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Lag when looking around


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Posted

I'm running Unbleak ENB and everything is fine, 60 fps, until I look around suddenly. Then there's major stuttering.

 

Any ideas? I have VSync on and my framerates seem fine moving forward. It's only turning around and looking.

Posted

Thanks I will try out that program.

 

I also think it could be my Distant Object Detail being on Ultra. I set to High and I'll see if things settle down a bit better.

Posted

Have you monitored your vram usage?

 

 

Ok I ran the performance thingy and it shows some major VRAM spikes. The annoying thing is I get 60 fps as long as I look straight ahead. But when I turn the game lags and even FREEZES for up to 20 seconds at a time. This is concerning because this AMD Radeon R9 270x is only a few months old (March 2015).

 

 

Screenshot_1.jpg

 

 

I'm running GPUTweak and I've tried following all the instructions on how to enable VSync, lower shadow detail, reduce terrain detail... but this is happening indoors too. Here's a video:

 

https://www.youtube.com/watch?v=QtnZlfX_4R4&feature=youtu.be

 

I've been playing Skyrim with ENBs for a while and I've never had this sort of problem before so it's got to be something I've done with my settings somewhere.

Posted

Those 270x's are only 2gb aren't they? 

That's also an older chipset (greater than a year and a half, I believe), so it's not going to hold up to a full ENB and loads of texture mods the way a 290x would, or even a GTX 960 4g (a far superior card, for probably around the same price you paid for the 270x. I paid $239 for my GTX 960, and it SCREAMS like a virgin being wrecked by a 12" cock)

Posted

I actually paid more like $400 for this card because I had to buy a new power supply to run the thing. This really pisses me off fucking waste of money.

 

And did I mention I'm running in 1360x768 like some fucking kid from the 90s.

 

Oh well, no sense whining, time to uninstall those parallax textures.

Posted

The parallax textures aren't going to hurt you that much. It's mostly your ENB. Try turning off things like SSAO-SSIL DoF, Cloud Shadows, and turning down Detailed Shadows (Not off, just down).

Edit: or try switching to a lighter weight ENB. From what I understand Unbleak is pretty heavy. That's part of the reason I use Seasons of Skyrim. It's a great combination of beautiful and performance friendly (with lots of included settings changes to adjust how performance hungry it is.)

Posted

before you uninstall stuff you may want to checl enblocal.ini first and make sure the memory part is set correctly especially if you have more ram memory then you can combine those with your videocard ram.

Posted

before you uninstall stuff you may want to checl enblocal.ini first and make sure the memory part is set correctly especially if you have more ram memory then you can combine those with your videocard ram.

 

I have it set at 256/10240

 

((Dedicated Video Memory + System RAM) − 2048) for me is the max I think, even though my video card is only 2GB

Posted

 

before you uninstall stuff you may want to checl enblocal.ini first and make sure the memory part is set correctly especially if you have more ram memory then you can combine those with your videocard ram.

 

I have it set at 256/10240

 

((Dedicated Video Memory + System RAM) − 2048) for me is the max I think, even though my video card is only 2GB

 

Change 256 to 512. 

 

Look at phase 3 in my guide. Use method 2 for finding your available graphics memory. The method you're using is the "quick" method that works for MOST people. Some people have to go with their exact max available graphics memory, as determined by Windows. (See STEP guide on enblocal. Read FINE print under the header for graphics memory)

Posted

 

Have you monitored your vram usage?

 

 

Ok I ran the performance thingy and it shows some major VRAM spikes. The annoying thing is I get 60 fps as long as I look straight ahead. But when I turn the game lags and even FREEZES for up to 20 seconds at a time. This is concerning because this AMD Radeon R9 270x is only a few months old (March 2015).

 

 

Screenshot_1.jpg

 

 

I'm running GPUTweak and I've tried following all the instructions on how to enable VSync, lower shadow detail, reduce terrain detail... but this is happening indoors too. Here's a video:

 

https://www.youtube.com/watch?v=QtnZlfX_4R4&feature=youtu.be

 

I've been playing Skyrim with ENBs for a while and I've never had this sort of problem before so it's got to be something I've done with my settings somewhere.

 

Also get the optimized .ini files for uGrids5 from RealVision ENB's optional files. Make sure to make the adjustments to it required by your ENB preset. CHANGE NOTHING ELSE. 

 

In your ENB overlay in game, navigate down to the section for detailed shadows and set them to the lowest setting. Disable SSAO-SSIL and DOF. 

 

That should fix most of your problems.

Posted

 

I've been playing Skyrim with ENBs for a while and I've never had this sort of problem before so it's got to be something I've done with my settings somewhere.

