mem4ob4 Posted May 9, 2015 Share Posted May 9, 2015 View File LoversBitchPuppyMill NOTE: If you have issues with the concept of selling livestock that you breed, then delete the plugin. You may voice your concerns on that subject in a seperate thread if you desire to do so. This plug-in is an Add-on for LoversBitchGoneWild. It adds a Commodities Agent that specializes in Canine Livestock. He will buy any livestock that can physically trace a bloodline to the Player and a canine. (Generally up to 3 generations) The Agents office is near Maeras' house (east of Chorral). Direct dialog is strictly business only. You may get more information from his occasional 'comments' (is it a lie or truth?). Read the book. The value of Livestock is based on the breed of the canine blood. Three bonuses may apply: 1. The LoversBitch faction rank of the Player. (LBGW) 2. Any breeding experience of the Livestock. (LwPK) 3. Any experience in 'slave training' (LoversSlaveTrader/BravilUnderground) It recognizes all vanilla canines (guild dogs, etc.) and those added by LBGW, including werewolves. It will not recognize the breed of a leveled list canine (wolf in the wild). If you sell a second generation Livestock that sired a third generation, that third generation may not be able to trace bloodline (Pedegree). So keep your bloodline and breeding stock alive. (At this time, all canines are assumed to be male) This plug-in is mastered only to Oblivion.esm The scripts call a4hccGetHiyokoData in Hiyokoclub so we will say the Tamigo/Hiyoko system is required. Using this with out LwPk is useless. Using this with out LBGW is untested and possibly quite boring. LoversSlaveTrader is not needed but will allow for higher bonuses. If you have released revisions of any of the above plugins that may affect this mod please contact the Authors. NOTE: this was built and tested on NON-MBP systems. Permissions: LoversLab exclusive. Do not repost to any other site without expressed written consent of the Authors. Resources may not be used without expressed written consent of Fejeena. Script concepts may be used in any way desired (short of monetary gain), just give credit where credit is due. Credits: Visuals (including setting up the office and decorating it)- Fejeena pictures: All artists in the world (all pictures are changed more or less by me (Fejeena), I downloaded the originals from "hentai foundry".) Code- Memrosh Thanks to those I have learned from. short list that does not include all: Goranga, Galgat, WappyOne, Gaebrial, Movomo, Chase Roxand, LwPK originators. Special thanks to: Ashal (without whom we have no voice) and Gregathit. There is a touch spell that can show Pedegree. Use console- XX0090e6 Quest variable to multiply final value: LBpupmillQ.sEnhanceValue set it to 2 to double value, 3 to triple. Quest variable to set breeding bitch default value(25): LBpupmillQ.sBaseBitchvalue Submitter mem4ob4 Submitted 05/09/2015 Category Other Requires OBSE 1 Link to comment
mem4ob4 Posted May 9, 2015 Author Share Posted May 9, 2015 NOTE: HiyokoGeneratorBroodMother could be very helpful with this plugin for having creature Hiyos. This was a project that was on the back shelf for over a year and I decided to clean it up and share with the community. This is an equal release of myself and Fejeena. I personally am very thankful for Fejeenas' work on this and other mods. Please let me know if this works correctly with MBP. If you are seeing other issues, be sure to mention any mods that changes vanilla creatures that you use. Mem Link to comment
movomo Posted May 9, 2015 Share Posted May 9, 2015 Nice work! Well too bad I'm not having LBGW enabled. I really need to set up a secondary oblivion one of these days. Link to comment
mem4ob4 Posted May 9, 2015 Author Share Posted May 9, 2015 Thanks movomo, Feel free to test without LBGW. Just comment out the console spam from the quest script and 'interact' with vanilla canine and let me know how it does. Mem Link to comment
movomo Posted May 9, 2015 Share Posted May 9, 2015 You mean, it recognizes the breed through Tamagoclub family data? I thought it would be related to something of LBGW, or at least LB. Ok then it's worth a try. But I still need to set up a secondary sand box kind of... Link to comment
mem4ob4 Posted May 9, 2015 Author Share Posted May 9, 2015 Specifically HiyokoClub (a4hccGetHiyokoData) and I learned the method from 'FutureDream' but that info is used to compare to a database using GetFormFromMod and GetIsID to tell the difference between 'dog', 'wolf', 'special dog like a guilddog', 'LBGW stonewolf', etc. and assign values. Mem Link to comment
Neriman Posted May 10, 2015 Share Posted May 10, 2015 wait a second .... i never had offspring with tamago/hiyoko .... just kajiit children ... was there a mod i was missing for that ? Link to comment
fejeena Posted May 10, 2015 Share Posted May 10, 2015 If you have a Khajiit female Player and you have sex with a dog/wolf/werewolf, then you can sell your child. And if you have a Khajiit male Player have sex with an female NPC, then your female child can have sex with a dog and the resulting child you can sell. You need Tamago/Hiyoko and for human Children HiyokoGenerator.esp and for creatures children HiyokoGeneratorBroodMother.esp. Link to comment
Neriman Posted May 10, 2015 Share Posted May 10, 2015 If you have a Khajiit female Player and you have sex with a dog/wolf/werewolf, then you can sell your child. And if you have a Khajiit male Player have sex with an female NPC, then your female child can have sex with a dog and the resulting child you can sell. You need Tamago/Hiyoko and for human Children HiyokoGenerator.esp and for creatures children HiyokoGeneratorBroodMother.esp. What i mean is ... whatever race i use ... if i have sex with a dog horse bear ... doesnt matter if im a nord or dunmer ... its always a kajit what i get ... i thougth there was a mod where you get wolves from a wolf n stuff like that Link to comment
