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Posted

I tried to execute 'SetPCSleepHours' with ConsoluUtil, as it has no equivalent in Papyrus, but it seems it only freezes the game everytime. And I don't see any messages in ConsoleUtil.txt either.

 

Is there any way I can make this work, or any pointers to debug this problem?

 

Thanks!

  • 1 month later...
Posted

Those are - well lets say - very special use cases.

 

Been a while, zombie thread, but i'm going to respond anyway.

 

It's a special use case util, so you called it working as intended.

 

For example:

console > player.setpos/setangle works as expected. (Except Y axis (touch ear to shoulder) which is quite literally turned off globally.)

 

game.getplayer().setposition/setangle have a bunch of fucked up rules. Player is always dropped (not falls) to floor. And it seems as if X axis (chin to chest, vertical look) is ignored when set programmatically.

 

I'm going to try this to see if it will actually send X axis changes to the player.

 

 

  • 2 weeks later...
Posted

 

The console print is a lot better than spaming the notification tab full with Init this and Execute that messages.

 

Wait . . . 

 

I've read this message a few times, but this time I noticed you say "notification tab". . .

 

Did you mean Notification Area where debug.notification() messages appear?

 

or are you using something else?

Posted

 

Those are - well lets say - very special use cases.

 

Been a while, zombie thread, but i'm going to respond anyway.

 

It's a special use case util, so you called it working as intended.

 

For example:

console > player.setpos/setangle works as expected. (Except Y axis (touch ear to shoulder) which is quite literally turned off globally.)

 

game.getplayer().setposition/setangle have a bunch of fucked up rules. Player is always dropped (not falls) to floor. And it seems as if X axis (chin to chest, vertical look) is ignored when set programmatically.

 

I'm going to try this to see if it will actually send X axis changes to the player.

 

 

This literally did everything I needed it to do. Thanks for a great util.

 

While using FOV is "pretty high odds" you get what you want, it's still kind of a crap shoot but I think I can work around it. I'd rather have that than no fov at all.

 

Thanks again.

  • 1 year later...
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  • 9 months later...
Posted

Does anyone know the important bit of C++ to run a console command from a plugin?

I thought it might be in the source for this ... but there is no source.

  • 6 months later...
  • 4 years later...
Posted

Does anyone know if this mod still works with the latest version of Skyrim SE on steam? I am honestly unsure if I need to download all three or just one of the files. 

 

I am attempting to get this mod working, but I believe there is something broken perhaps with the new version. 

 

 

  • 3 months later...

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