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32 person 12 hour orgies?

 

*rushes of to Arcadia's Cauldron  to stock up on viagra*

 

With locals and followers mixed in I've had it up to 42 actors animating at once. I haven't hit the SexLab 15 thread limit yet but I've been close a few times :) Aside from the "for the lulz" factor it is proving to be a very good way to 'harvest' relationship levels and to increase the timerate of NPCs by large amounts. And to test the limits of what modded Skyrim can handle. Tbh I was surprised that I could use an aphrodisiac potion and top it up with the shout with 35 NPCs in range, while my host was starting an 8-actor orgy every 30 seconds, all without crapping out the papyrus engine.

 

Some hilarious things during testing though. I have interesting NPCs installed, and some of the NPCs in that mod really don't like each other. I was testing in Dead Man's drink where that ex-Thalmor Altmer is hanging out, and every time one of the Interesting NPC Bosmers was on the guest list it was instant mayhem as soon as she walked in. Bosmer attacks Thalmor, Thalmor throws a chain lightning and within seconds 30+ NPCs were tearing up the place. That party didn't really go as planned, but it was fun anyway :D

 

Ooh my god that does sound fun! 

Suggestion, if possible could you put a dialog choice in to be able to limit the max invited?  That would allow people with 'many relationship increases' but 'weaker systems' to still have a party.

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32 person 12 hour orgies?

 

*rushes of to Arcadia's Cauldron  to stock up on viagra*

 

With locals and followers mixed in I've had it up to 42 actors animating at once. I haven't hit the SexLab 15 thread limit yet but I've been close a few times smile.png Aside from the "for the lulz" factor it is proving to be a very good way to 'harvest' relationship levels and to increase the timerate of NPCs by large amounts. And to test the limits of what modded Skyrim can handle. Tbh I was surprised that I could use an aphrodisiac potion and top it up with the shout with 35 NPCs in range, while my host was starting an 8-actor orgy every 30 seconds, all without crapping out the papyrus engine.

 

Some hilarious things during testing though. I have interesting NPCs installed, and some of the NPCs in that mod really don't like each other. I was testing in Dead Man's drink where that ex-Thalmor Altmer is hanging out, and every time one of the Interesting NPC Bosmers was on the guest list it was instant mayhem as soon as she walked in. Bosmer attacks Thalmor, Thalmor throws a chain lightning and within seconds 30+ NPCs were tearing up the place. That party didn't really go as planned, but it was fun anyway biggrin.png

 

Ooh my god that does sound fun! 

Suggestion, if possible could you put a dialog choice in to be able to limit the max invited?  That would allow people with 'many relationship increases' but 'weaker systems' to still have a party.

 

 

Yes, I currently already have choices of 8, 16, 24 or 32 but I'll probably add some in-between choices like 4, 12 and 20 before release, I just have to add the dialogue for it. I don't want to make it a 32-option list but I can easily add additional sizes if it makes sense.

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32 person 12 hour orgies?

 

*rushes of to Arcadia's Cauldron  to stock up on viagra*

 

With locals and followers mixed in I've had it up to 42 actors animating at once. I haven't hit the SexLab 15 thread limit yet but I've been close a few times :) Aside from the "for the lulz" factor it is proving to be a very good way to 'harvest' relationship levels and to increase the timerate of NPCs by large amounts. And to test the limits of what modded Skyrim can handle. Tbh I was surprised that I could use an aphrodisiac potion and top it up with the shout with 35 NPCs in range, while my host was starting an 8-actor orgy every 30 seconds, all without crapping out the papyrus engine.

 

Some hilarious things during testing though. I have interesting NPCs installed, and some of the NPCs in that mod really don't like each other. I was testing in Dead Man's drink where that ex-Thalmor Altmer is hanging out, and every time one of the Interesting NPC Bosmers was on the guest list it was instant mayhem as soon as she walked in. Bosmer attacks Thalmor, Thalmor throws a chain lightning and within seconds 30+ NPCs were tearing up the place. That party didn't really go as planned, but it was fun anyway :D

 

 

I mentioned a while back I'd had a virtual city wide orgy in Windhelm after killing a dragon between the Palace and Candlehearth hall which resulted in a dragon kill orgy involving just about everyone in town, that sure was fun, I just wish I'd taken some screenshots of it.

