User09 Posted July 7, 2015 Posted July 7, 2015 View File Ever wanted to get captured inside of Big MT and used by slavers? if so this mod is for you xD  This mod adds a new faction to the Old World Blues DLC called the 3X Faction. Unlike the other Lobotomites these do not want to kill player instead they want to use her for their own selfish needs. You can find the 3X Faction just outside the sink.  NPCs: John (Dog handler)Maria (Dog handler)Sven (Guard)MacNick (Guard)Steve (Guard)Female and male slave master   Planned:      installation: Simply drag the .esm into the "data" folder in your game folder   FAQ: Q: Sven isn't present, how do I fix this?A: 1. Disable Sexout Cyber Kennel 2. Load up Fallout and load your current save 3. Save 4. Close down Fallout 5. Re-enable Sexout Cyber Kennel 6. Start up Fallout and load the save you just made.   Full changelog (change logs that aren't the newest version): v1.0.0:-Initial release  v1.0.2:-Various bug fixes  v1.1.0-Fixed patrol packages for X3-34 guards  v1.1.2:-Changed the patrol packages and patrol points for X3-34 Guards  v1.1.4:-Improved a few scripts  v1.1.6:-Fixed signal hills being unaccessible -Fixed X-12 being unaccessible  Submitter User09 Submitted 07/07/2015 Category Quests Requires SexoutNG, Sexout Common Resources and Old World Blues 1
ShadowThief Posted July 7, 2015 Posted July 7, 2015 Sounds awesome, motivation to try the dlc again !
User09 Posted July 7, 2015 Author Posted July 7, 2015 Sounds awesome, motivation to try the dlc again ! keep in mind this mod is still pretty damn early, still a few dialogues and features I need to add (such as ZAZ animations).
Riggswolfe Posted July 7, 2015 Posted July 7, 2015 Looks interesting. I'm looking forward to seeing how this goes!
Goose_egad Posted July 8, 2015 Posted July 8, 2015 So how does one go about getting enslaved or is that not implemented yet (im at the kennel)
User09 Posted July 8, 2015 Author Posted July 8, 2015 So how does one go about getting enslaved or is that not implemented yet (im at the kennel) It is implemented, go to the fenced area then go around it until you see a little opening in the fence then when you're inside the fencing an NPC called Sven should automatically start a conversation with you and if he doesn't just speak to him manually.
panthercom Posted July 12, 2015 Posted July 12, 2015 Â The vanilla lobotomites are attacking the 3X faction, and no Sven is to be found.
User09 Posted July 12, 2015 Author Posted July 12, 2015 Â The vanilla lobotomites are attacking the 3X faction, and no Sven is to be found. yeah I have had a bit of trouble getting sven to not wander off and in general function properly, gonna work on a fix asap.
User09 Posted July 12, 2015 Author Posted July 12, 2015 Okay so I changed some AI packages and such. Everything should work now but if it doesn't try to do this: Â 1. Disable Sexout Cyber Kennel 2. Load up Fallout and load your current save 3. Save 4. Close down Fallout 5. Re-enable Sexout Cyber Kennel 6. Start up Fallout and load the save you just made.
Levrette Posted July 14, 2015 Posted July 14, 2015 Very nice to see a new kennel mod on LL  I visited the fenced enclosure, spoke to Sven (he didn't force-greet) and enslavement triggered just fine. I was left with a few weapons and my armour still equipped, is this intentional? Dogs and male Kennel Handler have dialogue, both dog options result in animation but only Handler's "Free me you....." choice results in an animation.  Is there a means of escape through good behaviour or will I have to pickpocket/slaughter my way out? I really REALLY don't want to hurt those affectionate doggies  Â
User09 Posted July 14, 2015 Author Posted July 14, 2015 Very nice to see a new kennel mod on LL Â I visited the fenced enclosure, spoke to Sven (he didn't force-greet) and enslavement triggered just fine. I was left with a few weapons and my armour still equipped, is this intentional? Dogs and male Kennel Handler have dialogue, both dog options result in animation but only Handler's "Free me you....." choice results in an animation. Â Is there a means of escape through good behaviour or will I have to pickpocket/slaughter my way out? I really REALLY don't want to hurt those affectionate doggies the weapons you are left with is a bug in the base game it seems like, some of the weapons are not assigned to the right things so the confiscation code doesn't confiscate them properly. Â The only way to escape right now is to find the right keys in the bunker thingy, I have hidden them around the place. Â The handler's dialogue is WIP haven't got around to finish it yet. Â Also if you enjoy this mod you might wanna take a look at Sexout Kennel which is similar but in the Mojave wasteland and doesn't require any DLCs.
