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Schlongs of Skyrim - Argonian Specular Fix


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This fixes the mismatching specularity maps on Argonians when using Schlongs of Skyrim.

 

In a nutshell, this fix will cause Schlongs of Skyrim's included schlong addons to be just as shiny as their owners when using vanilla Skyrim/Schlongs of Skyrim textures.

 

Here is what is done:

  • Changed \textures\actors\characters\SOS\VectorPlexus Regular\malegenitals_argonian_1_s.dds to match the vanilla specular map
  • Created \textures\actors\characters\SOS\Smurf Average\malegenitals_argonian_1_s.dds (_kinda_ matching the vanilla specular map)
  • Changed a texture set reference in 'SOS - Smurf Average Addon.esp' using TES5Edit to use the new, dedicated specular map for Argonians

Fair warning:

The edit to the .esp has been done using Schlongs of Skyrim 2.05.041 - so using it on any other version _might_ horribly break things.

 

Requirements

  • Schlongs of Skyrim (2.05.041 to be sure), including all dependencies
  • VectorPlexus Regular Schlong Addon installed
  • Smurf Average Schlong Addon installed

Installation

This is mostly a simple replacer. For manuall installs, extract the archive to Skyrim\Data, letting it overwrite existing files - make backups.

 

When using NMM:

  • Install after Schlongs of Skyrim (and any texture replacers). Allow to overwrite.

When using MO:

  • Install and place it after Schlongs of Skyrim. The included .esp is supposed to override SOS's own.

Compatibility

This only replaces one file from SOS (textures\actors\character\SOS\VectorPlexus Average\malegenitals_argonian_1_s.dds), as well as override the 'SOS - Smurf Average Addon.esp' so it should be compatbile with virtually anything that does not touch these files.

 

The fix will look odd and weird, making the schlongs way too shiny, when using texture replaces like F.A.R. as these come with tweaked body specular maps. As long as your Argonian textures use the vanilla specular maps or provide higher resolution versions of these, but in general match the vanilla ones, you should be okay.

 

It might also just horribly break things anyway.


  • Submitter
  • Submitted
    05/13/2015
  • Category
  • Requires
    Schlongs of Skyrim (2.05.041)
  • Special Edition Compatible

 

Posted

Good job on the fix, I had noticed this before.

However, considering the speed that Belisario works on SOS and the fact that it's into v3 beta now, it would be better to suggest inclusion of this fix into the mod proper, otherwise this plugin would need to be constantly updated to keep pace.

Posted

Good job on the fix, I had noticed this before.

However, considering the speed that Belisario works on SOS and the fact that it's into v3 beta now, it would be better to suggest inclusion of this fix into the mod proper, otherwise this plugin would need to be constantly updated to keep pace.

 

I, accidentally, sort of 'tested' this.. =)

 

It seems the schlongs addons haven't been touched in quite a while now. The .esp is still the very same in the 3.x beta, same file size and checksum. So, unless it is changed anytime in the near future, this should all be fine.

 

So, for now.. I can say.. this works perfectly with the 3.x beta. And there's not really much to keep updated, anyway. Unless the UV maps are suddenly changed or the .esp. And the .esp is a quick edit with TES5Edit. Although belisario would of course be very welcome to include this little 'fix'.

 

(But then.. there's a ton of other problems with texturing on Argonians. The body specular map is mis-matching the actual color texture and when fixing that, it will make the painfully obvious pattern mis-matching on the Argonian color texture stand out way, way more. Those textures simply do not match. At all.)

 

I might also upload a little fix for the specular color on schlongs soon. Works here. And it seems the .NIFs have not been touched in ages, either.

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