 

As for the mass fight you had in Dead Man's Drink, something similar happened to me in the Bathing Beauty Suite (previous version, not the latest) when after using the SL Rape Spell Mod, one of the npc guests cast it on one of the staff (npcs can use it too if you enable the spell), unfortunately for them, I had the "rape is a crime" option enabled and they weren't at the minimum of friend level with the victim to avoid breaking the law, the resulting fight had everyone in the place joining in, I ended up having to hide out of the way to avoid being fried in one of the many fireballs some of the npcs were casting. :D

 

 

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For some reason I cannot get more than 2 actors in an act. The dialog for a threesome works fine and produces the desired effect. The dragon kill, dungeon clear and orgy dialog will only create groups of 2. Had no problems with this before. Not sure if it is something I did or something with the latest update.

 

 

 

For some reason I cannot get more than 2 actors in an act. The dialog for a threesome works fine and produces the desired effect. The dragon kill, dungeon clear and orgy dialog will only create groups of 2. Had no problems with this before. Not sure if it is something I did or something with the latest update.

 

I've noticed this in mine also since the last update.   They choose 1, 2, or 5,  never 3.

 

 

Then there are no 3-some animations available for all the possible gender combinations that can be made with the available actors.

 

Large groups are preferred, so for example:

 

- You have 11 actors, 4 males and 7 females. You have 1 FMMMM 5-some animation, and no FFFFF, FFFF or FFF animations. The first selected group will use up all 4 males and 1 female in the 5-some animation, leaving 6 females. Since you have no FFFF or FFF animations, the females will be coupled up in 3 groups of 2 females.

- You have 9 actors, 1 male and 8 females. You have 1 FFFFM animation, and no FFFF or FFF animations. The first selected group will use up the single male and 4 females, leaving 4 females. Since you have no FFFF or FFF animations, the only way to couple them up is in 2 groups of 2 females.

- You have 15 actors, 5 males and 10 females. You have 1 FMMMM animation, 1 FFFFM animation, and no FFFFF, FFFF or FFF animations. The first 2 groups will use the 2 available 5-some animations, using up the 5 males and leaving 5 females. Since you have no FFFFF, FFFF or FFF animations, the only way to group the 5 leftover females is in FF couples.

 

Either make sure you have 3-some anims enabled for FFF and MMM groups, or disable some 4 and 5-some animations that monopolize all the males or females.

 

How do I make sure I have 3-some anims enabled? I had it working with 3-somes before and don't recall changing anything.
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Hi I love this mod, I think it makes more immersive the use of Sexlab than just a simple "spell and f*ck". Now I have a question. Is there a way to disable the gay dialog when im playing hetero? Its very awkward when my male hetero character speak with some male dude and some flirty options is on the dialog >_<

Obviously I never take it but still...  Is there a way to disable those flirty lines in such case? If not there's not such big deal, still is an amazing mod ;D

 

By the way, selecting the gender preference on the MCM do nothing, now that I think of it... what's the purpose of that option? I suppose only works for female with schlong be treated as male during the animation, right? :v

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Would it be possible to have a feature where you can join a session in progress?  So, if there is a couple going at it, you can ask to join to make a threesome?  Or, if you have followers, all of you join?  And would it be possible to swap out, just wander up and say, "Mind if I take over?" then you take the place of the person you spoke to?  If they could also ask you that would be great.  You could have orgies that span countless people as actors are added and leave.  It would certainly make them eager NPCs.  It might also stop people from having sex in public places.  You never know who is going to join.

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Hi I love this mod, I think it makes more immersive the use of Sexlab than just a simple "spell and f*ck". Now I have a question. Is there a way to disable the gay dialog when im playing hetero? Its very awkward when my male hetero character speak with some male dude and some flirty options is on the dialog >_<

Obviously I never take it but still...  Is there a way to disable those flirty lines in such case? If not there's not such big deal, still is an amazing mod ;D

 

By the way, selecting the gender preference on the MCM do nothing, now that I think of it... what's the purpose of that option? I suppose only works for female with schlong be treated as male during the animation, right? :v

 

In SLA, gender preference determines how quickly the arousal of an NPC changes when seeing nude people. So for example a straight male's arousal will go up faster than a gay male's arousal when seeing a nude female.

 

In SLEN, gender preference determines how easy it is to charm someone (unless disabled in the MCM General page). So for a male, it is easier to charm a gay male or straight female than to charm a straight male or lesbian.

 

There is no way to disable the dialogue for specific 'classes' of people (like based on gender or race or gender pref). However, you can block the dialogue for individual NPCs in the SLEN MCM Target NPC or Recent Partners page.

