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A Dance with Rogues


sen4mi

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Posted

My apologies.

 

Yes, it was for story ideas.

 

I had not realized that this forum needed to be so narrowly focused.

Guest Loogie
Posted

I'm not knowledgeable enough about this mod to find things that might be intriguing. Does anything jump out at you as something that would work well adopted into a Sexout mod?

Posted

Where to begin... ADWR has quite a lot of eroticism and potential sex scenes, but to me nothing really stands out as something that'd fit in Sexout. I like ADWR for what it is, and Sexout for what it is.

 

Maybe sen4mi had something more specific in mind.

 

Edit: Also, a lot of the sexual themes explored or hinted at in ADWR are already in Sexout.

Posted

Er. It also has actual sex scenes, albeit depicted through (well-written) dialogue.

 

Sen4mi's post isn't really v. specific, but yeah, there's a lot of potential Sexout fodder. There's various kinds of sexual blackmail, coercion, romances, pretty princess fantasies that end in rape. Some of it is really grim (like falling in love with your rapist), and some of it is light and funnier.

 

It's probably something you'd use for inspiration for female PC centered quests. If anyone is looking for more Fallout specific inspiration, there's a Fallout section on adultfanfiction.net.

 

Notable mentions:

 

Playtime, a p. terrifying and carefully done Veronica slavery fiction from her perspective, that is overall excellent and could definitely be the basis of a Sexout mod in some way.

 

When Push Comes to Shove, with Cato and a female Courier.

 

Wasteland, an angsty Fallout 3 romance, that is p. good at parts.

Posted

Good immersive text is certainly something I'd like to see. I mean, I like the fucking too, and I am glad we can get hardcore with Sexout, but having some good immersive conversation is a real plus. Tryouts are good for that in several places.

 

Of course, just speaking for me breaking taboos (especially in lesbian encounters, though it can work for interracial though it is a harder sell...one partner usually has to be established to be wary of interracial relations as opposed to it being a default assumption) and pregnancy risk are two major draws. Pregnancy risk essentially got me here. There is less of it atm then the submission, slavery, and S&M (which is OK too, mind) available, which is part of what I want to work on, though I seem to cycle where I hit a wall, find a way around the wall, and am suddenly too busy to work on it.

Posted

Kissinger (I assume you were referring to my use of the word 'potential'?), I was talking about the fact that there is, from the top of my head, only one sex scene that cannot be avoided in both parts one and two. I know there are tons of 'actual' sex, I have played the module after all. ;p

 

Anyway, more on topic: I did consider the falling in love with the rapist-angle, and I think that's one of the few scenarios I think could be good if done well in Fallout/Sexout. You beat me to posting it though. ^^ It's like Saladboy says, good immersive dialogue is something I can't get enough of.

Posted

ADWR is the reason I'm never satisfied with a commercial game. Ever since that, everything is just... boring. And not just due to the sexual aspect (which can all be avoided technically) but the plot itself was interesting and thought went into the NPC's.

 

You know, basically everything they -don't- do in new games. :angel:

 

As for applications to sexout, I'm sure there are tons. But the main feature needs to be choice. One thing I loved with ADWR is some moron could come and suggest "something" and I could then smack the hell out of him. :D Or in the case of being a slave to that Drow... give in at the quickest opportunity. I swear the romance with the Drow guy was probably among the best I've encountered. But then, maybe I have a thing for being called slave but being treated -very- well. :angel:

Posted

ADWR is the reason I'm never satisfied with a commercial game. Ever since that' date=' everything is just... boring. And not just due to the sexual aspect (which can all be avoided technically) but the plot itself was interesting and thought went into the NPC's.

 

You know, basically everything they -don't- do in new games. :angel:

 

As for applications to sexout, I'm sure there are tons. But the main feature needs to be choice. One thing I loved with ADWR is some moron could come and suggest "something" and I could then smack the hell out of him. :D Or in the case of being a slave to that Drow... give in at the quickest opportunity. I swear the romance with the Drow guy was probably among the best I've encountered. But then, maybe I have a thing for being called slave but being treated -very- well. :angel:

[/quote']

 

Your first paragraph is painfully true. And I agree with you on the choice part, though some of Sexout's (particularly tryout's) charm stems from the lack thereof. It adds to the situation. Apples and oranges, if you ask me though.

