lungpaul Posted June 16, 2015 Posted June 16, 2015 looking good but lacking in foliage but as this is early stages yet I guess you haven't got around to them yet
Jolie Rouge Posted June 16, 2015 Author Posted June 16, 2015 Yep, very early stage. And no, not even a thought about foliage. Maybe some park and such. TSR, Cyclone Sue, Bless The Little Dears Park, have a look.
maraas Posted June 16, 2015 Posted June 16, 2015 have it in my game already, aswell as the ..yeah aswell as all her other builds *grin*
Jolie Rouge Posted June 16, 2015 Author Posted June 16, 2015 Good to hear that, will make things a lot easier. You could create the abandoned railyard you talked about earlier, just stick to Sue and use one of those: 30x20, 40x20 or 50x25. If you want, that is. lungpaul, you too, if you want.
maraas Posted June 16, 2015 Posted June 16, 2015 i can`t create any lots for you, as i use cc-magic and decrappify all my files. ..Sorry
lungpaul Posted June 16, 2015 Posted June 16, 2015 thanks I will have a look in to it for you but no promises thou
Jolie Rouge Posted June 16, 2015 Author Posted June 16, 2015 i can`t create any lots for you, as i use cc-magic and decrappify all my files. ..Sorry uhm....hm......means what exactly? What is this cc-Magic-thingy?
Jolie Rouge Posted June 17, 2015 Author Posted June 17, 2015 Now we have a Business & Journalism rabbithole! This is the "Alphonse C. Apone Delivery Co.". Somehow I like the night-time-screenies. maraas, good thing, you posted those links about routing, there are some real weird ways sims run around. Next time in CAW, I`ll give it a closer look. Still no lag.
maraas Posted June 17, 2015 Posted June 17, 2015 Hmm i was sure i had posted an answer to cc magic....weird. CC-magic is a way to organize and merge your cc. If you have a lot of cc it makes the game run smoother. guide here: https://nonasims.wordpress.com/2012/06/03/tutorial-getting-started-with-cc-magic/ But i would not start this without a good backup as atleast it took me a good year to get used to and start to really appreciate it
Jolie Rouge Posted June 17, 2015 Author Posted June 17, 2015 Oh, now I get it, why and what. Keeps the cc out of your game. Can not say, I have a lot cc, 97 Folders, sorted by source (MTS, TSR....)/creator/content, overall 336 MB. More concerned about the Downloads-folder, 15.6 GB before the big-clean-up, now 1.81 GB. Hm, then post some screenies of what you would like to see, still enough empty map left (grin). And I think this could be worth a try: the Hospital with all the stuff I have, that is related to medical/funeral/morgue etc, put it in download-section here, and you give feedback, on what transferred with the file.
Jolie Rouge Posted June 19, 2015 Author Posted June 19, 2015 Update: the apartment-tower now is a part of the world. No problems with routing, sims use the sidewalk between the lots (ok, sometimes, but at least they do). The lots, which were reset last time, are now fixed and work as they should. Found the link to the gloryhole, will find a place for it....
Jolie Rouge Posted June 21, 2015 Author Posted June 21, 2015 New: beta-stage. Still Needs alot of work. Grocery has more details. Science-lab is now part of the world (finaly!!). Added a small park near the river (or whatever it is....). Changed a residential lot to big park, now sims can start protests (wish to play guitar in park). The food-truck-parking-space on the beach is corrected, added public-toilet and bench. Address for "Alphonse C. Apone Delivery Co." is Ness Street and displays in game as supposed to. Added some road-signs (13thsim). Street-lamps are on during night. No lag, no routing-issues.
Jolie Rouge Posted June 21, 2015 Author Posted June 21, 2015 Yep. Still a bit spooky to have a world without lag (ten minutes Paradise Island will cure this).
lungpaul Posted June 22, 2015 Posted June 22, 2015 looking super that row of terraced houses look neat can't wait to try the finished world you are doing a sterling job thanks
Jolie Rouge Posted June 24, 2015 Author Posted June 24, 2015 I love it when a plan comes together!! Found a dutch site with all the road-textures needed and explanations included, all sorted by EP! Exactly what I needed, no more boring base-game-roads. Added a 50x50 lot for a port-area, this will have warehouses and piers and port-stuff, yay! And the river will become a swamp-like terrain, like Twinbrook. Oh, the road is from Bridgeport, the one, that leads to the lake. lungpaul, thankyou! I am a bit overexcited about this. Back to work and testing.......
Jolie Rouge Posted June 24, 2015 Author Posted June 24, 2015 Note to myself: create custom roads first, then start placing them. Otherwise game will complain about EPs not existent when saving! Can live with base-game roads for now.....
Jolie Rouge Posted June 25, 2015 Author Posted June 25, 2015 Awww, crap! A step back, to get rid of that stupid save-game-issue...... Savegame is greyed out and game complains about "missing EP or stuff from said EP, possibly no longer installed". Blackwater Shores Park is still there, just no road, Fleabottom Docks Needs rebuilding, but no custom roads to mess it up. Backup Copy is a real hero! Give Murphy no chance!
Jolie Rouge Posted June 26, 2015 Author Posted June 26, 2015 There is a new hero in town! Okay, whatever. Will try some weird things with Bridgeport-CAW-files, wish me luck, this should better be working. Screenies will follow.
Jolie Rouge Posted June 26, 2015 Author Posted June 26, 2015 Not good, not at all. Removed some lots, exported the whole thing, put it into Downloads......Launcher lists it as installed? Uhoh! Don`t want to mess up the game (Hmmmmmm.....to be seen that remains). Seems to be some flags and whatnot in those files, marking it as....well, I don`t know. Sorry, no screenies this time.
Jolie Rouge Posted June 27, 2015 Author Posted June 27, 2015 Not really finished, the local theatre. Some of my sims want to be a Rockstar, others want to learn, how to play instruments, let them have it! Welcome to the "John Dillinger Theatre"! Sticking to that, address is "Purvis Plaza".
Jolie Rouge Posted June 28, 2015 Author Posted June 28, 2015 Okay, so for now Fleabottom Beta 1 is the last version to work ok with savegames and all. Lucky me, exported all the lots and saved them in a folder on my desktop, now I can start a painted world with textures and roads, to see, if this will work at all. This means, I need to know what all the layers do, brush-settings for painting the terrain, settings for roads and all I didn`t care about until now. And a new map. Ugh! (and there was one, who said this to be easy.....grumbling!) Whatever, will start a new map and see, what happens.
lungpaul Posted June 28, 2015 Posted June 28, 2015 nothing worth having will ever be easy but you are doing an ace job so don't despair you will soon get there
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