Would it be possible to have a feature where you can join a session in progress?  So, if there is a couple going at it, you can ask to join to make a threesome?  Or, if you have followers, all of you join?  And would it be possible to swap out, just wander up and say, "Mind if I take over?" then you take the place of the person you spoke to?  If they could also ask you that would be great.  You could have orgies that span countless people as actors are added and leave.  It would certainly make them eager NPCs.  It might also stop people from having sex in public places.  You never know who is going to join.

 

Afaik SexLab does not provide a way to swap out actors from an ongoing animation.

 

 

 

 

 

For some reason I cannot get more than 2 actors in an act. The dialog for a threesome works fine and produces the desired effect. The dragon kill, dungeon clear and orgy dialog will only create groups of 2. Had no problems with this before. Not sure if it is something I did or something with the latest update.

 

I've noticed this in mine also since the last update.   They choose 1, 2, or 5,  never 3.

 

 

Then there are no 3-some animations available for all the possible gender combinations that can be made with the available actors.

 

Large groups are preferred, so for example:

 

- You have 11 actors, 4 males and 7 females. You have 1 FMMMM 5-some animation, and no FFFFF, FFFF or FFF animations. The first selected group will use up all 4 males and 1 female in the 5-some animation, leaving 6 females. Since you have no FFFF or FFF animations, the females will be coupled up in 3 groups of 2 females.

- You have 9 actors, 1 male and 8 females. You have 1 FFFFM animation, and no FFFF or FFF animations. The first selected group will use up the single male and 4 females, leaving 4 females. Since you have no FFFF or FFF animations, the only way to couple them up is in 2 groups of 2 females.

- You have 15 actors, 5 males and 10 females. You have 1 FMMMM animation, 1 FFFFM animation, and no FFFFF, FFFF or FFF animations. The first 2 groups will use the 2 available 5-some animations, using up the 5 males and leaving 5 females. Since you have no FFFFF, FFFF or FFF animations, the only way to group the 5 leftover females is in FF couples.

 

Either make sure you have 3-some anims enabled for FFF and MMM groups, or disable some 4 and 5-some animations that monopolize all the males or females.

 

 

 

 

How do I make sure I have 3-some anims enabled? I had it working with 3-somes before and don't recall changing anything.

 

 

Typically, you would know because you're the one who installed them. You can browse through the "Toggle animations" page from SexLab and look at the tags (they appear as hover tips). Alternatively you can download my mod SLATE (SexLab Animation Tag Editor, link in my signature below) and use that to find all 3-some animations, or specifically tagged ones. You can also use that tool to add FFF or MMM tags to FMM/FFM animations that you think can be used by FFF or MMM groups.

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Hey I just wanted to know if Relationship Dialogue Overhaul (RDO) conflicts with this mod?

 

I am using both of them, including Guard Dialogue Overhaul and Immersive Speechcraft. I also recommended trying out the latter one with SLEN, to get your potential partners to follow you out of the street.

 

If you mind the load order, then I have not noticed them conflicting. SLEN uses it's own dialogue box and DRO mostly responses to relationship changes.

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For some reason I cannot get more than 2 actors in an act. The dialog for a threesome works fine and produces the desired effect. The dragon kill, dungeon clear and orgy dialog will only create groups of 2. Had no problems with this before. Not sure if it is something I did or something with the latest update.

 

I've noticed this in mine also since the last update.   They choose 1, 2, or 5,  never 3.

 

 

Then there are no 3-some animations available for all the possible gender combinations that can be made with the available actors.

 

Large groups are preferred, so for example:

 

- You have 11 actors, 4 males and 7 females. You have 1 FMMMM 5-some animation, and no FFFFF, FFFF or FFF animations. The first selected group will use up all 4 males and 1 female in the 5-some animation, leaving 6 females. Since you have no FFFF or FFF animations, the females will be coupled up in 3 groups of 2 females.

- You have 9 actors, 1 male and 8 females. You have 1 FFFFM animation, and no FFFF or FFF animations. The first selected group will use up the single male and 4 females, leaving 4 females. Since you have no FFFF or FFF animations, the only way to couple them up is in 2 groups of 2 females.

- You have 15 actors, 5 males and 10 females. You have 1 FMMMM animation, 1 FFFFM animation, and no FFFFF, FFFF or FFF animations. The first 2 groups will use the 2 available 5-some animations, using up the 5 males and leaving 5 females. Since you have no FFFFF, FFFF or FFF animations, the only way to group the 5 leftover females is in FF couples.