 

Slightly OT, but I'm doing a playthrough with Rizzen for the first time soon. Your experience has made me look forward to it more.

 

Edit: Absent-minded as I am, I kinda forgot to post what I was actually going to say. I was going to say that I do miss some more kind master-y slavery in Sexout. Loogie is the head honcho of the depravity department, so we got that covered. ^^ (Boy, I kinda feel bad complaining like this. :| )

Posted

ADWR happens to be one of the best RPGs I have ever played. While many RPGs allow you to make choices, ADWR does that AND allows you to play a person. By that, I mean you can choose emotions/reactions such as bravery, embarrassment, shyness, rudeness, naughty, nice...Many times, the NPC response may be the same, but you still feel as if you were roleplaying a character and not just a hero or a villain (Mass Effect :P).

 

That said, here are a few scenarios ADWR does well with amazing and very sexy written dialogue.

 

I would give examples (and I even started writting them), but that would be spoilers. Let us just say that it is by far the sexiest and naughtiest game I have played. Loogie, your Tryout mod and Sewer Slave head in that direction and that is a compliment.

 

I would love to see something like this for Fallout NV but the amount of dialogue, and content just seems phenomenal.

 

 

Posted

ADWR is the reason I'm never satisfied with a commercial game. Ever since that' date=' everything is just... boring. And not just due to the sexual aspect (which can all be avoided technically) but the plot itself was interesting and thought went into the NPC's.

 

You know, basically everything they -don't- do in new games. :angel:

[/quote']

 

I was really impressed with the NPCs and not shying away from sex in Dragon Age. While I much preferred Origins story to II, both had excellent PCs and both managed to avoid the "weirdly chaste" world you often see in other games. Origins was one of the games few non porn where whether a certain good fucking happened or not affected how the game ended, could affect if you lived or died (but was not the only factor) and affected one of the DLC.

 

It also had a mostly voiced porn mod (Sappho's Daughters) and some decent other x rated mods.

 

 

Posted

I'm not knowledgeable enough about this mod to find things that might be intriguing. Does anything jump out at you as something that would work well adopted into a Sexout mod?

 

I am not sure if any one particular scene' date=' by itself, is fair to call out. I think that Valine's work is classic in part because every encounter has its own personality. The characters, the locations, the situations, and so on, all ... I liked how she put everything together, and was disappointed when reached finished it.

 

Also, everything is optional. You can play through her entire game without any combat, or without any sex, and the encounters work for a wide variety of character types and approaches. Its not perfect or anything, though.

 

Also, each of her npc romance options had a different personality and she also had a variety of apparent romance options that would not pan out. If you played through without reading any walkthroughs, you could easily find yourself into an emotional argument with someone you thought you were getting close to.

 

One thing that is different between ADWR and here, is ADWR places a lot of emphasis on letting you get caught in compromising situations. And sometimes that meant I catch cold. Sometimes that means I have to run and hide from guards. Sometimes that puts me in a rape situation. Sometimes that means I get arrested for indecency. Sometimes I got pinched. Sometimes someone would rescue me. Sometimes I had to deal with things myself.

 

And she also used other sorts of narrative conventions. Like getting knocked out and waking up in a burning building. Or maybe I have to deal with a jealous political opponent.

 

But I do not think any of her work would be worth copying directly -- its too much D&D environment focussed. And, compared to here, a lot of the content (not all) is PG rated. But maybe that was part of what was so good about it?

 

Anyways, the fundamental plot was: You play a princess starting from when the castle is invaded by the Dhorn (your enemies). And the Dhorn are puritanical with strict rules about appropriate behavior [which means everybody winds up sexually frustrated (including you, probably)']. Meanwhile, you are thrown into the seedy side of life, with no references, and get taken advantage of, exploited, thrown into infiltration situations -- but also [since some people liked your family running the place] you get training and support for things like learning to fight and so on.

 

And a lot of the situations are tailored for specific characters. There's one situation where you might become the avatar of an evil goddess. Or maybe instead you wind up being the other woman when some guy feels like cheating on his girlfriend. Or maybe you break into a house and a couple is making out in their bedroom (usually not, but there were a few of those). Or maybe you get caught while breaking in and rather than face the law you have to submit to the whims of a powerful politician (or maybe I am remembering a different game, here).

