. To which event you attach the message should not matter.

 

I don't use SexLab Util so I cannot vouch for how that is written, if for example it stores the current rank at the start of the sex scene and changes it to current+1 during the specified event, then you're pretty much out of luck, it's almost always going to conflict. But I assume it's written a bit more sane than that and that it reads the current rank right before it makes its adjustment.

 

Mostly in the interest of an academic discussion, and in case it leads to enlightenment of others...

 

Util also has aggressor/victim/not rape and indoors/outdoors and a few other conditions, so my attempt is using it for a few situations SLEN won't apply.  This isn't a serious playthrough right now, so available increases isn't a factor for me, but as indicated by the TDF Prostitution and Succubus based questions already answered is certainly an ongoing FAQ.

 

I've tried it on several different events and currently on the "end" event, but I can try the After one too. I hadn't thought about the "capture current rank and store" possibility, though that would be the kind of incompatibility I was trying to identify and avoid.

 

[ EDIT ]

I think I found one of my issues, in that I forgot I'd set the increase event to 4, which apparently does not work if the target is already at 1. Using both 1 and 2 point increases worked, even with a SLEN started scene and SLEN based increase.  Now I just have to get the conditionals right, which is doubly important as some of the events I'm trying to create have negative consequences.

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Well when I charm an npc even if I just let the conversation go through normally or if I rush it then the conversation closes with no choices when the charm succeeds.

This I can probably help with.

 

I too have encountered this issue where no choices will appear after a successful charm.

 

So far, it seems to be from uninstalling mods.  Even when after clean my save, it'll happen.

 

To fix it:

 

1. (For Convenience) Save your SLEN settings to an ini/Json file.  There's in an option available to do so.  Because there is also an option to Load said settings from the ini/Json file should you feel the need start an entirely new game/playthrough.

 

2. Uninstall SLEN, then exit the MCM menu.  You should see message stating SLEN has been uninstalled.

 

3. Reinstall SLEN and let it do it's thing.  Should take but a couple of seconds.

 

4. Then load your Saved Settings and your good to go.

 

Don't know why SLEN suddenly stopped working like this.  Has only been with the new recent updates, but not really a major issue.  Before I would just simply reinstall it in the Data Folder.

 

Great mod by the way Beamer.  Just had a thought.  I know SLEN uses arousal to determine the chance of a success, but if there was a way to raise the arousal itself.  Like a Flirt mechanic.  A successful Flirt would raise the arousal a little, which increase the chance of a Charm.  An unsuccessful attempt would either do nothing and lower arousal a little, or the Player could be completely rebuffed and lower arousal even more.

 

Just a thought that kind of popped into my head.

 

Take care guys.

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[ original question and answer cut ]

 

Great mod by the way Beamer.  Just had a thought.  I know SLEN uses arousal to determine the chance of a success, but if there was a way to raise the arousal itself.  Like a Flirt mechanic.  A successful Flirt would raise the arousal a little, which increase the chance of a Charm.  An unsuccessful attempt would either do nothing and lower arousal a little, or the Player could be completely rebuffed and lower arousal even more.

 

Do you mean the little speech mini game from Oblivion? Something more immersive than the potions and spells?

 

There is another modder working on a flirt type system that would lead to sex. Possibly if it just can raise the disposition of someone with out always running a sexlab scene the favor increase could be used to increase SLEN's acceptance chance.

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[ original question and answer cut ]

 

Great mod by the way Beamer.  Just had a thought.  I know SLEN uses arousal to determine the chance of a success, but if there was a way to raise the arousal itself.  Like a Flirt mechanic.  A successful Flirt would raise the arousal a little, which increase the chance of a Charm.  An unsuccessful attempt would either do nothing and lower arousal a little, or the Player could be completely rebuffed and lower arousal even more.

 

Do you mean the little speech mini game from Oblivion? Something more immersive than the potions and spells?

 

There is another modder working on a flirt type system that would lead to sex. Possibly if it just can raise the disposition of someone with out always running a sexlab scene the favor increase could be used to increase SLEN's acceptance chance.

 

 

Not gonna lie, never played Oblivion.  Or any of the other Elder Scrolls games.  Jump straight into Skyrim.  If something like that exists, I can see why it is still so popular.  Also why certain friend of mine won't kind of shut up about it.  Either way, don't have it now and, not saying I'm never going get it, but there are quite a few other things on my wishlist before it. *shrugs*  We'll see what the future holds.

 

Are you talking about Relationship Dialogue System?  I tried that out, and while it shows A LOT of promise, it does need some polish, but yes essentially.

 

Or at least not as extensive.  This would be more of make a comment.   *dice rolls*.  If positive, Arousal increase by some factor of an amount.  If negative, decreases by some factor of an amount.  That sort of thing.

 

RDS is much more conversationalist than a simple (ex. "You look absolutely stunning") type of comment, which is where I was getting at.

 

In a perfect world though......

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