fred200 Posted June 24, 2015 Posted June 24, 2015 Textures\\STVMods\SRW0\SRWNoteBunkerPlan.dds" not found. Bunker plan does not display in pipboy. SLVfnArraySlavesOfBeacon compile error on SLVqstDatas.aSlavesBeacon. aSlavesBeacon undefined. aBeacons maybe?
Strec Posted June 24, 2015 Author Posted June 24, 2015 I rolled back to where I had the original 7 slaves. I enslaved my three companions, Willow, Vanessa, and Delilah. No significant lag. Takes less than 5 seconds to change cells or wait. Charlie finds them only suitable for ova donor. Vanessa could also be a mechanic. I stuck them all in training, but their stats won't improve. They are all way above the caps already. Only thing that goes up is obedience. I think we need that chart of what is required for each trade - and how to train up the required stats. Otherwise my followers have nothing to look forward to except ova donor. Also, sexout is one of the MCM options. It does not do anything yet? There are no personal service type dialogs. I feel like the robot in the master quarters has more potential than what we see. Creation kit shows he wants to be human. Not there yet? Keeping slaves from following us is a bit tricky. For example, Willow does not like being dismissed. Vanessa I told to chill out. If slaves think they are a follower - they will follow (quick travel to you), no matter what the beacon says. You can have sex with employees when they are not at work. For now I only put some generic entries concerning sex, it is not very elaborated, I'll do this later. Concerning the robot, I effectively open a way for a gameplay way on the subject. Now there is nothing I have in mind but it's open for later. Concerning companions I'll won't permit to enslave a companion, there is no reason to have this feature, player must choose. I'll add the training and working chart in the documentation for next version, that will contain at least some more training options. For now see attached file. Rule the world charts.pdf
Strec Posted June 26, 2015 Author Posted June 26, 2015 Version alpha 0-0-4 released Corrected : Topics and misc texts Some minor bugs Orgy at starting (don't forget to activate sexout in McM menu) A bug calculating nb slaves following Added : all trainers and trainings all jobs You can mark corpse for scavenging and for getting sample for clonage I think all gameplay elements of the v1 are in these version. Last step to do is the night process collecting resources and crafting products.
fred200 Posted June 29, 2015 Posted June 29, 2015 0.0.4 I hesitate to even report this problem. If it is not related to this mod, I have no idea what it is. Sunny Smiles (SunnyCompanion.esp) enslaves just fine if not a follower. Every two minutes, roughly, she will drop to the floor and masturbate (fully clothed). Only happens when enslaved. Then she will go back to what she was doing. This does not even look like a sexout animation. Very simple and short. No other NPC I have enslaved has done this. I can't find any package that might do this. When not enslaved, she can be just a normal follower with no weird habits. Any ideas?.
Strec Posted June 29, 2015 Author Posted June 29, 2015 Sorry I don't really see the problem and it will be very low in my todo list which is : Scavenging stuff and samples on corpses every 24 hours Collecting stuff from jobs ( sperm, ovas, ... ) every 24 hours Other misc collecting every 24 hours Transform all stuff collected in base resources every 24 hours Production process of manufactured and chemical items every 24 hours Delivering the last open alpha (less than a week) Hard testing General debugging Balancing Adding decorative content Delivering the v1 (this step may be very long, depending the help I'll have). Note : It remain some features, linked between them : creating new slaves by genetics manipulation ( synthetic 'copulation' and cloning) new slaves educating new slaves selling It's not written in marble but I think it will be in a future version, alone in a v1.x or in the next episode. Please I am not able to see if some players other than fred200 use and test the mod so if it is the case it would be very instructive to know if some players did test the mod without problems. Post here too if you have ideas to make the mod better before I close my todo list edit : concerning this bug, it won't happen because a NPC won't be able to be companion AND slave. For now, I don't permit to enslave a companion, I'll find a way to 'unslave' any slave flagged later as companion.
fred200 Posted June 29, 2015 Posted June 29, 2015 Just a note - I have never enslaved a companion or made a companion out of a slave. I go to a lot of trouble to remove a companion first. Fire them, whatever it takes.
