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Version 0-9-3 released

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Corrected :

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  • Properties needs for jobs doesn't show anymore forbidden jobs
  • Downloads are now separated

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Added :
  • A locker in the clinic continually delivers clothes you can use for nurses
  • The automatic process of scavenged items transformations can now be activated by McM (default is off) and you can launch it manually with a switch near the dumpster
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ATTENTION
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You must reload and install the new datas download.
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0.9.3

Sperm Donor removed the requirement to be male.

Lag on zoning is back. Alpha Debug ESP added six dummy slaves. They did not contribute to lag. Never saw lag on the last Alpha.

0.9.3, without debug ESP, 22 slaves has the 30 second black screen before zoning starts.

Some of my slaves, like Sarah, never transition from Enslaved to Broken.

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0.9.3

Sperm Donor removed the requirement to be male.

Lag on zoning is back. Alpha Debug ESP added six dummy slaves. They did not contribute to lag. Never saw lag on the last Alpha.

0.9.3, without debug ESP, 22 slaves has the 30 second black screen before zoning starts.

Some of my slaves, like Sarah, never transition from Enslaved to Broken.

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Sperm Donor removed the requirement to be male.

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Only on the information screen, I'll correct that quickily
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Lag on zoning is back.
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I play for now with 52 slaves and don't have the problem. I continue to enslave NPCs to see. DO you also have the lag if you disable the 2 debug flags in McM?
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Some of my slaves, like Sarah, never transition from Enslaved to Broken.
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Had this problem with specific NPC from TTW. Just release them and re-enslave them.
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I play with TTW without any problem and most of my slaves are from Capital wasteland.

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I never tested to begin in DC but I don't think it would be a problem. But as the mod starts only when you reach Goodspring Cemetary you'll have a long time befor being slaver :)

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I play with TTW without any problem and most of my slaves are from Capital wasteland.

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I never tested to begin in DC but I don't think it would be a problem. But as the mod starts only when you reach Goodspring Cemetary you'll have a long time befor being slaver :)

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Any way to jump start it early?

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I have been trying to get this mod to work right for a full day, when I get the 2 assistant and get teleported to the bunker I get a key but no note and only one door will open and its to the living quarters. If i set a beacon in the main room and teleport to it I get a empty main room with some missĀ textures and there is no one there.

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Sure here you go. There is also a heavy lag on the space ship

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[X] FalloutNV.esm
[X] DeadMoney.esm
[X] HonestHearts.esm
[X] OldWorldBlues.esm
[X] LonesomeRoad.esm
[X] GunRunnersArsenal.esm
[X] ClassicPack.esm
[X] MercenaryPack.esm
[X] TribalPack.esm
[X] CaravanPack.esm
[X] Advanced Recon Tech.esm
[X] Detect Traps.esm
[X] ELECTRO-CITY - CompletedWorkorders.esm
[X] Lings.esm
[X] AWorldOfPain(Preview).esm
[X] Momod.esm
[X] MikotoBeauty.esm
[X] Sexout.esm
[X] SexoutSlavery.esm
[X] SexoutCommonResources.esm
[X] SexoutPregnancyV3.esm
[X] SexoutOffSpring.esm
[X] SexoutTryout.esm
[X] ELECTRO-CITY - Highways and Byways.esm
[X] Fertile Breeder.esp
[X] SexoutWorkingGirl.esp
[X] Project Nevada - Core.esm
[X] Project Nevada - Equipment.esm
[X] Project Nevada - Rebalance.esp
[X] Project Nevada - Cyberware.esp
[X] SLVbuidings.esm
[X] UnethicalDeeds.esm
[X] SLVnpcs.esm
[X] NevadaSkies.esm
[X] Daughters of Ares.esp
[X] Slavery.esm
[X] Rule the world - Episode 0.esm
[X] cortexscrambler.esm
[X] Advanced Recon Tech - Detect Traps.esp
[X] JNinjas.esp
[X] Advanced Recon Tech.esp
[X] Mission Mojave - Ultimate Edition.esp
[X] JIP Companions Command & Control.esp
[X] 50sFFFLVJOD-Freeside.esp
[X] Kaya47GlacierGlasses.esp
[X] EVE FNV - ALL DLC.esp
[X] Detect Traps - Perk.esp
[X] Daughters of Ares - CouriersStash.esp
[X] Detect Traps - Traponator 4000.esp
[X] Readius_NV.esp
[X] SexoutPosNew.esp
[X] MMUE POP.esp
[X] FalloutNV_lang.esp
[X] The Weapon Mod Menu.esp
[X] Detect Traps - DLC.esp
[X] Advanced Recon Gear.esp
[X] Advanced Recon Gear - Project Nevada.esp
[X] MMUE-CP-EVE.esp
[X] Sexout-Amra.esp
[X] SexoutSexkey.esp
[X] SexoutSpunk.esp
[X] SexoutZAZ.esp
[X] The Mod Configuration Menu.esp
[X] SlaverySandbox.esp
[X] Smalltalk.esp
[X] Monster Mod Wasteland Edition.esp
[X] AK_AR15WP.esp
[X] MP5A4 and SWAT Gear.esp
[X] nu_women_of_the_wasteland.esp
[X] LingsPrettyThings.esp
[X] MikotoBeauty.esp
[X] SexoutKennel.esp
[X] ED-E Replacer.esp
[X] Alternative Start.esp
[X] ARESproject.esp
[X] SexoutSex.esp
[ ] ED-E Replacer Sexout Options.esp
[ ] wsex_workgirl_tryout.esp
[X] MMUE-CP-Electrocity.esp
[X] SunnyCompanion.esp
[X] Bouncing Natural Breasts.esp
[X] Tutorial Killer.esp
[X] Neck-id Slaves.esp
[X] ae86seiryuushort.esp
[X] ae86seiryuushort_easy.esp
[X] Advanced Recon Gear-Locations Doc Mitchell.esp
[X] st.esp
[X] Tutorial Killer - Project Nevada.esp
[ ] NevadaSkies - TTW Edition.esp
[X] NevadaSkies - Basic Edition.esp
[X] NevadaSkies - Ultimate DLC Edition.esp
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Ouch !!!

