Feliks Posted July 25, 2015 Posted July 25, 2015 So I've been looking around and can't seem to find anything pointing to what exactly I'm looking for and was hoping someone had come up with a workaround or would approach this with a new viewpoint. So, I've been planning out several mods along a similar theme, and I thought it'd be neat to let them interact without requiring each other as dependencies. There were a few things I couldn't quite piece together and kind of decided to skip or base off of scripts I know do something similar, but my real questions was: Is there any way to have a single variable (or player stat) that's referenced across a few mods without them depending on each other? I've been fooling with a few ideas and thought up maybe using a library script that's packaged with all of them (so they'd overwrite each other) with the variable stored there. Would that work? Or would there be some issue I'm not seeing there?
TDA Posted July 25, 2015 Posted July 25, 2015 Yes it is possible, I was doing so for Elin ring mod. Control companions (master) - child plugin -control position http://www.youtube.com/watch?v=gbcB5Qa2g4Y, - child plugin -start some animation. - healing with changing position
Recommended Posts
Archived
This topic is now archived and is closed to further replies.