ren54642 Posted July 4, 2015 Posted July 4, 2015 getting the same lag as others have reported here takes a long time to move from one area to another and its that way all over the game no mater where you are going have 10 slaves at the moment still trying to figure out how the whole training thing works trying to get some nurses to progress other things but no luck so far
Strec Posted July 4, 2015 Author Posted July 4, 2015 Scavenging stuff and samples on corpses every 24 hours (done) Collecting stuff from jobs ( sperm, ovas, ... ) every 24 hours (done) Other misc collecting every 24 hours Transform all stuff collected in base resources every 24 hours (done) Production process of manufactured and chemical items every 24 hours (currently working on) As soon I'll finish to add all features for the v1 I'll start debugging and balancing so I'll look at this. Could you post your load order please?
ren54642 Posted July 4, 2015 Posted July 4, 2015 LoadOrder0.txt other things that went on are had to set stage at 15 and 16 because the goodsprings slaves did not work properly no dialogue to place them after breaking. can you tell me how I am to make a nurse no one I bring seems to qualify I even enslaved arcade and ruler said he was good for nothing quick save and wait take a long time to start. Interesting thing if you use the pipboy slave terminal to move to a slave it goes quick or to move to a beacon or command center
Strec Posted July 10, 2015 Author Posted July 10, 2015 Version beta 0-9-1 released Stable playable version, containing all features planned for final version 1.
Mondo80 Posted July 11, 2015 Posted July 11, 2015 I've got the first three people from the first mission in the bunker and nothing is happening. What do i do?
Strec Posted July 11, 2015 Author Posted July 11, 2015 Could you plz say me what indicates the quest to see wich step you are exactly?
Mondo80 Posted July 11, 2015 Posted July 11, 2015 I have the Modo couple and the kid enslaved and in the bunker, what next?
Strec Posted July 11, 2015 Author Posted July 11, 2015 Could you plz say me what indicates the quest to see wich step you are exactly?
Mondo80 Posted July 11, 2015 Posted July 11, 2015 The very beginning, The quest says " here are some tools" and "I can return to the base at my leisure"
Strec Posted July 11, 2015 Author Posted July 11, 2015 Is'nt the exact text of the quest saying "Here are some tools and a note explaining the mission. Come back to me when all is completed." ?
Mondo80 Posted July 11, 2015 Posted July 11, 2015 I just figured that out a few minutes ago, now the beacon needs a key. I double check the notes more thoroughly next time.
Strec Posted July 11, 2015 Author Posted July 11, 2015 I just figured that out a few minutes ago, now the beacon needs a key. I double check the notes more thoroughly next time. I think it's a good idea I've no doubt you'all have to check the pdf doc later in the mod. Concerning your problem with the beacon, did you try to "Left Shift + Activate" the box? IMPORTANT The interactions of the mod with the world are done by using the following tools: Left Shift + Activation , used on NPCs or some activables objects (crouched or not, and only 'left shift', 'right shift' won't act). Dialogues with NPCs and some creatures (Can be activated normally or by using the special key defined in McM menu) Any problem with these tools not working as intented is a major problem.
fred200 Posted July 11, 2015 Posted July 11, 2015 Problems (not picking on anyone): This is about Strec's mod, although it really applies to any mod you run, on any game. You will have problems, and you will encounter bugs. That is a given. For a game-play issue, the onus is on you, the user. Read the documentation on the first page. Open the mod with your favourite archiver and read the documentation included. Yes, this mod has a PDF in the zip file that describes it. It also describes the initial tasks in some detail. An error in the documentation is a bug. Report it as such. If you ask questions about very basic game-play issues that are covered in the documentation, Strec may help you, but the rest of us are likely to point fingers and snicker. If you really are stuck, ask here. You will get help. For bugs, there are two types. Ongoing and situational. My slave never going from enslaved to broken is an ongoing one. I doubt if a trace would help. Getting a CTD when I do X is situational. A trace may not help on ongoing bugs, but it is critical to solve situational ones. Know how to take a trace log and attach it to your bug report. Do NOT include it in-line. Pages of quoted text are bad enough without including traces. Below the level of bug are misspellings, typos, and grammatical errors. I would suggest sending these to Strec in a PM. He may want something different. If you hate the mod or think it is the dumbest thing you have ever seen, take your opinions elsewhere. Most of us object to seeing hard working mod authors abused. If you like it, or have constructive suggestions, by all means add those. Feeling unusually grumpy and peevish this morning, so you all get to share my opinion.
