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Frostfall 3.0 this summer


Mister X

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Posted

Q3 2015 -> third quartal -> July - Sept. -> This summer the new big update of Frostfall?

And still waiting for SkyUI 5 and Fallout 4.

 

I could build up a complete Hype train station at the moment :D

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Posted

I wonder what will change. Currently I don't use Frostfall because the scripts lag my game. I also find it frustrating that you can't wear enough gear to stay warm so if you go into the mountains you will die unless you play a lite version.

 

 

Posted

I never used this mod but I really don't see the point to it. If it were to add realism, who cares, I can shoot flames from my hands, why would I be cold at all. Or I could just summon a couple of flame atronachs. I really don't get why people use this mod.

Posted

I never used this mod but I really don't see the point to it. If it were to add realism, who cares, I can shoot flames from my hands, why would I be cold at all. Or I could just summon a couple of flame atronachs. I really don't get why people use this mod.

 

Sometimes it's fun to play the realism for a while. But it does get tedious. One time I had Frostfall enabled and kept trying to assault a Draugr ruin in the mountains. By the time I reached the ruin every time the Frostfall scripts were warning me I was close to freezing to death. I had to jump off the side of the mountain 4 times to hurry down and get warm. It was pretty hella lame.

Posted

I don't know how it works, but does the mod recognize flame atronachs as heat sources, or registers when you're hit with flames to make you warmer? Because if it did, Flame thralls would just make the mod useless.

Posted

The only thing I really like about Frostfall is how the characters reach out to the flame to warm themselves up, it looks nice and increases immersion. The actual mechanic is too absorbing for my tastes and I agree with swmas it doesn't make much sense in a world where it's so easy to get fire magic.

Posted

Not everyone plays a character who can use magic. The fact that most npcs in skyrim cannot conjure fire atronachs or use flames goes against the notion that magic is commonplace or easy to learn, and is one thing I think skyrim does a lot better than oblivion or morrowind, for example. In those games, shopkeepers (not just ones who should be skilled at magic, such as spell vendors) could summon liches and xivilai, and it was rather strange, for me at least.

 

The fact that the pc starts with magic spells learned is just a way of allowing you to play a trained mage from the beginning I assume. Game designers don't want people who want to play mages stuck because they didn't realise lucan valerius sells basic spells.

 

Personally, I uninstalled frostfall when it kept granting exposure penalties to my character when they were supposed to be immune, and since they couldn't warm up, the penalties were permanent. Granted, this was probably inevitable when switching between three different forms, but I had added the required keywords to the races in the ck, so I assume it was a bug. Besides, actortypedragon comes with a lot of baggage(immunities to various effects that contain exceptions with the keyword, being targeted by effects meant for dragons etc.) and I wasn't actually getting any benefit from the mod, so there was no loss.

In fact, if you play a vampire, or any other character supposed to be immune to the effects of freezing to death, the mod isn't worth using, due to script lag etc.

 

But otherwise, very good mod that changes the way you experience the game. I suppose mod organizer letting you have different modlists for different characters would be useful here.

Posted

I don't know how it works, but does the mod recognize flame atronachs as heat sources, or registers when you're hit with flames to make you warmer? Because if it did, Flame thralls would just make the mod useless.

 

From what I know or remember, they don't. 

The only way to stay warm is just campfires and many people seem to complain about the freezing penalties and not read the guide that you can craft campfires or change the settings via MCM. 

 

Also if it were, it wouldn't make the mod useless, because you'd be surprise how easy it is to get cold depending where you are.

So yeah, its not really for those that hates script lags, "realism", penalties, those that didn't think outside the box and that just installs the mod and know very little things about it.  

Posted

Let's say we ignore the fact that you start with a fire spell by default. Having nods that are supposed to add realism still don't make sense to me. I'm sure I'm not the first to say, it's not supposed to be realistic. I mean there is no toilet in the entire skyrim.

 

If you want to play a hardcore game is as easy as not using any of your enchanting or smithing skills. The difficulty setting in the game just wastes your time because it makes the monsters take longer to kill, not harder.

Posted

It's not about being hardcore, it's just about roleplaying and shaping the world, really.

 

For example, the reason I use iNeed is so there's actually a reason for the game to have food and beds, because the game world just feels more full that way. In the same vein, one might use a mod like Frostfall so that the game's environments and weather have more effect on the game than just visuals.

Posted

I just like the challenge, since I've beaten Skyrim a million times, already.  This, iNeed, DAYMOYL, and a bunch of others make the a little more interesting.  What really keeps me playing are "iron-man" playthroughs, restarting from the beginning with Alternate Start if I ever truly die after being knocked out.

