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Best mod installer?


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Posted

I personally use Mod Organizer. Pretty easy and with a lot of feature to detect conflicts.

 

And the big thing is: your Skyrim/Data folder will be always clean no matter what.

 

There was a pool a few weeks ago here on LoversLab, and this one got the highest rate.

 

Posted

ill check both of those out after skyrim is done downloading from steam. Steam's 3MB/s download rate and saying 40m until finished :(

Oh God, you're lucky. Come live on my internet (768k, normally with downloads capping out at 130ish kb/s)

Posted

 

ill check both of those out after skyrim is done downloading from steam. Steam's 3MB/s download rate and saying 40m until finished :(

Oh God, you're lucky. Come live on my internet (768k, normally with downloads capping out at 130ish kb/s)

 

 

I would rage quit the internet lol.

Posted

I have 2½ mgb. It works if you give it some time.

 

I have used NMM for long, but I did give it up since it is hard to make complex loadorders in it.

So I use MO.

And it is only fools that uses Workshop today. I is heavy bugged, and you risk to have your game ruined.

Posted

I have 2½ mgb. It works if you give it some time.

 

I have used NMM for long, but I did give it up since it is hard to make complex loadorders in it.

So I use MO.

And it is only fools that uses Workshop today. I is heavy bugged, and you risk to have your game ruined.

 

If you're referring to steam's mods then I have never touched them.

Posted

I have never had a problem with mods from the steam workshop. Most of the time I will install them then find the files zip them up and then remove the mod and install it through NMM.

Posted

mod organizer, took a while to convert from NMM (watch gophers videos) but once i did there was no going back.  now i never have to worry about overwritten files, and i can easily swap around my mods to suit my mood.

Posted

Mod organizer FTW. The mod makers here mostly use MO.. There is many reasons for using it, to many to mention.. Just check my sig for more references.

 

NMM is a decent basic mod manager tool to use. Not as flexibility and you can't check conflicts at a glance like you can with MO.. YOu can move a mod up and down the left side (install order) instead of uninstalling and then reinstalling the mods in the order you want the overwrites to occur.

 

Oh and my internet sucks..:P
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Posted

Mod organizer FTW. The mod makers here mostly use MO.. There is many reasons for using it, to many to mention.. Just check my sig for more references.

 

NMM is a decent basic mod manager tool to use. Not as flexibility and you can't check conflicts at a glance like you can with MO.. YOu can move a mod up and down the left side (install order) instead of uninstalling and then reinstalling the mods in the order you want the overwrites to occur.

 

Oh and my internet sucks.. :P

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Sorry about your internet connection.

 

 

Another BIG advantage of MO against NMM: if you uinstall a mod from NMM that was overwriting files from another mod, the other mod may stop working correctly.

With MO you do not have this problem.

Posted

 

Mod organizer FTW. The mod makers here mostly use MO.. There is many reasons for using it, to many to mention.. Just check my sig for more references.

 

NMM is a decent basic mod manager tool to use. Not as flexibility and you can't check conflicts at a glance like you can with MO.. YOu can move a mod up and down the left side (install order) instead of uninstalling and then reinstalling the mods in the order you want the overwrites to occur.

 

Oh and my internet sucks.. :P

attachicon.gifCapture.PNG

 

Sorry about your internet connection.

 

 

Another BIG advantage of MO against NMM: if you uinstall a mod from NMM that was overwriting files from another mod, the other mod may stop working correctly.

With MO you do not have this problem.

 

So true.. Also you can run NMM if you prefer through MO or any other tool you need through MO for the protection it provides. I was sold on the Profiles they have. I can have profiles for testing and profiles for playing.. with different saves and even mods listed. I run into a problem or want to test an update or fix .. no problem .. copy a profile and do the fix and test. If I like it I just continue from that .. if I don't I delete the profile and the only time I lost in the game is from what I was testing.. Awesome.. absolutely awesome.

 

Simple  = NMM

Awesome = MO..

 

Yea.. thanks for the support on my internet. It is so frustrating it is so fluctuating ;P

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I have to turn off the TV to get it to go better. ^_^

At work I get 50MPps or better. with 11Mbps upload and less than 10 ping.. Now that is an acceptable internet.. :D Ah well I can get better I just am too cheep. . ;).

 

Posted

 

 

Yea.. thanks for the support on my internet. It is so frustrating it is so fluctuating ;P

attachicon.gifCapture.PNG

I have to turn off the TV to get it to go better. ^_^

At work I get 50MPps or better. with 11Mbps upload and less than 10 ping.. Now that is an acceptable internet.. :D Ah well I can get better I just am too cheep. . ;).

 

 

Actually I am not really better:

 

Posted

SKSE is not actually a mod. It is used to run Skyrim and provide a huge amount of functions.

For all other mods, just use MO.

 

Posted

SKSE is not actually a mod. It is used to run Skyrim and provide a huge amount of functions.

For all other mods, just use MO.

 

I followed sexlab framework instructions, but when I run FNIS for users it doesn't show sexlab on the list. I have Defeat 5.1 installed as well.

Posted

If you are using MO, then you should set correctly FNIS to work in the MO virtual directories.

 

 

 

 

 

If you are not running Skyrim in the normal Steam path then You should define also the "Start in" path for the FNIS Executable.

 

Posted

If you are using MO, then you should set correctly FNIS to work in the MO virtual directories.

 

attachicon.gifCapture.PNG

 

attachicon.gifCapture2.PNG

 

If you are not running Skyrim in the normal Steam path then You should define also the "Start in" path for the FNIS Executable.

 

Thank you.

 

One more question. I ran FNIS with nothing checked because I haven't installed any body mods yet.

 

When I try to take clothing from a dead female npc the game crashes. Is this because I need to install a body mod like CBBE?

Posted

Probably it is a skeleton problem, more than a problem with the meshes of the body.

But it is only an educated guess.

 

Posted

Probably it is a skeleton problem, more than a problem with the meshes of the body.

But it is only an educated guess.

 

Do I just delete the files in overwrite in MO?

Posted

The files in overwrite usually can be deleted.

BUT: some of the files are required. Mainly the ones generated by mods using SKSE plugins functions.

 

Check your overwrite files, check which mod is generating them, and move the overwritting files inside the folder of the mod that is generating them (of course in the right sub-folder.)

 

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