fallenmystic Posted December 14, 2016 Posted December 14, 2016 I tried to execute 'SetPCSleepHours' with ConsoluUtil, as it has no equivalent in Papyrus, but it seems it only freezes the game everytime. And I don't see any messages in ConsoleUtil.txt either. Is there any way I can make this work, or any pointers to debug this problem? Thanks!
Monsto Brukes Posted January 14, 2017 Posted January 14, 2017 Those are - well lets say - very special use cases. Been a while, zombie thread, but i'm going to respond anyway. It's a special use case util, so you called it working as intended. For example: console > player.setpos/setangle works as expected. (Except Y axis (touch ear to shoulder) which is quite literally turned off globally.) game.getplayer().setposition/setangle have a bunch of fucked up rules. Player is always dropped (not falls) to floor. And it seems as if X axis (chin to chest, vertical look) is ignored when set programmatically. I'm going to try this to see if it will actually send X axis changes to the player.
Monsto Brukes Posted January 23, 2017 Posted January 23, 2017 The console print is a lot better than spaming the notification tab full with Init this and Execute that messages. Wait . . . I've read this message a few times, but this time I noticed you say "notification tab". . . Did you mean Notification Area where debug.notification() messages appear? or are you using something else?
Monsto Brukes Posted January 23, 2017 Posted January 23, 2017 Those are - well lets say - very special use cases. Been a while, zombie thread, but i'm going to respond anyway. It's a special use case util, so you called it working as intended. For example: console > player.setpos/setangle works as expected. (Except Y axis (touch ear to shoulder) which is quite literally turned off globally.) game.getplayer().setposition/setangle have a bunch of fucked up rules. Player is always dropped (not falls) to floor. And it seems as if X axis (chin to chest, vertical look) is ignored when set programmatically. I'm going to try this to see if it will actually send X axis changes to the player. This literally did everything I needed it to do. Thanks for a great util. While using FOV is "pretty high odds" you get what you want, it's still kind of a crap shoot but I think I can work around it. I'd rather have that than no fov at all. Thanks again.
bernardtp Posted February 20, 2019 Posted February 20, 2019 I hate to be that guy, but any word on a SSE port?
Lupine00 Posted November 27, 2019 Posted November 27, 2019 Does anyone know the important bit of C++ to run a console command from a plugin? I thought it might be in the source for this ... but there is no source.
MistressWolf Posted May 27, 2020 Posted May 27, 2020 Do you need all three files or just 3? The way there named makes it look like three halves of the program.
Endoril8492 Posted October 8, 2024 Posted October 8, 2024 Does anyone know if this mod still works with the latest version of Skyrim SE on steam? I am honestly unsure if I need to download all three or just one of the files. I am attempting to get this mod working, but I believe there is something broken perhaps with the new version.
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