Posted

Hmm, I like using it despite the magic and such.
I usually decrease the rate at which you lose heat though. 
What I really like about is that you have to prepare to go to some places
which is exactly what I love about the witcher's combat. You know brewing
some new potions(DRUGS!!!11) and oils to fight new monsters. :)

Posted

 

I mean there is no toilet in the entire skyrim.

Hello. 

 

F69tLnG.jpg

 

 

 

Fantastic, is that an actual place in Skyrim? And that potion is always there or is it random? Because if it's not random, it's definitely an easter egg.

Posted

It is not random, and there are several similar places in various dungeons in the vanilla game. I remember one with a potion of fortify marksman next to it, for example.

 

Edit, that was the one I was thinking of. Many have potions of one handed if I remember correctly. Might have been embershard mine.

Posted

It's not about being hardcore, it's just about roleplaying and shaping the world, really.

 

For example, the reason I use iNeed is so there's actually a reason for the game to have food and beds, because the game world just feels more full that way. In the same vein, one might use a mod like Frostfall so that the game's environments and weather have more effect on the game than just visuals.

 

Yeah, a sense of immersion and feeling like there's some basic connection to the world you're in is what it's about.

 

 

It's a shame that Papyrus Script was left as unfinished as it was, because it means that mods like this are very expensive to run. Honestly though, i think that's why something like iNeed or RnD isen't a standard feature of Skyrim. If you think about it, Bethesda went to a lot of trouble to insure that there's food, cooking pots, recipe's and Inn's scattered around the place, all the basics are there for this functionality to work, and yet all thease things are basically worthless to the player in the vanilla game as they simply don't matter. Likewise, at the time Bethesda was making Skyrim, games with survival mechanics were becomming a huge thing and were all the rage. I honestly think they intended to put mechanics like this into the game, but at the end, the drain on the script-engine due to the unfinished state of Papyrus ment that it would have been impossible to run this on the Console versions of the game, and would have raised the minimum specs of the PC version aswell, and so it got canned.

 

 

It's also why i never tried Frostfall or Wet'n'Cold. I like the concept of these mods, i think it's a very immersive idea, but at the end of the day, they are notoriously heavy on the script-engine. I sadly can't run every mod that i think sounds cool on this old crap-box, especially when they are script-heavy, so some of it has to be left out in the cold..

Guest john0800
Posted

I actually use frostfall in all of my playthroughs, and the majority of my mods increase realism in the game to a strong extent. Firemagic does help me keep warm, because it helps me continue to burn things. However, having a flamethrower in the arctic isn't going to really keep you warm unless you used it to start an actual fire. I mean, are you really going to burn yourself? 

Then again, I don't fast travel,  and I usually play skyrim with one quest per session, traveling across the world, completing the objective, traveling back, done. Frostfall just makes the environment unforgiving as well. I like realism and grit in my games.

Posted

I actually use frostfall in all of my playthroughs, and the majority of my mods increase realism in the game to a strong extent. Firemagic does help me keep warm, because it helps me continue to burn things. However, having a flamethrower in the arctic isn't going to really keep you warm unless you used it to start an actual fire. I mean, are you really going to burn yourself?

 

We're not talking flamethrower here, we're talking flamethrower that can be fired infinitely with relatively short breaks. Yeah, you could totally keep yourself warm forever with the flames spell as presented in vanilla.
Guest john0800
Posted

I mean we're assuming that there's some inherent logic in how magic works in Skyrim. You're assuming that it's safe enough to be used to keep someone warm but not set them on fire and kill them through terrible burns; I'm assuming that you may be skilled enough to cast a flame spell to make someone die, but there's extra nuance in casting a spell that will just raise core body temperature without melting them. Frostfall *has* spells to just raise your body temperature. I also play characters that do not use magic sometimes. Sometimes, playing a dragonborn with a sword and board as well as shouts can be very rewarding and different.

I also have reason to use clothes that are actually warm at times. I like that too.

Guest Vendayn
Posted

I have tropical skyrim so I wouldn't feel like wanting to use frostfall :P If I am playing a cold climate Skyrim, I feel like I should use Frostfall otherwise it isn't really very realistic to go around naked ignoring the cold.

But. Every time I used frostfall, it would increase my save from 8mb to 13mb (at the very start of the game. Over time, it would go up 17mb (unlike 12-13 on my usual play throughs) and just not load the save. And only when frostfall was installed) and cause a lot of issues. Probably doesn't like being in a mod heavy game with sexlab stuff.

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