fejeena Posted May 10, 2015 Share Posted May 10, 2015 Which HiyokoGenerator.esp version are you using? ( for Human children) Normally you can not get a Khajiit child with Nord and dunmer parents. Only Nord or dunmer children. And the creatures children Mod: With HiyokoGeneratorBroodMother.esp Imperial and dog parents can only have Imperial or dog children. ( and if you change the ini Setting "set a3hgbm.CreatureRate to 100" you only get dog children. Default setting is 50%) Link to comment
Neriman Posted May 10, 2015 Share Posted May 10, 2015 Which HiyokoGenerator.esp version are you using? ( for Human children) Normally you can not get a Khajiit child with Nord and dunmer parents. Only Nord or dunmer children. And the creatures children Mod: With HiyokoGeneratorBroodMother.esp Imperial and dog parents can only have Imperial or dog children. ( and if you change the ini Setting "set a3hgbm.CreatureRate to 100" you only get dog children. Default setting is 50%) what i meant was .... nord + animal = kajiit or nord.... dunmer + animal = kajiit or dunmer ... bosmer + animal = kajiit or etc... sorry bad english Thanks for the broodmother.esp ... i cant beleive i never saw it before Link to comment
fejeena Posted May 10, 2015 Share Posted May 10, 2015 Yes i understand, that's why I ask which HiyokoGenerator.esp version are you using? HiyokoGenerator.esp = Mod for human children. With HiyokoGenerator.esp you can only have hunan children (human, Khajiit ,Argonian) ----------------------- And Mod for Creatures children HiyokoGeneratorBroodMother.esp http://www.loverslab.com/topic/24785-hiyoko-generator-brood-mother-22-may-2014/ If you want human AND creatures children you need both esp (HiyokoGenerator.esp and HiyokoGeneratorBroodMother.esp ) I use this HiyokoGenerator.esp http://www.loverslab.com/topic/13377-tamagoclub-115c-hiyokoclub110a-stuff-eng/page-25?do=findComment&comment=958862 ( post 495) Link to comment
mem4ob4 Posted May 10, 2015 Author Share Posted May 10, 2015 Thanks Fejeena, I added a link to WappyOnes generator in post #2 so hopefully folks will notice if they have the same situation. Link to comment
terrorofmorrowind Posted January 12, 2017 Share Posted January 12, 2017 Thank you so much for creating this! I Always wished there was a bit more about getting knocked up, birthing your creature and...then what? I thought your birthed creatures had the same inventory like the vanilla ones, so i thought bout using them for alchemical ingredients. But sadly that wasn't the case. So basically the animls were practically useless. But now not anymore!...btw i s there something like this for normal human children too or is the underground bravil slave base supposed to do this? But then i wonder abut the next question. My children don't live forever right? Will it not give problems once i sell them to someone? Link to comment
mem4ob4 Posted January 12, 2017 Author Share Posted January 12, 2017 You are welcome and we are glad you enjoy it. "My children don't live forever right? Will it not give problems once i sell them to someone?" When you sell, you are selling to just one person, the one who will distribute/resell them. You will not see them again since they could be shipped off to far flung lands. The offspring are removed (technically dead) and within 3 days are cleaned out of the tami/hiyo system. In this way you will not have dozens of offspring running around the game hogging resources etc. Mem Link to comment
fejeena Posted January 12, 2017 Share Posted January 12, 2017 You want access to NPC invertory ? LoversSlaveTarder/BravilUnderGround Slaves: The dialog option : Orders-Show me your inventory All other NPCs : use MCS http://www.loverslab.com/topic/1569-mad-companionship-spells-mcs-extension-humantouchnpc/ I only useMadCompanionshipSpells and MCS extension. In game you use the spell "MCS Order" and choose "trade". You can do it with all NPCs without make them your companion. ( ! A LoversSlaveTrader slave should not be your companion ; conflicts between the AI packages ) ----------------------- Tamago-Hiyoko children: you can change the lifespan. And you can check the "age" , so you can remove your stuff from the inventory before they die. Link to comment
terrorofmorrowind Posted January 13, 2017 Share Posted January 13, 2017 You are welcome and we are glad you enjoy it. "My children don't live forever right? Will it not give problems once i sell them to someone?" When you sell, you are selling to just one person, the one who will distribute/resell them. You will not see them again since they could be shipped off to far flung lands. The offspring are removed (technically dead) and within 3 days are cleaned out of the tami/hiyo system. In this way you will not have dozens of offspring running around the game hogging resources etc. Mem uhm, btw is there a way t include horses too? I have about 10 of them now. I've been busy i know. Link to comment
mem4ob4 Posted January 15, 2017 Author Share Posted January 15, 2017 uhm, btw is there a way t include horses too? I have about 10 of them now. I've been busy i know. "If it can be imagined, it can be coded. Perhaps not efficiently, but a hammer usually works, kinda, sorta." The checks and database would need to include all the vanilla and mod equines in common use and assign values to them. That is basically what would be needed. Mem Link to comment
Nepro Posted April 4, 2017 Share Posted April 4, 2017 If you could add support for companions/followers this mod would make nice twist. You could have slaves you bred and sell their offspring. Would even more awesome if NPC offspring could be sold not only dogs. Link to comment
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