 

Anyways... no.. there was not one situation that I think is all that notable.

Posted

ADWR is the reason I'm never satisfied with a commercial game. Ever since that' date=' everything is just... boring. And not just due to the sexual aspect (which can all be avoided technically) but the plot itself was interesting and thought went into the NPC's.

 

You know, basically everything they -don't- do in new games. :angel:

[/quote']

 

Consider me some else who agrees with this. Sigh.

 

Its actually a pain in the ass at times. Especially when I WANT to really get into a new franchise, but it feels hollow.

 

I think all that could and can compare is if they made a Witcher game where you play as a female (and not a grizzled and scarred male hero) and in a pinch Bethesda(and now Obsidian, with New Vegas) games after a LOT of modding.

 

I think one of the parts of what made aDwR so addictive WAS that you could play the normal girl (albiet an kingdomless princess) thrown to the wolves so to speak. Games always make you teh uber these days. The only way I find I can get half the experiance is to purposfully gimp myself in roleplaying games.

 

I still can't play Skyrim. Holding out for the adult mods, and deep 'Vilja' like companions, so I can contruct my own ADwR style roleplaying adventure.

 

 

 

Posted

OK that's it. This whole thread has me wanting to drop everything and hit ADWR again.

 

It's kind of funny really. ADWR doen't even use "modern" NWN content but still I think it's probably the best RPG I've ever played.

Posted

AWDR is by far the best of the best unfortunately without having played it for one's self you'll never come close to capturing it's spirit in terms of creating a similar mod. the game and it's expansion's are dirt cheap now if your interested in checking out I highly recommend it

Posted

I think ADwR will hold a somewhat special place for me because it was the first time I saw an attempt at putting the sex into the context of a "regular" game. Most adult mods I'd seen up to that point had mainly been nude models or just sort of sex-romps, but ADwR did create a good world for it to take place in.

 

That said, after doing a replay a while back, I don't think it's particularly good in itself. The first chapter of the game tends to work well mainly because it is a city-adventure designed towards rogues (which is always an appealing idea) that allows you to explore it at your own leisure. The story and world itself feels like a fairly pale Game of Thrones variant, and both story and gameplay goes completely haywire in the second part.

 

I know many people adored it but I couldn't stand the numerous "personality" options that had you giggling, blushing, blinking and whatever it was because it rarely meant anything in the game.

 

But the first part is definitely worth playing in my opinion. It has a good atmosphere, and it doesn't get bogged down in story or linearity. The quests are often fun and it feels fairly "low-magic" a lot of the time, breaking into people's houses and so on.

Posted

I think ADwR will hold a somewhat special place for me because it was the first time I saw an attempt at putting the sex into the context of a "regular" game. Most adult mods I'd seen up to that point had mainly been nude models or just sort of sex-romps' date=' but ADwR did create a good world for it to take place in.

 

That said, after doing a replay a while back, I don't think it's particularly good in itself.

[/quote']

 

I agree with you. I also agree with people saying how great it is.

 

It's not a great mod, it's a varied mod, and when you see that for the first time it leaves a good impression.

 

Sexout could use some of that variation though.

 

Also, Sexout could do with some narrative tensions. I like story and I feel that Sexout offers rich opportunities to present stories.

 

Posted

Is ADwR so good that one should consider purchasing NWN just to try it out? I remember playing NWN years ago for a moment (with a not so legal version), but finding it a bit boring when compared to Baldur's Gate 2 and Planescape Torment.

 

Oh and how many hours of content does ADwR hold, approximately?

Posted

ADWR has an advantage that makes it not comparable to an actual RPG since ADWR is NOT a RPG per se, it's simply a very restricted scenario... you can always have a better storyline when the main character is restricted to a specific archetype. Comparing it to FONV for example isn't a fair comparison. FONV had to be written to work with ANY archetype. Most modern RPGs are written to handle all archetypes as well. Not saying ADWR wasn't an excellent story or that it isn't a worthwhile reason to both buy and play NWN by any means. Just mentioning that comparing it to an actual RPG isn't exactly a fair comparison. Just like tabletop RPGs. As a GM I can write one hell of a scenario if I dictate what characters everyone has to play or I can write a much more flexible, but less interesting, scenario if I can't control the players.