 

if there's too much texture swapping, game freeze until it's done

some mods add useless swapping

 

sofia or btrh use custom textures, in whiterun you may need 500 mo on a frame for those mods

that could be 200-300 mo if you were only loading the same textures once

 

if you are in riften, and you turn to whiterun direction, you are rendering windmill near whiterun with windmill mod, the waterfall on the way with the waterfall mod, the dragons with the no lod dragon mod, those buildings that don't have lod with the mod that add them..)

you can't see those things, waste of ram to load them

dyndolods can add lods to those things, but you risk stack dump with it

 

found some a8nsomething in perkus bsa, mature skin isn't compressed

some say quality is better, very hard to see a difference if there's one

 

battlemaiden outfit, 300 mo of textures (jpg load in paint and converted to dds)

 

 

YSpnhC0.jpg

 

 

battlemaiden 150 mo after texture optimiser (paint don't compress those dds)

 

 

iZ4pWiE.jpg

 

 

there's a difference in performance, didn't saw the one in quality

here's the 15 mo battlemaiden

 

 

KLpcgT4.jpg

 

 

even with 1k texture you don't see much difference (unless you zoom)

but most 4k textures were just a 3000*3000 jpg resize to 4096*4096, result is a 3k texture that need more ram, waste of ram

that one is 44mo, those useless 4k textures were resize to 2k

 

 

QdcYgjx.jpg

 

 

Posted

Thanks everybody for all your answers I will do my best to follow your instructions.

 

By the way, anybody who watched my video probably noticed the purple textures. I am missing a few Dwemer textures for some reason and I have tried downloading every Dwemer, Dwarven texture mod I can find but doesn't seem to catch them all.

 

If you know how to fix this I'd appreciate it.

Posted

I also had really bad stuttering issues.  I tried a few things.  I removed my ENB (but left the base files to gain the VRAM boost).  I tried switching to optimized lower res texture files.  I had to conclude that a 5 year old computer with a 1GB GPU could not handle a modded game and purchased a whole new system. 

 

Probably not something you want to hear though :s

 

PS.  I did not get any stuttering indoors though, so maybe you need to re-evaluate the texture files you are using?

 

I used  S.T.E.P. but used only the mods for lower-end systems. 

Posted

I also had really bad stuttering issues.  I tried a few things.  I removed my ENB (but left the base files to gain the VRAM boost).  I tried switching to optimized lower res texture files.  I had to conclude that a 5 year old computer with a 1GB GPU could not handle a modded game and purchased a whole new system. 

 

Probably not something you want to hear though :s

 

PS.  I did not get any stuttering indoors though, so maybe you need to re-evaluate the texture files you are using?

 

I used  S.T.E.P. but used only the mods for lower-end systems. 

 

I know that I could use a CPU upgrade but my computer really isn't that bad: AMD A10- 6700 with 12GB RAM and AMD Radeon R9 270x 2GB. The video card technology is about 1.5 years old (bought March 2015) and the CPU is from 2012. It should be able to run this game smoothly.

 

Last night I reduced all textures to 1k but the stuttering continues so I think there's something else I did wrong.

 

I also disabled SSAO-SSIL, depth of field, Cloud Shadows, and turned down Detailed Shadows, reduced terrain detail but nothing works.

 

I'm about a month into a reinstall of Skyrim and before the reinstall I was able to run ENBs on 60fps with no stutter so I know it's something stupid I must have done to create this problem for myself.

Posted

Do you have DisablePreloadToVRAM= in ENBlocal.ini set to "true"?

 

Hello, no I have it set to false. Is it supposed to be set to true?

 

I just read this quote on ENB Series:

 

DisablePreloadToVRAM=false - wrong again. Faster loading times because textures and geometry not actually created when game loading, they are creating only when visible in camera. Side effect is stuttering when object not in memory, but very useful when saved game won't load because of too much data in cells (imho simpler just to set lower quality, go to other place to save). Cell transition take longer time only when new cell objects are visible immediately, so not always valid definition.

 

 

So based on what he's saying:

 

If DisablePreloadtoVRAM=false then you get faster loading times because the textures are not preloaded into the memory while the game is loading but it generates more stuttering because the textures have to load on the fly?

 

 

Posted

 

Do you have DisablePreloadToVRAM= in ENBlocal.ini set to "true"?

 

Hello, no I have it set to false. Is it supposed to be set to true?

 

I just read this quote on ENB Series:

 

DisablePreloadToVRAM=false - wrong again. Faster loading times because textures and geometry not actually created when game loading, they are creating only when visible in camera. Side effect is stuttering when object not in memory, but very useful when saved game won't load because of too much data in cells (imho simpler just to set lower quality, go to other place to save). Cell transition take longer time only when new cell objects are visible immediately, so not always valid definition.

 

 

So based on what he's saying:

 

If DisablePreloadtoVRAM=false then you get faster loading times because the textures are not preloaded into the memory while the game is loading but it generates more stuttering because the textures have to load on the fly?

 

No, setting it to false is correct. I guess your problem can't be fixed that easily.

 

Posted

 

Last night I reduced all textures to 1k but the stuttering continues so I think there's something else I did wrong.

 

to mess with textures, you have to unzip all bsa (not in data folder, bsa can't be allowed to overwrite loose files)

then load texture optimiser on that to compress them, then load smco on the result to check the job was done right

 

that won't take of the problem if it's settings, drivers, hardware or somethings else (custom races, broken nif, broken texture... there's some choice and finding the problem is all about luck)

Posted

Have you toyed with the settings in enblocal.ini.  I came across this today

 Under [MEMORY], set ReservedMemorySizeMb=X. Where X = 64, 128, 256, 512, or 1024. This setting is highly dependent on the users system. If stuttering is experienced when turning 360 degrees in game, increase this value.

This is from http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition#Prerequisites

 

Also I wonder if this could improve things for you :

 

http://www.nexusmods.com/skyrim/mods/57353/?

 

 

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