Levrette Posted July 14, 2015 Posted July 14, 2015 Thank you for such a swift reply!  Keycard (once located!) and collar removal NPC work perfectly.  One possible easy fix is the enslavement dialogue when talking to Sven. It moved me immediately before I had a chance to read whatever he said, I'm hoping a 5 second wait or something in the script would fix that. (I'm sorry I'm so clueless about technical aspects of modding  )  I've had a wander around the (near)Goodsprings Kennel too but this mod seemed 'safer' as it's in a seperate worldspace so I can leave it active/upgrade with less possible issues.  Keep up the good work ^^  Â
User09 Posted July 14, 2015 Author Posted July 14, 2015 Thank you for such a swift reply!  Keycard (once located!) and collar removal NPC work perfectly.  One possible easy fix is the enslavement dialogue when talking to Sven. It moved me immediately before I had a chance to read whatever he said, I'm hoping a 5 second wait or something in the script would fix that. (I'm sorry I'm so clueless about technical aspects of modding  )  I've had a wander around the (near)Goodsprings Kennel too but this mod seemed 'safer' as it's in a seperate worldspace so I can leave it active/upgrade with less possible issues.  Keep up the good work ^^  Yeah gonna fix Sven's dialogue soon.  I might do more mods similar to Sexout Kennel and Sexout Cyber Kennel. I was thinking about doing a lonesome road one but couldn't find a logical reason to do so.
Prometeus5879 Posted July 22, 2015 Posted July 22, 2015 Is the version you uploaded corrrect? It used to name SexoutCyberKennel.esp, but now it's just SexoutKennel.esp. Might be a mistake or a wrong name, but it comes dangerously close to the other kennel
User09 Posted July 22, 2015 Author Posted July 22, 2015 Is the version you uploaded corrrect? It used to name SexoutCyberKennel.esp, but now it's just SexoutKennel.esp. Might be a mistake or a wrong name, but it comes dangerously close to the other kennel oh damn thanks for telling me I have screwed up big time xD Â anyway it's fixed now
Womb Raider Posted July 23, 2015 Posted July 23, 2015 anyway to free yourself yet or is that still in development?
User09 Posted July 23, 2015 Author Posted July 23, 2015 anyway to free yourself yet or is that still in development? Yes, look for the keycards I hid around the bunker
Womb Raider Posted July 24, 2015 Posted July 24, 2015  anyway to free yourself yet or is that still in development? Yes, look for the keycards I hid around the bunker   Also is this mod supposed to add a quest? Because I thought I saw one pop up but it never actually added it to my quest inventory.  Just curious
pepertje Posted July 24, 2015 Posted July 24, 2015 Â Â anyway to free yourself yet or is that still in development?Yes, look for the keycards I hid around the bunker Also is this mod supposed to add a quest? Because I thought I saw one pop up but it never actually added it to my quest inventory. Â Just curious I believe it's supposed to be an unmarked quest, so it shouldn't pop up in your quest log.
User09 Posted July 24, 2015 Author Posted July 24, 2015 Â Â Â anyway to free yourself yet or is that still in development?Yes, look for the keycards I hid around the bunker Also is this mod supposed to add a quest? Because I thought I saw one pop up but it never actually added it to my quest inventory. Â Just curious I believe it's supposed to be an unmarked quest, so it shouldn't pop up in your quest log. Â Correct, I only do unmarked quests for slavery stuff.
War_Falcon Posted July 24, 2015 Posted July 24, 2015 Is anyone else having the same issue with the x12 research center and the signal hills transmitter buildings not enterable after enabling this mod? It appears to just be a door that does nothing. This is pretty big as there are sink holo disks located in both rooms. Also upon loading a save, a lobotomite tends to spawn near the fenced in area and somehow, sven walks through the fence gate and dissappears pursuing or running for cover. Â I am messing with load order, but nothing else is giving probable cause...
User09 Posted July 25, 2015 Author Posted July 25, 2015 Is anyone else having the same issue with the x12 research center and the signal hills transmitter buildings not enterable after enabling this mod? It appears to just be a door that does nothing. This is pretty big as there are sink holo disks located in both rooms. Also upon loading a save, a lobotomite tends to spawn near the fenced in area and somehow, sven walks through the fence gate and dissappears pursuing or running for cover. Â I am messing with load order, but nothing else is giving probable cause... I screwed it up gonna fix it asap, I thought I already fixed but I must have forgotten I'm so sorry for the inconvenienceÂ
Womb Raider Posted July 26, 2015 Posted July 26, 2015 Â Â Â Â anyway to free yourself yet or is that still in development?Yes, look for the keycards I hid around the bunker Also is this mod supposed to add a quest? Because I thought I saw one pop up but it never actually added it to my quest inventory. Â Just curious I believe it's supposed to be an unmarked quest, so it shouldn't pop up in your quest log. Â Correct, I only do unmarked quests for slavery stuff. Â Â Didn't add anything into the quest log. I'm honestly not too bothered by it but could you add the keycard locations in a spoiler attached to this post?
War_Falcon Posted August 2, 2015 Posted August 2, 2015 I also forgot to mention the "fuck me master" dialogue choice from the kennel guy does nothing for me. Not sure what its supposed to do, but I've noticed the sex machine stockade starts running. Again, not going to rule out my own mod load order....
User09 Posted August 3, 2015 Author Posted August 3, 2015 I also forgot to mention the "fuck me master" dialogue choice from the kennel guy does nothing for me. Not sure what its supposed to do, but I've noticed the sex machine stockade starts running. Again, not going to rule out my own mod load order.... Sorry I've been busy with other things and I know I'm aware a few things are broken atm but anyway I fixed a few bugs in the version more fixes to come.
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