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  1. It seems you use a very old version of the mod.Ā Ā SLVbuidings.esm andĀ SLVnpcs.esm are no longer used for a very long time so remove them.
  2. As indicated in red in the first post it's better to have slavery.esm and ruletheworld.esm as higher as possible in the load order. So They both may be just afterĀ CaravanPack.esm
  3. Using many mods doing the same things is too a source of problems. I think you have too much mods managing slaves and I would be surprised if there are not bad interactions betweem them

If nothing works, wait a few days or weeks, I reworked the mod and the v1 will be more stable.

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The version of slavery.esm to use is the one delivered here and don't need any other esm so your new install seems ok

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Installation :Ā 
Install RuleTheWorld - Datas - xxxxxxxxxxxx.7z , it contains meshes and textures I'll deliver only when changed.
Install Rule the world - alpha-x-x-x.7z , it contains the mod and the documentaion.

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How well does this play with TTW?

Is it possible to use any of its features in DC at the start?

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In next version you will have full and quick access to the mod even if you start in Vault 101.

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Yes i have the note and the slaver key but I still cant open any door other then living quarters Ā 

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There is a conflict with an other mod but no idea which one :/

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i dont have Fallout 3 and i dont use theĀ NevadaSkies - TTW Edition.esp because it cause my game to crash. I thinkĀ NevadaSkies - TTW Ā was suppose to be used with fallout 3. I going to repost my load order so you can see what it looks like after i install the updated mod.Ā 

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FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
Slavery.esm
Rule the world - Episode 0.esm
Advanced Recon Tech.esm
Detect Traps.esm
ELECTRO-CITY - CompletedWorkorders.esm
Lings.esm
AWorldOfPain(Preview).esm
Momod.esm
MikotoBeauty.esm
Sexout.esm
SexoutSlavery.esm
SexoutCommonResources.esm
SexoutPregnancyV3.esm
SexoutOffSpring.esm
SexoutTryout.esm
ELECTRO-CITY - Highways and Byways.esm
Fertile Breeder.esp
SexoutWorkingGirl.esp
Project Nevada - Core.esm
Project Nevada - Equipment.esm
Project Nevada - Rebalance.esp
Project Nevada - Cyberware.esp
NevadaSkies.esm
Daughters of Ares.esp
cortexscrambler.esm
SLVnpcs.esm
SLVbuidings.esm
SlaverySandbox.esp
Advanced Recon Tech - Detect Traps.esp
JNinjas.esp
Advanced Recon Tech.esp
Mission Mojave - Ultimate Edition.esp
JIP Companions Command & Control.esp
50sFFFLVJOD-Freeside.esp
Kaya47GlacierGlasses.esp
EVE FNV - ALL DLC.esp
Detect Traps - Perk.esp
Daughters of Ares - CouriersStash.esp
Detect Traps - Traponator 4000.esp
Readius_NV.esp
SexoutPosNew.esp
MMUE POP.esp
FalloutNV_lang.esp
The Weapon Mod Menu.esp
Detect Traps - DLC.esp
Advanced Recon Gear.esp
Advanced Recon Gear - Project Nevada.esp
MMUE-CP-EVE.esp
Sexout-Amra.esp
SexoutSexkey.esp
SexoutSpunk.esp
SexoutZAZ.esp
The Mod Configuration Menu.esp
Smalltalk.esp
Monster Mod Wasteland Edition.esp
AK_AR15WP.esp
MP5A4 and SWAT Gear.esp
nu_women_of_the_wasteland.esp
LingsPrettyThings.esp
MikotoBeauty.esp
Bouncing Natural Breasts.esp
SexoutKennel.esp
ED-E Replacer.esp
Alternative Start.esp
ARESproject.esp
SexoutSex.esp
MMUE-CP-Electrocity.esp
SunnyCompanion.esp
Tutorial Killer.esp
Neck-id Slaves.esp
ae86seiryuushort.esp
ae86seiryuushort_easy.esp
Advanced Recon Gear-Locations Doc Mitchell.esp
st.esp
Tutorial Killer - Project Nevada.esp
NevadaSkies - Basic Edition.esp
NevadaSkies - Ultimate DLC Edition.esp

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There are 2 problems :

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First, never enslave non-named NPC please.Ā Normally the mod does not allow it but for now I have a huge problem with NVSE (bug?) because the functions 'isPersistent' and 'getRespawn' always return respectively 'true' and 'false': /

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Second, for now I don't manage the ennemy factions so avoid enslaving ennemies.

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I am currently delivering the new version and I move the mod to another thread so please don't post anymore while I'm doing these major modifications, thanks :)

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  • 2 weeks later...

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