 

Either make sure you have 3-some anims enabled for FFF and MMM groups, or disable some 4 and 5-some animations that monopolize all the males or females.

 

 

 

How do I make sure I have 3-some anims enabled? I had it working with 3-somes before and don't recall changing anything.

 

 

Typically, you would know because you're the one who installed them. You can browse through the "Toggle animations" page from SexLab and look at the tags (they appear as hover tips). Alternatively you can download my mod SLATE (SexLab Animation Tag Editor, link in my signature below) and use that to find all 3-some animations, or specifically tagged ones. You can also use that tool to add FFF or MMM tags to FMM/FFM animations that you think can be used by FFF or MMM groups.

 

Thanks for your patience. I was aware of the toggle animations in SexLab, I thought you meant something else with your comment. I do have several FMM/FFM animations and they are working with a FFF group (I’ve seen it with another mod). I have a an 8 female group (PC +7 NPC followers). After a dungeon clear event they always break off into groups of 2, nothing larger. The other interesting thing is there is only 3 groups of 2 with 2 others just standing around.

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For some reason I cannot get more than 2 actors in an act. The dialog for a threesome works fine and produces the desired effect. The dragon kill, dungeon clear and orgy dialog will only create groups of 2. Had no problems with this before. Not sure if it is something I did or something with the latest update.

 

I've noticed this in mine also since the last update.   They choose 1, 2, or 5,  never 3.

 

 

Then there are no 3-some animations available for all the possible gender combinations that can be made with the available actors.

 

Large groups are preferred, so for example:

 

- You have 11 actors, 4 males and 7 females. You have 1 FMMMM 5-some animation, and no FFFFF, FFFF or FFF animations. The first selected group will use up all 4 males and 1 female in the 5-some animation, leaving 6 females. Since you have no FFFF or FFF animations, the females will be coupled up in 3 groups of 2 females.

- You have 9 actors, 1 male and 8 females. You have 1 FFFFM animation, and no FFFF or FFF animations. The first selected group will use up the single male and 4 females, leaving 4 females. Since you have no FFFF or FFF animations, the only way to couple them up is in 2 groups of 2 females.

- You have 15 actors, 5 males and 10 females. You have 1 FMMMM animation, 1 FFFFM animation, and no FFFFF, FFFF or FFF animations. The first 2 groups will use the 2 available 5-some animations, using up the 5 males and leaving 5 females. Since you have no FFFFF, FFFF or FFF animations, the only way to group the 5 leftover females is in FF couples.

 

Either make sure you have 3-some anims enabled for FFF and MMM groups, or disable some 4 and 5-some animations that monopolize all the males or females.

 

 

 

How do I make sure I have 3-some anims enabled? I had it working with 3-somes before and don't recall changing anything.

 

 

Typically, you would know because you're the one who installed them. You can browse through the "Toggle animations" page from SexLab and look at the tags (they appear as hover tips). Alternatively you can download my mod SLATE (SexLab Animation Tag Editor, link in my signature below) and use that to find all 3-some animations, or specifically tagged ones. You can also use that tool to add FFF or MMM tags to FMM/FFM animations that you think can be used by FFF or MMM groups.

 

Thanks for your patience. I was aware of the toggle animations in SexLab, I thought you meant something else with your comment. I do have several FMM/FFM animations and they are working with a FFF group (I’ve seen it with another mod). I have a an 8 female group (PC +7 NPC followers). After a dungeon clear event they always break off into groups of 2, nothing larger. The other interesting thing is there is only 3 groups of 2 with 2 others just standing around.

 

 

With so many followers, chances are a few of them will be outside of the scanning range, so that would explain why a few won't join.

 

FMM and FFM animations will not be used by FFF groups. If you want that, you'll need to add the FFF tag to them. SLEN only picks (SexLab) gender appropriate animations.

 

All of this can be found in your papyrus log. I recommend you read that.

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So, for some reason all of my SLEN dialog is gone. It just disappeared. I haven't changed my mods and it's just gone. I've disabled it, re-enabled it, cleaned the save, uninstalled it, reinstalled it, checked all the settings, nothing seems to have gotten the dialog back. This only happens in a specific save too. Now, I could just...start over I guess but I'm actually playing this save and have gotten several hours into it already and this has happened so I'd like to fix it. Also, with it being an issue in a specific save I feel like maybe I've missed something somewhere so any suggestions would be nice. Maybe the "Ah ha!" moment will happen.

