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Schlongs of Skyrim - Specular Color Fix


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Changes the specular color for the included Schlong addons in Schlongs of Skyrim.

 

This is a simple, little mesh replacer to change/fix the specular color on all the included Schlong addons in Schlongs of Skyrim to match the actual specular color of the male default body. Without this change, the specular highlights on schlongs appear to have a slightly different 'tint' to them. Might be simply a change for the very picky..

 

What is done:

  • Changed specular color in \meshes\actors\character\character assets\SOS\Smurf Average\malegenitals_*.nif (2 files)
  • Changed specular color in \meshes\actors\character\character assets\SOS\VectorPlexus Regular\malegenitals_*.nif (2 files)
  • Changed specular color in \meshes\actors\character\character assets\SOS\VectorPlexus Muscular\malegenitals_*.nif (2 files)

Requirements

  • Schlongs of Skyrim (any somewhat recent from at least 2015 should be fine)

Installation

 

As this is just a simple mesh replacer, you will need to install it after Schlongs of Skyrim and let it overwrite existing files - make backups!

 

When using NMM:

  • Install after Schlongs of Skyrim. Let it overwrite existing files.

When using MO:

  • Install and place it after Schlongs of Skyrim, allowing it to override the existing files.

Compatibility

 

This should be compatible with pretty much everything.

 

It works with Schlongs of Skyrim versions that were released after December, 24th 2014 since that is the file date on the included original .NIF files. On versions before that, it might break things.

 

This will of course not work if you have any mods that replace the original meshes for the schlong addons of Schlongs of Skyrim. These are the vanilla SoS meshes with only their specular color value changed.

 

Works fine with any sort of texture replacer.


 

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Whoops, actually thought this had been in the right section. My bad, probably mis-clicked somewhere along the road.

Hopefully that's fixed now.

 

@Kinky

Uh.. description? Not sure how vastly helpful screenshots would actually be here. It's a very minute change on a shader setting for the affected meshes.

But I'll try and get some screenshots that will hopefully show it.. it's way more apparent when the camera moves, though.

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