Mondo80 Posted July 11, 2015 Posted July 11, 2015 Problems (not picking on anyone): This is about Strec's mod, although it really applies to any mod you run, on any game. You will have problems, and you will encounter bugs. That is a given. For a game-play issue, the onus is on you, the user. Read the documentation on the first page. Open the mod with your favourite archiver and read the documentation included. Yes, this mod has a PDF in the zip file that describes it. It also describes the initial tasks in some detail. An error in the documentation is a bug. Report it as such. If you ask questions about very basic game-play issues that are covered in the documentation, Strec may help you, but the rest of us are likely to point fingers and snicker. If you really are stuck, ask here. You will get help. For bugs, there are two types. Ongoing and situational. My slave never going from enslaved to broken is an ongoing one. I doubt if a trace would help. Getting a CTD when I do X is situational. A trace may not help on ongoing bugs, but it is critical to solve situational ones. Know how to take a trace log and attach it to your bug report. Do NOT include it in-line. Pages of quoted text are bad enough without including traces. Below the level of bug are misspellings, typos, and grammatical errors. I would suggest sending these to Strec in a PM. He may want something different. If you hate the mod or think it is the dumbest thing you have ever seen, take your opinions elsewhere. Most of us object to seeing hard working mod authors abused. If you like it, or have constructive suggestions, by all means add those. Feeling unusually grumpy and peevish this morning, so you all get to share my opinion. Oh no, the mod fun, I just get frustrated sometimes, I didn't know about the beacon setup. And I just read the PDF.
Strec Posted July 11, 2015 Author Posted July 11, 2015 Version 0-9-2 released Corrected : Terminal name in training rooms corrected Respawning armors and ammos on slaves are now removed if necessary Corrected a bug at releasing a slave Reworked the trainig area to be more immersive Added : You can now see the works requirement when looking at a slave properties in terminals When you activate the portable terminal (default key is 'K') while aiming a slave you directly have it's properties Don't forget that the new .esm must be at the same place in the load order. If you hate the mod or think it is the dumbest thing you have ever seen, take your opinions elsewhere. Most of us object to seeing hard working mod authors abused. If you like it, or have constructive suggestions, by all means add those. Feeling unusually grumpy and peevish this morning, so you all get to share my opinion. Positive and negative post are all welcome. Positive or neutral ones let the modder see if the mod is used and it's the fuel of his motivation Cristicism permits the modder to be humble and to see what to do to make the mod better.
fred200 Posted July 11, 2015 Posted July 11, 2015 0.9.2 0.9.2 is missing the Slavery.esm that was in Rule the world - alpha-0-0-7. Should we get that esm elsewhere now? I am using the one from the Alpha. Also I do have one bug I think. I have a number of slaves like Sarah in the breaking room. They all took the red pill, have the collar, but are not advancing from Enslaved to Broken. Obedience is zero. They have been assigned to the breaking room beacon for days. Of course, until they move to Broken I can't train them or anything else. Anything specific I should look at? Note: I like "K" to display targeted slave, and the list of missing requirements for jobs. Not all jobs seem to be listed though, like Chemist or Geneticist. Now if we can get an Instructor equivalent to show what stats each advances! Maybe just add it to the instructor dialog (Intellectual (+int) or something).
Strec Posted July 12, 2015 Author Posted July 12, 2015 I don't have to modify slavery.esm in future versions so I'll deliver it only if modified.
fred200 Posted July 12, 2015 Posted July 12, 2015 I don't have to modify slavery.esm in future versions so I'll deliver it only if modified. Then maybe make it a separate download on your download page?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now