 

 

 

E: Ok. So this is fucking odd.

 

There is a quest I had which was just "Talk to Sven". This is during the Amorous Adventures involving Camilla. If I did that before talking to her for the last time the SLEN dialog stays around but if I don't talk to Sven before the last time in that quest chain I lose all SLEN dialog. That was the issue.

 

I'm really confused by this.

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So, for some reason all of my SLEN dialog is gone. It just disappeared. I haven't changed my mods and it's just gone. I've disabled it, re-enabled it, cleaned the save, uninstalled it, reinstalled it, checked all the settings, nothing seems to have gotten the dialog back. This only happens in a specific save too. Now, I could just...start over I guess but I'm actually playing this save and have gotten several hours into it already and this has happened so I'd like to fix it. Also, with it being an issue in a specific save I feel like maybe I've missed something somewhere so any suggestions would be nice. Maybe the "Ah ha!" moment will happen.

 

 

 

E: Ok. So this is fucking odd.

 

There is a quest I had which was just "Talk to Sven". This is during the Amorous Adventures involving Camilla. If I did that before talking to her for the last time the SLEN dialog stays around but if I don't talk to Sven before the last time in that quest chain I lose all SLEN dialog. That was the issue.

 

I'm really confused by this.

 

I have no idea. There is no interaction of any kind between AA and SLEN and many people (including myself) use both. I seem to remember that for AA you should not do the regular Sven/Camilla quests if you want to do the AA quest instead, but even then this should not have any effect on SLEN dialogues. Are you sure it's not something else, like maybe you set the "Minimum PC arousal to show" setting to a higher than 0 value?

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So, for some reason all of my SLEN dialog is gone. It just disappeared. I haven't changed my mods and it's just gone. I've disabled it, re-enabled it, cleaned the save, uninstalled it, reinstalled it, checked all the settings, nothing seems to have gotten the dialog back. This only happens in a specific save too. Now, I could just...start over I guess but I'm actually playing this save and have gotten several hours into it already and this has happened so I'd like to fix it. Also, with it being an issue in a specific save I feel like maybe I've missed something somewhere so any suggestions would be nice. Maybe the "Ah ha!" moment will happen.

 

 

 

E: Ok. So this is fucking odd.

 

There is a quest I had which was just "Talk to Sven". This is during the Amorous Adventures involving Camilla. If I did that before talking to her for the last time the SLEN dialog stays around but if I don't talk to Sven before the last time in that quest chain I lose all SLEN dialog. That was the issue.

 

I'm really confused by this.

 

I have no idea. There is no interaction of any kind between AA and SLEN and many people (including myself) use both. I seem to remember that for AA you should not do the regular Sven/Camilla quests if you want to do the AA quest instead, but even then this should not have any effect on SLEN dialogues. Are you sure it's not something else, like maybe you set the "Minimum PC arousal to show" setting to a higher than 0 value?

 

Yep. I tried it several times to make sure that was it and if I didn't clear that "Talk to Sven" quest I'd lose all SLEN dialog. Everything works fine now.

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I'm not familiar with any of the vampire "improvement" mods but I would say Yes to 1, and I think that it would be nice if feeding were included with 2. Also, this is a bit off from your points but I would also like to suggest an option for a non-vampire pc to offer to feed a vampire follower (edit: or other non-hostile npc vampire?) (with a chance of infection perhaps?). I've been experimenting in my current play with the mod Bloodthirst from Nexus, but, thus far the follower mods I've tried (limited by my setup, granted) don't seem to work with it. I don't imagine that a lot of people are all that interested in playing a (willing?) vampire's "thrall" so I completely understand if you're not interested in the offer-to-feed thing.

 

Thanks, again, for this mod, it truly enhances every playthrough, is hugely flexible, and simple enough for a simpleton like me to use.

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I'm not familiar with any of the vampire "improvement" mods but I would say Yes to 1, and I think that it would be nice if feeding were included with 2. Also, this is a bit off from your points but I would also like to suggest an option for a non-vampire pc to offer to feed a vampire follower (edit: or other non-hostile npc vampire?) (with a chance of infection perhaps?). I've been experimenting in my current play with the mod Bloodthirst from Nexus, but, thus far the follower mods I've tried (limited by my setup, granted) don't seem to work with it. I don't imagine that a lot of people are all that interested in playing a (willing?) vampire's "thrall" so I completely understand if you're not interested in the offer-to-feed thing.

