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[Answered] How do you remove .esm files from the requirements?


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Posted

I made a mod and I accidentally saved it with some esms that are automatically checked (its really annoying), I want to eventually release the mod so it would be annoying if they had to get the caravan, adventurers, gunrunner, ect.

 

The mod does not rely on anything from those.

Posted

To prevent that from happening move the .nam files out of your data folder and into your Program Files folder for that game.  If you have 'CaravanPack.nam' or any of the others the GECK will load them as masters by default when you load esps.

Posted

Manually editing the file header can lead to errors appearing.

 

If your plugin doesn't reference anything in those esm masters.

All you have to do is right click your plugin in xedit, go to clean masters, left click. Done.

Guest endgameaddiction
Posted

You can always select your mod + esms in GECK and highlight each ESM and click delete one. Click OK to load it in GECK and save it. Otherwise what you could do is TESsnip and copy all the stuff to a new plugin, open it in GECK confirm the file header fix what ever thingy and save your plugin. Open FNVEdit and clean out the dirtiness if there is any.

 

 

Suggestion: if you do have those NAM files in there. I would just delete them. It'll be a hassle each time you create a mod. From my understanding Bethesda forgot to remove it.

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