 

Posted

From my experience in writing some dialog for ADWR, LandE for Oblivion, and for Sexout Discounts for New Vegas:

 

The huge problem with wanting to make something like ADWR happen in a game like falloutNV is the way the dialog is handled. With Neverwinter Nights, you can really write anything happening in the text, and have it be believable, and to be more advanced, you can actually have characters perform actions, or make everything go to black for the sex scenes like in ADWR. Using this sort of functionality, the only limiting factor in the sort of situation that can be created is the creativity of the writer. With Oblivion/Fallout, this is not the case at all. Every single line that you write, has to be delivered from one actor standing stiff, to the player who is standing stiff. It makes it really hard (Almost impossible) to have any sort of complex, believable actions take place. And immersion is practically impossible. As much as we might hope for it, Oblivion/New Vegas just don't have the right set up to be conductive to this exact sort of gameplay. We can get close, but in the end, it is going to be almost nothing but standing stiff dialog, then strait to repetitive sex animations*, then back to the standing stiff dialog.

 

And a side note: The UI for Oblivion/New Vegas just isn't designed for the sort of massive-text/shit-ton of choices style of ADWR.

 

*There is nothing wrong with the animations, unless every single scene uses a unique animation, they are going to be repetitive. That is the advantage ADWR has, even if the text doesn't describe what exactly is happening, the player is free to interpret the scene how the want, with each scene being a new and different experience.

 

I know many people adored it but I couldn't stand the numerous "personality" options that had you giggling' date=' blushing, blinking and whatever it was because it rarely meant anything in the game.

[/quote']

 

But it means something to the player. And that matters. At least to me.

 

 

Is ADwR so good that one should consider purchasing NWN just to try it out? I remember playing NWN years ago for a moment (with a not so legal version)' date=' but finding it a bit boring when compared to Baldur's Gate 2 and Planescape Torment.

 

Oh and how many hours of content does ADwR hold, approximately?

[/quote']

 

I will agree that the campaign for NWN is the dullest fucking thing ever made. I have given up on very few games. This is one of them. I finally got through the boring as fuck "Go do four different things" 1st act, and thought to myself, "All right! Time to get to the fun stuff!"

*goes to act 2*

*talks to npc*

*npc explains how "There are four things..."

*rage quits*

*googles the NWN campaign, finds out that every single act is you doing four objectives, is glad that I quit, and will never play the normal campaign ever again.*

 

Oh, and approximately, ADWR has about a fuckton of hours of content. Approximately.

 

Also, wouldn't this thread be better placed in the "Other Games > Adult Gaming" section?

Posted
Oh' date=' and approximately, ADWR has about a fuckton of hours of content. Approximately.[/quote']

 

Wait. Is that a long fuckton, short fuckton or a metric fuckton?

 

Posted
*googles the NWN campaign' date=' finds out that every single act is you doing four objectives, is glad that I quit, and will never play the normal campaign ever again.*[/quote']

Heh, I quit it for the same reason. It took me longer than I like to admit to realise that NWN isn't a game to be played as is, but a toolkit for making your own (even multiplayer!) games and that the main campaigns are essentially demos plus resource packs. And that what NWN called "mods" any other game would call "total conversions" or even entirely new games.

 

NWN was so badly marketed.

 

Edit: jeez, I wish I could stop being so wordy. "NWN is a game engine with tools and demos, not a game" is all I needed to say :@

Posted

I thought the NWN OC was great. :|

 

Hordes of the Underdark beats it to a pulp, though.

 

I'd also like to reinforce both what astymma and Nonsense said; FNV is probably too "open" compared to ADWR which was made specifically for the Princess (it's still an RPG though), and not really optimal for that amount of text/dialogue either.

 

Still, the point of this thread was for extracting ideas for Sexout from ADWR. I have none except the soft slavery/raping companion thing, which was already attempted and abandoned for Oblivion. I just feel we got a little derailed.

 

And finally, @ annika: To me, ADWR was a fantastic experience and I'd gladly pay Valine the current price of NWN to play it. Not to mention that I'm sure you can find other campaigns/modules to play besides ADWR. I'm sorry, but I have no idea how many hours I spent on that module... I tend to not keep track. Suffice to say I've completed it twice and planning another playthrough when I feel like I'm in the mood.

 

All in all, buy NWN. It deserves it. ;D

 

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