 

Thanks, again, for this mod, it truly enhances every playthrough, is hugely flexible, and simple enough for a simpleton like me to use.

 

Your suggestion to offer yourself to a vamp I have already set up wink.png

 

post-424489-0-24921300-1475702294_thumb.png

 

Might have to pull that apart to a separate topic to allow vamps to feed on each other though.

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Got some questions for the vampire lovers:

  1. Should vampires be able to suck each other's blood?
  2. If yes, does it feed them, or is it just for kinky pleasures?

 

 

I think you have the lore aspect and the mechanical aspect.

 

Lore wise, I don't think that vampires do feed on other vampires. Mechanics wise I think they can with the right mods, though the Better Vampires I use requires you have a high rank (I forget the top rank name) to do so (at least I think so).

 

I am not sure if you're asking "Should we have the option to speak to a vampire, as a vampire, and initiate the feeding animation/dialog, and should that result in an increased feeding count?"

 

I guess I'd go with the lore idea and allow it, for kinky and sex. It does seem to be a thing in most vampire stories I've read that include sex that vamps like drinking during sex, feeding or not. I only want to feed on vampires when I'm trying to sneak-feed-ambush them for one shot kills.

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The main problem with the Vampire sucking each other's blood is that they themselves will not regenerate the blood needed to replenish what is lost, and blood, for them, is a finite resource that wanes over time. I am not sure what mechanics can be used to represent that.

 

When they do give/offer their blood to each other, it is more of a power play, making the weaker vampire better but beholden to the giver.

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relative baby to modding these games here, thanks in advance to anybody that can offer help or insight

 

so, my dialogue options are not working properly

this behavior has not changed in any way between having a couple dozen mods and 100 or so i assume the fix is probably something not too complicated?

 

sometimes the "more" isn't there, seemingly at random? the order of the options is always the same, and the animations i get frequently have nothing to do with what i select or even on the page that i select. however, ride me or threesome and possible others seem to always respond correclly.

 

is this just a load order issue?

i assume that there's something going on with my animation tagging or something? or a skyui thing idk. maybe not and skyui is just having its own issue?

 

The "more" option will only show if there are actually more options available than 10 (or the number you have set in the MCM page for options on 1st page, if you changed it from the default). The options that are available with any NPC depend on your relationship with the NPC and how horny they are: the higher the relationship the more options are available, and the higher their arousal the more options are available. So when talking to a friend or confidant there may simply not be enough choices available to show a 2nd page.

 

As for not getting the anims you clicked, that may be due to incorrect tagging of the animations. After starting the sex scene, you can use the O key to swap through the animations that are available for the choice you made. If most of them fit the choice but one or 2 don't, then those 1 or 2 are probably tagged wrong. You can check and fix that with my mod SLATE (see my signature below for a link).

 

Another possible cause can be that the dialogue controls in Skyrim are a bit fscked up, especially when you use both mouse and keyboard to control the dialogues. For example if a certain dialogue option is highlighted and you click on another option with the mouse cursor, it may end up still picking the highlighted choice. This should be noticeable by looking at the lines your character says, if it says something else than what you clicked, then you are having this problem. You can fix that issue by installing the Better Dialogue Controls mod.

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The main problem with the Vampire sucking each other's blood is that they themselves will not regenerate the blood needed to replenish what is lost, and blood, for them, is a finite resource that wanes over time. I am not sure what mechanics can be used to represent that.

 

When they do give/offer their blood to each other, it is more of a power play, making the weaker vampire better but beholden to the giver.

 

I did some research and testing and it turns out that in the vanilla game, as a vampire, you can successfully feed on other vampires, even ghosts, so I'm going to allow it to stay consistent with that.

 

I will however make it a little different from the normal feeding, after all you're not sucking the neck of a sleeping victim, but of a willing lover. So to represent this, I have changed it so that when you feed through SLEN, rather than going back to Sang.Vamp. Level 1 no matter what your current level is, you will go down only 1 level. So if you have Sang.Vamp. Lvl 4 and you feed normally, you go back to Lvl 1, but if you feed through SLEN, you'll go back to Lvl 3, and would have to drink from 2 more lovers to go all the way down to Lvl 1. This way it won't make regular feeding entirely obsolete, and gives people a bit more flexibility in playing with their Vamp powers and penalties.

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